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-rw-r--r--src/glsl/builtins/110/smoothstep224
1 files changed, 224 insertions, 0 deletions
diff --git a/src/glsl/builtins/110/smoothstep b/src/glsl/builtins/110/smoothstep
new file mode 100644
index 00000000000..b4255ba78f1
--- /dev/null
+++ b/src/glsl/builtins/110/smoothstep
@@ -0,0 +1,224 @@
+((function smoothstep
+ (signature float
+ (parameters
+ (declare (in) float edge0)
+ (declare (in) float edge1)
+ (declare (in) float x))
+ ((declare () float t)
+
+ (assign (constant bool (1)) (var_ref t)
+ (expression float max
+ (expression float min
+ (expression float / (expression float - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))
+ (constant float (1.0)))
+ (constant float (0.0))))
+ (return (expression float * (var_ref t) (expression float * (var_ref t) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (var_ref t))))))))
+
+ (signature vec2
+ (parameters
+ (declare (in) float edge0)
+ (declare (in) float edge1)
+ (declare (in) vec2 x))
+ ((declare () vec2 t)
+ (declare () vec2 retval)
+
+ (assign (constant bool (1)) (swiz x (var_ref t))
+ (expression float max
+ (expression float min
+ (expression float / (expression float - (swiz x (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))
+ (constant float (1.0)))
+ (constant float (0.0))))
+ (assign (constant bool (1)) (swiz x (var_ref retval)) (expression float * (swiz x (var_ref t)) (expression float * (swiz x (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz x (var_ref t)))))))
+
+ (assign (constant bool (1)) (swiz y (var_ref t))
+ (expression float max
+ (expression float min
+ (expression float / (expression float - (swiz y (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))
+ (constant float (1.0)))
+ (constant float (0.0))))
+ (assign (constant bool (1)) (swiz y (var_ref retval)) (expression float * (swiz y (var_ref t)) (expression float * (swiz y (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz y (var_ref t)))))))
+ (return (var_ref retval))
+ ))
+
+ (signature vec3
+ (parameters
+ (declare (in) float edge0)
+ (declare (in) float edge1)
+ (declare (in) vec3 x))
+ ((declare () vec3 t)
+ (declare () vec3 retval)
+
+ (assign (constant bool (1)) (swiz x (var_ref t))
+ (expression float max
+ (expression float min
+ (expression float / (expression float - (swiz x (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))
+ (constant float (1.0)))
+ (constant float (0.0))))
+ (assign (constant bool (1)) (swiz x (var_ref retval)) (expression float * (swiz x (var_ref t)) (expression float * (swiz x (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz x (var_ref t)))))))
+
+ (assign (constant bool (1)) (swiz y (var_ref t))
+ (expression float max
+ (expression float min
+ (expression float / (expression float - (swiz y (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))
+ (constant float (1.0)))
+ (constant float (0.0))))
+ (assign (constant bool (1)) (swiz y (var_ref retval)) (expression float * (swiz y (var_ref t)) (expression float * (swiz y (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz y (var_ref t)))))))
+
+ (assign (constant bool (1)) (swiz z (var_ref t))
+ (expression float max
+ (expression float min
+ (expression float / (expression float - (swiz z (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))
+ (constant float (1.0)))
+ (constant float (0.0))))
+ (assign (constant bool (1)) (swiz z (var_ref retval)) (expression float * (swiz z (var_ref t)) (expression float * (swiz z (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz z (var_ref t)))))))
+ (return (var_ref retval))
+ ))
+
+
+ (signature vec4
+ (parameters
+ (declare (in) float edge0)
+ (declare (in) float edge1)
+ (declare (in) vec4 x))
+ ((declare () vec4 t)
+ (declare () vec4 retval)
+
+ (assign (constant bool (1)) (swiz x (var_ref t))
+ (expression float max
+ (expression float min
+ (expression float / (expression float - (swiz x (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))
+ (constant float (1.0)))
+ (constant float (0.0))))
+ (assign (constant bool (1)) (swiz x (var_ref retval)) (expression float * (swiz x (var_ref t)) (expression float * (swiz x (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz x (var_ref t)))))))
+
+ (assign (constant bool (1)) (swiz y (var_ref t))
+ (expression float max
+ (expression float min
+ (expression float / (expression float - (swiz y (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))
+ (constant float (1.0)))
+ (constant float (0.0))))
+ (assign (constant bool (1)) (swiz y (var_ref retval)) (expression float * (swiz y (var_ref t)) (expression float * (swiz y (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz y (var_ref t)))))))
+
+ (assign (constant bool (1)) (swiz z (var_ref t))
+ (expression float max
+ (expression float min
+ (expression float / (expression float - (swiz z (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))
+ (constant float (1.0)))
+ (constant float (0.0))))
+ (assign (constant bool (1)) (swiz z (var_ref retval)) (expression float * (swiz z (var_ref t)) (expression float * (swiz z (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz z (var_ref t)))))))
+
+ (assign (constant bool (1)) (swiz w (var_ref t))
+ (expression float max
+ (expression float min
+ (expression float / (expression float - (swiz w (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))
+ (constant float (1.0)))
+ (constant float (0.0))))
+ (assign (constant bool (1)) (swiz w (var_ref retval)) (expression float * (swiz w (var_ref t)) (expression float * (swiz w (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz w (var_ref t)))))))
+ (return (var_ref retval))
+ ))
+
+ (signature vec2
+ (parameters
+ (declare (in) vec2 edge0)
+ (declare (in) vec2 edge1)
+ (declare (in) vec2 x))
+ ((declare () vec2 t)
+ (declare () vec2 retval)
+
+ (assign (constant bool (1)) (swiz x (var_ref t))
+ (expression float max
+ (expression float min
+ (expression float / (expression float - (swiz x (var_ref x)) (swiz x (var_ref edge0))) (expression float - (swiz x (var_ref edge1)) (swiz x (var_ref edge0))))
+ (constant float (1.0)))
+ (constant float (0.0))))
+ (assign (constant bool (1)) (swiz x (var_ref retval)) (expression float * (swiz x (var_ref t)) (expression float * (swiz x (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz x (var_ref t)))))))
+
+ (assign (constant bool (1)) (swiz y (var_ref t))
+ (expression float max
+ (expression float min
+ (expression float / (expression float - (swiz y (var_ref x)) (swiz y (var_ref edge0))) (expression float - (swiz y (var_ref edge1)) (swiz y (var_ref edge0))))
+ (constant float (1.0)))
+ (constant float (0.0))))
+ (assign (constant bool (1)) (swiz y (var_ref retval)) (expression float * (swiz y (var_ref t)) (expression float * (swiz y (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz y (var_ref t)))))))
+ (return (var_ref retval))
+ ))
+
+ (signature vec3
+ (parameters
+ (declare (in) vec3 edge0)
+ (declare (in) vec3 edge1)
+ (declare (in) vec3 x))
+ ((declare () vec3 t)
+ (declare () vec3 retval)
+
+ (assign (constant bool (1)) (swiz x (var_ref t))
+ (expression float max
+ (expression float min
+ (expression float / (expression float - (swiz x (var_ref x)) (swiz x (var_ref edge0))) (expression float - (swiz x (var_ref edge1)) (swiz x (var_ref edge0))))
+ (constant float (1.0)))
+ (constant float (0.0))))
+ (assign (constant bool (1)) (swiz x (var_ref retval)) (expression float * (swiz x (var_ref t)) (expression float * (swiz x (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz x (var_ref t)))))))
+
+ (assign (constant bool (1)) (swiz y (var_ref t))
+ (expression float max
+ (expression float min
+ (expression float / (expression float - (swiz y (var_ref x)) (swiz y (var_ref edge0))) (expression float - (swiz y (var_ref edge1)) (swiz y (var_ref edge0))))
+ (constant float (1.0)))
+ (constant float (0.0))))
+ (assign (constant bool (1)) (swiz y (var_ref retval)) (expression float * (swiz y (var_ref t)) (expression float * (swiz y (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz y (var_ref t)))))))
+
+ (assign (constant bool (1)) (swiz z (var_ref t))
+ (expression float max
+ (expression float min
+ (expression float / (expression float - (swiz z (var_ref x)) (swiz z (var_ref edge0))) (expression float - (swiz z (var_ref edge1)) (swiz z (var_ref edge0))))
+ (constant float (1.0)))
+ (constant float (0.0))))
+ (assign (constant bool (1)) (swiz z (var_ref retval)) (expression float * (swiz z (var_ref t)) (expression float * (swiz z (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz z (var_ref t)))))))
+ (return (var_ref retval))
+ ))
+
+
+ (signature vec4
+ (parameters
+ (declare (in) vec4 edge0)
+ (declare (in) vec4 edge1)
+ (declare (in) vec4 x))
+ ((declare () vec4 t)
+ (declare () vec4 retval)
+
+ (assign (constant bool (1)) (swiz x (var_ref t))
+ (expression float max
+ (expression float min
+ (expression float / (expression float - (swiz x (var_ref x)) (swiz x (var_ref edge0))) (expression float - (swiz x (var_ref edge1)) (swiz x (var_ref edge0))))
+ (constant float (1.0)))
+ (constant float (0.0))))
+ (assign (constant bool (1)) (swiz x (var_ref retval)) (expression float * (swiz x (var_ref t)) (expression float * (swiz x (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz x (var_ref t)))))))
+
+ (assign (constant bool (1)) (swiz y (var_ref t))
+ (expression float max
+ (expression float min
+ (expression float / (expression float - (swiz y (var_ref x)) (swiz y (var_ref edge0))) (expression float - (swiz y (var_ref edge1)) (swiz y (var_ref edge0))))
+ (constant float (1.0)))
+ (constant float (0.0))))
+ (assign (constant bool (1)) (swiz y (var_ref retval)) (expression float * (swiz y (var_ref t)) (expression float * (swiz y (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz y (var_ref t)))))))
+
+ (assign (constant bool (1)) (swiz z (var_ref t))
+ (expression float max
+ (expression float min
+ (expression float / (expression float - (swiz z (var_ref x)) (swiz z (var_ref edge0))) (expression float - (swiz z (var_ref edge1)) (swiz z (var_ref edge0))))
+ (constant float (1.0)))
+ (constant float (0.0))))
+ (assign (constant bool (1)) (swiz z (var_ref retval)) (expression float * (swiz z (var_ref t)) (expression float * (swiz z (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz z (var_ref t)))))))
+
+ (assign (constant bool (1)) (swiz w (var_ref t))
+ (expression float max
+ (expression float min
+ (expression float / (expression float - (swiz w (var_ref x)) (swiz w (var_ref edge0))) (expression float - (swiz w (var_ref edge1)) (swiz w (var_ref edge0))))
+ (constant float (1.0)))
+ (constant float (0.0))))
+ (assign (constant bool (1)) (swiz w (var_ref retval)) (expression float * (swiz w (var_ref t)) (expression float * (swiz w (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz w (var_ref t)))))))
+ (return (var_ref retval))
+ ))
+
+))
+