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Diffstat (limited to 'src/glsl/builtin_variables.cpp')
-rw-r--r--src/glsl/builtin_variables.cpp40
1 files changed, 36 insertions, 4 deletions
diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
index c52c8e04720..0ff3a3f7062 100644
--- a/src/glsl/builtin_variables.cpp
+++ b/src/glsl/builtin_variables.cpp
@@ -672,8 +672,14 @@ builtin_variable_generator::generate_constants()
if (!state->es_shader) {
add_const("gl_MaxGeometryAtomicCounters",
state->Const.MaxGeometryAtomicCounters);
- add_const("gl_MaxTessControlAtomicCounters", 0);
- add_const("gl_MaxTessEvaluationAtomicCounters", 0);
+
+ if (state->is_version(400, 0) ||
+ state->ARB_tessellation_shader_enable) {
+ add_const("gl_MaxTessControlAtomicCounters",
+ state->Const.MaxTessControlAtomicCounters);
+ add_const("gl_MaxTessEvaluationAtomicCounters",
+ state->Const.MaxTessEvaluationAtomicCounters);
+ }
}
}
@@ -693,8 +699,10 @@ builtin_variable_generator::generate_constants()
if (!state->es_shader) {
add_const("gl_MaxGeometryAtomicCounterBuffers",
state->Const.MaxGeometryAtomicCounterBuffers);
- add_const("gl_MaxTessControlAtomicCounterBuffers", 0);
- add_const("gl_MaxTessEvaluationAtomicCounterBuffers", 0);
+ add_const("gl_MaxTessControlAtomicCounterBuffers",
+ state->Const.MaxTessControlAtomicCounterBuffers);
+ add_const("gl_MaxTessEvaluationAtomicCounterBuffers",
+ state->Const.MaxTessEvaluationAtomicCounterBuffers);
}
}
@@ -753,11 +761,35 @@ builtin_variable_generator::generate_constants()
state->Const.MaxFragmentImageUniforms);
add_const("gl_MaxCombinedImageUniforms",
state->Const.MaxCombinedImageUniforms);
+
+ if (state->is_version(400, 0) ||
+ state->ARB_tessellation_shader_enable) {
+ add_const("gl_MaxTessControlImageUniforms",
+ state->Const.MaxTessControlImageUniforms);
+ add_const("gl_MaxTessEvaluationImageUniforms",
+ state->Const.MaxTessEvaluationImageUniforms);
+ }
}
if (state->is_version(410, 0) ||
state->ARB_viewport_array_enable)
add_const("gl_MaxViewports", state->Const.MaxViewports);
+
+ if (state->is_version(400, 0) ||
+ state->ARB_tessellation_shader_enable) {
+ add_const("gl_MaxPatchVertices", state->Const.MaxPatchVertices);
+ add_const("gl_MaxTessGenLevel", state->Const.MaxTessGenLevel);
+ add_const("gl_MaxTessControlInputComponents", state->Const.MaxTessControlInputComponents);
+ add_const("gl_MaxTessControlOutputComponents", state->Const.MaxTessControlOutputComponents);
+ add_const("gl_MaxTessControlTextureImageUnits", state->Const.MaxTessControlTextureImageUnits);
+ add_const("gl_MaxTessEvaluationInputComponents", state->Const.MaxTessEvaluationInputComponents);
+ add_const("gl_MaxTessEvaluationOutputComponents", state->Const.MaxTessEvaluationOutputComponents);
+ add_const("gl_MaxTessEvaluationTextureImageUnits", state->Const.MaxTessEvaluationTextureImageUnits);
+ add_const("gl_MaxTessPatchComponents", state->Const.MaxTessPatchComponents);
+ add_const("gl_MaxTessControlTotalOutputComponents", state->Const.MaxTessControlTotalOutputComponents);
+ add_const("gl_MaxTessControlUniformComponents", state->Const.MaxTessControlUniformComponents);
+ add_const("gl_MaxTessEvaluationUniformComponents", state->Const.MaxTessEvaluationUniformComponents);
+ }
}