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-rw-r--r--src/glsl/ir.h13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/glsl/ir.h b/src/glsl/ir.h
index 32a766ef0f0..d59dee1e369 100644
--- a/src/glsl/ir.h
+++ b/src/glsl/ir.h
@@ -771,6 +771,19 @@ public:
unsigned index:1;
/**
+ * Precision qualifier.
+ *
+ * In desktop GLSL we do not care about precision qualifiers at all, in
+ * fact, the spec says that precision qualifiers are ignored.
+ *
+ * To make things easy, we make it so that this field is always
+ * GLSL_PRECISION_NONE on desktop shaders. This way all the variables
+ * have the same precision value and the checks we add in the compiler
+ * for this field will never break a desktop shader compile.
+ */
+ unsigned precision:2;
+
+ /**
* \brief Layout qualifier for gl_FragDepth.
*
* This is not equal to \c ir_depth_layout_none if and only if this