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Diffstat (limited to 'src/glsl/ir_optimization.h')
-rw-r--r-- | src/glsl/ir_optimization.h | 147 |
1 files changed, 0 insertions, 147 deletions
diff --git a/src/glsl/ir_optimization.h b/src/glsl/ir_optimization.h deleted file mode 100644 index be86f547f77..00000000000 --- a/src/glsl/ir_optimization.h +++ /dev/null @@ -1,147 +0,0 @@ -/* - * Copyright © 2010 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file ir_optimization.h - * - * Prototypes for optimization passes to be called by the compiler and drivers. - */ - -/* Operations for lower_instructions() */ -#define SUB_TO_ADD_NEG 0x01 -#define DIV_TO_MUL_RCP 0x02 -#define EXP_TO_EXP2 0x04 -#define POW_TO_EXP2 0x08 -#define LOG_TO_LOG2 0x10 -#define MOD_TO_FLOOR 0x20 -#define INT_DIV_TO_MUL_RCP 0x40 -#define LDEXP_TO_ARITH 0x80 -#define CARRY_TO_ARITH 0x100 -#define BORROW_TO_ARITH 0x200 -#define SAT_TO_CLAMP 0x400 -#define DOPS_TO_DFRAC 0x800 -#define DFREXP_DLDEXP_TO_ARITH 0x1000 - -/** - * \see class lower_packing_builtins_visitor - */ -enum lower_packing_builtins_op { - LOWER_PACK_UNPACK_NONE = 0x0000, - - LOWER_PACK_SNORM_2x16 = 0x0001, - LOWER_UNPACK_SNORM_2x16 = 0x0002, - - LOWER_PACK_UNORM_2x16 = 0x0004, - LOWER_UNPACK_UNORM_2x16 = 0x0008, - - LOWER_PACK_HALF_2x16 = 0x0010, - LOWER_UNPACK_HALF_2x16 = 0x0020, - - LOWER_PACK_HALF_2x16_TO_SPLIT = 0x0040, - LOWER_UNPACK_HALF_2x16_TO_SPLIT = 0x0080, - - LOWER_PACK_SNORM_4x8 = 0x0100, - LOWER_UNPACK_SNORM_4x8 = 0x0200, - - LOWER_PACK_UNORM_4x8 = 0x0400, - LOWER_UNPACK_UNORM_4x8 = 0x0800, - - LOWER_PACK_USE_BFI = 0x1000, - LOWER_PACK_USE_BFE = 0x2000, -}; - -bool do_common_optimization(exec_list *ir, bool linked, - bool uniform_locations_assigned, - const struct gl_shader_compiler_options *options, - bool native_integers); - -bool do_rebalance_tree(exec_list *instructions); -bool do_algebraic(exec_list *instructions, bool native_integers, - const struct gl_shader_compiler_options *options); -bool opt_conditional_discard(exec_list *instructions); -bool do_constant_folding(exec_list *instructions); -bool do_constant_variable(exec_list *instructions); -bool do_constant_variable_unlinked(exec_list *instructions); -bool do_copy_propagation(exec_list *instructions); -bool do_copy_propagation_elements(exec_list *instructions); -bool do_constant_propagation(exec_list *instructions); -void do_dead_builtin_varyings(struct gl_context *ctx, - gl_shader *producer, gl_shader *consumer, - unsigned num_tfeedback_decls, - class tfeedback_decl *tfeedback_decls); -bool do_dead_code(exec_list *instructions, bool uniform_locations_assigned); -bool do_dead_code_local(exec_list *instructions); -bool do_dead_code_unlinked(exec_list *instructions); -bool do_dead_functions(exec_list *instructions); -bool opt_flip_matrices(exec_list *instructions); -bool do_function_inlining(exec_list *instructions); -bool do_lower_jumps(exec_list *instructions, bool pull_out_jumps = true, bool lower_sub_return = true, bool lower_main_return = false, bool lower_continue = false, bool lower_break = false); -bool do_lower_texture_projection(exec_list *instructions); -bool do_if_simplification(exec_list *instructions); -bool opt_flatten_nested_if_blocks(exec_list *instructions); -bool do_discard_simplification(exec_list *instructions); -bool lower_if_to_cond_assign(exec_list *instructions, unsigned max_depth = 0); -bool do_mat_op_to_vec(exec_list *instructions); -bool do_minmax_prune(exec_list *instructions); -bool do_noop_swizzle(exec_list *instructions); -bool do_structure_splitting(exec_list *instructions); -bool do_swizzle_swizzle(exec_list *instructions); -bool do_vectorize(exec_list *instructions); -bool do_tree_grafting(exec_list *instructions); -bool do_vec_index_to_cond_assign(exec_list *instructions); -bool do_vec_index_to_swizzle(exec_list *instructions); -bool lower_discard(exec_list *instructions); -void lower_discard_flow(exec_list *instructions); -bool lower_instructions(exec_list *instructions, unsigned what_to_lower); -bool lower_noise(exec_list *instructions); -bool lower_variable_index_to_cond_assign(gl_shader_stage stage, - exec_list *instructions, bool lower_input, bool lower_output, - bool lower_temp, bool lower_uniform); -bool lower_quadop_vector(exec_list *instructions, bool dont_lower_swz); -bool lower_const_arrays_to_uniforms(exec_list *instructions); -bool lower_clip_distance(gl_shader *shader); -void lower_output_reads(unsigned stage, exec_list *instructions); -bool lower_packing_builtins(exec_list *instructions, int op_mask); -void lower_shared_reference(struct gl_shader *shader, unsigned *shared_size); -void lower_ubo_reference(struct gl_shader *shader); -void lower_packed_varyings(void *mem_ctx, - unsigned locations_used, ir_variable_mode mode, - unsigned gs_input_vertices, gl_shader *shader); -bool lower_vector_insert(exec_list *instructions, bool lower_nonconstant_index); -bool lower_vector_derefs(gl_shader *shader); -void lower_named_interface_blocks(void *mem_ctx, gl_shader *shader); -bool optimize_redundant_jumps(exec_list *instructions); -bool optimize_split_arrays(exec_list *instructions, bool linked); -bool lower_offset_arrays(exec_list *instructions); -void optimize_dead_builtin_variables(exec_list *instructions, - enum ir_variable_mode other); -bool lower_tess_level(gl_shader *shader); - -bool lower_vertex_id(gl_shader *shader); - -bool lower_subroutine(exec_list *instructions, struct _mesa_glsl_parse_state *state); - -ir_rvalue * -compare_index_block(exec_list *instructions, ir_variable *index, - unsigned base, unsigned components, void *mem_ctx); |