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-rw-r--r--src/glsl/builtins/ir/acosh21
-rw-r--r--src/glsl/builtins/ir/asinh21
-rw-r--r--src/glsl/builtins/ir/atanh37
-rw-r--r--src/glsl/builtins/ir/cross8
-rw-r--r--src/glsl/builtins/ir/smoothstep121
-rw-r--r--src/glsl/builtins/profiles/130.frag2
-rw-r--r--src/glsl/builtins/profiles/130.vert2
-rwxr-xr-xsrc/glsl/builtins/tools/generate_builtins.py7
8 files changed, 121 insertions, 98 deletions
diff --git a/src/glsl/builtins/ir/acosh b/src/glsl/builtins/ir/acosh
new file mode 100644
index 00000000000..5518e757531
--- /dev/null
+++ b/src/glsl/builtins/ir/acosh
@@ -0,0 +1,21 @@
+((function acosh
+ (signature float
+ (parameters
+ (declare (in) float x))
+ ((return (expression float log (expression float + (var_ref x) (expression float sqrt (expression float - (expression float * (var_ref x) (var_ref x)) (constant float (1)))))))))
+
+ (signature vec2
+ (parameters
+ (declare (in) vec2 x))
+ ((return (expression vec2 log (expression vec2 + (var_ref x) (expression vec2 sqrt (expression vec2 - (expression vec2 * (var_ref x) (var_ref x)) (constant vec2 (1)))))))))
+
+ (signature vec3
+ (parameters
+ (declare (in) vec3 x))
+ ((return (expression vec3 log (expression vec3 + (var_ref x) (expression vec3 sqrt (expression vec3 - (expression vec3 * (var_ref x) (var_ref x)) (constant vec3 (1)))))))))
+
+ (signature vec4
+ (parameters
+ (declare (in) vec4 x))
+ ((return (expression vec4 log (expression vec4 + (var_ref x) (expression vec4 sqrt (expression vec4 - (expression vec4 * (var_ref x) (var_ref x)) (constant vec4 (1)))))))))
+))
diff --git a/src/glsl/builtins/ir/asinh b/src/glsl/builtins/ir/asinh
new file mode 100644
index 00000000000..cdc2c20e765
--- /dev/null
+++ b/src/glsl/builtins/ir/asinh
@@ -0,0 +1,21 @@
+((function asinh
+ (signature float
+ (parameters
+ (declare (in) float x))
+ ((return (expression float log (expression float + (var_ref x) (expression float sqrt (expression float + (expression float * (var_ref x) (var_ref x)) (constant float (1)))))))))
+
+ (signature vec2
+ (parameters
+ (declare (in) vec2 x))
+ ((return (expression vec2 log (expression vec2 + (var_ref x) (expression vec2 sqrt (expression vec2 + (expression vec2 * (var_ref x) (var_ref x)) (constant vec2 (1)))))))))
+
+ (signature vec3
+ (parameters
+ (declare (in) vec3 x))
+ ((return (expression vec3 log (expression vec3 + (var_ref x) (expression vec3 sqrt (expression vec3 + (expression vec3 * (var_ref x) (var_ref x)) (constant vec3 (1)))))))))
+
+ (signature vec4
+ (parameters
+ (declare (in) vec4 x))
+ ((return (expression vec4 log (expression vec4 + (var_ref x) (expression vec4 sqrt (expression vec4 + (expression vec4 * (var_ref x) (var_ref x)) (constant vec4 (1)))))))))
+))
diff --git a/src/glsl/builtins/ir/atanh b/src/glsl/builtins/ir/atanh
new file mode 100644
index 00000000000..5559e974066
--- /dev/null
+++ b/src/glsl/builtins/ir/atanh
@@ -0,0 +1,37 @@
+((function atanh
+ (signature float
+ (parameters
+ (declare (in) float x))
+ ((return (expression float * (constant float (0.5))
+ (expression float log
+ (expression float /
+ (expression float + (constant float (1)) (var_ref x))
+ (expression float - (constant float (1)) (var_ref x))))))))
+
+ (signature vec2
+ (parameters
+ (declare (in) vec2 x))
+ ((return (expression vec2 * (constant vec2 (0.5))
+ (expression vec2 log
+ (expression vec2 /
+ (expression vec2 + (constant vec2 (1)) (var_ref x))
+ (expression vec2 - (constant vec2 (1)) (var_ref x))))))))
+
+ (signature vec3
+ (parameters
+ (declare (in) vec3 x))
+ ((return (expression vec3 * (constant vec3 (0.5))
+ (expression vec3 log
+ (expression vec3 /
+ (expression vec3 + (constant vec3 (1)) (var_ref x))
+ (expression vec3 - (constant vec3 (1)) (var_ref x))))))))
+
+ (signature vec4
+ (parameters
+ (declare (in) vec4 x))
+ ((return (expression vec4 * (constant vec4 (0.5))
+ (expression vec4 log
+ (expression vec4 /
+ (expression vec4 + (constant vec4 (1)) (var_ref x))
+ (expression vec4 - (constant vec4 (1)) (var_ref x))))))))
+))
diff --git a/src/glsl/builtins/ir/cross b/src/glsl/builtins/ir/cross
index 24717a2183d..02991fe4227 100644
--- a/src/glsl/builtins/ir/cross
+++ b/src/glsl/builtins/ir/cross
@@ -1,7 +1,9 @@
((function cross
(signature vec3
(parameters
- (declare (in) vec3 arg0)
- (declare (in) vec3 arg1))
- ((return (expression vec3 cross (var_ref arg0) (var_ref arg1)))))
+ (declare (in) vec3 a)
+ (declare (in) vec3 b))
+ ((return (expression vec3 -
+ (expression vec3 * (swiz yzx (var_ref a)) (swiz zxy (var_ref b)))
+ (expression vec3 * (swiz zxy (var_ref a)) (swiz yzx (var_ref b)))))))
))
diff --git a/src/glsl/builtins/ir/smoothstep b/src/glsl/builtins/ir/smoothstep
index 0164219a056..b283f73d8d3 100644
--- a/src/glsl/builtins/ir/smoothstep
+++ b/src/glsl/builtins/ir/smoothstep
@@ -5,40 +5,26 @@
(declare (in) float edge1)
(declare (in) float x))
((declare () float t)
-
(assign (constant bool (1)) (x) (var_ref t)
(expression float max
(expression float min
(expression float / (expression float - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))
(constant float (1.0)))
(constant float (0.0))))
- (return (expression float * (var_ref t) (expression float * (var_ref t) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (var_ref t))))))))
-
+ (return (expression float * (var_ref t) (expression float * (var_ref t) (expression float - (constant float (3.0)) (expression float * (constant float (2.0)) (var_ref t))))))))
(signature vec2
(parameters
(declare (in) float edge0)
(declare (in) float edge1)
(declare (in) vec2 x))
((declare () vec2 t)
- (declare () vec2 retval)
-
- (assign (constant bool (1)) (x) (var_ref t)
- (expression float max
- (expression float min
- (expression float / (expression float - (swiz x (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))
+ (assign (constant bool (1)) (xy) (var_ref t)
+ (expression vec2 max
+ (expression vec2 min
+ (expression vec2 / (expression vec2 - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))
(constant float (1.0)))
(constant float (0.0))))
- (assign (constant bool (1)) (x) (var_ref retval) (expression float * (swiz x (var_ref t)) (expression float * (swiz x (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz x (var_ref t)))))))
-
- (assign (constant bool (1)) (y) (var_ref t)
- (expression float max
- (expression float min
- (expression float / (expression float - (swiz y (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))
- (constant float (1.0)))
- (constant float (0.0))))
- (assign (constant bool (1)) (y) (var_ref retval) (expression float * (swiz y (var_ref t)) (expression float * (swiz y (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz y (var_ref t)))))))
- (return (var_ref retval))
- ))
+ (return (expression vec2 * (var_ref t) (expression vec2 * (var_ref t) (expression vec2 - (constant float (3.0)) (expression vec2 * (constant float (2.0)) (var_ref t))))))))
(signature vec3
(parameters
@@ -46,33 +32,13 @@
(declare (in) float edge1)
(declare (in) vec3 x))
((declare () vec3 t)
- (declare () vec3 retval)
-
- (assign (constant bool (1)) (x) (var_ref t)
- (expression float max
- (expression float min
- (expression float / (expression float - (swiz x (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))
- (constant float (1.0)))
- (constant float (0.0))))
- (assign (constant bool (1)) (x) (var_ref retval) (expression float * (swiz x (var_ref t)) (expression float * (swiz x (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz x (var_ref t)))))))
-
- (assign (constant bool (1)) (y) (var_ref t)
- (expression float max
- (expression float min
- (expression float / (expression float - (swiz y (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))
+ (assign (constant bool (1)) (xyz) (var_ref t)
+ (expression vec3 max
+ (expression vec3 min
+ (expression vec3 / (expression vec3 - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))
(constant float (1.0)))
(constant float (0.0))))
- (assign (constant bool (1)) (y) (var_ref retval) (expression float * (swiz y (var_ref t)) (expression float * (swiz y (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz y (var_ref t)))))))
-
- (assign (constant bool (1)) (z) (var_ref t)
- (expression float max
- (expression float min
- (expression float / (expression float - (swiz z (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))
- (constant float (1.0)))
- (constant float (0.0))))
- (assign (constant bool (1)) (z) (var_ref retval) (expression float * (swiz z (var_ref t)) (expression float * (swiz z (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz z (var_ref t)))))))
- (return (var_ref retval))
- ))
+ (return (expression vec3 * (var_ref t) (expression vec3 * (var_ref t) (expression vec3 - (constant float (3.0)) (expression vec3 * (constant float (2.0)) (var_ref t))))))))
(signature vec4
@@ -81,73 +47,54 @@
(declare (in) float edge1)
(declare (in) vec4 x))
((declare () vec4 t)
- (declare () vec4 retval)
-
- (assign (constant bool (1)) (x) (var_ref t)
- (expression float max
- (expression float min
- (expression float / (expression float - (swiz x (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))
- (constant float (1.0)))
- (constant float (0.0))))
- (assign (constant bool (1)) (x) (var_ref retval) (expression float * (swiz x (var_ref t)) (expression float * (swiz x (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz x (var_ref t)))))))
-
- (assign (constant bool (1)) (y) (var_ref t)
- (expression float max
- (expression float min
- (expression float / (expression float - (swiz y (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))
+ (assign (constant bool (1)) (xyzw) (var_ref t)
+ (expression vec4 max
+ (expression vec4 min
+ (expression vec4 / (expression vec4 - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))
(constant float (1.0)))
(constant float (0.0))))
- (assign (constant bool (1)) (y) (var_ref retval) (expression float * (swiz y (var_ref t)) (expression float * (swiz y (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz y (var_ref t)))))))
-
- (assign (constant bool (1)) (z) (var_ref t)
- (expression float max
- (expression float min
- (expression float / (expression float - (swiz z (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))
- (constant float (1.0)))
- (constant float (0.0))))
- (assign (constant bool (1)) (z) (var_ref retval) (expression float * (swiz z (var_ref t)) (expression float * (swiz z (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz z (var_ref t)))))))
-
- (assign (constant bool (1)) (w) (var_ref t)
- (expression float max
- (expression float min
- (expression float / (expression float - (swiz w (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))
- (constant float (1.0)))
- (constant float (0.0))))
- (assign (constant bool (1)) (w) (var_ref retval) (expression float * (swiz w (var_ref t)) (expression float * (swiz w (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz w (var_ref t)))))))
- (return (var_ref retval))
- ))
+ (return (expression vec4 * (var_ref t) (expression vec4 * (var_ref t) (expression vec4 - (constant float (3.0)) (expression vec4 * (constant float (2.0)) (var_ref t))))))))
(signature vec2
(parameters
(declare (in) vec2 edge0)
(declare (in) vec2 edge1)
(declare (in) vec2 x))
- ((return (expression vec2 max
+ ((declare () vec2 t)
+ (assign (constant bool (1)) (xy) (var_ref t)
+ (expression vec2 max
(expression vec2 min
(expression vec2 / (expression vec2 - (var_ref x) (var_ref edge0)) (expression vec2 - (var_ref edge1) (var_ref edge0)))
- (constant vec2 (1.0 1.0)))
- (constant vec2 (0.0 0.0))))))
+ (constant float (1.0)))
+ (constant float (0.0))))
+ (return (expression vec2 * (var_ref t) (expression vec2 * (var_ref t) (expression vec2 - (constant float (3.0)) (expression vec2 * (constant float (2.0)) (var_ref t))))))))
(signature vec3
(parameters
(declare (in) vec3 edge0)
(declare (in) vec3 edge1)
(declare (in) vec3 x))
- ((return (expression vec3 max
+ ((declare () vec3 t)
+ (assign (constant bool (1)) (xyz) (var_ref t)
+ (expression vec3 max
(expression vec3 min
(expression vec3 / (expression vec3 - (var_ref x) (var_ref edge0)) (expression vec3 - (var_ref edge1) (var_ref edge0)))
- (constant vec3 (1.0 1.0 1.0)))
- (constant vec3 (0.0 0.0 0.0))))))
+ (constant float (1.0)))
+ (constant float (0.0))))
+ (return (expression vec3 * (var_ref t) (expression vec3 * (var_ref t) (expression vec3 - (constant float (3.0)) (expression vec3 * (constant float (2.0)) (var_ref t))))))))
(signature vec4
(parameters
(declare (in) vec4 edge0)
(declare (in) vec4 edge1)
(declare (in) vec4 x))
- ((return (expression vec4 max
+ ((declare () vec4 t)
+ (assign (constant bool (1)) (xyzw) (var_ref t)
+ (expression vec4 max
(expression vec4 min
(expression vec4 / (expression vec4 - (var_ref x) (var_ref edge0)) (expression vec4 - (var_ref edge1) (var_ref edge0)))
- (constant vec4 (1.0 1.0 1.0 1.0)))
- (constant vec4 (0.0 0.0 0.0 0.0))))))
+ (constant float (1.0)))
+ (constant float (0.0))))
+ (return (expression vec4 * (var_ref t) (expression vec4 * (var_ref t) (expression vec4 - (constant float (3.0)) (expression vec4 * (constant float (2.0)) (var_ref t))))))))
))
diff --git a/src/glsl/builtins/profiles/130.frag b/src/glsl/builtins/profiles/130.frag
index 0d860eb9ed4..329116f2a28 100644
--- a/src/glsl/builtins/profiles/130.frag
+++ b/src/glsl/builtins/profiles/130.frag
@@ -62,7 +62,6 @@ vec2 tanh(vec2 x);
vec3 tanh(vec3 x);
vec4 tanh(vec4 x);
-#if 0
float asinh(float x);
vec2 asinh(vec2 x);
vec3 asinh(vec3 x);
@@ -77,7 +76,6 @@ float atanh(float x);
vec2 atanh(vec2 x);
vec3 atanh(vec3 x);
vec4 atanh(vec4 x);
-#endif
/*
* 8.2 - Exponential Functions
diff --git a/src/glsl/builtins/profiles/130.vert b/src/glsl/builtins/profiles/130.vert
index 2fd44dce8c7..1c212ebb3c5 100644
--- a/src/glsl/builtins/profiles/130.vert
+++ b/src/glsl/builtins/profiles/130.vert
@@ -62,7 +62,6 @@ vec2 tanh(vec2 x);
vec3 tanh(vec3 x);
vec4 tanh(vec4 x);
-#if 0
float asinh(float x);
vec2 asinh(vec2 x);
vec3 asinh(vec3 x);
@@ -77,7 +76,6 @@ float atanh(float x);
vec2 atanh(vec2 x);
vec3 atanh(vec3 x);
vec4 atanh(vec4 x);
-#endif
/*
* 8.2 - Exponential Functions
diff --git a/src/glsl/builtins/tools/generate_builtins.py b/src/glsl/builtins/tools/generate_builtins.py
index 9bde17157af..5ea4b5c48f4 100755
--- a/src/glsl/builtins/tools/generate_builtins.py
+++ b/src/glsl/builtins/tools/generate_builtins.py
@@ -29,12 +29,12 @@ def stringify(s):
# rather than actual string literals.
if len(s) >= 65535:
#t = "/* Warning: length " + repr(len(s)) + " too large */\n"
- t = ""
+ t = ""
for c in re.sub('\s\s+', ' ', s):
if c == '\n':
- t += '\n'
+ t += '\n'
else:
- t += "'" + c + "',"
+ t += "'" + c + "',"
return '{' + t[:-1] + '}'
t = s.replace('\\', '\\\\').replace('"', '\\"').replace('\n', '\\n"\n "')
@@ -214,7 +214,6 @@ _mesa_read_profile(struct _mesa_glsl_parse_state *state,
builtin_profiles[profile_index] = sh;
}
- import_prototypes(sh->ir, instructions, state->symbols, state);
state->builtins_to_link[state->num_builtins_to_link] = sh;
state->num_builtins_to_link++;
}