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-rw-r--r--src/glsl/glsl_parser_extras.cpp30
1 files changed, 30 insertions, 0 deletions
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index d1bb1ae5ecc..b864218d50d 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -741,3 +741,33 @@ do_common_optimization(exec_list *ir, bool linked)
return progress;
}
+
+extern "C" {
+
+/**
+ * To be called at GL teardown time, this frees compiler datastructures.
+ *
+ * After calling this, any previously compiled shaders and shader
+ * programs would be invalid. So this should happen at approximately
+ * program exit.
+ */
+void
+_mesa_destroy_shader_compiler(void)
+{
+ _mesa_destroy_shader_compiler_caches();
+
+ _mesa_glsl_release_types();
+}
+
+/**
+ * Releases compiler caches to trade off performance for memory.
+ *
+ * Intended to be used with glReleaseShaderCompiler().
+ */
+void
+_mesa_destroy_shader_compiler_caches(void)
+{
+ _mesa_glsl_release_functions();
+}
+
+}