diff options
Diffstat (limited to 'src/glsl/link_uniforms.cpp')
-rw-r--r-- | src/glsl/link_uniforms.cpp | 14 |
1 files changed, 10 insertions, 4 deletions
diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp index c5661bb2f47..90d46da0721 100644 --- a/src/glsl/link_uniforms.cpp +++ b/src/glsl/link_uniforms.cpp @@ -73,7 +73,7 @@ uniform_field_visitor::process(ir_variable *var) recursion(var->type, &name, strlen(name), false); ralloc_free(name); } else { - this->visit_field(t, var->name); + this->visit_field(t, var->name, false); } } @@ -109,7 +109,7 @@ uniform_field_visitor::recursion(const glsl_type *t, char **name, t->fields.structure[i].row_major); } } else { - this->visit_field(t, *name); + this->visit_field(t, *name, row_major); } } @@ -159,11 +159,14 @@ public: unsigned num_shader_uniform_components; private: - virtual void visit_field(const glsl_type *type, const char *name) + virtual void visit_field(const glsl_type *type, const char *name, + bool row_major) { assert(!type->is_record()); assert(!(type->is_array() && type->fields.array->is_record())); + (void) row_major; + /* Count the number of samplers regardless of whether the uniform is * already in the hash table. The hash table prevents adding the same * uniform for multiple shader targets, but in this case we want to @@ -263,11 +266,14 @@ public: int ubo_byte_offset; private: - virtual void visit_field(const glsl_type *type, const char *name) + virtual void visit_field(const glsl_type *type, const char *name, + bool row_major) { assert(!type->is_record()); assert(!(type->is_array() && type->fields.array->is_record())); + (void) row_major; + unsigned id; bool found = this->map->get(id, name); assert(found); |