diff options
Diffstat (limited to 'src/glsl/link_uniforms.cpp')
-rw-r--r-- | src/glsl/link_uniforms.cpp | 13 |
1 files changed, 10 insertions, 3 deletions
diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp index 81a995e92bd..92e2a1fa548 100644 --- a/src/glsl/link_uniforms.cpp +++ b/src/glsl/link_uniforms.cpp @@ -329,9 +329,16 @@ link_assign_uniform_locations(struct gl_shader_program *prog) prog->UniformHash = new string_to_uint_map; } - for (unsigned i = 0; i < Elements(prog->SamplerUnits); i++) { - prog->SamplerUnits[i] = i; - } + /* Uniforms that lack an initializer in the shader code have an initial + * value of zero. This includes sampler uniforms. + * + * Page 24 (page 30 of the PDF) of the GLSL 1.20 spec says: + * + * "The link time initial value is either the value of the variable's + * initializer, if present, or 0 if no initializer is present. Sampler + * types cannot have initializers." + */ + memset(prog->SamplerUnits, 0, sizeof(prog->SamplerUnits)); /* First pass: Count the uniform resources used by the user-defined * uniforms. While this happens, each active uniform will have an index |