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-rw-r--r--src/glsl/glsl_parser_extras.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index 901124d2c39..f102b11bc6d 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -202,8 +202,8 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
this->default_uniform_qualifier->flags.q.column_major = 1;
this->gs_input_prim_type_specified = false;
- this->gs_input_prim_type = GL_POINTS;
this->gs_input_size = 0;
+ this->in_qualifier = new(this) ast_type_qualifier();
this->out_qualifier = new(this) ast_type_qualifier();
this->early_fragment_tests = false;
memset(this->atomic_counter_offsets, 0,
@@ -1348,7 +1348,7 @@ set_shader_inout_layout(struct gl_shader *shader,
{
if (shader->Stage != MESA_SHADER_GEOMETRY) {
/* Should have been prevented by the parser. */
- assert(!state->gs_input_prim_type_specified);
+ assert(!state->in_qualifier->flags.i);
assert(!state->out_qualifier->flags.i);
}
@@ -1364,7 +1364,7 @@ set_shader_inout_layout(struct gl_shader *shader,
shader->Geom.VerticesOut = state->out_qualifier->max_vertices;
if (state->gs_input_prim_type_specified) {
- shader->Geom.InputType = state->gs_input_prim_type;
+ shader->Geom.InputType = state->in_qualifier->prim_type;
} else {
shader->Geom.InputType = PRIM_UNKNOWN;
}