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-rw-r--r--src/glsl/link_varyings.cpp46
1 files changed, 43 insertions, 3 deletions
diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp
index 7e77a675db1..c0b4b3e820c 100644
--- a/src/glsl/link_varyings.cpp
+++ b/src/glsl/link_varyings.cpp
@@ -766,7 +766,7 @@ public:
gl_shader_stage consumer_stage);
~varying_matches();
void record(ir_variable *producer_var, ir_variable *consumer_var);
- unsigned assign_locations();
+ unsigned assign_locations(uint64_t reserved_slots);
void store_locations() const;
private:
@@ -986,7 +986,7 @@ varying_matches::record(ir_variable *producer_var, ir_variable *consumer_var)
* passed to varying_matches::record().
*/
unsigned
-varying_matches::assign_locations()
+varying_matches::assign_locations(uint64_t reserved_slots)
{
/* Sort varying matches into an order that makes them easy to pack. */
qsort(this->matches, this->num_matches, sizeof(*this->matches),
@@ -1013,6 +1013,10 @@ varying_matches::assign_locations()
!= this->matches[i].packing_class) {
*location = ALIGN(*location, 4);
}
+ while ((*location < MAX_VARYING * 4u) &&
+ (reserved_slots & (1u << *location / 4u))) {
+ *location = ALIGN(*location + 1, 4);
+ }
this->matches[i].generic_location = *location;
@@ -1376,6 +1380,38 @@ canonicalize_shader_io(exec_list *ir, enum ir_variable_mode io_mode)
}
/**
+ * Generate a bitfield map of the explicit locations for shader varyings.
+ *
+ * In theory a 32 bits value will be enough but a 64 bits value is future proof.
+ */
+uint64_t
+reserved_varying_slot(struct gl_shader *stage, ir_variable_mode io_mode)
+{
+ assert(io_mode == ir_var_shader_in || io_mode == ir_var_shader_out);
+ assert(MAX_VARYING <= 64); /* avoid an overflow of the returned value */
+
+ uint64_t slots = 0;
+ int var_slot;
+
+ if (!stage)
+ return slots;
+
+ foreach_in_list(ir_instruction, node, stage->ir) {
+ ir_variable *const var = node->as_variable();
+
+ if (var == NULL || var->data.mode != io_mode || !var->data.explicit_location)
+ continue;
+
+ var_slot = var->data.location - VARYING_SLOT_VAR0;
+ if (var_slot >= 0 && var_slot < MAX_VARYING)
+ slots |= 1u << var_slot;
+ }
+
+ return slots;
+}
+
+
+/**
* Assign locations for all variables that are produced in one pipeline stage
* (the "producer") and consumed in the next stage (the "consumer").
*
@@ -1550,7 +1586,11 @@ assign_varying_locations(struct gl_context *ctx,
matches.record(matched_candidate->toplevel_var, NULL);
}
- const unsigned slots_used = matches.assign_locations();
+ const uint64_t reserved_slots =
+ reserved_varying_slot(producer, ir_var_shader_out) |
+ reserved_varying_slot(consumer, ir_var_shader_in);
+
+ const unsigned slots_used = matches.assign_locations(reserved_slots);
matches.store_locations();
for (unsigned i = 0; i < num_tfeedback_decls; ++i) {