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-rw-r--r--src/glsl/glsl_symbol_table.cpp280
1 files changed, 0 insertions, 280 deletions
diff --git a/src/glsl/glsl_symbol_table.cpp b/src/glsl/glsl_symbol_table.cpp
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index 6c682acf560..00000000000
--- a/src/glsl/glsl_symbol_table.cpp
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-/* -*- c++ -*- */
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#include "glsl_symbol_table.h"
-#include "ast.h"
-
-class symbol_table_entry {
-public:
- DECLARE_RALLOC_CXX_OPERATORS(symbol_table_entry);
-
- bool add_interface(const glsl_type *i, enum ir_variable_mode mode)
- {
- const glsl_type **dest;
-
- switch (mode) {
- case ir_var_uniform:
- dest = &ibu;
- break;
- case ir_var_shader_storage:
- dest = &iss;
- break;
- case ir_var_shader_in:
- dest = &ibi;
- break;
- case ir_var_shader_out:
- dest = &ibo;
- break;
- default:
- assert(!"Unsupported interface variable mode!");
- return false;
- }
-
- if (*dest != NULL) {
- return false;
- } else {
- *dest = i;
- return true;
- }
- }
-
- const glsl_type *get_interface(enum ir_variable_mode mode)
- {
- switch (mode) {
- case ir_var_uniform:
- return ibu;
- case ir_var_shader_storage:
- return iss;
- case ir_var_shader_in:
- return ibi;
- case ir_var_shader_out:
- return ibo;
- default:
- assert(!"Unsupported interface variable mode!");
- return NULL;
- }
- }
-
- symbol_table_entry(ir_variable *v) :
- v(v), f(0), t(0), ibu(0), iss(0), ibi(0), ibo(0), a(0) {}
- symbol_table_entry(ir_function *f) :
- v(0), f(f), t(0), ibu(0), iss(0), ibi(0), ibo(0), a(0) {}
- symbol_table_entry(const glsl_type *t) :
- v(0), f(0), t(t), ibu(0), iss(0), ibi(0), ibo(0), a(0) {}
- symbol_table_entry(const glsl_type *t, enum ir_variable_mode mode) :
- v(0), f(0), t(0), ibu(0), iss(0), ibi(0), ibo(0), a(0)
- {
- assert(t->is_interface());
- add_interface(t, mode);
- }
- symbol_table_entry(const class ast_type_specifier *a):
- v(0), f(0), t(0), ibu(0), iss(0), ibi(0), ibo(0), a(a) {}
-
- ir_variable *v;
- ir_function *f;
- const glsl_type *t;
- const glsl_type *ibu;
- const glsl_type *iss;
- const glsl_type *ibi;
- const glsl_type *ibo;
- const class ast_type_specifier *a;
-};
-
-glsl_symbol_table::glsl_symbol_table()
-{
- this->separate_function_namespace = false;
- this->table = _mesa_symbol_table_ctor();
- this->mem_ctx = ralloc_context(NULL);
-}
-
-glsl_symbol_table::~glsl_symbol_table()
-{
- _mesa_symbol_table_dtor(table);
- ralloc_free(mem_ctx);
-}
-
-void glsl_symbol_table::push_scope()
-{
- _mesa_symbol_table_push_scope(table);
-}
-
-void glsl_symbol_table::pop_scope()
-{
- _mesa_symbol_table_pop_scope(table);
-}
-
-bool glsl_symbol_table::name_declared_this_scope(const char *name)
-{
- return _mesa_symbol_table_symbol_scope(table, -1, name) == 0;
-}
-
-bool glsl_symbol_table::add_variable(ir_variable *v)
-{
- assert(v->data.mode != ir_var_temporary);
-
- if (this->separate_function_namespace) {
- /* In 1.10, functions and variables have separate namespaces. */
- symbol_table_entry *existing = get_entry(v->name);
- if (name_declared_this_scope(v->name)) {
- /* If there's already an existing function (not a constructor!) in
- * the current scope, just update the existing entry to include 'v'.
- */
- if (existing->v == NULL && existing->t == NULL) {
- existing->v = v;
- return true;
- }
- } else {
- /* If not declared at this scope, add a new entry. But if an existing
- * entry includes a function, propagate that to this block - otherwise
- * the new variable declaration would shadow the function.
- */
- symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(v);
- if (existing != NULL)
- entry->f = existing->f;
- int added = _mesa_symbol_table_add_symbol(table, -1, v->name, entry);
- assert(added == 0);
- (void)added;
- return true;
- }
- return false;
- }
-
- /* 1.20+ rules: */
- symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(v);
- return _mesa_symbol_table_add_symbol(table, -1, v->name, entry) == 0;
-}
-
-bool glsl_symbol_table::add_type(const char *name, const glsl_type *t)
-{
- symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(t);
- return _mesa_symbol_table_add_symbol(table, -1, name, entry) == 0;
-}
-
-bool glsl_symbol_table::add_interface(const char *name, const glsl_type *i,
- enum ir_variable_mode mode)
-{
- assert(i->is_interface());
- symbol_table_entry *entry = get_entry(name);
- if (entry == NULL) {
- symbol_table_entry *entry =
- new(mem_ctx) symbol_table_entry(i, mode);
- bool add_interface_symbol_result =
- _mesa_symbol_table_add_symbol(table, -1, name, entry) == 0;
- assert(add_interface_symbol_result);
- return add_interface_symbol_result;
- } else {
- return entry->add_interface(i, mode);
- }
-}
-
-bool glsl_symbol_table::add_function(ir_function *f)
-{
- if (this->separate_function_namespace && name_declared_this_scope(f->name)) {
- /* In 1.10, functions and variables have separate namespaces. */
- symbol_table_entry *existing = get_entry(f->name);
- if ((existing->f == NULL) && (existing->t == NULL)) {
- existing->f = f;
- return true;
- }
- }
- symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(f);
- return _mesa_symbol_table_add_symbol(table, -1, f->name, entry) == 0;
-}
-
-bool glsl_symbol_table::add_default_precision_qualifier(const char *type_name,
- int precision)
-{
- char *name = ralloc_asprintf(mem_ctx, "#default_precision_%s", type_name);
-
- ast_type_specifier *default_specifier = new(mem_ctx) ast_type_specifier(name);
- default_specifier->default_precision = precision;
-
- symbol_table_entry *entry =
- new(mem_ctx) symbol_table_entry(default_specifier);
-
- return _mesa_symbol_table_add_symbol(table, -1, name, entry) == 0;
-}
-
-void glsl_symbol_table::add_global_function(ir_function *f)
-{
- symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(f);
- int added = _mesa_symbol_table_add_global_symbol(table, -1, f->name, entry);
- assert(added == 0);
- (void)added;
-}
-
-ir_variable *glsl_symbol_table::get_variable(const char *name)
-{
- symbol_table_entry *entry = get_entry(name);
- return entry != NULL ? entry->v : NULL;
-}
-
-const glsl_type *glsl_symbol_table::get_type(const char *name)
-{
- symbol_table_entry *entry = get_entry(name);
- return entry != NULL ? entry->t : NULL;
-}
-
-const glsl_type *glsl_symbol_table::get_interface(const char *name,
- enum ir_variable_mode mode)
-{
- symbol_table_entry *entry = get_entry(name);
- return entry != NULL ? entry->get_interface(mode) : NULL;
-}
-
-ir_function *glsl_symbol_table::get_function(const char *name)
-{
- symbol_table_entry *entry = get_entry(name);
- return entry != NULL ? entry->f : NULL;
-}
-
-int glsl_symbol_table::get_default_precision_qualifier(const char *type_name)
-{
- char *name = ralloc_asprintf(mem_ctx, "#default_precision_%s", type_name);
- symbol_table_entry *entry = get_entry(name);
- if (!entry)
- return ast_precision_none;
- return entry->a->default_precision;
-}
-
-symbol_table_entry *glsl_symbol_table::get_entry(const char *name)
-{
- return (symbol_table_entry *)
- _mesa_symbol_table_find_symbol(table, -1, name);
-}
-
-void
-glsl_symbol_table::disable_variable(const char *name)
-{
- /* Ideally we would remove the variable's entry from the symbol table, but
- * that would be difficult. Fortunately, since this is only used for
- * built-in variables, it won't be possible for the shader to re-introduce
- * the variable later, so all we really need to do is to make sure that
- * further attempts to access it using get_variable() will return NULL.
- */
- symbol_table_entry *entry = get_entry(name);
- if (entry != NULL) {
- entry->v = NULL;
- }
-}