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-rw-r--r--src/glsl/builtins/ir/smoothstep.ir100
1 files changed, 100 insertions, 0 deletions
diff --git a/src/glsl/builtins/ir/smoothstep.ir b/src/glsl/builtins/ir/smoothstep.ir
new file mode 100644
index 00000000000..94c98b29e53
--- /dev/null
+++ b/src/glsl/builtins/ir/smoothstep.ir
@@ -0,0 +1,100 @@
+((function smoothstep
+ (signature float
+ (parameters
+ (declare (in) float edge0)
+ (declare (in) float edge1)
+ (declare (in) float x))
+ ((declare () float t)
+ (assign (x) (var_ref t)
+ (expression float max
+ (expression float min
+ (expression float / (expression float - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))
+ (constant float (1.0)))
+ (constant float (0.0))))
+ (return (expression float * (var_ref t) (expression float * (var_ref t) (expression float - (constant float (3.0)) (expression float * (constant float (2.0)) (var_ref t))))))))
+ (signature vec2
+ (parameters
+ (declare (in) float edge0)
+ (declare (in) float edge1)
+ (declare (in) vec2 x))
+ ((declare () vec2 t)
+ (assign (xy) (var_ref t)
+ (expression vec2 max
+ (expression vec2 min
+ (expression vec2 / (expression vec2 - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))
+ (constant float (1.0)))
+ (constant float (0.0))))
+ (return (expression vec2 * (var_ref t) (expression vec2 * (var_ref t) (expression vec2 - (constant float (3.0)) (expression vec2 * (constant float (2.0)) (var_ref t))))))))
+
+ (signature vec3
+ (parameters
+ (declare (in) float edge0)
+ (declare (in) float edge1)
+ (declare (in) vec3 x))
+ ((declare () vec3 t)
+ (assign (xyz) (var_ref t)
+ (expression vec3 max
+ (expression vec3 min
+ (expression vec3 / (expression vec3 - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))
+ (constant float (1.0)))
+ (constant float (0.0))))
+ (return (expression vec3 * (var_ref t) (expression vec3 * (var_ref t) (expression vec3 - (constant float (3.0)) (expression vec3 * (constant float (2.0)) (var_ref t))))))))
+
+
+ (signature vec4
+ (parameters
+ (declare (in) float edge0)
+ (declare (in) float edge1)
+ (declare (in) vec4 x))
+ ((declare () vec4 t)
+ (assign (xyzw) (var_ref t)
+ (expression vec4 max
+ (expression vec4 min
+ (expression vec4 / (expression vec4 - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))
+ (constant float (1.0)))
+ (constant float (0.0))))
+ (return (expression vec4 * (var_ref t) (expression vec4 * (var_ref t) (expression vec4 - (constant float (3.0)) (expression vec4 * (constant float (2.0)) (var_ref t))))))))
+
+ (signature vec2
+ (parameters
+ (declare (in) vec2 edge0)
+ (declare (in) vec2 edge1)
+ (declare (in) vec2 x))
+ ((declare () vec2 t)
+ (assign (xy) (var_ref t)
+ (expression vec2 max
+ (expression vec2 min
+ (expression vec2 / (expression vec2 - (var_ref x) (var_ref edge0)) (expression vec2 - (var_ref edge1) (var_ref edge0)))
+ (constant float (1.0)))
+ (constant float (0.0))))
+ (return (expression vec2 * (var_ref t) (expression vec2 * (var_ref t) (expression vec2 - (constant float (3.0)) (expression vec2 * (constant float (2.0)) (var_ref t))))))))
+
+ (signature vec3
+ (parameters
+ (declare (in) vec3 edge0)
+ (declare (in) vec3 edge1)
+ (declare (in) vec3 x))
+ ((declare () vec3 t)
+ (assign (xyz) (var_ref t)
+ (expression vec3 max
+ (expression vec3 min
+ (expression vec3 / (expression vec3 - (var_ref x) (var_ref edge0)) (expression vec3 - (var_ref edge1) (var_ref edge0)))
+ (constant float (1.0)))
+ (constant float (0.0))))
+ (return (expression vec3 * (var_ref t) (expression vec3 * (var_ref t) (expression vec3 - (constant float (3.0)) (expression vec3 * (constant float (2.0)) (var_ref t))))))))
+
+ (signature vec4
+ (parameters
+ (declare (in) vec4 edge0)
+ (declare (in) vec4 edge1)
+ (declare (in) vec4 x))
+ ((declare () vec4 t)
+ (assign (xyzw) (var_ref t)
+ (expression vec4 max
+ (expression vec4 min
+ (expression vec4 / (expression vec4 - (var_ref x) (var_ref edge0)) (expression vec4 - (var_ref edge1) (var_ref edge0)))
+ (constant float (1.0)))
+ (constant float (0.0))))
+ (return (expression vec4 * (var_ref t) (expression vec4 * (var_ref t) (expression vec4 - (constant float (3.0)) (expression vec4 * (constant float (2.0)) (var_ref t))))))))
+))
+