diff options
Diffstat (limited to 'src/glsl/link_uniform_initializers.cpp')
-rw-r--r-- | src/glsl/link_uniform_initializers.cpp | 36 |
1 files changed, 34 insertions, 2 deletions
diff --git a/src/glsl/link_uniform_initializers.cpp b/src/glsl/link_uniform_initializers.cpp index 491eb693f6b..e60bb64bcdc 100644 --- a/src/glsl/link_uniform_initializers.cpp +++ b/src/glsl/link_uniform_initializers.cpp @@ -262,8 +262,40 @@ link_set_uniform_initializers(struct gl_shader_program *prog) } else if (var->is_in_uniform_block()) { const glsl_type *const iface_type = var->get_interface_type(); - linker::set_block_binding(prog, iface_type->name, - var->data.binding); + /* If the variable is an array and it is an interface instance, + * we need to set the binding for each array element. Just + * checking that the variable is an array is not sufficient. + * The variable could be an array element of a uniform block + * that lacks an instance name. For example: + * + * uniform U { + * float f[4]; + * }; + * + * In this case "f" would pass is_in_uniform_block (above) and + * type->is_array(), but it will fail is_interface_instance(). + */ + if (var->is_interface_instance() && var->type->is_array()) { + for (unsigned i = 0; i < var->type->length; i++) { + const char *name = + ralloc_asprintf(mem_ctx, "%s[%u]", iface_type->name, i); + + /* Section 4.4.3 (Uniform Block Layout Qualifiers) of the + * GLSL 4.20 spec says: + * + * "If the binding identifier is used with a uniform + * block instanced as an array then the first element + * of the array takes the specified block binding and + * each subsequent element takes the next consecutive + * uniform block binding point." + */ + linker::set_block_binding(prog, name, + var->data.binding + i); + } + } else { + linker::set_block_binding(prog, iface_type->name, + var->data.binding); + } } else { assert(!"Explicit binding not on a sampler or UBO."); } |