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Diffstat (limited to 'src/glsl/link_varyings.cpp')
-rw-r--r--src/glsl/link_varyings.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp
index 229a4cb8584..98f902ca4ef 100644
--- a/src/glsl/link_varyings.cpp
+++ b/src/glsl/link_varyings.cpp
@@ -82,10 +82,10 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
linker_error(prog,
"%s shader output `%s' declared as type `%s', "
"but %s shader input declared as type `%s'\n",
- _mesa_glsl_shader_target_name(producer_type),
+ _mesa_shader_enum_to_string(producer_type),
output->name,
output->type->name,
- _mesa_glsl_shader_target_name(consumer_type),
+ _mesa_shader_enum_to_string(consumer_type),
input->type->name);
return;
}
@@ -97,10 +97,10 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
linker_error(prog,
"%s shader output `%s' %s centroid qualifier, "
"but %s shader input %s centroid qualifier\n",
- _mesa_glsl_shader_target_name(producer_type),
+ _mesa_shader_enum_to_string(producer_type),
output->name,
(output->data.centroid) ? "has" : "lacks",
- _mesa_glsl_shader_target_name(consumer_type),
+ _mesa_shader_enum_to_string(consumer_type),
(input->data.centroid) ? "has" : "lacks");
return;
}
@@ -109,10 +109,10 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
linker_error(prog,
"%s shader output `%s' %s sample qualifier, "
"but %s shader input %s sample qualifier\n",
- _mesa_glsl_shader_target_name(producer_type),
+ _mesa_shader_enum_to_string(producer_type),
output->name,
(output->data.sample) ? "has" : "lacks",
- _mesa_glsl_shader_target_name(consumer_type),
+ _mesa_shader_enum_to_string(consumer_type),
(input->data.sample) ? "has" : "lacks");
return;
}
@@ -121,10 +121,10 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
linker_error(prog,
"%s shader output `%s' %s invariant qualifier, "
"but %s shader input %s invariant qualifier\n",
- _mesa_glsl_shader_target_name(producer_type),
+ _mesa_shader_enum_to_string(producer_type),
output->name,
(output->data.invariant) ? "has" : "lacks",
- _mesa_glsl_shader_target_name(consumer_type),
+ _mesa_shader_enum_to_string(consumer_type),
(input->data.invariant) ? "has" : "lacks");
return;
}
@@ -135,10 +135,10 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
"interpolation qualifier, "
"but %s shader input specifies %s "
"interpolation qualifier\n",
- _mesa_glsl_shader_target_name(producer_type),
+ _mesa_shader_enum_to_string(producer_type),
output->name,
interpolation_string(output->data.interpolation),
- _mesa_glsl_shader_target_name(consumer_type),
+ _mesa_shader_enum_to_string(consumer_type),
interpolation_string(input->data.interpolation));
return;
}
@@ -1217,9 +1217,9 @@ assign_varying_locations(struct gl_context *ctx,
linker_error(prog, "%s shader varying %s not written "
"by %s shader\n.",
- _mesa_glsl_shader_target_name(consumer->Type),
+ _mesa_shader_enum_to_string(consumer->Type),
var->name,
- _mesa_glsl_shader_target_name(producer->Type));
+ _mesa_shader_enum_to_string(producer->Type));
}
/* An 'in' variable is only really a shader input if its