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+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+#include <string.h>
+#include "main/imports.h"
+#include "ir.h"
+#include "ir_visitor.h"
+#include "glsl_types.h"
+
+ir_assignment::ir_assignment(ir_rvalue *lhs, ir_rvalue *rhs,
+ ir_rvalue *condition)
+{
+ this->lhs = lhs;
+ this->rhs = rhs;
+ this->condition = condition;
+}
+
+
+ir_expression::ir_expression(int op, const struct glsl_type *type,
+ ir_rvalue *op0, ir_rvalue *op1)
+{
+ this->type = type;
+ this->operation = ir_expression_operation(op);
+ this->operands[0] = op0;
+ this->operands[1] = op1;
+}
+
+unsigned int
+ir_expression::get_num_operands(ir_expression_operation op)
+{
+/* Update ir_print_visitor.cpp when updating this list. */
+ const int num_operands[] = {
+ 1, /* ir_unop_bit_not */
+ 1, /* ir_unop_logic_not */
+ 1, /* ir_unop_neg */
+ 1, /* ir_unop_abs */
+ 1, /* ir_unop_sign */
+ 1, /* ir_unop_rcp */
+ 1, /* ir_unop_rsq */
+ 1, /* ir_unop_sqrt */
+ 1, /* ir_unop_exp */
+ 1, /* ir_unop_log */
+ 1, /* ir_unop_exp2 */
+ 1, /* ir_unop_log2 */
+ 1, /* ir_unop_f2i */
+ 1, /* ir_unop_i2f */
+ 1, /* ir_unop_f2b */
+ 1, /* ir_unop_b2f */
+ 1, /* ir_unop_i2b */
+ 1, /* ir_unop_b2i */
+ 1, /* ir_unop_u2f */
+
+ 1, /* ir_unop_trunc */
+ 1, /* ir_unop_ceil */
+ 1, /* ir_unop_floor */
+
+ 1, /* ir_unop_sin */
+ 1, /* ir_unop_cos */
+
+ 1, /* ir_unop_dFdx */
+ 1, /* ir_unop_dFdy */
+
+ 2, /* ir_binop_add */
+ 2, /* ir_binop_sub */
+ 2, /* ir_binop_mul */
+ 2, /* ir_binop_div */
+ 2, /* ir_binop_mod */
+
+ 2, /* ir_binop_less */
+ 2, /* ir_binop_greater */
+ 2, /* ir_binop_lequal */
+ 2, /* ir_binop_gequal */
+ 2, /* ir_binop_equal */
+ 2, /* ir_binop_nequal */
+
+ 2, /* ir_binop_lshift */
+ 2, /* ir_binop_rshift */
+ 2, /* ir_binop_bit_and */
+ 2, /* ir_binop_bit_xor */
+ 2, /* ir_binop_bit_or */
+
+ 2, /* ir_binop_logic_and */
+ 2, /* ir_binop_logic_xor */
+ 2, /* ir_binop_logic_or */
+
+ 2, /* ir_binop_dot */
+ 2, /* ir_binop_min */
+ 2, /* ir_binop_max */
+
+ 2, /* ir_binop_pow */
+ };
+
+ assert(sizeof(num_operands) / sizeof(num_operands[0]) == ir_binop_pow + 1);
+
+ return num_operands[op];
+}
+
+static const char *const operator_strs[] = {
+ "~",
+ "!",
+ "neg",
+ "abs",
+ "sign",
+ "rcp",
+ "rsq",
+ "sqrt",
+ "exp",
+ "log",
+ "exp2",
+ "log2",
+ "f2i",
+ "i2f",
+ "f2b",
+ "b2f",
+ "i2b",
+ "b2i",
+ "u2f",
+ "trunc",
+ "ceil",
+ "floor",
+ "sin",
+ "cos",
+ "dFdx",
+ "dFdy",
+ "+",
+ "-",
+ "*",
+ "/",
+ "%",
+ "<",
+ ">",
+ "<=",
+ ">=",
+ "==",
+ "!=",
+ "<<",
+ ">>",
+ "&",
+ "^",
+ "|",
+ "&&",
+ "^^",
+ "||",
+ "dot",
+ "min",
+ "max",
+ "pow",
+};
+
+const char *ir_expression::operator_string()
+{
+ assert((unsigned int) operation <=
+ sizeof(operator_strs) / sizeof(operator_strs[0]));
+ return operator_strs[operation];
+}
+
+ir_expression_operation
+ir_expression::get_operator(const char *str)
+{
+ const int operator_count = sizeof(operator_strs) / sizeof(operator_strs[0]);
+ for (int op = 0; op < operator_count; op++) {
+ if (strcmp(str, operator_strs[op]) == 0)
+ return (ir_expression_operation) op;
+ }
+ return (ir_expression_operation) -1;
+}
+
+ir_constant::ir_constant()
+{
+ /* empty */
+}
+
+ir_constant::ir_constant(const struct glsl_type *type,
+ const ir_constant_data *data)
+{
+ assert((type->base_type >= GLSL_TYPE_UINT)
+ && (type->base_type <= GLSL_TYPE_BOOL));
+
+ this->type = type;
+ memcpy(& this->value, data, sizeof(this->value));
+}
+
+ir_constant::ir_constant(float f)
+{
+ this->type = glsl_type::float_type;
+ this->value.f[0] = f;
+}
+
+ir_constant::ir_constant(unsigned int u)
+{
+ this->type = glsl_type::uint_type;
+ this->value.u[0] = u;
+}
+
+ir_constant::ir_constant(int i)
+{
+ this->type = glsl_type::int_type;
+ this->value.i[0] = i;
+}
+
+ir_constant::ir_constant(bool b)
+{
+ this->type = glsl_type::bool_type;
+ this->value.b[0] = b;
+}
+
+ir_constant::ir_constant(const ir_constant *c, unsigned i)
+{
+ this->type = c->type->get_base_type();
+
+ switch (this->type->base_type) {
+ case GLSL_TYPE_UINT: this->value.u[0] = c->value.u[i]; break;
+ case GLSL_TYPE_INT: this->value.i[0] = c->value.i[i]; break;
+ case GLSL_TYPE_FLOAT: this->value.f[0] = c->value.f[i]; break;
+ case GLSL_TYPE_BOOL: this->value.b[0] = c->value.b[i]; break;
+ default: assert(!"Should not get here."); break;
+ }
+}
+
+ir_constant::ir_constant(const struct glsl_type *type, exec_list *value_list)
+{
+ this->type = type;
+
+ /* FINISHME: Support array types. */
+ assert(type->is_scalar() || type->is_vector() || type->is_matrix()
+ || type->is_record());
+
+ /* If the constant is a record, the types of each of the entries in
+ * value_list must be a 1-for-1 match with the structure components. Each
+ * entry must also be a constant. Just move the nodes from the value_list
+ * to the list in the ir_constant.
+ */
+ /* FINISHME: Should there be some type checking and / or assertions here? */
+ /* FINISHME: Should the new constant take ownership of the nodes from
+ * FINISHME: value_list, or should it make copies?
+ */
+ if (type->is_record()) {
+ value_list->move_nodes_to(& this->components);
+ return;
+ }
+
+
+ ir_constant *value = (ir_constant *) (value_list->head);
+
+ /* Use each component from each entry in the value_list to initialize one
+ * component of the constant being constructed.
+ */
+ for (unsigned i = 0; i < type->components(); /* empty */) {
+ assert(value->as_constant() != NULL);
+ assert(!value->is_tail_sentinal());
+
+ for (unsigned j = 0; j < value->type->components(); j++) {
+ switch (type->base_type) {
+ case GLSL_TYPE_UINT:
+ this->value.u[i] = value->get_uint_component(j);
+ break;
+ case GLSL_TYPE_INT:
+ this->value.i[i] = value->get_int_component(j);
+ break;
+ case GLSL_TYPE_FLOAT:
+ this->value.f[i] = value->get_float_component(j);
+ break;
+ case GLSL_TYPE_BOOL:
+ this->value.b[i] = value->get_bool_component(j);
+ break;
+ default:
+ /* FINISHME: What to do? Exceptions are not the answer.
+ */
+ break;
+ }
+
+ i++;
+ if (i >= type->components())
+ break;
+ }
+
+ value = (ir_constant *) value->next;
+ }
+}
+
+bool
+ir_constant::get_bool_component(unsigned i) const
+{
+ switch (this->type->base_type) {
+ case GLSL_TYPE_UINT: return this->value.u[i] != 0;
+ case GLSL_TYPE_INT: return this->value.i[i] != 0;
+ case GLSL_TYPE_FLOAT: return ((int)this->value.f[i]) != 0;
+ case GLSL_TYPE_BOOL: return this->value.b[i];
+ default: assert(!"Should not get here."); break;
+ }
+
+ /* Must return something to make the compiler happy. This is clearly an
+ * error case.
+ */
+ return false;
+}
+
+float
+ir_constant::get_float_component(unsigned i) const
+{
+ switch (this->type->base_type) {
+ case GLSL_TYPE_UINT: return (float) this->value.u[i];
+ case GLSL_TYPE_INT: return (float) this->value.i[i];
+ case GLSL_TYPE_FLOAT: return this->value.f[i];
+ case GLSL_TYPE_BOOL: return this->value.b[i] ? 1.0 : 0.0;
+ default: assert(!"Should not get here."); break;
+ }
+
+ /* Must return something to make the compiler happy. This is clearly an
+ * error case.
+ */
+ return 0.0;
+}
+
+int
+ir_constant::get_int_component(unsigned i) const
+{
+ switch (this->type->base_type) {
+ case GLSL_TYPE_UINT: return this->value.u[i];
+ case GLSL_TYPE_INT: return this->value.i[i];
+ case GLSL_TYPE_FLOAT: return (int) this->value.f[i];
+ case GLSL_TYPE_BOOL: return this->value.b[i] ? 1 : 0;
+ default: assert(!"Should not get here."); break;
+ }
+
+ /* Must return something to make the compiler happy. This is clearly an
+ * error case.
+ */
+ return 0;
+}
+
+unsigned
+ir_constant::get_uint_component(unsigned i) const
+{
+ switch (this->type->base_type) {
+ case GLSL_TYPE_UINT: return this->value.u[i];
+ case GLSL_TYPE_INT: return this->value.i[i];
+ case GLSL_TYPE_FLOAT: return (unsigned) this->value.f[i];
+ case GLSL_TYPE_BOOL: return this->value.b[i] ? 1 : 0;
+ default: assert(!"Should not get here."); break;
+ }
+
+ /* Must return something to make the compiler happy. This is clearly an
+ * error case.
+ */
+ return 0;
+}
+
+
+ir_constant *
+ir_constant::get_record_field(const char *name)
+{
+ int idx = this->type->field_index(name);
+
+ if (idx < 0)
+ return NULL;
+
+ if (this->components.is_empty())
+ return NULL;
+
+ exec_node *node = this->components.head;
+ for (int i = 0; i < idx; i++) {
+ node = node->next;
+
+ /* If the end of the list is encountered before the element matching the
+ * requested field is found, return NULL.
+ */
+ if (node->is_tail_sentinal())
+ return NULL;
+ }
+
+ return (ir_constant *) node;
+}
+
+
+bool
+ir_constant::has_value(const ir_constant *c) const
+{
+ if (this->type != c->type)
+ return false;
+
+ /* FINISHME: This will probably also handle constant arrays as soon as those
+ * FINISHME: are supported.
+ */
+ if (this->type->base_type == GLSL_TYPE_STRUCT) {
+ const exec_node *a_node = this->components.head;
+ const exec_node *b_node = c->components.head;
+
+ while (!a_node->is_tail_sentinal()) {
+ assert(!b_node->is_tail_sentinal());
+
+ const ir_constant *const a_field = (ir_constant *) a_node;
+ const ir_constant *const b_field = (ir_constant *) b_node;
+
+ if (!a_field->has_value(b_field))
+ return false;
+
+ a_node = a_node->next;
+ b_node = b_node->next;
+ }
+
+ return true;
+ }
+
+ for (unsigned i = 0; i < this->type->components(); i++) {
+ switch (this->type->base_type) {
+ case GLSL_TYPE_UINT:
+ if (this->value.u[i] != c->value.u[i])
+ return false;
+ break;
+ case GLSL_TYPE_INT:
+ if (this->value.i[i] != c->value.i[i])
+ return false;
+ break;
+ case GLSL_TYPE_FLOAT:
+ if (this->value.f[i] != c->value.f[i])
+ return false;
+ break;
+ case GLSL_TYPE_BOOL:
+ if (this->value.b[i] != c->value.b[i])
+ return false;
+ break;
+ default:
+ assert(!"Should not get here.");
+ return false;
+ }
+ }
+
+ return true;
+}
+
+ir_dereference_variable::ir_dereference_variable(ir_variable *var)
+{
+ this->var = var;
+ this->type = (var != NULL) ? var->type : glsl_type::error_type;
+}
+
+
+ir_dereference_array::ir_dereference_array(ir_rvalue *value,
+ ir_rvalue *array_index)
+{
+ this->array_index = array_index;
+ this->set_array(value);
+}
+
+
+ir_dereference_array::ir_dereference_array(ir_variable *var,
+ ir_rvalue *array_index)
+{
+ void *ctx = talloc_parent(var);
+
+ this->array_index = array_index;
+ this->set_array(new(ctx) ir_dereference_variable(var));
+}
+
+
+void
+ir_dereference_array::set_array(ir_rvalue *value)
+{
+ this->array = value;
+ this->type = glsl_type::error_type;
+
+ if (this->array != NULL) {
+ const glsl_type *const vt = this->array->type;
+
+ if (vt->is_array()) {
+ type = vt->element_type();
+ } else if (vt->is_matrix()) {
+ type = vt->column_type();
+ } else if (vt->is_vector()) {
+ type = vt->get_base_type();
+ }
+ }
+}
+
+
+ir_dereference_record::ir_dereference_record(ir_rvalue *value,
+ const char *field)
+{
+ this->record = value;
+ this->field = field;
+ this->type = (this->record != NULL)
+ ? this->record->type->field_type(field) : glsl_type::error_type;
+}
+
+
+ir_dereference_record::ir_dereference_record(ir_variable *var,
+ const char *field)
+{
+ void *ctx = talloc_parent(var);
+
+ this->record = new(ctx) ir_dereference_variable(var);
+ this->field = field;
+ this->type = (this->record != NULL)
+ ? this->record->type->field_type(field) : glsl_type::error_type;
+}
+
+
+bool
+ir_dereference::is_lvalue()
+{
+ ir_variable *var = this->variable_referenced();
+
+ /* Every l-value derference chain eventually ends in a variable.
+ */
+ if ((var == NULL) || var->read_only)
+ return false;
+
+ if (this->type->is_array() && !var->array_lvalue)
+ return false;
+
+ return true;
+}
+
+
+const char *tex_opcode_strs[] = { "tex", "txb", "txl", "txd", "txf" };
+
+const char *ir_texture::opcode_string()
+{
+ assert((unsigned int) op <=
+ sizeof(tex_opcode_strs) / sizeof(tex_opcode_strs[0]));
+ return tex_opcode_strs[op];
+}
+
+ir_texture_opcode
+ir_texture::get_opcode(const char *str)
+{
+ const int count = sizeof(tex_opcode_strs) / sizeof(tex_opcode_strs[0]);
+ for (int op = 0; op < count; op++) {
+ if (strcmp(str, tex_opcode_strs[op]) == 0)
+ return (ir_texture_opcode) op;
+ }
+ return (ir_texture_opcode) -1;
+}
+
+
+void
+ir_texture::set_sampler(ir_dereference *sampler)
+{
+ assert(sampler != NULL);
+ this->sampler = sampler;
+
+ switch (sampler->type->sampler_type) {
+ case GLSL_TYPE_FLOAT:
+ this->type = glsl_type::vec4_type;
+ break;
+ case GLSL_TYPE_INT:
+ this->type = glsl_type::ivec4_type;
+ break;
+ case GLSL_TYPE_UINT:
+ this->type = glsl_type::uvec4_type;
+ break;
+ }
+}
+
+
+ir_swizzle::ir_swizzle(ir_rvalue *val, unsigned x, unsigned y, unsigned z,
+ unsigned w, unsigned count)
+ : val(val)
+{
+ assert((count >= 1) && (count <= 4));
+
+ const unsigned dup_mask = 0
+ | ((count > 1) ? ((1U << y) & ((1U << x) )) : 0)
+ | ((count > 2) ? ((1U << z) & ((1U << x) | (1U << y) )) : 0)
+ | ((count > 3) ? ((1U << w) & ((1U << x) | (1U << y) | (1U << z))) : 0);
+
+ assert(x <= 3);
+ assert(y <= 3);
+ assert(z <= 3);
+ assert(w <= 3);
+
+ mask.x = x;
+ mask.y = y;
+ mask.z = z;
+ mask.w = w;
+ mask.num_components = count;
+ mask.has_duplicates = dup_mask != 0;
+
+ /* Based on the number of elements in the swizzle and the base type
+ * (i.e., float, int, unsigned, or bool) of the vector being swizzled,
+ * generate the type of the resulting value.
+ */
+ type = glsl_type::get_instance(val->type->base_type, mask.num_components, 1);
+}
+
+ir_swizzle::ir_swizzle(ir_rvalue *val, ir_swizzle_mask mask)
+{
+ this->val = val;
+ this->mask = mask;
+ this->type = glsl_type::get_instance(val->type->base_type,
+ mask.num_components, 1);
+}
+
+#define X 1
+#define R 5
+#define S 9
+#define I 13
+
+ir_swizzle *
+ir_swizzle::create(ir_rvalue *val, const char *str, unsigned vector_length)
+{
+ void *ctx = talloc_parent(val);
+
+ /* For each possible swizzle character, this table encodes the value in
+ * \c idx_map that represents the 0th element of the vector. For invalid
+ * swizzle characters (e.g., 'k'), a special value is used that will allow
+ * detection of errors.
+ */
+ static const unsigned char base_idx[26] = {
+ /* a b c d e f g h i j k l m */
+ R, R, I, I, I, I, R, I, I, I, I, I, I,
+ /* n o p q r s t u v w x y z */
+ I, I, S, S, R, S, S, I, I, X, X, X, X
+ };
+
+ /* Each valid swizzle character has an entry in the previous table. This
+ * table encodes the base index encoded in the previous table plus the actual
+ * index of the swizzle character. When processing swizzles, the first
+ * character in the string is indexed in the previous table. Each character
+ * in the string is indexed in this table, and the value found there has the
+ * value form the first table subtracted. The result must be on the range
+ * [0,3].
+ *
+ * For example, the string "wzyx" will get X from the first table. Each of
+ * the charcaters will get X+3, X+2, X+1, and X+0 from this table. After
+ * subtraction, the swizzle values are { 3, 2, 1, 0 }.
+ *
+ * The string "wzrg" will get X from the first table. Each of the characters
+ * will get X+3, X+2, R+0, and R+1 from this table. After subtraction, the
+ * swizzle values are { 3, 2, 4, 5 }. Since 4 and 5 are outside the range
+ * [0,3], the error is detected.
+ */
+ static const unsigned char idx_map[26] = {
+ /* a b c d e f g h i j k l m */
+ R+3, R+2, 0, 0, 0, 0, R+1, 0, 0, 0, 0, 0, 0,
+ /* n o p q r s t u v w x y z */
+ 0, 0, S+2, S+3, R+0, S+0, S+1, 0, 0, X+3, X+0, X+1, X+2
+ };
+
+ int swiz_idx[4] = { 0, 0, 0, 0 };
+ unsigned i;
+
+
+ /* Validate the first character in the swizzle string and look up the base
+ * index value as described above.
+ */
+ if ((str[0] < 'a') || (str[0] > 'z'))
+ return NULL;
+
+ const unsigned base = base_idx[str[0] - 'a'];
+
+
+ for (i = 0; (i < 4) && (str[i] != '\0'); i++) {
+ /* Validate the next character, and, as described above, convert it to a
+ * swizzle index.
+ */
+ if ((str[i] < 'a') || (str[i] > 'z'))
+ return NULL;
+
+ swiz_idx[i] = idx_map[str[i] - 'a'] - base;
+ if ((swiz_idx[i] < 0) || (swiz_idx[i] >= (int) vector_length))
+ return NULL;
+ }
+
+ if (str[i] != '\0')
+ return NULL;
+
+ return new(ctx) ir_swizzle(val, swiz_idx[0], swiz_idx[1], swiz_idx[2],
+ swiz_idx[3], i);
+}
+
+#undef X
+#undef R
+#undef S
+#undef I
+
+ir_variable *
+ir_swizzle::variable_referenced()
+{
+ return this->val->variable_referenced();
+}
+
+ir_variable::ir_variable(const struct glsl_type *type, const char *name)
+ : max_array_access(0), read_only(false), centroid(false), invariant(false),
+ shader_in(false), shader_out(false),
+ mode(ir_var_auto), interpolation(ir_var_smooth), array_lvalue(false)
+{
+ this->type = type;
+ this->name = name;
+ this->location = -1;
+ this->warn_extension = NULL;
+ this->constant_value = NULL;
+
+ if (type && type->base_type == GLSL_TYPE_SAMPLER)
+ this->read_only = true;
+}
+
+
+const char *
+ir_variable::interpolation_string() const
+{
+ if (!this->shader_in && !this->shader_out)
+ return "";
+
+ switch (this->interpolation) {
+ case ir_var_smooth: return "smooth";
+ case ir_var_flat: return "flat";
+ case ir_var_noperspective: return "noperspective";
+ }
+
+ assert(!"Should not get here.");
+ return "";
+}
+
+
+unsigned
+ir_variable::component_slots() const
+{
+ /* FINISHME: Sparsely accessed arrays require fewer slots. */
+ return this->type->component_slots();
+}
+
+
+ir_function_signature::ir_function_signature(const glsl_type *return_type)
+ : return_type(return_type), is_defined(false)
+{
+ /* empty */
+}
+
+
+const char *
+ir_function_signature::qualifiers_match(exec_list *params)
+{
+ exec_list_iterator iter_a = parameters.iterator();
+ exec_list_iterator iter_b = params->iterator();
+
+ /* check that the qualifiers match. */
+ while (iter_a.has_next()) {
+ ir_variable *a = (ir_variable *)iter_a.get();
+ ir_variable *b = (ir_variable *)iter_b.get();
+
+ if (a->read_only != b->read_only ||
+ a->mode != b->mode ||
+ a->interpolation != b->interpolation ||
+ a->centroid != b->centroid) {
+
+ /* parameter a's qualifiers don't match */
+ return a->name;
+ }
+
+ iter_a.next();
+ iter_b.next();
+ }
+ return NULL;
+}
+
+
+void
+ir_function_signature::replace_parameters(exec_list *new_params)
+{
+ /* Destroy all of the previous parameter information. If the previous
+ * parameter information comes from the function prototype, it may either
+ * specify incorrect parameter names or not have names at all.
+ */
+ foreach_iter(exec_list_iterator, iter, parameters) {
+ assert(((ir_instruction *) iter.get())->as_variable() != NULL);
+
+ iter.remove();
+ }
+
+ new_params->move_nodes_to(&parameters);
+}
+
+
+ir_function::ir_function(const char *name)
+ : name(name)
+{
+ /* empty */
+}
+
+
+ir_call *
+ir_call::get_error_instruction(void *ctx)
+{
+ ir_call *call = new(ctx) ir_call;
+
+ call->type = glsl_type::error_type;
+ return call;
+}
+
+void
+visit_exec_list(exec_list *list, ir_visitor *visitor)
+{
+ foreach_iter(exec_list_iterator, iter, *list) {
+ ((ir_instruction *)iter.get())->accept(visitor);
+ }
+}
+