diff options
Diffstat (limited to 'src/glsl/glsl_parser_extras.cpp')
-rw-r--r-- | src/glsl/glsl_parser_extras.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp index e839caf9ad2..8a9526c471f 100644 --- a/src/glsl/glsl_parser_extras.cpp +++ b/src/glsl/glsl_parser_extras.cpp @@ -58,9 +58,9 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, : ctx(_ctx), switch_state() { switch (target) { - case GL_VERTEX_SHADER: this->target = MESA_SHADER_VERTEX; break; - case GL_FRAGMENT_SHADER: this->target = MESA_SHADER_FRAGMENT; break; - case GL_GEOMETRY_SHADER: this->target = MESA_SHADER_GEOMETRY; break; + case GL_VERTEX_SHADER: this->stage = MESA_SHADER_VERTEX; break; + case GL_FRAGMENT_SHADER: this->stage = MESA_SHADER_FRAGMENT; break; + case GL_GEOMETRY_SHADER: this->stage = MESA_SHADER_GEOMETRY; break; } this->scanner = NULL; @@ -342,7 +342,7 @@ extern "C" { * gl_shader->Type. */ const char * -_mesa_shader_enum_to_string(GLenum type) +_mesa_progshader_enum_to_string(GLenum type) { switch (type) { case GL_VERTEX_SHADER: @@ -362,13 +362,13 @@ _mesa_shader_enum_to_string(GLenum type) } /* extern "C" */ /** - * Translate a gl_shader_type to a short shader stage name for debug printouts - * and error messages. + * Translate a gl_shader_stage to a short shader stage name for debug + * printouts and error messages. */ const char * -_mesa_shader_type_to_string(unsigned target) +_mesa_shader_stage_to_string(unsigned stage) { - switch (target) { + switch (stage) { case MESA_SHADER_VERTEX: return "vertex"; case MESA_SHADER_FRAGMENT: return "fragment"; case MESA_SHADER_GEOMETRY: return "geometry"; @@ -651,11 +651,11 @@ _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp, if (behavior == extension_require) { _mesa_glsl_error(name_locp, state, fmt, - name, _mesa_shader_type_to_string(state->target)); + name, _mesa_shader_stage_to_string(state->stage)); return false; } else { _mesa_glsl_warning(name_locp, state, fmt, - name, _mesa_shader_type_to_string(state->target)); + name, _mesa_shader_stage_to_string(state->stage)); } } } @@ -1516,7 +1516,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader, if (!state->error && !shader->ir->is_empty()) { struct gl_shader_compiler_options *options = - &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader->Type)]; + &ctx->ShaderCompilerOptions[_mesa_shader_enum_to_shader_stage(shader->Type)]; /* Do some optimization at compile time to reduce shader IR size * and reduce later work if the same shader is linked multiple times |