diff options
Diffstat (limited to 'src/glsl/ir_variable.cpp')
-rw-r--r-- | src/glsl/ir_variable.cpp | 508 |
1 files changed, 402 insertions, 106 deletions
diff --git a/src/glsl/ir_variable.cpp b/src/glsl/ir_variable.cpp index 18a3e0fb0d9..f3577175691 100644 --- a/src/glsl/ir_variable.cpp +++ b/src/glsl/ir_variable.cpp @@ -25,6 +25,10 @@ #include "glsl_parser_extras.h" #include "glsl_symbol_table.h" #include "builtin_variables.h" +#include "main/uniforms.h" +#include "program/prog_parameter.h" +#include "program/prog_statevars.h" +#include "program/prog_instruction.h" static void generate_ARB_draw_buffers_variables(exec_list *, struct _mesa_glsl_parse_state *, @@ -35,10 +39,259 @@ generate_ARB_draw_instanced_variables(exec_list *, struct _mesa_glsl_parse_state *, bool, _mesa_glsl_parser_targets); +static struct gl_builtin_uniform_element gl_DepthRange_elements[] = { + {"near", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_XXXX}, + {"far", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_YYYY}, + {"diff", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_ZZZZ}, +}; + +static struct gl_builtin_uniform_element gl_ClipPlane_elements[] = { + {NULL, {STATE_CLIPPLANE, 0, 0}, SWIZZLE_XYZW} +}; + +static struct gl_builtin_uniform_element gl_Point_elements[] = { + {"size", {STATE_POINT_SIZE}, SWIZZLE_XXXX}, + {"sizeMin", {STATE_POINT_SIZE}, SWIZZLE_YYYY}, + {"sizeMax", {STATE_POINT_SIZE}, SWIZZLE_ZZZZ}, + {"fadeThresholdSize", {STATE_POINT_SIZE}, SWIZZLE_WWWW}, + {"distanceConstantAttenuation", {STATE_POINT_ATTENUATION}, SWIZZLE_XXXX}, + {"distanceLinearAttenuation", {STATE_POINT_ATTENUATION}, SWIZZLE_YYYY}, + {"distanceQuadraticAttenuation", {STATE_POINT_ATTENUATION}, SWIZZLE_ZZZZ}, +}; + +static struct gl_builtin_uniform_element gl_FrontMaterial_elements[] = { + {"emission", {STATE_MATERIAL, 0, STATE_EMISSION}, SWIZZLE_XYZW}, + {"ambient", {STATE_MATERIAL, 0, STATE_AMBIENT}, SWIZZLE_XYZW}, + {"diffuse", {STATE_MATERIAL, 0, STATE_DIFFUSE}, SWIZZLE_XYZW}, + {"specular", {STATE_MATERIAL, 0, STATE_SPECULAR}, SWIZZLE_XYZW}, + {"shininess", {STATE_MATERIAL, 0, STATE_SHININESS}, SWIZZLE_XXXX}, +}; + +static struct gl_builtin_uniform_element gl_BackMaterial_elements[] = { + {"emission", {STATE_MATERIAL, 1, STATE_EMISSION}, SWIZZLE_XYZW}, + {"ambient", {STATE_MATERIAL, 1, STATE_AMBIENT}, SWIZZLE_XYZW}, + {"diffuse", {STATE_MATERIAL, 1, STATE_DIFFUSE}, SWIZZLE_XYZW}, + {"specular", {STATE_MATERIAL, 1, STATE_SPECULAR}, SWIZZLE_XYZW}, + {"shininess", {STATE_MATERIAL, 1, STATE_SHININESS}, SWIZZLE_XXXX}, +}; + +static struct gl_builtin_uniform_element gl_LightSource_elements[] = { + {"ambient", {STATE_LIGHT, 0, STATE_AMBIENT}, SWIZZLE_XYZW}, + {"diffuse", {STATE_LIGHT, 0, STATE_DIFFUSE}, SWIZZLE_XYZW}, + {"specular", {STATE_LIGHT, 0, STATE_SPECULAR}, SWIZZLE_XYZW}, + {"position", {STATE_LIGHT, 0, STATE_POSITION}, SWIZZLE_XYZW}, + {"halfVector", {STATE_LIGHT, 0, STATE_HALF_VECTOR}, SWIZZLE_XYZW}, + {"spotDirection", {STATE_LIGHT, 0, STATE_SPOT_DIRECTION}, + MAKE_SWIZZLE4(SWIZZLE_X, + SWIZZLE_Y, + SWIZZLE_Z, + SWIZZLE_Z)}, + {"spotCosCutoff", {STATE_LIGHT, 0, STATE_SPOT_DIRECTION}, SWIZZLE_WWWW}, + {"spotCutoff", {STATE_LIGHT, 0, STATE_SPOT_CUTOFF}, SWIZZLE_XXXX}, + {"spotExponent", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_WWWW}, + {"constantAttenuation", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_XXXX}, + {"linearAttenuation", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_YYYY}, + {"quadraticAttenuation", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_ZZZZ}, +}; + +static struct gl_builtin_uniform_element gl_LightModel_elements[] = { + {"ambient", {STATE_LIGHTMODEL_AMBIENT, 0}, SWIZZLE_XYZW}, +}; + +static struct gl_builtin_uniform_element gl_FrontLightModelProduct_elements[] = { + {"sceneColor", {STATE_LIGHTMODEL_SCENECOLOR, 0}, SWIZZLE_XYZW}, +}; + +static struct gl_builtin_uniform_element gl_BackLightModelProduct_elements[] = { + {"sceneColor", {STATE_LIGHTMODEL_SCENECOLOR, 1}, SWIZZLE_XYZW}, +}; + +static struct gl_builtin_uniform_element gl_FrontLightProduct_elements[] = { + {"ambient", {STATE_LIGHTPROD, 0, 0, STATE_AMBIENT}, SWIZZLE_XYZW}, + {"diffuse", {STATE_LIGHTPROD, 0, 0, STATE_DIFFUSE}, SWIZZLE_XYZW}, + {"specular", {STATE_LIGHTPROD, 0, 0, STATE_SPECULAR}, SWIZZLE_XYZW}, +}; + +static struct gl_builtin_uniform_element gl_BackLightProduct_elements[] = { + {"ambient", {STATE_LIGHTPROD, 0, 1, STATE_AMBIENT}, SWIZZLE_XYZW}, + {"diffuse", {STATE_LIGHTPROD, 0, 1, STATE_DIFFUSE}, SWIZZLE_XYZW}, + {"specular", {STATE_LIGHTPROD, 0, 1, STATE_SPECULAR}, SWIZZLE_XYZW}, +}; + +static struct gl_builtin_uniform_element gl_TextureEnvColor_elements[] = { + {NULL, {STATE_TEXENV_COLOR, 0}, SWIZZLE_XYZW}, +}; + +static struct gl_builtin_uniform_element gl_EyePlaneS_elements[] = { + {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_S}, SWIZZLE_XYZW}, +}; + +static struct gl_builtin_uniform_element gl_EyePlaneT_elements[] = { + {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_T}, SWIZZLE_XYZW}, +}; + +static struct gl_builtin_uniform_element gl_EyePlaneR_elements[] = { + {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_R}, SWIZZLE_XYZW}, +}; + +static struct gl_builtin_uniform_element gl_EyePlaneQ_elements[] = { + {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_Q}, SWIZZLE_XYZW}, +}; + +static struct gl_builtin_uniform_element gl_ObjectPlaneS_elements[] = { + {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_S}, SWIZZLE_XYZW}, +}; + +static struct gl_builtin_uniform_element gl_ObjectPlaneT_elements[] = { + {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_T}, SWIZZLE_XYZW}, +}; + +static struct gl_builtin_uniform_element gl_ObjectPlaneR_elements[] = { + {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_R}, SWIZZLE_XYZW}, +}; + +static struct gl_builtin_uniform_element gl_ObjectPlaneQ_elements[] = { + {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_Q}, SWIZZLE_XYZW}, +}; + +static struct gl_builtin_uniform_element gl_Fog_elements[] = { + {"color", {STATE_FOG_COLOR}, SWIZZLE_XYZW}, + {"density", {STATE_FOG_PARAMS}, SWIZZLE_XXXX}, + {"start", {STATE_FOG_PARAMS}, SWIZZLE_YYYY}, + {"end", {STATE_FOG_PARAMS}, SWIZZLE_ZZZZ}, + {"scale", {STATE_FOG_PARAMS}, SWIZZLE_WWWW}, +}; + +static struct gl_builtin_uniform_element gl_NormalScale_elements[] = { + {NULL, {STATE_NORMAL_SCALE}, SWIZZLE_XXXX}, +}; + +static struct gl_builtin_uniform_element gl_MESABumpRotMatrix0_elements[] = { + {NULL, {STATE_INTERNAL, STATE_ROT_MATRIX_0}, SWIZZLE_XYZW}, +}; + +static struct gl_builtin_uniform_element gl_MESABumpRotMatrix1_elements[] = { + {NULL, {STATE_INTERNAL, STATE_ROT_MATRIX_1}, SWIZZLE_XYZW}, +}; + +static struct gl_builtin_uniform_element gl_MESAFogParamsOptimized_elements[] = { + {NULL, {STATE_INTERNAL, STATE_FOG_PARAMS_OPTIMIZED}, SWIZZLE_XYZW}, +}; + +#define MATRIX(name, statevar, modifier) \ + static struct gl_builtin_uniform_element name ## _elements[] = { \ + { NULL, { statevar, 0, 0, 0, modifier}, SWIZZLE_XYZW }, \ + { NULL, { statevar, 0, 1, 1, modifier}, SWIZZLE_XYZW }, \ + { NULL, { statevar, 0, 2, 2, modifier}, SWIZZLE_XYZW }, \ + { NULL, { statevar, 0, 3, 3, modifier}, SWIZZLE_XYZW }, \ + } + +MATRIX(gl_ModelViewMatrix, + STATE_MODELVIEW_MATRIX, STATE_MATRIX_TRANSPOSE); +MATRIX(gl_ModelViewMatrixInverse, + STATE_MODELVIEW_MATRIX, STATE_MATRIX_INVTRANS); +MATRIX(gl_ModelViewMatrixTranspose, + STATE_MODELVIEW_MATRIX, 0); +MATRIX(gl_ModelViewMatrixInverseTranspose, + STATE_MODELVIEW_MATRIX, STATE_MATRIX_INVERSE); + +MATRIX(gl_ProjectionMatrix, + STATE_PROJECTION_MATRIX, STATE_MATRIX_TRANSPOSE); +MATRIX(gl_ProjectionMatrixInverse, + STATE_PROJECTION_MATRIX, STATE_MATRIX_INVTRANS); +MATRIX(gl_ProjectionMatrixTranspose, + STATE_PROJECTION_MATRIX, 0); +MATRIX(gl_ProjectionMatrixInverseTranspose, + STATE_PROJECTION_MATRIX, STATE_MATRIX_INVERSE); + +MATRIX(gl_ModelViewProjectionMatrix, + STATE_MVP_MATRIX, STATE_MATRIX_TRANSPOSE); +MATRIX(gl_ModelViewProjectionMatrixInverse, + STATE_MVP_MATRIX, STATE_MATRIX_INVTRANS); +MATRIX(gl_ModelViewProjectionMatrixTranspose, + STATE_MVP_MATRIX, 0); +MATRIX(gl_ModelViewProjectionMatrixInverseTranspose, + STATE_MVP_MATRIX, STATE_MATRIX_INVERSE); + +MATRIX(gl_TextureMatrix, + STATE_TEXTURE_MATRIX, STATE_MATRIX_TRANSPOSE); +MATRIX(gl_TextureMatrixInverse, + STATE_TEXTURE_MATRIX, STATE_MATRIX_INVTRANS); +MATRIX(gl_TextureMatrixTranspose, + STATE_TEXTURE_MATRIX, 0); +MATRIX(gl_TextureMatrixInverseTranspose, + STATE_TEXTURE_MATRIX, STATE_MATRIX_INVERSE); + +static struct gl_builtin_uniform_element gl_NormalMatrix_elements[] = { + { NULL, { STATE_MODELVIEW_MATRIX, 0, 0, 0, STATE_MATRIX_INVERSE}, + SWIZZLE_XYZW }, + { NULL, { STATE_MODELVIEW_MATRIX, 0, 1, 1, STATE_MATRIX_INVERSE}, + SWIZZLE_XYZW }, + { NULL, { STATE_MODELVIEW_MATRIX, 0, 2, 2, STATE_MATRIX_INVERSE}, + SWIZZLE_XYZW }, +}; + +#undef MATRIX + +#define STATEVAR(name) {#name, name ## _elements, Elements(name ## _elements)} + +const struct gl_builtin_uniform_desc _mesa_builtin_uniform_desc[] = { + STATEVAR(gl_DepthRange), + STATEVAR(gl_ClipPlane), + STATEVAR(gl_Point), + STATEVAR(gl_FrontMaterial), + STATEVAR(gl_BackMaterial), + STATEVAR(gl_LightSource), + STATEVAR(gl_LightModel), + STATEVAR(gl_FrontLightModelProduct), + STATEVAR(gl_BackLightModelProduct), + STATEVAR(gl_FrontLightProduct), + STATEVAR(gl_BackLightProduct), + STATEVAR(gl_TextureEnvColor), + STATEVAR(gl_EyePlaneS), + STATEVAR(gl_EyePlaneT), + STATEVAR(gl_EyePlaneR), + STATEVAR(gl_EyePlaneQ), + STATEVAR(gl_ObjectPlaneS), + STATEVAR(gl_ObjectPlaneT), + STATEVAR(gl_ObjectPlaneR), + STATEVAR(gl_ObjectPlaneQ), + STATEVAR(gl_Fog), + + STATEVAR(gl_ModelViewMatrix), + STATEVAR(gl_ModelViewMatrixInverse), + STATEVAR(gl_ModelViewMatrixTranspose), + STATEVAR(gl_ModelViewMatrixInverseTranspose), + + STATEVAR(gl_ProjectionMatrix), + STATEVAR(gl_ProjectionMatrixInverse), + STATEVAR(gl_ProjectionMatrixTranspose), + STATEVAR(gl_ProjectionMatrixInverseTranspose), + + STATEVAR(gl_ModelViewProjectionMatrix), + STATEVAR(gl_ModelViewProjectionMatrixInverse), + STATEVAR(gl_ModelViewProjectionMatrixTranspose), + STATEVAR(gl_ModelViewProjectionMatrixInverseTranspose), + + STATEVAR(gl_TextureMatrix), + STATEVAR(gl_TextureMatrixInverse), + STATEVAR(gl_TextureMatrixTranspose), + STATEVAR(gl_TextureMatrixInverseTranspose), + + STATEVAR(gl_NormalMatrix), + STATEVAR(gl_NormalScale), + + STATEVAR(gl_MESABumpRotMatrix0), + STATEVAR(gl_MESABumpRotMatrix1), + STATEVAR(gl_MESAFogParamsOptimized), + + {NULL, NULL, 0} +}; + static ir_variable * -add_variable(const char *name, enum ir_variable_mode mode, int slot, - const glsl_type *type, exec_list *instructions, - glsl_symbol_table *symtab) +add_variable(exec_list *instructions, glsl_symbol_table *symtab, + const char *name, const glsl_type *type, + enum ir_variable_mode mode, int slot) { ir_variable *var = new(symtab) ir_variable(type, name, mode); @@ -71,17 +324,51 @@ add_variable(const char *name, enum ir_variable_mode mode, int slot, } static ir_variable * -add_uniform(exec_list *instructions, - struct _mesa_glsl_parse_state *state, +add_uniform(exec_list *instructions, glsl_symbol_table *symtab, const char *name, const glsl_type *type) { - return add_variable(name, ir_var_uniform, -1, type, instructions, - state->symbols); + ir_variable *const uni = + add_variable(instructions, symtab, name, type, ir_var_uniform, -1); + + unsigned i; + for (i = 0; _mesa_builtin_uniform_desc[i].name != NULL; i++) { + if (strcmp(_mesa_builtin_uniform_desc[i].name, name) == 0) { + break; + } + } + + assert(_mesa_builtin_uniform_desc[i].name != NULL); + const struct gl_builtin_uniform_desc* const statevar = + &_mesa_builtin_uniform_desc[i]; + + const unsigned array_count = type->is_array() ? type->length : 1; + uni->num_state_slots = array_count * statevar->num_elements; + + ir_state_slot *slots = + ralloc_array(uni, ir_state_slot, uni->num_state_slots); + + uni->state_slots = slots; + + for (unsigned a = 0; a < array_count; a++) { + for (unsigned j = 0; j < statevar->num_elements; j++) { + struct gl_builtin_uniform_element *element = &statevar->elements[j]; + + memcpy(slots->tokens, element->tokens, sizeof(element->tokens)); + if (type->is_array()) { + slots->tokens[1] = a; + } + + slots->swizzle = element->swizzle; + slots++; + } + } + + return uni; } static void -add_builtin_variable(const builtin_variable *proto, exec_list *instructions, - glsl_symbol_table *symtab) +add_builtin_variable(exec_list *instructions, glsl_symbol_table *symtab, + const builtin_variable *proto) { /* Create a new variable declaration from the description supplied by * the caller. @@ -90,18 +377,21 @@ add_builtin_variable(const builtin_variable *proto, exec_list *instructions, assert(type != NULL); - add_variable(proto->name, proto->mode, proto->slot, type, instructions, - symtab); + if (proto->mode == ir_var_uniform) { + add_uniform(instructions, symtab, proto->name, type); + } else { + add_variable(instructions, symtab, proto->name, type, proto->mode, + proto->slot); + } } static void -add_builtin_constant(exec_list *instructions, - struct _mesa_glsl_parse_state *state, +add_builtin_constant(exec_list *instructions, glsl_symbol_table *symtab, const char *name, int value) { - ir_variable *const var = add_variable(name, ir_var_auto, - -1, glsl_type::int_type, - instructions, state->symbols); + ir_variable *const var = add_variable(instructions, symtab, + name, glsl_type::int_type, + ir_var_auto, -1); var->constant_value = new(var) ir_constant(value); } @@ -112,22 +402,24 @@ static void generate_100ES_uniforms(exec_list *instructions, struct _mesa_glsl_parse_state *state) { - add_builtin_constant(instructions, state, "gl_MaxVertexAttribs", + glsl_symbol_table *const symtab = state->symbols; + + add_builtin_constant(instructions, symtab, "gl_MaxVertexAttribs", state->Const.MaxVertexAttribs); - add_builtin_constant(instructions, state, "gl_MaxVertexUniformVectors", + add_builtin_constant(instructions, symtab, "gl_MaxVertexUniformVectors", state->Const.MaxVertexUniformComponents); - add_builtin_constant(instructions, state, "gl_MaxVaryingVectors", + add_builtin_constant(instructions, symtab, "gl_MaxVaryingVectors", state->Const.MaxVaryingFloats / 4); - add_builtin_constant(instructions, state, "gl_MaxVertexTextureImageUnits", + add_builtin_constant(instructions, symtab, "gl_MaxVertexTextureImageUnits", state->Const.MaxVertexTextureImageUnits); - add_builtin_constant(instructions, state, "gl_MaxCombinedTextureImageUnits", + add_builtin_constant(instructions, symtab, "gl_MaxCombinedTextureImageUnits", state->Const.MaxCombinedTextureImageUnits); - add_builtin_constant(instructions, state, "gl_MaxTextureImageUnits", + add_builtin_constant(instructions, symtab, "gl_MaxTextureImageUnits", state->Const.MaxTextureImageUnits); - add_builtin_constant(instructions, state, "gl_MaxFragmentUniformVectors", + add_builtin_constant(instructions, symtab, "gl_MaxFragmentUniformVectors", state->Const.MaxFragmentUniformComponents); - add_uniform(instructions, state, "gl_DepthRange", + add_uniform(instructions, symtab, "gl_DepthRange", state->symbols->get_type("gl_DepthRangeParameters")); } @@ -135,95 +427,97 @@ static void generate_110_uniforms(exec_list *instructions, struct _mesa_glsl_parse_state *state) { + glsl_symbol_table *const symtab = state->symbols; + for (unsigned i = 0 ; i < Elements(builtin_110_deprecated_uniforms) ; i++) { - add_builtin_variable(& builtin_110_deprecated_uniforms[i], - instructions, state->symbols); + add_builtin_variable(instructions, symtab, + & builtin_110_deprecated_uniforms[i]); } - add_builtin_constant(instructions, state, "gl_MaxLights", + add_builtin_constant(instructions, symtab, "gl_MaxLights", state->Const.MaxLights); - add_builtin_constant(instructions, state, "gl_MaxClipPlanes", + add_builtin_constant(instructions, symtab, "gl_MaxClipPlanes", state->Const.MaxClipPlanes); - add_builtin_constant(instructions, state, "gl_MaxTextureUnits", + add_builtin_constant(instructions, symtab, "gl_MaxTextureUnits", state->Const.MaxTextureUnits); - add_builtin_constant(instructions, state, "gl_MaxTextureCoords", + add_builtin_constant(instructions, symtab, "gl_MaxTextureCoords", state->Const.MaxTextureCoords); - add_builtin_constant(instructions, state, "gl_MaxVertexAttribs", + add_builtin_constant(instructions, symtab, "gl_MaxVertexAttribs", state->Const.MaxVertexAttribs); - add_builtin_constant(instructions, state, "gl_MaxVertexUniformComponents", + add_builtin_constant(instructions, symtab, "gl_MaxVertexUniformComponents", state->Const.MaxVertexUniformComponents); - add_builtin_constant(instructions, state, "gl_MaxVaryingFloats", + add_builtin_constant(instructions, symtab, "gl_MaxVaryingFloats", state->Const.MaxVaryingFloats); - add_builtin_constant(instructions, state, "gl_MaxVertexTextureImageUnits", + add_builtin_constant(instructions, symtab, "gl_MaxVertexTextureImageUnits", state->Const.MaxVertexTextureImageUnits); - add_builtin_constant(instructions, state, "gl_MaxCombinedTextureImageUnits", + add_builtin_constant(instructions, symtab, "gl_MaxCombinedTextureImageUnits", state->Const.MaxCombinedTextureImageUnits); - add_builtin_constant(instructions, state, "gl_MaxTextureImageUnits", + add_builtin_constant(instructions, symtab, "gl_MaxTextureImageUnits", state->Const.MaxTextureImageUnits); - add_builtin_constant(instructions, state, "gl_MaxFragmentUniformComponents", + add_builtin_constant(instructions, symtab, "gl_MaxFragmentUniformComponents", state->Const.MaxFragmentUniformComponents); const glsl_type *const mat4_array_type = glsl_type::get_array_instance(glsl_type::mat4_type, state->Const.MaxTextureCoords); - add_uniform(instructions, state, "gl_TextureMatrix", mat4_array_type); - add_uniform(instructions, state, "gl_TextureMatrixInverse", mat4_array_type); - add_uniform(instructions, state, "gl_TextureMatrixTranspose", mat4_array_type); - add_uniform(instructions, state, "gl_TextureMatrixInverseTranspose", mat4_array_type); + add_uniform(instructions, symtab, "gl_TextureMatrix", mat4_array_type); + add_uniform(instructions, symtab, "gl_TextureMatrixInverse", mat4_array_type); + add_uniform(instructions, symtab, "gl_TextureMatrixTranspose", mat4_array_type); + add_uniform(instructions, symtab, "gl_TextureMatrixInverseTranspose", mat4_array_type); - add_uniform(instructions, state, "gl_DepthRange", - state->symbols->get_type("gl_DepthRangeParameters")); + add_uniform(instructions, symtab, "gl_DepthRange", + symtab->get_type("gl_DepthRangeParameters")); - add_uniform(instructions, state, "gl_ClipPlane", + add_uniform(instructions, symtab, "gl_ClipPlane", glsl_type::get_array_instance(glsl_type::vec4_type, state->Const.MaxClipPlanes)); - add_uniform(instructions, state, "gl_Point", - state->symbols->get_type("gl_PointParameters")); + add_uniform(instructions, symtab, "gl_Point", + symtab->get_type("gl_PointParameters")); const glsl_type *const material_parameters_type = - state->symbols->get_type("gl_MaterialParameters"); - add_uniform(instructions, state, "gl_FrontMaterial", material_parameters_type); - add_uniform(instructions, state, "gl_BackMaterial", material_parameters_type); + symtab->get_type("gl_MaterialParameters"); + add_uniform(instructions, symtab, "gl_FrontMaterial", material_parameters_type); + add_uniform(instructions, symtab, "gl_BackMaterial", material_parameters_type); const glsl_type *const light_source_array_type = - glsl_type::get_array_instance(state->symbols->get_type("gl_LightSourceParameters"), state->Const.MaxLights); + glsl_type::get_array_instance(symtab->get_type("gl_LightSourceParameters"), state->Const.MaxLights); - add_uniform(instructions, state, "gl_LightSource", light_source_array_type); + add_uniform(instructions, symtab, "gl_LightSource", light_source_array_type); const glsl_type *const light_model_products_type = - state->symbols->get_type("gl_LightModelProducts"); - add_uniform(instructions, state, "gl_FrontLightModelProduct", + symtab->get_type("gl_LightModelProducts"); + add_uniform(instructions, symtab, "gl_FrontLightModelProduct", light_model_products_type); - add_uniform(instructions, state, "gl_BackLightModelProduct", + add_uniform(instructions, symtab, "gl_BackLightModelProduct", light_model_products_type); const glsl_type *const light_products_type = - glsl_type::get_array_instance(state->symbols->get_type("gl_LightProducts"), + glsl_type::get_array_instance(symtab->get_type("gl_LightProducts"), state->Const.MaxLights); - add_uniform(instructions, state, "gl_FrontLightProduct", light_products_type); - add_uniform(instructions, state, "gl_BackLightProduct", light_products_type); + add_uniform(instructions, symtab, "gl_FrontLightProduct", light_products_type); + add_uniform(instructions, symtab, "gl_BackLightProduct", light_products_type); - add_uniform(instructions, state, "gl_TextureEnvColor", + add_uniform(instructions, symtab, "gl_TextureEnvColor", glsl_type::get_array_instance(glsl_type::vec4_type, state->Const.MaxTextureUnits)); const glsl_type *const texcoords_vec4 = glsl_type::get_array_instance(glsl_type::vec4_type, state->Const.MaxTextureCoords); - add_uniform(instructions, state, "gl_EyePlaneS", texcoords_vec4); - add_uniform(instructions, state, "gl_EyePlaneT", texcoords_vec4); - add_uniform(instructions, state, "gl_EyePlaneR", texcoords_vec4); - add_uniform(instructions, state, "gl_EyePlaneQ", texcoords_vec4); - add_uniform(instructions, state, "gl_ObjectPlaneS", texcoords_vec4); - add_uniform(instructions, state, "gl_ObjectPlaneT", texcoords_vec4); - add_uniform(instructions, state, "gl_ObjectPlaneR", texcoords_vec4); - add_uniform(instructions, state, "gl_ObjectPlaneQ", texcoords_vec4); - - add_uniform(instructions, state, "gl_Fog", - state->symbols->get_type("gl_FogParameters")); + add_uniform(instructions, symtab, "gl_EyePlaneS", texcoords_vec4); + add_uniform(instructions, symtab, "gl_EyePlaneT", texcoords_vec4); + add_uniform(instructions, symtab, "gl_EyePlaneR", texcoords_vec4); + add_uniform(instructions, symtab, "gl_EyePlaneQ", texcoords_vec4); + add_uniform(instructions, symtab, "gl_ObjectPlaneS", texcoords_vec4); + add_uniform(instructions, symtab, "gl_ObjectPlaneT", texcoords_vec4); + add_uniform(instructions, symtab, "gl_ObjectPlaneR", texcoords_vec4); + add_uniform(instructions, symtab, "gl_ObjectPlaneQ", texcoords_vec4); + + add_uniform(instructions, symtab, "gl_Fog", + symtab->get_type("gl_FogParameters")); } /* This function should only be called for ES, not desktop GL. */ @@ -232,8 +526,8 @@ generate_100ES_vs_variables(exec_list *instructions, struct _mesa_glsl_parse_state *state) { for (unsigned i = 0; i < Elements(builtin_core_vs_variables); i++) { - add_builtin_variable(& builtin_core_vs_variables[i], - instructions, state->symbols); + add_builtin_variable(instructions, state->symbols, + & builtin_core_vs_variables[i]); } generate_100ES_uniforms(instructions, state); @@ -248,15 +542,15 @@ generate_110_vs_variables(exec_list *instructions, struct _mesa_glsl_parse_state *state) { for (unsigned i = 0; i < Elements(builtin_core_vs_variables); i++) { - add_builtin_variable(& builtin_core_vs_variables[i], - instructions, state->symbols); + add_builtin_variable(instructions, state->symbols, + & builtin_core_vs_variables[i]); } for (unsigned i = 0 ; i < Elements(builtin_110_deprecated_vs_variables) ; i++) { - add_builtin_variable(& builtin_110_deprecated_vs_variables[i], - instructions, state->symbols); + add_builtin_variable(instructions, state->symbols, + & builtin_110_deprecated_vs_variables[i]); } generate_110_uniforms(instructions, state); @@ -271,8 +565,8 @@ generate_110_vs_variables(exec_list *instructions, const glsl_type *const vec4_array_type = glsl_type::get_array_instance(glsl_type::vec4_type, 0); - add_variable("gl_TexCoord", ir_var_out, VERT_RESULT_TEX0, vec4_array_type, - instructions, state->symbols); + add_variable(instructions, state->symbols, + "gl_TexCoord", vec4_array_type, ir_var_out, VERT_RESULT_TEX0); generate_ARB_draw_buffers_variables(instructions, state, false, vertex_shader); @@ -297,8 +591,8 @@ generate_130_vs_variables(exec_list *instructions, generate_120_vs_variables(instructions, state); for (unsigned i = 0; i < Elements(builtin_130_vs_variables); i++) { - add_builtin_variable(& builtin_130_vs_variables[i], - instructions, state->symbols); + add_builtin_variable(instructions, state->symbols, + & builtin_130_vs_variables[i]); } const glsl_type *const clip_distance_array_type = @@ -306,8 +600,8 @@ generate_130_vs_variables(exec_list *instructions, state->Const.MaxClipPlanes); /* FINISHME: gl_ClipDistance needs a real location assigned. */ - add_variable("gl_ClipDistance", ir_var_out, -1, clip_distance_array_type, - instructions, state->symbols); + add_variable(instructions, state->symbols, + "gl_ClipDistance", clip_distance_array_type, ir_var_out, -1); } @@ -344,13 +638,13 @@ generate_100ES_fs_variables(exec_list *instructions, struct _mesa_glsl_parse_state *state) { for (unsigned i = 0; i < Elements(builtin_core_fs_variables); i++) { - add_builtin_variable(& builtin_core_fs_variables[i], - instructions, state->symbols); + add_builtin_variable(instructions, state->symbols, + & builtin_core_fs_variables[i]); } for (unsigned i = 0; i < Elements(builtin_100ES_fs_variables); i++) { - add_builtin_variable(& builtin_100ES_fs_variables[i], - instructions, state->symbols); + add_builtin_variable(instructions, state->symbols, + & builtin_100ES_fs_variables[i]); } generate_100ES_uniforms(instructions, state); @@ -364,20 +658,20 @@ generate_110_fs_variables(exec_list *instructions, struct _mesa_glsl_parse_state *state) { for (unsigned i = 0; i < Elements(builtin_core_fs_variables); i++) { - add_builtin_variable(& builtin_core_fs_variables[i], - instructions, state->symbols); + add_builtin_variable(instructions, state->symbols, + & builtin_core_fs_variables[i]); } for (unsigned i = 0; i < Elements(builtin_110_fs_variables); i++) { - add_builtin_variable(& builtin_110_fs_variables[i], - instructions, state->symbols); + add_builtin_variable(instructions, state->symbols, + & builtin_110_fs_variables[i]); } for (unsigned i = 0 ; i < Elements(builtin_110_deprecated_fs_variables) ; i++) { - add_builtin_variable(& builtin_110_deprecated_fs_variables[i], - instructions, state->symbols); + add_builtin_variable(instructions, state->symbols, + & builtin_110_deprecated_fs_variables[i]); } generate_110_uniforms(instructions, state); @@ -392,8 +686,8 @@ generate_110_fs_variables(exec_list *instructions, const glsl_type *const vec4_array_type = glsl_type::get_array_instance(glsl_type::vec4_type, 0); - add_variable("gl_TexCoord", ir_var_in, FRAG_ATTRIB_TEX0, vec4_array_type, - instructions, state->symbols); + add_variable(instructions, state->symbols, + "gl_TexCoord", vec4_array_type, ir_var_in, FRAG_ATTRIB_TEX0); generate_ARB_draw_buffers_variables(instructions, state, false, fragment_shader); @@ -408,8 +702,8 @@ generate_ARB_draw_buffers_variables(exec_list *instructions, /* gl_MaxDrawBuffers is available in all shader stages. */ ir_variable *const mdb = - add_variable("gl_MaxDrawBuffers", ir_var_auto, -1, - glsl_type::int_type, instructions, state->symbols); + add_variable(instructions, state->symbols, + "gl_MaxDrawBuffers", glsl_type::int_type, ir_var_auto, -1); if (warn) mdb->warn_extension = "GL_ARB_draw_buffers"; @@ -426,8 +720,9 @@ generate_ARB_draw_buffers_variables(exec_list *instructions, state->Const.MaxDrawBuffers); ir_variable *const fd = - add_variable("gl_FragData", ir_var_out, FRAG_RESULT_DATA0, - vec4_array_type, instructions, state->symbols); + add_variable(instructions, state->symbols, + "gl_FragData", vec4_array_type, + ir_var_out, FRAG_RESULT_DATA0); if (warn) fd->warn_extension = "GL_ARB_draw_buffers"; @@ -445,9 +740,9 @@ generate_ARB_draw_instanced_variables(exec_list *instructions, */ if (target == vertex_shader) { ir_variable *const inst = - add_variable("gl_InstanceIDARB", ir_var_system_value, - SYSTEM_VALUE_INSTANCE_ID, - glsl_type::int_type, instructions, state->symbols); + add_variable(instructions, state->symbols, + "gl_InstanceIDARB", glsl_type::int_type, + ir_var_system_value, SYSTEM_VALUE_INSTANCE_ID); if (warn) inst->warn_extension = "GL_ARB_draw_instanced"; @@ -463,8 +758,9 @@ generate_ARB_shader_stencil_export_variables(exec_list *instructions, /* gl_FragStencilRefARB is only available in the fragment shader. */ ir_variable *const fd = - add_variable("gl_FragStencilRefARB", ir_var_out, FRAG_RESULT_STENCIL, - glsl_type::int_type, instructions, state->symbols); + add_variable(instructions, state->symbols, + "gl_FragStencilRefARB", glsl_type::int_type, + ir_var_out, FRAG_RESULT_STENCIL); if (warn) fd->warn_extension = "GL_ARB_shader_stencil_export"; @@ -479,8 +775,8 @@ generate_120_fs_variables(exec_list *instructions, for (unsigned i = 0 ; i < Elements(builtin_120_fs_variables) ; i++) { - add_builtin_variable(& builtin_120_fs_variables[i], - instructions, state->symbols); + add_builtin_variable(instructions, state->symbols, + & builtin_120_fs_variables[i]); } } @@ -495,8 +791,8 @@ generate_130_fs_variables(exec_list *instructions, state->Const.MaxClipPlanes); /* FINISHME: gl_ClipDistance needs a real location assigned. */ - add_variable("gl_ClipDistance", ir_var_in, -1, clip_distance_array_type, - instructions, state->symbols); + add_variable(instructions, state->symbols, + "gl_ClipDistance", clip_distance_array_type, ir_var_in, -1); } static void |