diff options
Diffstat (limited to 'src/glsl/builtins')
-rw-r--r-- | src/glsl/builtins/profiles/ARB_texture_query_lod.frag | 38 | ||||
-rwxr-xr-x | src/glsl/builtins/tools/generate_builtins.py | 1 | ||||
-rwxr-xr-x | src/glsl/builtins/tools/texture_builtins.py | 40 |
3 files changed, 68 insertions, 11 deletions
diff --git a/src/glsl/builtins/profiles/ARB_texture_query_lod.frag b/src/glsl/builtins/profiles/ARB_texture_query_lod.frag new file mode 100644 index 00000000000..5d76127040a --- /dev/null +++ b/src/glsl/builtins/profiles/ARB_texture_query_lod.frag @@ -0,0 +1,38 @@ +#version 130 +#extension GL_ARB_texture_query_lod : enable +#extension GL_ARB_texture_cube_map_array : enable + +vec2 textureQueryLOD( sampler1D sampler, float coord); +vec2 textureQueryLOD(isampler1D sampler, float coord); +vec2 textureQueryLOD(usampler1D sampler, float coord); + +vec2 textureQueryLOD( sampler2D sampler, vec2 coord); +vec2 textureQueryLOD(isampler2D sampler, vec2 coord); +vec2 textureQueryLOD(usampler2D sampler, vec2 coord); + +vec2 textureQueryLOD( sampler3D sampler, vec3 coord); +vec2 textureQueryLOD(isampler3D sampler, vec3 coord); +vec2 textureQueryLOD(usampler3D sampler, vec3 coord); + +vec2 textureQueryLOD( samplerCube sampler, vec3 coord); +vec2 textureQueryLOD(isamplerCube sampler, vec3 coord); +vec2 textureQueryLOD(usamplerCube sampler, vec3 coord); + +vec2 textureQueryLOD( sampler1DArray sampler, float coord); +vec2 textureQueryLOD(isampler1DArray sampler, float coord); +vec2 textureQueryLOD(usampler1DArray sampler, float coord); + +vec2 textureQueryLOD( sampler2DArray sampler, vec2 coord); +vec2 textureQueryLOD(isampler2DArray sampler, vec2 coord); +vec2 textureQueryLOD(usampler2DArray sampler, vec2 coord); + +vec2 textureQueryLOD( samplerCubeArray sampler, vec3 coord); +vec2 textureQueryLOD(isamplerCubeArray sampler, vec3 coord); +vec2 textureQueryLOD(usamplerCubeArray sampler, vec3 coord); + +vec2 textureQueryLOD(sampler1DShadow sampler, float coord); +vec2 textureQueryLOD(sampler2DShadow sampler, vec2 coord); +vec2 textureQueryLOD(samplerCubeShadow sampler, vec3 coord); +vec2 textureQueryLOD(sampler1DArrayShadow sampler, float coord); +vec2 textureQueryLOD(sampler2DArrayShadow sampler, vec2 coord); +vec2 textureQueryLOD(samplerCubeArrayShadow sampler, vec3 coord); diff --git a/src/glsl/builtins/tools/generate_builtins.py b/src/glsl/builtins/tools/generate_builtins.py index 748a689fe3a..75d3c21f43b 100755 --- a/src/glsl/builtins/tools/generate_builtins.py +++ b/src/glsl/builtins/tools/generate_builtins.py @@ -191,6 +191,7 @@ read_builtins(GLenum target, const char *protos, const char **functions, unsigne st->ARB_texture_cube_map_array_enable = true; st->ARB_shading_language_packing_enable = true; st->ARB_texture_multisample_enable = true; + st->ARB_texture_query_lod_enable = true; _mesa_glsl_initialize_types(st); sh->ir = new(sh) exec_list; diff --git a/src/glsl/builtins/tools/texture_builtins.py b/src/glsl/builtins/tools/texture_builtins.py index f32391de9ea..6ef20d5561b 100755 --- a/src/glsl/builtins/tools/texture_builtins.py +++ b/src/glsl/builtins/tools/texture_builtins.py @@ -33,29 +33,29 @@ def get_sampler_dim(sampler_type): # Get the coordinate dimension for a given sampler type. # Array samplers also get +1 here since the layer is really an extra coordinate -def get_coord_dim(sampler_type): +def get_coord_dim(sampler_type, tex_inst): coord_dim = get_sampler_dim(sampler_type) - if sampler_type.find("Array") != -1: + if sampler_type.find("Array") != -1 and tex_inst != "lod": coord_dim += 1 return coord_dim # Get the number of extra vector components (i.e. shadow comparitor) -def get_extra_dim(sampler_type, use_proj, unused_fields): +def get_extra_dim(sampler_type, use_proj, unused_fields, tex_inst): extra_dim = unused_fields if sampler_type == "CubeArrayShadow": return 0 - if sampler_type.find("Shadow") != -1: + if sampler_type.find("Shadow") != -1 and tex_inst != "lod": extra_dim += 1 if use_proj: extra_dim += 1 return extra_dim -def get_txs_dim(sampler_type): +def get_txs_dim(sampler_type, tex_inst): if sampler_type.startswith("CubeArray"): return 3 if sampler_type.startswith("Cube"): return 2 - return get_coord_dim(sampler_type) + return get_coord_dim(sampler_type, tex_inst) def has_lod(sampler_type): if 'Buffer' in sampler_type: return False @@ -64,14 +64,16 @@ def has_lod(sampler_type): return True def generate_sigs(g, tex_inst, sampler_type, variant = 0, unused_fields = 0): - coord_dim = get_coord_dim(sampler_type) - extra_dim = get_extra_dim(sampler_type, variant & Proj, unused_fields) + coord_dim = get_coord_dim(sampler_type, tex_inst) + extra_dim = get_extra_dim(sampler_type, variant & Proj, unused_fields, tex_inst) sampler_dim = get_sampler_dim(sampler_type) if variant & Single: return_type = "float" elif tex_inst == "txs": - return_type = vec_type("i", get_txs_dim(sampler_type)) + return_type = vec_type("i", get_txs_dim(sampler_type, tex_inst)) + elif tex_inst == "lod": + return_type = "vec2" else: return_type = g + "vec4" @@ -108,14 +110,14 @@ def generate_sigs(g, tex_inst, sampler_type, variant = 0, unused_fields = 0): else: print "(var_ref P)", - if tex_inst not in ['txf_ms', 'txs']: + if tex_inst not in ['txf_ms', 'txs', 'lod']: # Coordinate offset if variant & Offset: print "(var_ref offset)", else: print "0", - if tex_inst not in ['txf', 'txf_ms', 'txs']: + if tex_inst not in ['txf', 'txf_ms', 'txs', 'lod']: # Projective divisor if variant & Proj: print "(swiz " + "xyzw"[coord_dim + extra_dim-1] + " (var_ref P))", @@ -635,6 +637,22 @@ def generate_texture_functions(fs): generate_sigs("", "txl", "2DShadow", Proj) end_function(fs, "shadow2DProjLod") + start_function("textureQueryLOD") + generate_fiu_sigs("lod", "1D") + generate_fiu_sigs("lod", "2D") + generate_fiu_sigs("lod", "3D") + generate_fiu_sigs("lod", "Cube") + generate_fiu_sigs("lod", "1DArray") + generate_fiu_sigs("lod", "2DArray") + generate_fiu_sigs("lod", "CubeArray") + generate_sigs("", "lod", "1DShadow") + generate_sigs("", "lod", "2DShadow") + generate_sigs("", "lod", "CubeShadow") + generate_sigs("", "lod", "1DArrayShadow") + generate_sigs("", "lod", "2DArrayShadow") + generate_sigs("", "lod", "CubeArrayShadow") + end_function(fs, "textureQueryLOD") + sys.stdout = sys.__stdout__ return fs |