diff options
Diffstat (limited to 'src/glsl/builtins')
-rw-r--r-- | src/glsl/builtins/ir/modf | 41 | ||||
-rw-r--r-- | src/glsl/builtins/ir/round | 21 | ||||
-rw-r--r-- | src/glsl/builtins/ir/roundEven | 21 | ||||
-rw-r--r-- | src/glsl/builtins/ir/trunc | 21 | ||||
-rw-r--r-- | src/glsl/builtins/profiles/130.frag | 20 | ||||
-rw-r--r-- | src/glsl/builtins/profiles/130.vert | 20 | ||||
-rwxr-xr-x | src/glsl/builtins/tools/generate_builtins.py | 20 |
7 files changed, 160 insertions, 4 deletions
diff --git a/src/glsl/builtins/ir/modf b/src/glsl/builtins/ir/modf new file mode 100644 index 00000000000..2b935a91a7c --- /dev/null +++ b/src/glsl/builtins/ir/modf @@ -0,0 +1,41 @@ +((function modf + (signature float + (parameters + (declare (in) float x) + (declare (out) float i)) + ((declare () float t) + (assign (constant bool (1)) (x) (var_ref t) + (expression float trunc (var_ref x))) + (assign (constant bool (1)) (x) (var_ref i) (var_ref t)) + (return (expression float - (var_ref x) (var_ref t))))) + + (signature vec2 + (parameters + (declare (in) vec2 x) + (declare (out) vec2 i)) + ((declare () vec2 t) + (assign (constant bool (1)) (xy) (var_ref t) + (expression vec2 trunc (var_ref x))) + (assign (constant bool (1)) (xy) (var_ref i) (var_ref t)) + (return (expression vec2 - (var_ref x) (var_ref t))))) + + (signature vec3 + (parameters + (declare (in) vec3 x) + (declare (out) vec3 i)) + ((declare () vec3 t) + (assign (constant bool (1)) (xyz) (var_ref t) + (expression vec3 trunc (var_ref x))) + (assign (constant bool (1)) (xyz) (var_ref i) (var_ref t)) + (return (expression vec3 - (var_ref x) (var_ref t))))) + + (signature vec4 + (parameters + (declare (in) vec4 x) + (declare (out) vec4 i)) + ((declare () vec4 t) + (assign (constant bool (1)) (xyzw) (var_ref t) + (expression vec4 trunc (var_ref x))) + (assign (constant bool (1)) (xyzw) (var_ref i) (var_ref t)) + (return (expression vec4 - (var_ref x) (var_ref t))))) +)) diff --git a/src/glsl/builtins/ir/round b/src/glsl/builtins/ir/round new file mode 100644 index 00000000000..d0d425bd656 --- /dev/null +++ b/src/glsl/builtins/ir/round @@ -0,0 +1,21 @@ +((function round + (signature float + (parameters + (declare (in) float arg0)) + ((return (expression float round_even (var_ref arg0))))) + + (signature vec2 + (parameters + (declare (in) vec2 arg0)) + ((return (expression vec2 round_even (var_ref arg0))))) + + (signature vec3 + (parameters + (declare (in) vec3 arg0)) + ((return (expression vec3 round_even (var_ref arg0))))) + + (signature vec4 + (parameters + (declare (in) vec4 arg0)) + ((return (expression vec4 round_even (var_ref arg0))))) +)) diff --git a/src/glsl/builtins/ir/roundEven b/src/glsl/builtins/ir/roundEven new file mode 100644 index 00000000000..a9c99b6f44c --- /dev/null +++ b/src/glsl/builtins/ir/roundEven @@ -0,0 +1,21 @@ +((function roundEven + (signature float + (parameters + (declare (in) float arg0)) + ((return (expression float round_even (var_ref arg0))))) + + (signature vec2 + (parameters + (declare (in) vec2 arg0)) + ((return (expression vec2 round_even (var_ref arg0))))) + + (signature vec3 + (parameters + (declare (in) vec3 arg0)) + ((return (expression vec3 round_even (var_ref arg0))))) + + (signature vec4 + (parameters + (declare (in) vec4 arg0)) + ((return (expression vec4 round_even (var_ref arg0))))) +)) diff --git a/src/glsl/builtins/ir/trunc b/src/glsl/builtins/ir/trunc new file mode 100644 index 00000000000..d320a2a7722 --- /dev/null +++ b/src/glsl/builtins/ir/trunc @@ -0,0 +1,21 @@ +((function trunc + (signature float + (parameters + (declare (in) float arg0)) + ((return (expression float trunc (var_ref arg0))))) + + (signature vec2 + (parameters + (declare (in) vec2 arg0)) + ((return (expression vec2 trunc (var_ref arg0))))) + + (signature vec3 + (parameters + (declare (in) vec3 arg0)) + ((return (expression vec3 trunc (var_ref arg0))))) + + (signature vec4 + (parameters + (declare (in) vec4 arg0)) + ((return (expression vec4 trunc (var_ref arg0))))) +)) diff --git a/src/glsl/builtins/profiles/130.frag b/src/glsl/builtins/profiles/130.frag index aa7a6adb1d7..0d860eb9ed4 100644 --- a/src/glsl/builtins/profiles/130.frag +++ b/src/glsl/builtins/profiles/130.frag @@ -143,6 +143,21 @@ vec2 floor(vec2 x); vec3 floor(vec3 x); vec4 floor(vec4 x); +float trunc(float x); +vec2 trunc(vec2 x); +vec3 trunc(vec3 x); +vec4 trunc(vec4 x); + +float round(float x); +vec2 round(vec2 x); +vec3 round(vec3 x); +vec4 round(vec4 x); + +float roundEven(float x); +vec2 roundEven(vec2 x); +vec3 roundEven(vec3 x); +vec4 roundEven(vec4 x); + float ceil(float x); vec2 ceil(vec2 x); vec3 ceil(vec3 x); @@ -162,6 +177,11 @@ vec2 mod(vec2 x, vec2 y); vec3 mod(vec3 x, vec3 y); vec4 mod(vec4 x, vec4 y); +float modf(float x, out float i); +vec2 modf(vec2 x, out vec2 i); +vec3 modf(vec3 x, out vec3 i); +vec4 modf(vec4 x, out vec4 i); + float min(float x, float y); vec2 min(vec2 x, vec2 y); vec3 min(vec3 x, vec3 y); diff --git a/src/glsl/builtins/profiles/130.vert b/src/glsl/builtins/profiles/130.vert index d0152b03748..2fd44dce8c7 100644 --- a/src/glsl/builtins/profiles/130.vert +++ b/src/glsl/builtins/profiles/130.vert @@ -143,6 +143,21 @@ vec2 floor(vec2 x); vec3 floor(vec3 x); vec4 floor(vec4 x); +float trunc(float x); +vec2 trunc(vec2 x); +vec3 trunc(vec3 x); +vec4 trunc(vec4 x); + +float round(float x); +vec2 round(vec2 x); +vec3 round(vec3 x); +vec4 round(vec4 x); + +float roundEven(float x); +vec2 roundEven(vec2 x); +vec3 roundEven(vec3 x); +vec4 roundEven(vec4 x); + float ceil(float x); vec2 ceil(vec2 x); vec3 ceil(vec3 x); @@ -162,6 +177,11 @@ vec2 mod(vec2 x, vec2 y); vec3 mod(vec3 x, vec3 y); vec4 mod(vec4 x, vec4 y); +float modf(float x, out float i); +vec2 modf(vec2 x, out vec2 i); +vec3 modf(vec3 x, out vec3 i); +vec4 modf(vec4 x, out vec4 i); + float min(float x, float y); vec2 min(vec2 x, vec2 y); vec3 min(vec3 x, vec3 y); diff --git a/src/glsl/builtins/tools/generate_builtins.py b/src/glsl/builtins/tools/generate_builtins.py index 691a318c1cb..9bde17157af 100755 --- a/src/glsl/builtins/tools/generate_builtins.py +++ b/src/glsl/builtins/tools/generate_builtins.py @@ -25,13 +25,25 @@ def get_builtin_definitions(): return fs def stringify(s): + # Work around MSVC's 65535 byte limit by outputting an array of characters + # rather than actual string literals. + if len(s) >= 65535: + #t = "/* Warning: length " + repr(len(s)) + " too large */\n" + t = "" + for c in re.sub('\s\s+', ' ', s): + if c == '\n': + t += '\n' + else: + t += "'" + c + "'," + return '{' + t[:-1] + '}' + t = s.replace('\\', '\\\\').replace('"', '\\"').replace('\n', '\\n"\n "') return ' "' + t + '"\n' def write_function_definitions(): fs = get_builtin_definitions() for k, v in sorted(fs.iteritems()): - print 'static const char *builtin_' + k + ' =' + print 'static const char builtin_' + k + '[] =' print stringify(v), ';' def run_compiler(args): @@ -64,7 +76,7 @@ def write_profile(filename, profile): # clutter the diff output. proto_ir = re.sub(r'@0x[0-9a-f]+', '', proto_ir); - print 'static const char *prototypes_for_' + profile + ' =' + print 'static const char prototypes_for_' + profile + '[] =' print stringify(proto_ir), ';' # Print a table of all the functions (not signatures) referenced. @@ -123,12 +135,12 @@ if __name__ == "__main__": #include "ast.h" extern "C" struct gl_shader * -_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type); +_mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type); gl_shader * read_builtins(GLenum target, const char *protos, const char **functions, unsigned count) { - GLcontext fakeCtx; + struct gl_context fakeCtx; fakeCtx.API = API_OPENGL; gl_shader *sh = _mesa_new_shader(NULL, 0, target); struct _mesa_glsl_parse_state *st = |