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-rw-r--r--src/glsl/builtins/ir/asin.ir109
1 files changed, 109 insertions, 0 deletions
diff --git a/src/glsl/builtins/ir/asin.ir b/src/glsl/builtins/ir/asin.ir
new file mode 100644
index 00000000000..45d9e672958
--- /dev/null
+++ b/src/glsl/builtins/ir/asin.ir
@@ -0,0 +1,109 @@
+((function asin
+ (signature float
+ (parameters
+ (declare (in) float x))
+ ((return (expression float *
+ (expression float sign (var_ref x))
+ (expression float -
+ (constant float (1.5707964))
+ (expression float *
+ (expression float sqrt
+ (expression float -
+ (constant float (1.0))
+ (expression float abs (var_ref x))))
+ (expression float +
+ (constant float (1.5707964))
+ (expression float *
+ (expression float abs (var_ref x))
+ (expression float +
+ (constant float (-0.21460183))
+ (expression float *
+ (expression float abs (var_ref x))
+ (expression float +
+ (constant float (0.086566724))
+ (expression float *
+ (expression float abs (var_ref x))
+ (constant float (-0.03102955))
+ ))))))))))))
+
+ (signature vec2
+ (parameters
+ (declare (in) vec2 x))
+ ((return (expression vec2 *
+ (expression vec2 sign (var_ref x))
+ (expression vec2 -
+ (constant float (1.5707964))
+ (expression vec2 *
+ (expression vec2 sqrt
+ (expression vec2 -
+ (constant float (1.0))
+ (expression vec2 abs (var_ref x))))
+ (expression vec2 +
+ (constant float (1.5707964))
+ (expression vec2 *
+ (expression vec2 abs (var_ref x))
+ (expression vec2 +
+ (constant float (-0.21460183))
+ (expression vec2 *
+ (expression vec2 abs (var_ref x))
+ (expression vec2 +
+ (constant float (0.086566724))
+ (expression vec2 *
+ (expression vec2 abs (var_ref x))
+ (constant float (-0.03102955))
+ ))))))))))))
+
+ (signature vec3
+ (parameters
+ (declare (in) vec3 x))
+ ((return (expression vec3 *
+ (expression vec3 sign (var_ref x))
+ (expression vec3 -
+ (constant float (1.5707964))
+ (expression vec3 *
+ (expression vec3 sqrt
+ (expression vec3 -
+ (constant float (1.0))
+ (expression vec3 abs (var_ref x))))
+ (expression vec3 +
+ (constant float (1.5707964))
+ (expression vec3 *
+ (expression vec3 abs (var_ref x))
+ (expression vec3 +
+ (constant float (-0.21460183))
+ (expression vec3 *
+ (expression vec3 abs (var_ref x))
+ (expression vec3 +
+ (constant float (0.086566724))
+ (expression vec3 *
+ (expression vec3 abs (var_ref x))
+ (constant float (-0.03102955))
+ ))))))))))))
+
+ (signature vec4
+ (parameters
+ (declare (in) vec4 x))
+ ((return (expression vec4 *
+ (expression vec4 sign (var_ref x))
+ (expression vec4 -
+ (constant float (1.5707964))
+ (expression vec4 *
+ (expression vec4 sqrt
+ (expression vec4 -
+ (constant float (1.0))
+ (expression vec4 abs (var_ref x))))
+ (expression vec4 +
+ (constant float (1.5707964))
+ (expression vec4 *
+ (expression vec4 abs (var_ref x))
+ (expression vec4 +
+ (constant float (-0.21460183))
+ (expression vec4 *
+ (expression vec4 abs (var_ref x))
+ (expression vec4 +
+ (constant float (0.086566724))
+ (expression vec4 *
+ (expression vec4 abs (var_ref x))
+ (constant float (-0.03102955))
+ ))))))))))))
+))