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-rw-r--r--src/glsl/glcpp/glcpp-parse.y3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y
index 81ba04bcc0e..fe36c124d1c 100644
--- a/src/glsl/glcpp/glcpp-parse.y
+++ b/src/glsl/glcpp/glcpp-parse.y
@@ -2064,6 +2064,9 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
add_builtin_define (parser, "GL_ES", 1);
}
+ if (version >= 150)
+ add_builtin_define(parser, "GL_core_profile", 1);
+
/* Currently, all ES2/ES3 implementations support highp in the
* fragment shader, so we always define this macro in ES2/ES3.
* If we ever get a driver that doesn't support highp, we'll