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-rw-r--r--src/glsl/glsl_parser.yy8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/glsl/glsl_parser.yy b/src/glsl/glsl_parser.yy
index 39767609d20..1c56d6f145a 100644
--- a/src/glsl/glsl_parser.yy
+++ b/src/glsl/glsl_parser.yy
@@ -2219,11 +2219,11 @@ basic_interface_block:
* "It is illegal to have an input block in a vertex shader
* or an output block in a fragment shader"
*/
- if ((state->target == MESA_SHADER_VERTEX) && $1.flags.q.in) {
+ if ((state->stage == MESA_SHADER_VERTEX) && $1.flags.q.in) {
_mesa_glsl_error(& @1, state,
"`in' interface block is not allowed for "
"a vertex shader");
- } else if ((state->target == MESA_SHADER_FRAGMENT) && $1.flags.q.out) {
+ } else if ((state->stage == MESA_SHADER_FRAGMENT) && $1.flags.q.out) {
_mesa_glsl_error(& @1, state,
"`out' interface block is not allowed for "
"a fragment shader");
@@ -2377,7 +2377,7 @@ layout_defaults:
{
void *ctx = state;
$$ = NULL;
- if (state->target != MESA_SHADER_GEOMETRY) {
+ if (state->stage != MESA_SHADER_GEOMETRY) {
_mesa_glsl_error(& @1, state,
"input layout qualifiers only valid in "
"geometry shaders");
@@ -2405,7 +2405,7 @@ layout_defaults:
| layout_qualifier OUT_TOK ';'
{
- if (state->target != MESA_SHADER_GEOMETRY) {
+ if (state->stage != MESA_SHADER_GEOMETRY) {
_mesa_glsl_error(& @1, state,
"out layout qualifiers only valid in "
"geometry shaders");