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-rwxr-xr-xsrc/glsl/builtins/tools/generate_builtins.py56
1 files changed, 37 insertions, 19 deletions
diff --git a/src/glsl/builtins/tools/generate_builtins.py b/src/glsl/builtins/tools/generate_builtins.py
index ab5b3777cb7..5accc1b1208 100755
--- a/src/glsl/builtins/tools/generate_builtins.py
+++ b/src/glsl/builtins/tools/generate_builtins.py
@@ -1,5 +1,5 @@
#!/usr/bin/python
-# -*- coding: UTF-8 -*-
+# -*- coding: utf-8 -*-
import re
from glob import glob
@@ -168,27 +168,54 @@ read_builtins(GLenum target, const char *protos, const char **functions, unsigne
write_function_definitions()
write_profiles()
+ profiles = get_profile_list()
+
+ print 'static gl_shader *builtin_profiles[%d];' % len(profiles)
+
print """
void *builtin_mem_ctx = NULL;
void
_mesa_glsl_release_functions(void)
{
- talloc_free(builtin_mem_ctx);
- builtin_mem_ctx = NULL;
+ talloc_free(builtin_mem_ctx);
+ builtin_mem_ctx = NULL;
+}
+
+static void
+_mesa_read_profile(struct _mesa_glsl_parse_state *state,
+ exec_list *instructions,
+ int profile_index,
+ const char *prototypes,
+ const char **functions,
+ int count)
+{
+ gl_shader *sh = builtin_profiles[profile_index];
+
+ if (sh == NULL) {
+ sh = read_builtins(GL_VERTEX_SHADER, prototypes, functions, count);
+ talloc_steal(builtin_mem_ctx, sh);
+ builtin_profiles[profile_index] = sh;
+ }
+
+ import_prototypes(sh->ir, instructions, state->symbols, state);
+ state->builtins_to_link[state->num_builtins_to_link] = sh;
+ state->num_builtins_to_link++;
}
void
_mesa_glsl_initialize_functions(exec_list *instructions,
struct _mesa_glsl_parse_state *state)
{
- if (builtin_mem_ctx == NULL)
+ if (builtin_mem_ctx == NULL) {
builtin_mem_ctx = talloc_init("GLSL built-in functions");
+ memset(&builtin_profiles, 0, sizeof(builtin_profiles));
+ }
state->num_builtins_to_link = 0;
"""
- profiles = get_profile_list()
+ i=0
for (filename, profile) in profiles:
if profile.endswith('_vert'):
check = 'state->target == vertex_shader && '
@@ -202,21 +229,12 @@ _mesa_glsl_initialize_functions(exec_list *instructions,
check += 'state->' + version + '_enable'
print ' if (' + check + ') {'
- print ' static gl_shader *sh = NULL;'
- print ' if (sh == NULL) {'
- print ' sh = read_builtins(GL_VERTEX_SHADER,'
- print ' prototypes_for_' + profile + ','
- print ' functions_for_' + profile + ','
- print ' Elements(functions_for_' + profile,
- print '));'
- print ' talloc_steal(builtin_mem_ctx, sh);'
- print ' }'
- print
- print ' import_prototypes(sh->ir, instructions, state->symbols,'
- print ' state);'
- print ' state->builtins_to_link[state->num_builtins_to_link] = sh;'
- print ' state->num_builtins_to_link++;'
+ print ' _mesa_read_profile(state, instructions, %d,' % i
+ print ' prototypes_for_' + profile + ','
+ print ' functions_for_' + profile + ','
+ print ' Elements(functions_for_' + profile + '));'
print ' }'
print
+ i = i + 1
print '}'