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-rw-r--r--src/glsl/builtins/profiles/300es.frag85
1 files changed, 0 insertions, 85 deletions
diff --git a/src/glsl/builtins/profiles/300es.frag b/src/glsl/builtins/profiles/300es.frag
deleted file mode 100644
index ef412d88282..00000000000
--- a/src/glsl/builtins/profiles/300es.frag
+++ /dev/null
@@ -1,85 +0,0 @@
-#version 300 es
-precision highp float;
-
-/* texture - bias variants */
- vec4 texture( sampler2D sampler, vec2 P, float bias);
-ivec4 texture(isampler2D sampler, vec2 P, float bias);
-uvec4 texture(usampler2D sampler, vec2 P, float bias);
-
- vec4 texture( sampler3D sampler, vec3 P, float bias);
-ivec4 texture(isampler3D sampler, vec3 P, float bias);
-uvec4 texture(usampler3D sampler, vec3 P, float bias);
-
- vec4 texture( samplerCube sampler, vec3 P, float bias);
-ivec4 texture(isamplerCube sampler, vec3 P, float bias);
-uvec4 texture(usamplerCube sampler, vec3 P, float bias);
-
-float texture(sampler2DShadow sampler, vec3 P, float bias);
-float texture(samplerCubeShadow sampler, vec4 P, float bias);
-
- vec4 texture( sampler2DArray sampler, vec3 P, float bias);
-ivec4 texture(isampler2DArray sampler, vec3 P, float bias);
-uvec4 texture(usampler2DArray sampler, vec3 P, float bias);
-
-float texture(sampler2DArrayShadow sampler, vec4 P, float bias);
-
-/* textureProj - bias variants */
- vec4 textureProj( sampler2D sampler, vec3 P, float bias);
-ivec4 textureProj(isampler2D sampler, vec3 P, float bias);
-uvec4 textureProj(usampler2D sampler, vec3 P, float bias);
- vec4 textureProj( sampler2D sampler, vec4 P, float bias);
-ivec4 textureProj(isampler2D sampler, vec4 P, float bias);
-uvec4 textureProj(usampler2D sampler, vec4 P, float bias);
-
- vec4 textureProj( sampler3D sampler, vec4 P, float bias);
-ivec4 textureProj(isampler3D sampler, vec4 P, float bias);
-uvec4 textureProj(usampler3D sampler, vec4 P, float bias);
-
-float textureProj(sampler2DShadow sampler, vec4 P, float bias);
-
-/* textureOffset - bias variants */
- vec4 textureOffset( sampler2D sampler, vec2 P, ivec2 offset, float bias);
-ivec4 textureOffset(isampler2D sampler, vec2 P, ivec2 offset, float bias);
-uvec4 textureOffset(usampler2D sampler, vec2 P, ivec2 offset, float bias);
-
- vec4 textureOffset( sampler3D sampler, vec3 P, ivec3 offset, float bias);
-ivec4 textureOffset(isampler3D sampler, vec3 P, ivec3 offset, float bias);
-uvec4 textureOffset(usampler3D sampler, vec3 P, ivec3 offset, float bias);
-
-float textureOffset(sampler2DShadow sampler, vec3 P, ivec2 offset, float bias);
-
- vec4 textureOffset( sampler2DArray sampler, vec3 P, ivec2 offset, float bias);
-ivec4 textureOffset(isampler2DArray sampler, vec3 P, ivec2 offset, float bias);
-uvec4 textureOffset(usampler2DArray sampler, vec3 P, ivec2 offset, float bias);
-
-/* textureProjOffsetOffset - bias variants */
- vec4 textureProjOffset( sampler2D sampler, vec3 P, ivec2 offset, float bias);
-ivec4 textureProjOffset(isampler2D sampler, vec3 P, ivec2 offset, float bias);
-uvec4 textureProjOffset(usampler2D sampler, vec3 P, ivec2 offset, float bias);
- vec4 textureProjOffset( sampler2D sampler, vec4 P, ivec2 offset, float bias);
-ivec4 textureProjOffset(isampler2D sampler, vec4 P, ivec2 offset, float bias);
-uvec4 textureProjOffset(usampler2D sampler, vec4 P, ivec2 offset, float bias);
-
- vec4 textureProjOffset( sampler3D sampler, vec4 P, ivec3 offset, float bias);
-ivec4 textureProjOffset(isampler3D sampler, vec4 P, ivec3 offset, float bias);
-uvec4 textureProjOffset(usampler3D sampler, vec4 P, ivec3 offset, float bias);
-
-float textureProjOffset(sampler2DShadow s, vec4 P, ivec2 offset, float bias);
-
-/*
- * 8.9 - Fragment Processing Functions
- */
-float dFdx(float p);
-vec2 dFdx(vec2 p);
-vec3 dFdx(vec3 p);
-vec4 dFdx(vec4 p);
-
-float dFdy(float p);
-vec2 dFdy(vec2 p);
-vec3 dFdy(vec3 p);
-vec4 dFdy(vec4 p);
-
-float fwidth(float p);
-vec2 fwidth(vec2 p);
-vec3 fwidth(vec3 p);
-vec4 fwidth(vec4 p);