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-rw-r--r--src/glsl/ir.h36
1 files changed, 36 insertions, 0 deletions
diff --git a/src/glsl/ir.h b/src/glsl/ir.h
index 7859702ed01..4f775da4bd1 100644
--- a/src/glsl/ir.h
+++ b/src/glsl/ir.h
@@ -294,6 +294,34 @@ enum ir_variable_mode {
};
/**
+ * Enum keeping track of how a variable was declared. For error checking of
+ * the gl_PerVertex redeclaration rules.
+ */
+enum ir_var_declaration_type {
+ /**
+ * Normal declaration (for most variables, this means an explicit
+ * declaration. Exception: temporaries are always implicitly declared, but
+ * they still use ir_var_declared_normally).
+ *
+ * Note: an ir_variable that represents a named interface block uses
+ * ir_var_declared_normally.
+ */
+ ir_var_declared_normally = 0,
+
+ /**
+ * Variable was explicitly declared (or re-declared) in an unnamed
+ * interface block.
+ */
+ ir_var_declared_in_block,
+
+ /**
+ * Variable is an implicitly declared built-in that has not been explicitly
+ * re-declared by the shader.
+ */
+ ir_var_declared_implicitly,
+};
+
+/**
* \brief Layout qualifiers for gl_FragDepth.
*
* The AMD/ARB_conservative_depth extensions allow gl_FragDepth to be redeclared
@@ -526,6 +554,14 @@ public:
unsigned assigned:1;
/**
+ * Enum indicating how the variable was declared. See
+ * ir_var_declaration_type.
+ *
+ * This is used to detect certain kinds of illegal variable redeclarations.
+ */
+ unsigned how_declared:2;
+
+ /**
* Storage class of the variable.
*
* \sa ir_variable_mode