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-rw-r--r--src/glsl/link_uniform_blocks.cpp248
1 files changed, 248 insertions, 0 deletions
diff --git a/src/glsl/link_uniform_blocks.cpp b/src/glsl/link_uniform_blocks.cpp
index c9cbde95b6f..74fe1e29f6d 100644
--- a/src/glsl/link_uniform_blocks.cpp
+++ b/src/glsl/link_uniform_blocks.cpp
@@ -25,8 +25,256 @@
#include "ir.h"
#include "linker.h"
#include "ir_uniform.h"
+#include "link_uniform_block_active_visitor.h"
+#include "main/hash_table.h"
#include "program.h"
+class ubo_visitor : public uniform_field_visitor {
+public:
+ ubo_visitor(void *mem_ctx, gl_uniform_buffer_variable *variables,
+ unsigned num_variables)
+ : index(0), offset(0), buffer_size(0), variables(variables),
+ num_variables(num_variables), mem_ctx(mem_ctx), is_array_instance(false)
+ {
+ /* empty */
+ }
+
+ void process(const glsl_type *type, const char *name)
+ {
+ this->offset = 0;
+ this->buffer_size = 0;
+ this->is_array_instance = strchr(name, ']') != NULL;
+ this->uniform_field_visitor::process(type, name);
+ }
+
+ unsigned index;
+ unsigned offset;
+ unsigned buffer_size;
+ gl_uniform_buffer_variable *variables;
+ unsigned num_variables;
+ void *mem_ctx;
+ bool is_array_instance;
+
+private:
+ virtual void visit_field(const glsl_type *type, const char *name,
+ bool row_major)
+ {
+ assert(this->index < this->num_variables);
+
+ gl_uniform_buffer_variable *v = &this->variables[this->index++];
+
+ v->Name = ralloc_strdup(mem_ctx, name);
+ v->Type = type;
+ v->RowMajor = row_major;
+
+ if (this->is_array_instance) {
+ v->IndexName = ralloc_strdup(mem_ctx, name);
+
+ char *open_bracket = strchr(v->IndexName, '[');
+ assert(open_bracket != NULL);
+
+ char *close_bracket = strchr(open_bracket, ']');
+ assert(close_bracket != NULL);
+
+ /* Length of the tail without the ']' but with the NUL.
+ */
+ unsigned len = strlen(close_bracket + 1) + 1;
+
+ memmove(open_bracket, close_bracket + 1, len);
+ } else {
+ v->IndexName = v->Name;
+ }
+
+ unsigned alignment = type->std140_base_alignment(v->RowMajor);
+ unsigned size = type->std140_size(v->RowMajor);
+
+ this->offset = glsl_align(this->offset, alignment);
+ v->Offset = this->offset;
+ this->offset += size;
+
+ /* From the GL_ARB_uniform_buffer_object spec:
+ *
+ * "For uniform blocks laid out according to [std140] rules, the
+ * minimum buffer object size returned by the
+ * UNIFORM_BLOCK_DATA_SIZE query is derived by taking the offset of
+ * the last basic machine unit consumed by the last uniform of the
+ * uniform block (including any end-of-array or end-of-structure
+ * padding), adding one, and rounding up to the next multiple of
+ * the base alignment required for a vec4."
+ */
+ this->buffer_size = glsl_align(this->offset, 16);
+ }
+
+ virtual void visit_field(const glsl_struct_field *field)
+ {
+ this->offset = glsl_align(this->offset,
+ field->type->std140_base_alignment(false));
+ }
+};
+
+class count_block_size : public uniform_field_visitor {
+public:
+ count_block_size() : num_active_uniforms(0)
+ {
+ /* empty */
+ }
+
+ unsigned num_active_uniforms;
+
+private:
+ virtual void visit_field(const glsl_type *type, const char *name,
+ bool row_major)
+ {
+ (void) type;
+ (void) name;
+ (void) row_major;
+ this->num_active_uniforms++;
+ }
+};
+
+struct block {
+ const glsl_type *type;
+ bool has_instance_name;
+};
+
+int
+link_uniform_blocks(void *mem_ctx,
+ struct gl_shader_program *prog,
+ struct gl_shader **shader_list,
+ unsigned num_shaders,
+ struct gl_uniform_block **blocks_ret)
+{
+ /* This hash table will track all of the uniform blocks that have been
+ * encountered. Since blocks with the same block-name must be the same,
+ * the hash is organized by block-name.
+ */
+ struct hash_table *block_hash =
+ _mesa_hash_table_create(mem_ctx, _mesa_key_string_equal);
+
+ /* Determine which uniform blocks are active.
+ */
+ link_uniform_block_active_visitor v(mem_ctx, block_hash, prog);
+ for (unsigned i = 0; i < num_shaders; i++) {
+ visit_list_elements(&v, shader_list[i]->ir);
+ }
+
+ /* Count the number of active uniform blocks. Count the total number of
+ * active slots in those uniform blocks.
+ */
+ unsigned num_blocks = 0;
+ unsigned num_variables = 0;
+ count_block_size block_size;
+ struct hash_entry *entry;
+
+ hash_table_foreach (block_hash, entry) {
+ const struct link_uniform_block_active *const b =
+ (const struct link_uniform_block_active *) entry->data;
+
+ const glsl_type *const block_type =
+ b->type->is_array() ? b->type->fields.array : b->type;
+
+ assert((b->num_array_elements > 0) == b->type->is_array());
+
+ block_size.num_active_uniforms = 0;
+ block_size.process(block_type, "");
+
+ if (b->num_array_elements > 0) {
+ num_blocks += b->num_array_elements;
+ num_variables += b->num_array_elements
+ * block_size.num_active_uniforms;
+ } else {
+ num_blocks++;
+ num_variables += block_size.num_active_uniforms;
+ }
+
+ }
+
+ if (num_blocks == 0) {
+ assert(num_variables == 0);
+ _mesa_hash_table_destroy(block_hash, NULL);
+ return 0;
+ }
+
+ assert(num_variables != 0);
+
+ /* Allocate storage to hold all of the informatation related to uniform
+ * blocks that can be queried through the API.
+ */
+ gl_uniform_block *blocks =
+ ralloc_array(mem_ctx, gl_uniform_block, num_blocks);
+ gl_uniform_buffer_variable *variables =
+ ralloc_array(blocks, gl_uniform_buffer_variable, num_variables);
+
+ /* Add each variable from each uniform block to the API tracking
+ * structures.
+ */
+ unsigned i = 0;
+ ubo_visitor parcel(blocks, variables, num_variables);
+
+ STATIC_ASSERT(unsigned(GLSL_INTERFACE_PACKING_STD140)
+ == unsigned(ubo_packing_std140));
+ STATIC_ASSERT(unsigned(GLSL_INTERFACE_PACKING_SHARED)
+ == unsigned(ubo_packing_shared));
+ STATIC_ASSERT(unsigned(GLSL_INTERFACE_PACKING_PACKED)
+ == unsigned(ubo_packing_packed));
+
+
+ hash_table_foreach (block_hash, entry) {
+ const struct link_uniform_block_active *const b =
+ (const struct link_uniform_block_active *) entry->data;
+ const glsl_type *block_type = b->type;
+
+ if (b->num_array_elements > 0) {
+ const char *const name = block_type->fields.array->name;
+
+ assert(b->has_instance_name);
+ for (unsigned j = 0; j < b->num_array_elements; j++) {
+ blocks[i].Name = ralloc_asprintf(blocks, "%s[%u]", name,
+ b->array_elements[j]);
+ blocks[i].Uniforms = &variables[parcel.index];
+ blocks[i].Binding = 0;
+ blocks[i].UniformBufferSize = 0;
+ blocks[i]._Packing =
+ gl_uniform_block_packing(block_type->interface_packing);
+
+ parcel.process(block_type->fields.array,
+ blocks[i].Name);
+
+ blocks[i].UniformBufferSize = parcel.buffer_size;
+
+ blocks[i].NumUniforms =
+ (unsigned)(ptrdiff_t)(&variables[parcel.index] - blocks[i].Uniforms);
+
+ i++;
+ }
+ } else {
+ blocks[i].Name = ralloc_strdup(blocks, block_type->name);
+ blocks[i].Uniforms = &variables[parcel.index];
+ blocks[i].Binding = 0;
+ blocks[i].UniformBufferSize = 0;
+ blocks[i]._Packing =
+ gl_uniform_block_packing(block_type->interface_packing);
+
+ parcel.process(block_type,
+ b->has_instance_name ? block_type->name : "");
+
+ blocks[i].UniformBufferSize = parcel.buffer_size;
+
+ blocks[i].NumUniforms =
+ (unsigned)(ptrdiff_t)(&variables[parcel.index] - blocks[i].Uniforms);
+
+ i++;
+ }
+ }
+
+ assert(parcel.index == num_variables);
+
+ _mesa_hash_table_destroy(block_hash, NULL);
+
+ *blocks_ret = blocks;
+ return num_blocks;
+}
+
bool
link_uniform_blocks_are_compatible(const gl_uniform_block *a,
const gl_uniform_block *b)