diff options
Diffstat (limited to 'src/glsl/link_uniforms.cpp')
-rw-r--r-- | src/glsl/link_uniforms.cpp | 15 |
1 files changed, 9 insertions, 6 deletions
diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp index 0642ddc4bf5..0ccd9c8c865 100644 --- a/src/glsl/link_uniforms.cpp +++ b/src/glsl/link_uniforms.cpp @@ -739,7 +739,7 @@ private: handle_subroutines(base_type, &this->uniforms[id]); /* For array of arrays or struct arrays the base location may have - * already been set so dont set it again. + * already been set so don't set it again. */ if (ubo_block_index == -1 && current_var->data.location == -1) { current_var->data.location = id; @@ -764,7 +764,7 @@ private: this->explicit_location + field_counter; field_counter += entries; } else { - this->uniforms[id].remap_location = this->explicit_location; + this->uniforms[id].remap_location = this->explicit_location; } } else { /* Initialize to to indicate that no location is set */ @@ -815,12 +815,13 @@ private: if (type->without_array()->is_matrix()) { const glsl_type *matrix = type->without_array(); const unsigned N = matrix->base_type == GLSL_TYPE_DOUBLE ? 8 : 4; - const unsigned items = row_major ? matrix->matrix_columns : matrix->vector_elements; + const unsigned items = + row_major ? matrix->matrix_columns : matrix->vector_elements; assert(items <= 4); if (packing == GLSL_INTERFACE_PACKING_STD430) this->uniforms[id].matrix_stride = items < 3 ? items * N : - glsl_align(items * N, 16); + glsl_align(items * N, 16); else this->uniforms[id].matrix_stride = glsl_align(items * N, 16); this->uniforms[id].row_major = row_major; @@ -1154,7 +1155,8 @@ link_assign_uniform_locations(struct gl_shader_program *prog, foreach_in_list(ir_instruction, node, prog->_LinkedShaders[i]->ir) { ir_variable *const var = node->as_variable(); - if ((var == NULL) || (var->data.mode != ir_var_uniform && var->data.mode != ir_var_shader_storage)) + if ((var == NULL) || (var->data.mode != ir_var_uniform && + var->data.mode != ir_var_shader_storage)) continue; parcel.set_and_process(prog, var); @@ -1163,7 +1165,8 @@ link_assign_uniform_locations(struct gl_shader_program *prog, prog->_LinkedShaders[i]->active_samplers = parcel.shader_samplers_used; prog->_LinkedShaders[i]->shadow_samplers = parcel.shader_shadow_samplers; - STATIC_ASSERT(sizeof(prog->_LinkedShaders[i]->SamplerTargets) == sizeof(parcel.targets)); + STATIC_ASSERT(sizeof(prog->_LinkedShaders[i]->SamplerTargets) == + sizeof(parcel.targets)); memcpy(prog->_LinkedShaders[i]->SamplerTargets, parcel.targets, sizeof(prog->_LinkedShaders[i]->SamplerTargets)); } |