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-rw-r--r--src/glsl/ir.h24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/glsl/ir.h b/src/glsl/ir.h
index f2f902c0a77..39d4ebc7107 100644
--- a/src/glsl/ir.h
+++ b/src/glsl/ir.h
@@ -1191,16 +1191,16 @@ enum ir_texture_opcode {
* selected from \c ir_texture_opcodes. In the printed IR, these will
* appear as:
*
- * Texel offset (0 or an expression)
- * | Projection divisor
- * | | Shadow comparitor
- * | | |
- * v v v
- * (tex <sampler> <coordinate> 0 1 ( ))
- * (txb <sampler> <coordinate> 0 1 ( ) <bias>)
- * (txl <sampler> <coordinate> 0 1 ( ) <lod>)
- * (txd <sampler> <coordinate> 0 1 ( ) (dPdx dPdy))
- * (txf <sampler> <coordinate> 0 <lod>)
+ * Texel offset (0 or an expression)
+ * | Projection divisor
+ * | | Shadow comparitor
+ * | | |
+ * v v v
+ * (tex <type> <sampler> <coordinate> 0 1 ( ))
+ * (txb <type> <sampler> <coordinate> 0 1 ( ) <bias>)
+ * (txl <type> <sampler> <coordinate> 0 1 ( ) <lod>)
+ * (txd <type> <sampler> <coordinate> 0 1 ( ) (dPdx dPdy))
+ * (txf <type> <sampler> <coordinate> 0 <lod>)
*/
class ir_texture : public ir_rvalue {
public:
@@ -1226,8 +1226,8 @@ public:
*/
const char *opcode_string();
- /** Set the sampler and infer the type. */
- void set_sampler(ir_dereference *sampler);
+ /** Set the sampler and type. */
+ void set_sampler(ir_dereference *sampler, const glsl_type *type);
/**
* Do a reverse-lookup to translate a string into an ir_texture_opcode.