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Diffstat (limited to 'src/glsl/link_interface_blocks.cpp')
-rw-r--r-- | src/glsl/link_interface_blocks.cpp | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/src/glsl/link_interface_blocks.cpp b/src/glsl/link_interface_blocks.cpp new file mode 100644 index 00000000000..4a4c5a14c72 --- /dev/null +++ b/src/glsl/link_interface_blocks.cpp @@ -0,0 +1,71 @@ +/* + * Copyright © 2013 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file link_interface_blocks.cpp + * Linker support for GLSL's interface blocks. + */ + +#include "ir.h" +#include "glsl_symbol_table.h" +#include "linker.h" +#include "main/macros.h" + +bool +validate_intrastage_interface_blocks(const gl_shader **shader_list, + unsigned num_shaders) +{ + glsl_symbol_table interfaces; + + for (unsigned int i = 0; i < num_shaders; i++) { + if (shader_list[i] == NULL) + continue; + + foreach_list(node, shader_list[i]->ir) { + ir_variable *var = ((ir_instruction *) node)->as_variable(); + if (!var) + continue; + + const glsl_type *iface_type = var->interface_type; + + if (iface_type == NULL) + continue; + + const glsl_type *old_iface_type = + interfaces.get_interface(iface_type->name, + (enum ir_variable_mode) var->mode); + + if (old_iface_type == NULL) { + /* This is the first time we've seen the interface, so save + * it into our symbol table. + */ + interfaces.add_interface(iface_type->name, iface_type, + (enum ir_variable_mode) var->mode); + } else if (old_iface_type != iface_type) { + return false; + } + } + } + + return true; +} |