diff options
Diffstat (limited to 'src/glsl/builtins/110_fs/textures')
-rw-r--r-- | src/glsl/builtins/110_fs/textures | 113 |
1 files changed, 113 insertions, 0 deletions
diff --git a/src/glsl/builtins/110_fs/textures b/src/glsl/builtins/110_fs/textures new file mode 100644 index 00000000000..38f3787e9ef --- /dev/null +++ b/src/glsl/builtins/110_fs/textures @@ -0,0 +1,113 @@ +((function texture1D + (signature vec4 + (parameters + (declare (in) sampler1D sampler) + (declare (in) float P) + (declare (in) float bias) ) + ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) )))) + +) + (function texture1DProj + (signature vec4 + (parameters + (declare (in) sampler1D sampler) + (declare (in) vec2 P) + (declare (in) float bias) ) + ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref bias) )))) + + (signature vec4 + (parameters + (declare (in) sampler1D sampler) + (declare (in) vec4 P) + (declare (in) float bias) ) + ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) )))) + +) + (function texture2D + (signature vec4 + (parameters + (declare (in) sampler2D sampler) + (declare (in) vec2 P) + (declare (in) float bias) ) + ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) )))) + +) + (function texture2DProj + (signature vec4 + (parameters + (declare (in) sampler2D sampler) + (declare (in) vec3 P) + (declare (in) float bias) ) + ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref bias) )))) + + (signature vec4 + (parameters + (declare (in) sampler2D sampler) + (declare (in) vec4 P) + (declare (in) float bias) ) + ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) )))) + +) + (function texture3D + (signature vec4 + (parameters + (declare (in) sampler3D sampler) + (declare (in) vec3 P) + (declare (in) float bias) ) + ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) )))) + +) + (function texture3DProj + (signature vec4 + (parameters + (declare (in) sampler3D sampler) + (declare (in) vec4 P) + (declare (in) float bias) ) + ((return (txb (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) )))) + +) + (function textureCube + (signature vec4 + (parameters + (declare (in) samplerCube sampler) + (declare (in) vec3 P) + (declare (in) float bias) ) + ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) )))) + +) + (function shadow1D + (signature vec4 + (parameters + (declare (in) sampler1DShadow sampler) + (declare (in) vec3 P) + (declare (in) float bias) ) + ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref bias) )))) + +) + (function shadow1DProj + (signature vec4 + (parameters + (declare (in) sampler1DShadow sampler) + (declare (in) vec4 P) + (declare (in) float bias) ) + ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref bias) )))) + +) + (function shadow2D + (signature vec4 + (parameters + (declare (in) sampler2DShadow sampler) + (declare (in) vec3 P) + (declare (in) float bias) ) + ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref bias) )))) + +) + (function shadow2DProj + (signature vec4 + (parameters + (declare (in) sampler2DShadow sampler) + (declare (in) vec4 P) + (declare (in) float bias) ) + ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref bias) )))) + +)) |