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-rw-r--r--src/glsl/glsl_symbol_table.cpp15
1 files changed, 15 insertions, 0 deletions
diff --git a/src/glsl/glsl_symbol_table.cpp b/src/glsl/glsl_symbol_table.cpp
index 6e916b458d6..11569f47eda 100644
--- a/src/glsl/glsl_symbol_table.cpp
+++ b/src/glsl/glsl_symbol_table.cpp
@@ -256,3 +256,18 @@ symbol_table_entry *glsl_symbol_table::get_entry(const char *name)
return (symbol_table_entry *)
_mesa_symbol_table_find_symbol(table, -1, name);
}
+
+void
+glsl_symbol_table::disable_variable(const char *name)
+{
+ /* Ideally we would remove the variable's entry from the symbol table, but
+ * that would be difficult. Fortunately, since this is only used for
+ * built-in variables, it won't be possible for the shader to re-introduce
+ * the variable later, so all we really need to do is to make sure that
+ * further attempts to access it using get_variable() will return NULL.
+ */
+ symbol_table_entry *entry = get_entry(name);
+ if (entry != NULL) {
+ entry->v = NULL;
+ }
+}