diff options
Diffstat (limited to 'src/glsl/builtins/tools')
-rw-r--r-- | src/glsl/builtins/tools/builtin_function.cpp | 39 | ||||
-rwxr-xr-x | src/glsl/builtins/tools/generate_builtins.py | 207 | ||||
-rwxr-xr-x | src/glsl/builtins/tools/generate_matrixCompMultGLSL.py | 28 | ||||
-rwxr-xr-x | src/glsl/builtins/tools/generate_outerProductGLSL.py | 23 | ||||
-rwxr-xr-x | src/glsl/builtins/tools/generate_transposeGLSL.py | 28 | ||||
-rwxr-xr-x | src/glsl/builtins/tools/texture_builtins.py | 349 |
6 files changed, 674 insertions, 0 deletions
diff --git a/src/glsl/builtins/tools/builtin_function.cpp b/src/glsl/builtins/tools/builtin_function.cpp new file mode 100644 index 00000000000..c44804f2ef7 --- /dev/null +++ b/src/glsl/builtins/tools/builtin_function.cpp @@ -0,0 +1,39 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include <stdio.h> +#include "glsl_parser_extras.h" + +/* A dummy file. When compiling prototypes, we don't care about builtins. + * We really don't want to half-compile builtin_functions.cpp and fail, though. + */ +void +_mesa_glsl_release_functions(void) +{ +} + +void +_mesa_glsl_initialize_functions(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ +} diff --git a/src/glsl/builtins/tools/generate_builtins.py b/src/glsl/builtins/tools/generate_builtins.py new file mode 100755 index 00000000000..2eb67e398a6 --- /dev/null +++ b/src/glsl/builtins/tools/generate_builtins.py @@ -0,0 +1,207 @@ +#!/usr/bin/python +# -*- coding: UTF-8 -*- + +import re, glob, sys +from os import path +from subprocess import Popen, PIPE + +# Local module: generator for texture lookup builtins +from texture_builtins import generate_texture_functions + +builtins_dir = path.join(path.dirname(path.abspath(__file__)), "..") + +# Read the files in builtins/ir/*...add them to the supplied dictionary. +def read_ir_files(fs): + for filename in glob.glob(path.join(path.join(builtins_dir, 'ir'), '*')): + with open(filename) as f: + fs[path.basename(filename)] = f.read() + +# Return a dictionary containing all builtin definitions (even generated) +def get_builtin_definitions(): + fs = {} + generate_texture_functions(fs) + read_ir_files(fs) + return fs + +def stringify(s): + t = s.replace('\\', '\\\\').replace('"', '\\"').replace('\n', '\\n"\n "') + return ' "' + t + '"\n' + +def write_function_definitions(): + fs = get_builtin_definitions() + for k, v in fs.iteritems(): + print 'static const char *builtin_' + k + ' =' + print stringify(v), ';' + +def run_compiler(args): + compiler_path = path.join(path.join(builtins_dir, '..'), 'glsl_compiler') + command = [compiler_path, '--dump-lir'] + args + p = Popen(command, 1, stdout=PIPE, shell=False) + output = p.communicate()[0] + return (output, p.returncode) + +def write_profile(filename, profile): + (proto_ir, returncode) = run_compiler([filename]) + + if returncode != 0: + print '#error builtins profile', profile, 'failed to compile' + return + + # Kill any global variable declarations. We don't want them. + kill_globals = re.compile(r'^\(declare.*\n', re.MULTILINE); + proto_ir = kill_globals.sub('', proto_ir) + + print 'static const char *prototypes_for_' + profile + ' =' + print stringify(proto_ir), ';' + + # Print a table of all the functions (not signatures) referenced. + # This is done so we can avoid bothering with a hash table in the C++ code. + + function_names = set() + for func in re.finditer(r'\(function (.+)\n', proto_ir): + function_names.add(func.group(1)) + + print 'static const char *functions_for_' + profile + ' [] = {' + for func in function_names: + print ' builtin_' + func + ',' + print '};' + +def write_profiles(): + profiles = get_profile_list() + for (filename, profile) in profiles: + write_profile(filename, profile) + +def get_profile_list(): + profiles = [] + for pfile in glob.glob(path.join(path.join(builtins_dir, 'profiles'), '*')): + profiles.append((pfile, path.basename(pfile).replace('.', '_'))) + return profiles + +if __name__ == "__main__": + print """/* DO NOT MODIFY - automatically generated by generate_builtins.py */ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include <stdio.h> +#include "main/compiler.h" +#include "glsl_parser_extras.h" +#include "ir_reader.h" +#include "program.h" +#include "ast.h" + +extern "C" struct gl_shader * +_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type); + +gl_shader * +read_builtins(GLenum target, const char *protos, const char **functions, unsigned count) +{ + gl_shader *sh = _mesa_new_shader(NULL, 0, target); + struct _mesa_glsl_parse_state *st = + new(sh) _mesa_glsl_parse_state(NULL, target, sh); + + st->language_version = 130; + st->ARB_texture_rectangle_enable = true; + st->EXT_texture_array_enable = true; + _mesa_glsl_initialize_types(st); + + sh->ir = new(sh) exec_list; + sh->symbols = st->symbols; + + /* Read the IR containing the prototypes */ + _mesa_glsl_read_ir(st, sh->ir, protos, true); + + /* Read ALL the function bodies, telling the IR reader not to scan for + * prototypes (we've already created them). The IR reader will skip any + * signature that does not already exist as a prototype. + */ + for (unsigned i = 0; i < count; i++) { + _mesa_glsl_read_ir(st, sh->ir, functions[i], false); + + if (st->error) { + printf("error reading builtin: %.35s ...\\n", functions[i]); + talloc_free(sh); + return NULL; + } + } + + reparent_ir(sh->ir, sh); + delete st; + + return sh; +} +""" + + write_function_definitions() + write_profiles() + + print """ +void *builtin_mem_ctx = NULL; + +void +_mesa_glsl_release_functions(void) +{ + talloc_free(builtin_mem_ctx); +} + +void +_mesa_glsl_initialize_functions(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + if (builtin_mem_ctx == NULL) + builtin_mem_ctx = talloc_init("GLSL built-in functions"); + + state->num_builtins_to_link = 0; +""" + + profiles = get_profile_list() + for (filename, profile) in profiles: + if profile.endswith('_vert'): + check = 'state->target == vertex_shader && ' + elif profile.endswith('_frag'): + check = 'state->target == fragment_shader && ' + + version = re.sub(r'_(vert|frag)$', '', profile) + if version.isdigit(): + check += 'state->language_version == ' + version + else: # an extension name + check += 'state->' + version + '_enable' + + print ' if (' + check + ') {' + print ' static gl_shader *sh = NULL;' + print ' if (sh == NULL) {' + print ' sh = read_builtins(GL_VERTEX_SHADER,' + print ' prototypes_for_' + profile + ',' + print ' functions_for_' + profile + ',' + print ' Elements(functions_for_' + profile, + print '));' + print ' talloc_steal(builtin_mem_ctx, sh);' + print ' }' + print + print ' import_prototypes(sh->ir, instructions, state->symbols,' + print ' state);' + print ' state->builtins_to_link[state->num_builtins_to_link] = sh;' + print ' state->num_builtins_to_link++;' + print ' }' + print + print '}' + diff --git a/src/glsl/builtins/tools/generate_matrixCompMultGLSL.py b/src/glsl/builtins/tools/generate_matrixCompMultGLSL.py new file mode 100755 index 00000000000..391ad110d37 --- /dev/null +++ b/src/glsl/builtins/tools/generate_matrixCompMultGLSL.py @@ -0,0 +1,28 @@ +#!/usr/bin/python + +def gen_matrix(x, y = 0): + if y == 0: + y = x + type = "mat" + str(x) + if x != y: + type = type + "x" + str(y) + print type + " matrixCompMult(" + type + " x, " + type + " y)\n{" + print " " + type + " z;" + + for i in range(x): + print " z[" + str(i) + "] = x[" + str(i) + "] * y[" + str(i) + "];" + print " return z;\n}" + +print "#version 120" +# 1.10 +gen_matrix(2) +gen_matrix(3) +gen_matrix(4) + +# 1.20 +gen_matrix(2,3) # mat2x3 means 2 columns, 3 rows +gen_matrix(3,2) +gen_matrix(2,4) +gen_matrix(4,2) +gen_matrix(3,4) +gen_matrix(4,3) diff --git a/src/glsl/builtins/tools/generate_outerProductGLSL.py b/src/glsl/builtins/tools/generate_outerProductGLSL.py new file mode 100755 index 00000000000..c561cc3ba14 --- /dev/null +++ b/src/glsl/builtins/tools/generate_outerProductGLSL.py @@ -0,0 +1,23 @@ +#!/usr/bin/python + +def gen(x, y): + type = "mat" + str(x) + if x != y: + type = type + "x" + str(y) + print type + " outerProduct(vec" + str(y) + " u, vec" + str(x) + " v)\n{" + print " " + type + " m;" + + for i in range(x): + print " m[" + str(i) + "] = u * v[" + str(i) + "];" + print " return m;\n}" + +print "#version 120" +gen(2,2) +gen(2,3) # mat2x3 means 2 columns, 3 rows +gen(2,4) +gen(3,2) +gen(3,3) +gen(3,4) +gen(4,2) +gen(4,3) +gen(4,4) diff --git a/src/glsl/builtins/tools/generate_transposeGLSL.py b/src/glsl/builtins/tools/generate_transposeGLSL.py new file mode 100755 index 00000000000..8f669ce9839 --- /dev/null +++ b/src/glsl/builtins/tools/generate_transposeGLSL.py @@ -0,0 +1,28 @@ +#!/usr/bin/python + +def gen(x, y): + origtype = "mat" + str(x) + trantype = "mat" + str(y) + if x != y: + origtype = origtype + "x" + str(y) + trantype = trantype + "x" + str(x) + print trantype + " transpose(" + origtype + " m)\n{" + print " " + trantype + " t;" + + # The obvious implementation of transpose + for i in range(x): + for j in range(y): + print " t[" + str(j) + "][" + str(i) + "] =", + print "m[" + str(i) + "][" + str(j) + "];" + print " return t;\n}" + +print "#version 120" +gen(2,2) +gen(2,3) # mat2x3 means 2 columns, 3 rows +gen(2,4) +gen(3,2) +gen(3,3) +gen(3,4) +gen(4,2) +gen(4,3) +gen(4,4) diff --git a/src/glsl/builtins/tools/texture_builtins.py b/src/glsl/builtins/tools/texture_builtins.py new file mode 100755 index 00000000000..8bf708b5aac --- /dev/null +++ b/src/glsl/builtins/tools/texture_builtins.py @@ -0,0 +1,349 @@ +#!/usr/bin/python + +import sys +import StringIO + +def vec_type(g, size): + if size == 1: + if g == "i": + return "int" + elif g == "u": + return "uint" + return "float" + return g + "vec" + str(size) + +# Get the base dimension - i.e. sampler3D gives 3 +# Array samplers also get +1 here since the layer is really an extra coordinate +def get_coord_dim(sampler_type): + if sampler_type[0].isdigit(): + coord_dim = int(sampler_type[0]) + elif sampler_type.startswith("Cube"): + coord_dim = 3 + else: + assert False ("coord_dim: invalid sampler_type: " + sampler_type) + + if sampler_type.find("Array") != -1: + coord_dim += 1 + return coord_dim + +# Get the number of extra vector components (i.e. shadow comparitor) +def get_extra_dim(sampler_type, use_proj, unused_fields): + extra_dim = unused_fields + if sampler_type.find("Shadow") != -1: + extra_dim += 1 + if use_proj: + extra_dim += 1 + return extra_dim + +def generate_sigs(g, tex_inst, sampler_type, use_proj = False, unused_fields = 0): + coord_dim = get_coord_dim(sampler_type) + extra_dim = get_extra_dim(sampler_type, use_proj, unused_fields) + + # Print parameters + print " (signature " + g + "vec4" + print " (parameters" + print " (declare (in) " + g + "sampler" + sampler_type + " sampler)" + print " (declare (in) " + vec_type("i" if tex_inst == "txf" else "", coord_dim + extra_dim) + " P)", + if tex_inst == "txb": + print "\n (declare (in) float bias)", + elif tex_inst == "txl": + print "\n (declare (in) float lod)", + elif tex_inst == "txf": + print "\n (declare (in) int lod)", + elif tex_inst == "txd": + grad_type = vec_type("", coord_dim) + print "\n (declare (in) " + grad_type + " dPdx)", + print "\n (declare (in) " + grad_type + " dPdy)", + + print ")\n ((return (" + tex_inst + " (var_ref sampler)", + + # Coordinate + if extra_dim > 0: + print "(swiz " + "xyzw"[:coord_dim] + " (var_ref P))", + else: + print "(var_ref P)", + + # Offset + print "(0 0 0)", + + if tex_inst != "txf": + # Projective divisor + if use_proj: + print "(swiz " + "xyzw"[coord_dim + extra_dim-1] + " (var_ref P))", + else: + print "1", + + # Shadow comparitor + if sampler_type == "2DArrayShadow": # a special case: + print "(swiz w (var_ref P))", # ...array layer is z; shadow is w + elif sampler_type.endswith("Shadow"): + print "(swiz z (var_ref P))", + else: + print "()", + + # Bias/explicit LOD/gradient: + if tex_inst == "txb": + print "(var_ref bias)", + elif tex_inst == "txl" or tex_inst == "txf": + print "(var_ref lod)", + elif tex_inst == "txd": + print "((var_ref dPdx) (var_ref dPdy))", + print "))))\n" + +def generate_fiu_sigs(tex_inst, sampler_type, use_proj = False, unused_fields = 0): + generate_sigs("", tex_inst, sampler_type, use_proj, unused_fields) + generate_sigs("i", tex_inst, sampler_type, use_proj, unused_fields) + generate_sigs("u", tex_inst, sampler_type, use_proj, unused_fields) + +def start_function(name): + sys.stdout = StringIO.StringIO() + print "((function " + name + +def end_function(fs, name): + print "))" + fs[name] = sys.stdout.getvalue(); + sys.stdout.close() + +# Generate all the functions and store them in the supplied dictionary. +# This is better than writing them to actual files since they should never be +# edited; it'd also be easy to confuse them with the many hand-generated files. +# +# Takes a dictionary as an argument. +def generate_texture_functions(fs): + start_function("texture") + generate_fiu_sigs("tex", "1D") + generate_fiu_sigs("tex", "2D") + generate_fiu_sigs("tex", "3D") + generate_fiu_sigs("tex", "Cube") + generate_fiu_sigs("tex", "1DArray") + generate_fiu_sigs("tex", "2DArray") + + generate_fiu_sigs("txb", "1D") + generate_fiu_sigs("txb", "2D") + generate_fiu_sigs("txb", "3D") + generate_fiu_sigs("txb", "Cube") + generate_fiu_sigs("txb", "1DArray") + generate_fiu_sigs("txb", "2DArray") + end_function(fs, "texture") + + start_function("textureProj") + generate_fiu_sigs("tex", "1D", True) + generate_fiu_sigs("tex", "1D", True, 2) + generate_fiu_sigs("tex", "2D", True) + generate_fiu_sigs("tex", "2D", True, 1) + generate_fiu_sigs("tex", "3D", True) + + generate_fiu_sigs("txb", "1D", True) + generate_fiu_sigs("txb", "1D", True, 2) + generate_fiu_sigs("txb", "2D", True) + generate_fiu_sigs("txb", "2D", True, 1) + generate_fiu_sigs("txb", "3D", True) + end_function(fs, "textureProj") + + start_function("textureLod") + generate_fiu_sigs("txl", "1D") + generate_fiu_sigs("txl", "2D") + generate_fiu_sigs("txl", "3D") + generate_fiu_sigs("txl", "Cube") + generate_fiu_sigs("txl", "1DArray") + generate_fiu_sigs("txl", "2DArray") + end_function(fs, "textureLod") + + start_function("texelFetch") + generate_fiu_sigs("txf", "1D") + generate_fiu_sigs("txf", "2D") + generate_fiu_sigs("txf", "3D") + generate_fiu_sigs("txf", "1DArray") + generate_fiu_sigs("txf", "2DArray") + end_function(fs, "texelFetch") + + start_function("textureProjLod") + generate_fiu_sigs("txl", "1D", True) + generate_fiu_sigs("txl", "1D", True, 2) + generate_fiu_sigs("txl", "2D", True) + generate_fiu_sigs("txl", "2D", True, 1) + generate_fiu_sigs("txl", "3D", True) + end_function(fs, "textureProjLod") + + start_function("textureGrad") + generate_fiu_sigs("txd", "1D") + generate_fiu_sigs("txd", "2D") + generate_fiu_sigs("txd", "3D") + generate_fiu_sigs("txd", "Cube") + generate_fiu_sigs("txd", "1DArray") + generate_fiu_sigs("txd", "2DArray") + end_function(fs, "textureGrad") + + start_function("textureProjGrad") + generate_fiu_sigs("txd", "1D", True) + generate_fiu_sigs("txd", "1D", True, 2) + generate_fiu_sigs("txd", "2D", True) + generate_fiu_sigs("txd", "2D", True, 1) + generate_fiu_sigs("txd", "3D", True) + end_function(fs, "textureProjGrad") + + # ARB_texture_rectangle extension + start_function("texture2DRect") + generate_sigs("", "tex", "2DRect") + end_function(fs, "texture2DRect") + + start_function("texture2DRectProj") + generate_sigs("", "tex", "2DRect", True) + generate_sigs("", "tex", "2DRect", True, 1) + end_function(fs, "texture2DRectProj") + + start_function("shadow2DRect") + generate_sigs("", "tex", "2DRectShadow") + end_function(fs, "shadow2DRect") + + start_function("shadow2DRectProj") + generate_sigs("", "tex", "2DRectShadow", True) + end_function(fs, "shadow2DRectProj") + + # EXT_texture_array extension + start_function("texture1DArray") + generate_sigs("", "tex", "1DArray") + generate_sigs("", "txb", "1DArray") + end_function(fs, "texture1DArray") + + start_function("texture1DArrayLod") + generate_sigs("", "txl", "1DArray") + end_function(fs, "texture1DArrayLod") + + start_function("texture2DArray") + generate_sigs("", "tex", "2DArray") + generate_sigs("", "txb", "2DArray") + end_function(fs, "texture2DArray") + + start_function("texture2DArrayLod") + generate_sigs("", "txl", "2DArray") + end_function(fs, "texture2DArrayLod") + + start_function("shadow1DArray") + generate_sigs("", "tex", "1DArrayShadow") + generate_sigs("", "txb", "1DArrayShadow") + end_function(fs, "shadow1DArray") + + start_function("shadow1DArrayLod") + generate_sigs("", "txl", "1DArrayShadow") + end_function(fs, "shadow1DArrayLod") + + start_function("shadow2DArray") + generate_sigs("", "tex", "2DArrayShadow") + end_function(fs, "shadow2DArray") + + # Deprecated (110/120 style) functions with silly names: + start_function("texture1D") + generate_sigs("", "tex", "1D") + generate_sigs("", "txb", "1D") + end_function(fs, "texture1D") + + start_function("texture1DLod") + generate_sigs("", "txl", "1D") + end_function(fs, "texture1DLod") + + start_function("texture1DProj") + generate_sigs("", "tex", "1D", True) + generate_sigs("", "tex", "1D", True, 2) + generate_sigs("", "txb", "1D", True) + generate_sigs("", "txb", "1D", True, 2) + end_function(fs, "texture1DProj") + + start_function("texture1DProjLod") + generate_sigs("", "txl", "1D", True) + generate_sigs("", "txl", "1D", True, 2) + end_function(fs, "texture1DProjLod") + + start_function("texture2D") + generate_sigs("", "tex", "2D") + generate_sigs("", "txb", "2D") + end_function(fs, "texture2D") + + start_function("texture2DLod") + generate_sigs("", "txl", "2D") + end_function(fs, "texture2DLod") + + start_function("texture2DProj") + generate_sigs("", "tex", "2D", True) + generate_sigs("", "tex", "2D", True, 1) + generate_sigs("", "txb", "2D", True) + generate_sigs("", "txb", "2D", True, 1) + end_function(fs, "texture2DProj") + + start_function("texture2DProjLod") + generate_sigs("", "txl", "2D", True) + generate_sigs("", "txl", "2D", True, 1) + end_function(fs, "texture2DProjLod") + + start_function("texture3D") + generate_sigs("", "tex", "3D") + generate_sigs("", "txb", "3D") + end_function(fs, "texture3D") + + start_function("texture3DLod") + generate_sigs("", "txl", "3D") + end_function(fs, "texture3DLod") + + start_function("texture3DProj") + generate_sigs("", "tex", "3D", True) + generate_sigs("", "txb", "3D", True) + end_function(fs, "texture3DProj") + + start_function("texture3DProjLod") + generate_sigs("", "txl", "3D", True) + end_function(fs, "texture3DProjLod") + + start_function("textureCube") + generate_sigs("", "tex", "Cube") + generate_sigs("", "txb", "Cube") + end_function(fs, "textureCube") + + start_function("textureCubeLod") + generate_sigs("", "txl", "Cube") + end_function(fs, "textureCubeLod") + + start_function("shadow1D") + generate_sigs("", "tex", "1DShadow", False, 1) + generate_sigs("", "txb", "1DShadow", False, 1) + end_function(fs, "shadow1D") + + start_function("shadow1DLod") + generate_sigs("", "txl", "1DShadow", False, 1) + end_function(fs, "shadow1DLod") + + start_function("shadow1DProj") + generate_sigs("", "tex", "1DShadow", True, 1) + generate_sigs("", "txb", "1DShadow", True, 1) + end_function(fs, "shadow1DProj") + + start_function("shadow1DProjLod") + generate_sigs("", "txl", "1DShadow", True, 1) + end_function(fs, "shadow1DProjLod") + + start_function("shadow2D") + generate_sigs("", "tex", "2DShadow") + generate_sigs("", "txb", "2DShadow") + end_function(fs, "shadow2D") + + start_function("shadow2DLod") + generate_sigs("", "txl", "2DShadow") + end_function(fs, "shadow2DLod") + + start_function("shadow2DProj") + generate_sigs("", "tex", "2DShadow", True) + generate_sigs("", "txb", "2DShadow", True) + end_function(fs, "shadow2DProj") + + start_function("shadow2DProjLod") + generate_sigs("", "txl", "2DShadow", True) + end_function(fs, "shadow2DProjLod") + + sys.stdout = sys.__stdout__ + return fs + +# If you actually run this script, it'll print out all the functions. +if __name__ == "__main__": + fs = {} + generate_texture_functions(fs); + for k, v in fs.iteritems(): + print v |