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diff --git a/src/glsl/builtin_variables.h b/src/glsl/builtin_variables.h
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+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include "main/mtypes.h"
+
+struct builtin_variable {
+ enum ir_variable_mode mode;
+ int slot;
+ const char *type;
+ const char *name;
+};
+
+static const builtin_variable builtin_core_vs_variables[] = {
+ { ir_var_out, VERT_RESULT_HPOS, "vec4", "gl_Position" },
+ { ir_var_out, VERT_RESULT_PSIZ, "float", "gl_PointSize" },
+};
+
+static const builtin_variable builtin_core_fs_variables[] = {
+ { ir_var_in, FRAG_ATTRIB_WPOS, "vec4", "gl_FragCoord" },
+ { ir_var_in, FRAG_ATTRIB_FACE, "bool", "gl_FrontFacing" },
+ { ir_var_out, FRAG_RESULT_COLOR, "vec4", "gl_FragColor" },
+ { ir_var_out, FRAG_RESULT_DEPTH, "float", "gl_FragDepth" },
+};
+
+static const builtin_variable builtin_110_deprecated_fs_variables[] = {
+ { ir_var_in, FRAG_ATTRIB_COL0, "vec4", "gl_Color" },
+ { ir_var_in, FRAG_ATTRIB_COL1, "vec4", "gl_SecondaryColor" },
+ { ir_var_in, FRAG_ATTRIB_FOGC, "float", "gl_FogFragCoord" },
+};
+
+static const builtin_variable builtin_110_deprecated_vs_variables[] = {
+ { ir_var_in, VERT_ATTRIB_POS, "vec4", "gl_Vertex" },
+ { ir_var_in, VERT_ATTRIB_NORMAL, "vec3", "gl_Normal" },
+ { ir_var_in, VERT_ATTRIB_COLOR0, "vec4", "gl_Color" },
+ { ir_var_in, VERT_ATTRIB_COLOR1, "vec4", "gl_SecondaryColor" },
+ { ir_var_in, VERT_ATTRIB_TEX0, "vec4", "gl_MultiTexCoord0" },
+ { ir_var_in, VERT_ATTRIB_TEX1, "vec4", "gl_MultiTexCoord1" },
+ { ir_var_in, VERT_ATTRIB_TEX2, "vec4", "gl_MultiTexCoord2" },
+ { ir_var_in, VERT_ATTRIB_TEX3, "vec4", "gl_MultiTexCoord3" },
+ { ir_var_in, VERT_ATTRIB_TEX4, "vec4", "gl_MultiTexCoord4" },
+ { ir_var_in, VERT_ATTRIB_TEX5, "vec4", "gl_MultiTexCoord5" },
+ { ir_var_in, VERT_ATTRIB_TEX6, "vec4", "gl_MultiTexCoord6" },
+ { ir_var_in, VERT_ATTRIB_TEX7, "vec4", "gl_MultiTexCoord7" },
+ { ir_var_in, VERT_ATTRIB_FOG, "float", "gl_FogCoord" },
+ { ir_var_out, VERT_RESULT_HPOS, "vec4", "gl_ClipVertex" },
+ { ir_var_out, VERT_RESULT_COL0, "vec4", "gl_FrontColor" },
+ { ir_var_out, VERT_RESULT_BFC0, "vec4", "gl_BackColor" },
+ { ir_var_out, VERT_RESULT_COL1, "vec4", "gl_FrontSecondaryColor" },
+ { ir_var_out, VERT_RESULT_BFC1, "vec4", "gl_BackSecondaryColor" },
+ { ir_var_out, VERT_RESULT_FOGC, "float", "gl_FogFragCoord" },
+};
+
+static const builtin_variable builtin_120_fs_variables[] = {
+ { ir_var_in, FRAG_ATTRIB_PNTC, "vec2", "gl_PointCoord" },
+};
+
+static const builtin_variable builtin_130_vs_variables[] = {
+ { ir_var_in, -1, "int", "gl_VertexID" },
+};
+
+static const builtin_variable builtin_110_deprecated_uniforms[] = {
+ { ir_var_uniform, -1, "mat4", "gl_ModelViewMatrix" },
+ { ir_var_uniform, -1, "mat4", "gl_ProjectionMatrix" },
+ { ir_var_uniform, -1, "mat4", "gl_ModelViewProjectionMatrix" },
+ { ir_var_uniform, -1, "mat3", "gl_NormalMatrix" },
+ { ir_var_uniform, -1, "mat4", "gl_ModelViewMatrixInverse" },
+ { ir_var_uniform, -1, "mat4", "gl_ProjectionMatrixInverse" },
+ { ir_var_uniform, -1, "mat4", "gl_ModelViewProjectionMatrixInverse" },
+ { ir_var_uniform, -1, "mat4", "gl_ModelViewMatrixTranspose" },
+ { ir_var_uniform, -1, "mat4", "gl_ProjectionMatrixTranspose" },
+ { ir_var_uniform, -1, "mat4", "gl_ModelViewProjectionMatrixTranspose" },
+ { ir_var_uniform, -1, "mat4", "gl_ModelViewMatrixInverseTranspose" },
+ { ir_var_uniform, -1, "mat4", "gl_ProjectionMatrixInverseTranspose" },
+ { ir_var_uniform, -1, "mat4", "gl_ModelViewProjectionMatrixInverseTranspose" },
+ { ir_var_uniform, -1, "float", "gl_NormalScale" },
+ { ir_var_uniform, -1, "gl_LightModelParameters", "gl_LightModel"},
+};
+