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Diffstat (limited to 'src/glsl/builtin_functions.cpp')
-rw-r--r-- | src/glsl/builtin_functions.cpp | 5502 |
1 files changed, 0 insertions, 5502 deletions
diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp deleted file mode 100644 index 95e86df1cdd..00000000000 --- a/src/glsl/builtin_functions.cpp +++ /dev/null @@ -1,5502 +0,0 @@ -/* - * Copyright © 2013 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -/** - * \file builtin_functions.cpp - * - * Support for GLSL built-in functions. - * - * This file is split into several main components: - * - * 1. Availability predicates - * - * A series of small functions that check whether the current shader - * supports the version/extensions required to expose a built-in. - * - * 2. Core builtin_builder class functionality - * - * 3. Lists of built-in functions - * - * The builtin_builder::create_builtins() function contains lists of all - * built-in function signatures, where they're available, what types they - * take, and so on. - * - * 4. Implementations of built-in function signatures - * - * A series of functions which create ir_function_signatures and emit IR - * via ir_builder to implement them. - * - * 5. External API - * - * A few functions the rest of the compiler can use to interact with the - * built-in function module. For example, searching for a built-in by - * name and parameters. - */ - -#include <stdarg.h> -#include <stdio.h> -#include "main/core.h" /* for struct gl_shader */ -#include "main/shaderobj.h" -#include "ir_builder.h" -#include "glsl_parser_extras.h" -#include "program/prog_instruction.h" -#include <math.h> - -#define M_PIf ((float) M_PI) -#define M_PI_2f ((float) M_PI_2) -#define M_PI_4f ((float) M_PI_4) - -using namespace ir_builder; - -/** - * Availability predicates: - * @{ - */ -static bool -always_available(const _mesa_glsl_parse_state *) -{ - return true; -} - -static bool -compatibility_vs_only(const _mesa_glsl_parse_state *state) -{ - return state->stage == MESA_SHADER_VERTEX && - state->language_version <= 130 && - !state->es_shader; -} - -static bool -fs_only(const _mesa_glsl_parse_state *state) -{ - return state->stage == MESA_SHADER_FRAGMENT; -} - -static bool -gs_only(const _mesa_glsl_parse_state *state) -{ - return state->stage == MESA_SHADER_GEOMETRY; -} - -static bool -v110(const _mesa_glsl_parse_state *state) -{ - return !state->es_shader; -} - -static bool -v110_fs_only(const _mesa_glsl_parse_state *state) -{ - return !state->es_shader && state->stage == MESA_SHADER_FRAGMENT; -} - -static bool -v120(const _mesa_glsl_parse_state *state) -{ - return state->is_version(120, 300); -} - -static bool -v130(const _mesa_glsl_parse_state *state) -{ - return state->is_version(130, 300); -} - -static bool -v130_fs_only(const _mesa_glsl_parse_state *state) -{ - return state->is_version(130, 300) && - state->stage == MESA_SHADER_FRAGMENT; -} - -static bool -v140(const _mesa_glsl_parse_state *state) -{ - return state->is_version(140, 0); -} - -static bool -v140_or_es3(const _mesa_glsl_parse_state *state) -{ - return state->is_version(140, 300); -} - -static bool -v400_fs_only(const _mesa_glsl_parse_state *state) -{ - return state->is_version(400, 0) && - state->stage == MESA_SHADER_FRAGMENT; -} - -static bool -es31(const _mesa_glsl_parse_state *state) -{ - return state->is_version(0, 310); -} - -static bool -texture_rectangle(const _mesa_glsl_parse_state *state) -{ - return state->ARB_texture_rectangle_enable; -} - -static bool -texture_external(const _mesa_glsl_parse_state *state) -{ - return state->OES_EGL_image_external_enable; -} - -/** True if texturing functions with explicit LOD are allowed. */ -static bool -lod_exists_in_stage(const _mesa_glsl_parse_state *state) -{ - /* Texturing functions with "Lod" in their name exist: - * - In the vertex shader stage (for all languages) - * - In any stage for GLSL 1.30+ or GLSL ES 3.00 - * - In any stage for desktop GLSL with ARB_shader_texture_lod enabled. - * - * Since ARB_shader_texture_lod can only be enabled on desktop GLSL, we - * don't need to explicitly check state->es_shader. - */ - return state->stage == MESA_SHADER_VERTEX || - state->is_version(130, 300) || - state->ARB_shader_texture_lod_enable; -} - -static bool -v110_lod(const _mesa_glsl_parse_state *state) -{ - return !state->es_shader && lod_exists_in_stage(state); -} - -static bool -shader_texture_lod(const _mesa_glsl_parse_state *state) -{ - return state->ARB_shader_texture_lod_enable; -} - -static bool -shader_texture_lod_and_rect(const _mesa_glsl_parse_state *state) -{ - return state->ARB_shader_texture_lod_enable && - state->ARB_texture_rectangle_enable; -} - -static bool -shader_bit_encoding(const _mesa_glsl_parse_state *state) -{ - return state->is_version(330, 300) || - state->ARB_shader_bit_encoding_enable || - state->ARB_gpu_shader5_enable; -} - -static bool -shader_integer_mix(const _mesa_glsl_parse_state *state) -{ - return state->is_version(450, 310) || - (v130(state) && state->EXT_shader_integer_mix_enable); -} - -static bool -shader_packing_or_es3(const _mesa_glsl_parse_state *state) -{ - return state->ARB_shading_language_packing_enable || - state->is_version(420, 300); -} - -static bool -shader_packing_or_es3_or_gpu_shader5(const _mesa_glsl_parse_state *state) -{ - return state->ARB_shading_language_packing_enable || - state->ARB_gpu_shader5_enable || - state->is_version(400, 300); -} - -static bool -gpu_shader5(const _mesa_glsl_parse_state *state) -{ - return state->is_version(400, 0) || state->ARB_gpu_shader5_enable; -} - -static bool -gpu_shader5_or_es31(const _mesa_glsl_parse_state *state) -{ - return state->is_version(400, 310) || state->ARB_gpu_shader5_enable; -} - -static bool -shader_packing_or_es31_or_gpu_shader5(const _mesa_glsl_parse_state *state) -{ - return state->ARB_shading_language_packing_enable || - state->ARB_gpu_shader5_enable || - state->is_version(400, 310); -} - -static bool -fs_gpu_shader5(const _mesa_glsl_parse_state *state) -{ - return state->stage == MESA_SHADER_FRAGMENT && - (state->is_version(400, 0) || state->ARB_gpu_shader5_enable); -} - - -static bool -texture_array_lod(const _mesa_glsl_parse_state *state) -{ - return lod_exists_in_stage(state) && - state->EXT_texture_array_enable; -} - -static bool -fs_texture_array(const _mesa_glsl_parse_state *state) -{ - return state->stage == MESA_SHADER_FRAGMENT && - state->EXT_texture_array_enable; -} - -static bool -texture_array(const _mesa_glsl_parse_state *state) -{ - return state->EXT_texture_array_enable; -} - -static bool -texture_multisample(const _mesa_glsl_parse_state *state) -{ - return state->is_version(150, 310) || - state->ARB_texture_multisample_enable; -} - -static bool -texture_multisample_array(const _mesa_glsl_parse_state *state) -{ - return state->is_version(150, 320) || - state->ARB_texture_multisample_enable || - state->OES_texture_storage_multisample_2d_array_enable; -} - -static bool -texture_samples_identical(const _mesa_glsl_parse_state *state) -{ - return texture_multisample(state) && - state->EXT_shader_samples_identical_enable; -} - -static bool -texture_samples_identical_array(const _mesa_glsl_parse_state *state) -{ - return texture_multisample_array(state) && - state->EXT_shader_samples_identical_enable; -} - -static bool -fs_texture_cube_map_array(const _mesa_glsl_parse_state *state) -{ - return state->stage == MESA_SHADER_FRAGMENT && - (state->is_version(400, 0) || - state->ARB_texture_cube_map_array_enable); -} - -static bool -texture_cube_map_array(const _mesa_glsl_parse_state *state) -{ - return state->is_version(400, 0) || - state->ARB_texture_cube_map_array_enable; -} - -static bool -texture_query_levels(const _mesa_glsl_parse_state *state) -{ - return state->is_version(430, 0) || - state->ARB_texture_query_levels_enable; -} - -static bool -texture_query_lod(const _mesa_glsl_parse_state *state) -{ - return state->stage == MESA_SHADER_FRAGMENT && - state->ARB_texture_query_lod_enable; -} - -static bool -texture_gather(const _mesa_glsl_parse_state *state) -{ - return state->is_version(400, 0) || - state->ARB_texture_gather_enable || - state->ARB_gpu_shader5_enable; -} - -static bool -texture_gather_or_es31(const _mesa_glsl_parse_state *state) -{ - return state->is_version(400, 310) || - state->ARB_texture_gather_enable || - state->ARB_gpu_shader5_enable; -} - -/* Only ARB_texture_gather but not GLSL 4.0 or ARB_gpu_shader5. - * used for relaxation of const offset requirements. - */ -static bool -texture_gather_only_or_es31(const _mesa_glsl_parse_state *state) -{ - return !state->is_version(400, 0) && - !state->ARB_gpu_shader5_enable && - (state->ARB_texture_gather_enable || - state->is_version(0, 310)); -} - -/* Desktop GL or OES_standard_derivatives + fragment shader only */ -static bool -fs_oes_derivatives(const _mesa_glsl_parse_state *state) -{ - return state->stage == MESA_SHADER_FRAGMENT && - (state->is_version(110, 300) || - state->OES_standard_derivatives_enable); -} - -static bool -fs_derivative_control(const _mesa_glsl_parse_state *state) -{ - return state->stage == MESA_SHADER_FRAGMENT && - (state->is_version(450, 0) || - state->ARB_derivative_control_enable); -} - -static bool -tex1d_lod(const _mesa_glsl_parse_state *state) -{ - return !state->es_shader && lod_exists_in_stage(state); -} - -/** True if sampler3D exists */ -static bool -tex3d(const _mesa_glsl_parse_state *state) -{ - /* sampler3D exists in all desktop GLSL versions, GLSL ES 1.00 with the - * OES_texture_3D extension, and in GLSL ES 3.00. - */ - return !state->es_shader || - state->OES_texture_3D_enable || - state->language_version >= 300; -} - -static bool -fs_tex3d(const _mesa_glsl_parse_state *state) -{ - return state->stage == MESA_SHADER_FRAGMENT && - (!state->es_shader || state->OES_texture_3D_enable); -} - -static bool -tex3d_lod(const _mesa_glsl_parse_state *state) -{ - return tex3d(state) && lod_exists_in_stage(state); -} - -static bool -shader_atomic_counters(const _mesa_glsl_parse_state *state) -{ - return state->has_atomic_counters(); -} - -static bool -shader_clock(const _mesa_glsl_parse_state *state) -{ - return state->ARB_shader_clock_enable; -} - -static bool -shader_storage_buffer_object(const _mesa_glsl_parse_state *state) -{ - return state->has_shader_storage_buffer_objects(); -} - -static bool -shader_trinary_minmax(const _mesa_glsl_parse_state *state) -{ - return state->AMD_shader_trinary_minmax_enable; -} - -static bool -shader_image_load_store(const _mesa_glsl_parse_state *state) -{ - return (state->is_version(420, 310) || - state->ARB_shader_image_load_store_enable); -} - -static bool -shader_image_atomic(const _mesa_glsl_parse_state *state) -{ - return (state->is_version(420, 0) || - state->ARB_shader_image_load_store_enable); -} - -static bool -shader_image_size(const _mesa_glsl_parse_state *state) -{ - return state->is_version(430, 310) || - state->ARB_shader_image_size_enable; -} - -static bool -shader_samples(const _mesa_glsl_parse_state *state) -{ - return state->is_version(450, 0) || - state->ARB_shader_texture_image_samples_enable; -} - -static bool -gs_streams(const _mesa_glsl_parse_state *state) -{ - return gpu_shader5(state) && gs_only(state); -} - -static bool -fp64(const _mesa_glsl_parse_state *state) -{ - return state->has_double(); -} - -static bool -compute_shader(const _mesa_glsl_parse_state *state) -{ - return state->stage == MESA_SHADER_COMPUTE; -} - -static bool -buffer_atomics_supported(const _mesa_glsl_parse_state *state) -{ - return compute_shader(state) || shader_storage_buffer_object(state); -} - -static bool -barrier_supported(const _mesa_glsl_parse_state *state) -{ - return compute_shader(state) || - state->stage == MESA_SHADER_TESS_CTRL; -} - -/** @} */ - -/******************************************************************************/ - -namespace { - -/** - * builtin_builder: A singleton object representing the core of the built-in - * function module. - * - * It generates IR for every built-in function signature, and organizes them - * into functions. - */ -class builtin_builder { -public: - builtin_builder(); - ~builtin_builder(); - - void initialize(); - void release(); - ir_function_signature *find(_mesa_glsl_parse_state *state, - const char *name, exec_list *actual_parameters); - - /** - * A shader to hold all the built-in signatures; created by this module. - * - * This includes signatures for every built-in, regardless of version or - * enabled extensions. The availability predicate associated with each - * signature allows matching_signature() to filter out the irrelevant ones. - */ - gl_shader *shader; - -private: - void *mem_ctx; - - /** Global variables used by built-in functions. */ - ir_variable *gl_ModelViewProjectionMatrix; - ir_variable *gl_Vertex; - - void create_shader(); - void create_intrinsics(); - void create_builtins(); - - /** - * IR builder helpers: - * - * These convenience functions assist in emitting IR, but don't necessarily - * fit in ir_builder itself. Many of them rely on having a mem_ctx class - * member available. - */ - ir_variable *in_var(const glsl_type *type, const char *name); - ir_variable *out_var(const glsl_type *type, const char *name); - ir_constant *imm(float f, unsigned vector_elements=1); - ir_constant *imm(bool b, unsigned vector_elements=1); - ir_constant *imm(int i, unsigned vector_elements=1); - ir_constant *imm(unsigned u, unsigned vector_elements=1); - ir_constant *imm(double d, unsigned vector_elements=1); - ir_constant *imm(const glsl_type *type, const ir_constant_data &); - ir_dereference_variable *var_ref(ir_variable *var); - ir_dereference_array *array_ref(ir_variable *var, int i); - ir_swizzle *matrix_elt(ir_variable *var, int col, int row); - - ir_expression *asin_expr(ir_variable *x); - void do_atan(ir_factory &body, const glsl_type *type, ir_variable *res, operand y_over_x); - - /** - * Call function \param f with parameters specified as the linked - * list \param params of \c ir_variable objects. \param ret should - * point to the ir_variable that will hold the function return - * value, or be \c NULL if the function has void return type. - */ - ir_call *call(ir_function *f, ir_variable *ret, exec_list params); - - /** Create a new function and add the given signatures. */ - void add_function(const char *name, ...); - - typedef ir_function_signature *(builtin_builder::*image_prototype_ctr)(const glsl_type *image_type, - unsigned num_arguments, - unsigned flags); - - enum image_function_flags { - IMAGE_FUNCTION_EMIT_STUB = (1 << 0), - IMAGE_FUNCTION_RETURNS_VOID = (1 << 1), - IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE = (1 << 2), - IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE = (1 << 3), - IMAGE_FUNCTION_READ_ONLY = (1 << 4), - IMAGE_FUNCTION_WRITE_ONLY = (1 << 5), - IMAGE_FUNCTION_AVAIL_ATOMIC = (1 << 6), - IMAGE_FUNCTION_MS_ONLY = (1 << 7), - }; - - /** - * Create a new image built-in function for all known image types. - * \p flags is a bitfield of \c image_function_flags flags. - */ - void add_image_function(const char *name, - const char *intrinsic_name, - image_prototype_ctr prototype, - unsigned num_arguments, - unsigned flags); - - /** - * Create new functions for all known image built-ins and types. - * If \p glsl is \c true, use the GLSL built-in names and emit code - * to call into the actual compiler intrinsic. If \p glsl is - * false, emit a function prototype with no body for each image - * intrinsic name. - */ - void add_image_functions(bool glsl); - - ir_function_signature *new_sig(const glsl_type *return_type, - builtin_available_predicate avail, - int num_params, ...); - - /** - * Function signature generators: - * @{ - */ - ir_function_signature *unop(builtin_available_predicate avail, - ir_expression_operation opcode, - const glsl_type *return_type, - const glsl_type *param_type); - ir_function_signature *binop(builtin_available_predicate avail, - ir_expression_operation opcode, - const glsl_type *return_type, - const glsl_type *param0_type, - const glsl_type *param1_type); - -#define B0(X) ir_function_signature *_##X(); -#define B1(X) ir_function_signature *_##X(const glsl_type *); -#define B2(X) ir_function_signature *_##X(const glsl_type *, const glsl_type *); -#define B3(X) ir_function_signature *_##X(const glsl_type *, const glsl_type *, const glsl_type *); -#define BA1(X) ir_function_signature *_##X(builtin_available_predicate, const glsl_type *); -#define BA2(X) ir_function_signature *_##X(builtin_available_predicate, const glsl_type *, const glsl_type *); - B1(radians) - B1(degrees) - B1(sin) - B1(cos) - B1(tan) - B1(asin) - B1(acos) - B1(atan2) - B1(atan) - B1(sinh) - B1(cosh) - B1(tanh) - B1(asinh) - B1(acosh) - B1(atanh) - B1(pow) - B1(exp) - B1(log) - B1(exp2) - B1(log2) - BA1(sqrt) - BA1(inversesqrt) - BA1(abs) - BA1(sign) - BA1(floor) - BA1(trunc) - BA1(round) - BA1(roundEven) - BA1(ceil) - BA1(fract) - B2(mod) - BA1(modf) - BA2(min) - BA2(max) - BA2(clamp) - BA2(mix_lrp) - ir_function_signature *_mix_sel(builtin_available_predicate avail, - const glsl_type *val_type, - const glsl_type *blend_type); - BA2(step) - BA2(smoothstep) - BA1(isnan) - BA1(isinf) - B1(floatBitsToInt) - B1(floatBitsToUint) - B1(intBitsToFloat) - B1(uintBitsToFloat) - ir_function_signature *_packUnorm2x16(builtin_available_predicate avail); - ir_function_signature *_packSnorm2x16(builtin_available_predicate avail); - ir_function_signature *_packUnorm4x8(builtin_available_predicate avail); - ir_function_signature *_packSnorm4x8(builtin_available_predicate avail); - ir_function_signature *_unpackUnorm2x16(builtin_available_predicate avail); - ir_function_signature *_unpackSnorm2x16(builtin_available_predicate avail); - ir_function_signature *_unpackUnorm4x8(builtin_available_predicate avail); - ir_function_signature *_unpackSnorm4x8(builtin_available_predicate avail); - ir_function_signature *_packHalf2x16(builtin_available_predicate avail); - ir_function_signature *_unpackHalf2x16(builtin_available_predicate avail); - ir_function_signature *_packDouble2x32(builtin_available_predicate avail); - ir_function_signature *_unpackDouble2x32(builtin_available_predicate avail); - - BA1(length) - BA1(distance); - BA1(dot); - BA1(cross); - BA1(normalize); - B0(ftransform); - BA1(faceforward); - BA1(reflect); - BA1(refract); - BA1(matrixCompMult); - BA1(outerProduct); - BA1(determinant_mat2); - BA1(determinant_mat3); - BA1(determinant_mat4); - BA1(inverse_mat2); - BA1(inverse_mat3); - BA1(inverse_mat4); - BA1(transpose); - BA1(lessThan); - BA1(lessThanEqual); - BA1(greaterThan); - BA1(greaterThanEqual); - BA1(equal); - BA1(notEqual); - B1(any); - B1(all); - B1(not); - BA2(textureSize); - B1(textureSamples); - -/** Flags to _texture() */ -#define TEX_PROJECT 1 -#define TEX_OFFSET 2 -#define TEX_COMPONENT 4 -#define TEX_OFFSET_NONCONST 8 -#define TEX_OFFSET_ARRAY 16 - - ir_function_signature *_texture(ir_texture_opcode opcode, - builtin_available_predicate avail, - const glsl_type *return_type, - const glsl_type *sampler_type, - const glsl_type *coord_type, - int flags = 0); - B0(textureCubeArrayShadow); - ir_function_signature *_texelFetch(builtin_available_predicate avail, - const glsl_type *return_type, - const glsl_type *sampler_type, - const glsl_type *coord_type, - const glsl_type *offset_type = NULL); - - B0(EmitVertex) - B0(EndPrimitive) - ir_function_signature *_EmitStreamVertex(builtin_available_predicate avail, - const glsl_type *stream_type); - ir_function_signature *_EndStreamPrimitive(builtin_available_predicate avail, - const glsl_type *stream_type); - B0(barrier) - - BA2(textureQueryLod); - B1(textureQueryLevels); - BA2(textureSamplesIdentical); - B1(dFdx); - B1(dFdy); - B1(fwidth); - B1(dFdxCoarse); - B1(dFdyCoarse); - B1(fwidthCoarse); - B1(dFdxFine); - B1(dFdyFine); - B1(fwidthFine); - B1(noise1); - B1(noise2); - B1(noise3); - B1(noise4); - - B1(bitfieldExtract) - B1(bitfieldInsert) - B1(bitfieldReverse) - B1(bitCount) - B1(findLSB) - B1(findMSB) - BA1(fma) - B2(ldexp) - B2(frexp) - B2(dfrexp) - B1(uaddCarry) - B1(usubBorrow) - B1(mulExtended) - B1(interpolateAtCentroid) - B1(interpolateAtOffset) - B1(interpolateAtSample) - - ir_function_signature *_atomic_counter_intrinsic(builtin_available_predicate avail); - ir_function_signature *_atomic_counter_op(const char *intrinsic, - builtin_available_predicate avail); - - ir_function_signature *_atomic_intrinsic2(builtin_available_predicate avail, - const glsl_type *type); - ir_function_signature *_atomic_op2(const char *intrinsic, - builtin_available_predicate avail, - const glsl_type *type); - ir_function_signature *_atomic_intrinsic3(builtin_available_predicate avail, - const glsl_type *type); - ir_function_signature *_atomic_op3(const char *intrinsic, - builtin_available_predicate avail, - const glsl_type *type); - - B1(min3) - B1(max3) - B1(mid3) - - ir_function_signature *_image_prototype(const glsl_type *image_type, - unsigned num_arguments, - unsigned flags); - ir_function_signature *_image_size_prototype(const glsl_type *image_type, - unsigned num_arguments, - unsigned flags); - ir_function_signature *_image_samples_prototype(const glsl_type *image_type, - unsigned num_arguments, - unsigned flags); - ir_function_signature *_image(image_prototype_ctr prototype, - const glsl_type *image_type, - const char *intrinsic_name, - unsigned num_arguments, - unsigned flags); - - ir_function_signature *_memory_barrier_intrinsic( - builtin_available_predicate avail); - ir_function_signature *_memory_barrier(const char *intrinsic_name, - builtin_available_predicate avail); - - ir_function_signature *_shader_clock_intrinsic(builtin_available_predicate avail, - const glsl_type *type); - ir_function_signature *_shader_clock(builtin_available_predicate avail, - const glsl_type *type); - -#undef B0 -#undef B1 -#undef B2 -#undef B3 -#undef BA1 -#undef BA2 - /** @} */ -}; - -} /* anonymous namespace */ - -/** - * Core builtin_builder functionality: - * @{ - */ -builtin_builder::builtin_builder() - : shader(NULL), - gl_ModelViewProjectionMatrix(NULL), - gl_Vertex(NULL) -{ - mem_ctx = NULL; -} - -builtin_builder::~builtin_builder() -{ - ralloc_free(mem_ctx); -} - -ir_function_signature * -builtin_builder::find(_mesa_glsl_parse_state *state, - const char *name, exec_list *actual_parameters) -{ - /* The shader currently being compiled requested a built-in function; - * it needs to link against builtin_builder::shader in order to get them. - * - * Even if we don't find a matching signature, we still need to do this so - * that the "no matching signature" error will list potential candidates - * from the available built-ins. - */ - state->uses_builtin_functions = true; - - ir_function *f = shader->symbols->get_function(name); - if (f == NULL) - return NULL; - - ir_function_signature *sig = - f->matching_signature(state, actual_parameters, true); - if (sig == NULL) - return NULL; - - return sig; -} - -void -builtin_builder::initialize() -{ - /* If already initialized, don't do it again. */ - if (mem_ctx != NULL) - return; - - mem_ctx = ralloc_context(NULL); - create_shader(); - create_intrinsics(); - create_builtins(); -} - -void -builtin_builder::release() -{ - ralloc_free(mem_ctx); - mem_ctx = NULL; - - ralloc_free(shader); - shader = NULL; -} - -void -builtin_builder::create_shader() -{ - /* The target doesn't actually matter. There's no target for generic - * GLSL utility code that could be linked against any stage, so just - * arbitrarily pick GL_VERTEX_SHADER. - */ - shader = _mesa_new_shader(NULL, 0, GL_VERTEX_SHADER); - shader->symbols = new(mem_ctx) glsl_symbol_table; - - gl_ModelViewProjectionMatrix = - new(mem_ctx) ir_variable(glsl_type::mat4_type, - "gl_ModelViewProjectionMatrix", - ir_var_uniform); - - shader->symbols->add_variable(gl_ModelViewProjectionMatrix); - - gl_Vertex = in_var(glsl_type::vec4_type, "gl_Vertex"); - shader->symbols->add_variable(gl_Vertex); -} - -/** @} */ - -/** - * Create ir_function and ir_function_signature objects for each - * intrinsic. - */ -void -builtin_builder::create_intrinsics() -{ - add_function("__intrinsic_atomic_read", - _atomic_counter_intrinsic(shader_atomic_counters), - NULL); - add_function("__intrinsic_atomic_increment", - _atomic_counter_intrinsic(shader_atomic_counters), - NULL); - add_function("__intrinsic_atomic_predecrement", - _atomic_counter_intrinsic(shader_atomic_counters), - NULL); - - add_function("__intrinsic_atomic_add", - _atomic_intrinsic2(buffer_atomics_supported, - glsl_type::uint_type), - _atomic_intrinsic2(buffer_atomics_supported, - glsl_type::int_type), - NULL); - add_function("__intrinsic_atomic_min", - _atomic_intrinsic2(buffer_atomics_supported, - glsl_type::uint_type), - _atomic_intrinsic2(buffer_atomics_supported, - glsl_type::int_type), - NULL); - add_function("__intrinsic_atomic_max", - _atomic_intrinsic2(buffer_atomics_supported, - glsl_type::uint_type), - _atomic_intrinsic2(buffer_atomics_supported, - glsl_type::int_type), - NULL); - add_function("__intrinsic_atomic_and", - _atomic_intrinsic2(buffer_atomics_supported, - glsl_type::uint_type), - _atomic_intrinsic2(buffer_atomics_supported, - glsl_type::int_type), - NULL); - add_function("__intrinsic_atomic_or", - _atomic_intrinsic2(buffer_atomics_supported, - glsl_type::uint_type), - _atomic_intrinsic2(buffer_atomics_supported, - glsl_type::int_type), - NULL); - add_function("__intrinsic_atomic_xor", - _atomic_intrinsic2(buffer_atomics_supported, - glsl_type::uint_type), - _atomic_intrinsic2(buffer_atomics_supported, - glsl_type::int_type), - NULL); - add_function("__intrinsic_atomic_exchange", - _atomic_intrinsic2(buffer_atomics_supported, - glsl_type::uint_type), - _atomic_intrinsic2(buffer_atomics_supported, - glsl_type::int_type), - NULL); - add_function("__intrinsic_atomic_comp_swap", - _atomic_intrinsic3(buffer_atomics_supported, - glsl_type::uint_type), - _atomic_intrinsic3(buffer_atomics_supported, - glsl_type::int_type), - NULL); - - add_image_functions(false); - - add_function("__intrinsic_memory_barrier", - _memory_barrier_intrinsic(shader_image_load_store), - NULL); - add_function("__intrinsic_group_memory_barrier", - _memory_barrier_intrinsic(compute_shader), - NULL); - add_function("__intrinsic_memory_barrier_atomic_counter", - _memory_barrier_intrinsic(compute_shader), - NULL); - add_function("__intrinsic_memory_barrier_buffer", - _memory_barrier_intrinsic(compute_shader), - NULL); - add_function("__intrinsic_memory_barrier_image", - _memory_barrier_intrinsic(compute_shader), - NULL); - add_function("__intrinsic_memory_barrier_shared", - _memory_barrier_intrinsic(compute_shader), - NULL); - - add_function("__intrinsic_shader_clock", - _shader_clock_intrinsic(shader_clock, - glsl_type::uvec2_type), - NULL); -} - -/** - * Create ir_function and ir_function_signature objects for each built-in. - * - * Contains a list of every available built-in. - */ -void -builtin_builder::create_builtins() -{ -#define F(NAME) \ - add_function(#NAME, \ - _##NAME(glsl_type::float_type), \ - _##NAME(glsl_type::vec2_type), \ - _##NAME(glsl_type::vec3_type), \ - _##NAME(glsl_type::vec4_type), \ - NULL); - -#define FD(NAME) \ - add_function(#NAME, \ - _##NAME(always_available, glsl_type::float_type), \ - _##NAME(always_available, glsl_type::vec2_type), \ - _##NAME(always_available, glsl_type::vec3_type), \ - _##NAME(always_available, glsl_type::vec4_type), \ - _##NAME(fp64, glsl_type::double_type), \ - _##NAME(fp64, glsl_type::dvec2_type), \ - _##NAME(fp64, glsl_type::dvec3_type), \ - _##NAME(fp64, glsl_type::dvec4_type), \ - NULL); - -#define FD130(NAME) \ - add_function(#NAME, \ - _##NAME(v130, glsl_type::float_type), \ - _##NAME(v130, glsl_type::vec2_type), \ - _##NAME(v130, glsl_type::vec3_type), \ - _##NAME(v130, glsl_type::vec4_type), \ - _##NAME(fp64, glsl_type::double_type), \ - _##NAME(fp64, glsl_type::dvec2_type), \ - _##NAME(fp64, glsl_type::dvec3_type), \ - _##NAME(fp64, glsl_type::dvec4_type), \ - NULL); - -#define FDGS5(NAME) \ - add_function(#NAME, \ - _##NAME(gpu_shader5, glsl_type::float_type), \ - _##NAME(gpu_shader5, glsl_type::vec2_type), \ - _##NAME(gpu_shader5, glsl_type::vec3_type), \ - _##NAME(gpu_shader5, glsl_type::vec4_type), \ - _##NAME(fp64, glsl_type::double_type), \ - _##NAME(fp64, glsl_type::dvec2_type), \ - _##NAME(fp64, glsl_type::dvec3_type), \ - _##NAME(fp64, glsl_type::dvec4_type), \ - NULL); - -#define FI(NAME) \ - add_function(#NAME, \ - _##NAME(glsl_type::float_type), \ - _##NAME(glsl_type::vec2_type), \ - _##NAME(glsl_type::vec3_type), \ - _##NAME(glsl_type::vec4_type), \ - _##NAME(glsl_type::int_type), \ - _##NAME(glsl_type::ivec2_type), \ - _##NAME(glsl_type::ivec3_type), \ - _##NAME(glsl_type::ivec4_type), \ - NULL); - -#define FID(NAME) \ - add_function(#NAME, \ - _##NAME(always_available, glsl_type::float_type), \ - _##NAME(always_available, glsl_type::vec2_type), \ - _##NAME(always_available, glsl_type::vec3_type), \ - _##NAME(always_available, glsl_type::vec4_type), \ - _##NAME(always_available, glsl_type::int_type), \ - _##NAME(always_available, glsl_type::ivec2_type), \ - _##NAME(always_available, glsl_type::ivec3_type), \ - _##NAME(always_available, glsl_type::ivec4_type), \ - _##NAME(fp64, glsl_type::double_type), \ - _##NAME(fp64, glsl_type::dvec2_type), \ - _##NAME(fp64, glsl_type::dvec3_type), \ - _##NAME(fp64, glsl_type::dvec4_type), \ - NULL); - -#define FIUD(NAME) \ - add_function(#NAME, \ - _##NAME(always_available, glsl_type::float_type), \ - _##NAME(always_available, glsl_type::vec2_type), \ - _##NAME(always_available, glsl_type::vec3_type), \ - _##NAME(always_available, glsl_type::vec4_type), \ - \ - _##NAME(always_available, glsl_type::int_type), \ - _##NAME(always_available, glsl_type::ivec2_type), \ - _##NAME(always_available, glsl_type::ivec3_type), \ - _##NAME(always_available, glsl_type::ivec4_type), \ - \ - _##NAME(v130, glsl_type::uint_type), \ - _##NAME(v130, glsl_type::uvec2_type), \ - _##NAME(v130, glsl_type::uvec3_type), \ - _##NAME(v130, glsl_type::uvec4_type), \ - _##NAME(fp64, glsl_type::double_type), \ - _##NAME(fp64, glsl_type::dvec2_type), \ - _##NAME(fp64, glsl_type::dvec3_type), \ - _##NAME(fp64, glsl_type::dvec4_type), \ - NULL); - -#define IU(NAME) \ - add_function(#NAME, \ - _##NAME(glsl_type::int_type), \ - _##NAME(glsl_type::ivec2_type), \ - _##NAME(glsl_type::ivec3_type), \ - _##NAME(glsl_type::ivec4_type), \ - \ - _##NAME(glsl_type::uint_type), \ - _##NAME(glsl_type::uvec2_type), \ - _##NAME(glsl_type::uvec3_type), \ - _##NAME(glsl_type::uvec4_type), \ - NULL); - -#define FIUBD(NAME) \ - add_function(#NAME, \ - _##NAME(always_available, glsl_type::float_type), \ - _##NAME(always_available, glsl_type::vec2_type), \ - _##NAME(always_available, glsl_type::vec3_type), \ - _##NAME(always_available, glsl_type::vec4_type), \ - \ - _##NAME(always_available, glsl_type::int_type), \ - _##NAME(always_available, glsl_type::ivec2_type), \ - _##NAME(always_available, glsl_type::ivec3_type), \ - _##NAME(always_available, glsl_type::ivec4_type), \ - \ - _##NAME(v130, glsl_type::uint_type), \ - _##NAME(v130, glsl_type::uvec2_type), \ - _##NAME(v130, glsl_type::uvec3_type), \ - _##NAME(v130, glsl_type::uvec4_type), \ - \ - _##NAME(always_available, glsl_type::bool_type), \ - _##NAME(always_available, glsl_type::bvec2_type), \ - _##NAME(always_available, glsl_type::bvec3_type), \ - _##NAME(always_available, glsl_type::bvec4_type), \ - \ - _##NAME(fp64, glsl_type::double_type), \ - _##NAME(fp64, glsl_type::dvec2_type), \ - _##NAME(fp64, glsl_type::dvec3_type), \ - _##NAME(fp64, glsl_type::dvec4_type), \ - NULL); - -#define FIUD2_MIXED(NAME) \ - add_function(#NAME, \ - _##NAME(always_available, glsl_type::float_type, glsl_type::float_type), \ - _##NAME(always_available, glsl_type::vec2_type, glsl_type::float_type), \ - _##NAME(always_available, glsl_type::vec3_type, glsl_type::float_type), \ - _##NAME(always_available, glsl_type::vec4_type, glsl_type::float_type), \ - \ - _##NAME(always_available, glsl_type::vec2_type, glsl_type::vec2_type), \ - _##NAME(always_available, glsl_type::vec3_type, glsl_type::vec3_type), \ - _##NAME(always_available, glsl_type::vec4_type, glsl_type::vec4_type), \ - \ - _##NAME(always_available, glsl_type::int_type, glsl_type::int_type), \ - _##NAME(always_available, glsl_type::ivec2_type, glsl_type::int_type), \ - _##NAME(always_available, glsl_type::ivec3_type, glsl_type::int_type), \ - _##NAME(always_available, glsl_type::ivec4_type, glsl_type::int_type), \ - \ - _##NAME(always_available, glsl_type::ivec2_type, glsl_type::ivec2_type), \ - _##NAME(always_available, glsl_type::ivec3_type, glsl_type::ivec3_type), \ - _##NAME(always_available, glsl_type::ivec4_type, glsl_type::ivec4_type), \ - \ - _##NAME(v130, glsl_type::uint_type, glsl_type::uint_type), \ - _##NAME(v130, glsl_type::uvec2_type, glsl_type::uint_type), \ - _##NAME(v130, glsl_type::uvec3_type, glsl_type::uint_type), \ - _##NAME(v130, glsl_type::uvec4_type, glsl_type::uint_type), \ - \ - _##NAME(v130, glsl_type::uvec2_type, glsl_type::uvec2_type), \ - _##NAME(v130, glsl_type::uvec3_type, glsl_type::uvec3_type), \ - _##NAME(v130, glsl_type::uvec4_type, glsl_type::uvec4_type), \ - \ - _##NAME(fp64, glsl_type::double_type, glsl_type::double_type), \ - _##NAME(fp64, glsl_type::dvec2_type, glsl_type::double_type), \ - _##NAME(fp64, glsl_type::dvec3_type, glsl_type::double_type), \ - _##NAME(fp64, glsl_type::dvec4_type, glsl_type::double_type), \ - _##NAME(fp64, glsl_type::dvec2_type, glsl_type::dvec2_type), \ - _##NAME(fp64, glsl_type::dvec3_type, glsl_type::dvec3_type), \ - _##NAME(fp64, glsl_type::dvec4_type, glsl_type::dvec4_type), \ - NULL); - - F(radians) - F(degrees) - F(sin) - F(cos) - F(tan) - F(asin) - F(acos) - - add_function("atan", - _atan(glsl_type::float_type), - _atan(glsl_type::vec2_type), - _atan(glsl_type::vec3_type), - _atan(glsl_type::vec4_type), - _atan2(glsl_type::float_type), - _atan2(glsl_type::vec2_type), - _atan2(glsl_type::vec3_type), - _atan2(glsl_type::vec4_type), - NULL); - - F(sinh) - F(cosh) - F(tanh) - F(asinh) - F(acosh) - F(atanh) - F(pow) - F(exp) - F(log) - F(exp2) - F(log2) - FD(sqrt) - FD(inversesqrt) - FID(abs) - FID(sign) - FD(floor) - FD(trunc) - FD(round) - FD(roundEven) - FD(ceil) - FD(fract) - - add_function("mod", - _mod(glsl_type::float_type, glsl_type::float_type), - _mod(glsl_type::vec2_type, glsl_type::float_type), - _mod(glsl_type::vec3_type, glsl_type::float_type), - _mod(glsl_type::vec4_type, glsl_type::float_type), - - _mod(glsl_type::vec2_type, glsl_type::vec2_type), - _mod(glsl_type::vec3_type, glsl_type::vec3_type), - _mod(glsl_type::vec4_type, glsl_type::vec4_type), - - _mod(glsl_type::double_type, glsl_type::double_type), - _mod(glsl_type::dvec2_type, glsl_type::double_type), - _mod(glsl_type::dvec3_type, glsl_type::double_type), - _mod(glsl_type::dvec4_type, glsl_type::double_type), - - _mod(glsl_type::dvec2_type, glsl_type::dvec2_type), - _mod(glsl_type::dvec3_type, glsl_type::dvec3_type), - _mod(glsl_type::dvec4_type, glsl_type::dvec4_type), - NULL); - - FD(modf) - - FIUD2_MIXED(min) - FIUD2_MIXED(max) - FIUD2_MIXED(clamp) - - add_function("mix", - _mix_lrp(always_available, glsl_type::float_type, glsl_type::float_type), - _mix_lrp(always_available, glsl_type::vec2_type, glsl_type::float_type), - _mix_lrp(always_available, glsl_type::vec3_type, glsl_type::float_type), - _mix_lrp(always_available, glsl_type::vec4_type, glsl_type::float_type), - - _mix_lrp(always_available, glsl_type::vec2_type, glsl_type::vec2_type), - _mix_lrp(always_available, glsl_type::vec3_type, glsl_type::vec3_type), - _mix_lrp(always_available, glsl_type::vec4_type, glsl_type::vec4_type), - - _mix_lrp(fp64, glsl_type::double_type, glsl_type::double_type), - _mix_lrp(fp64, glsl_type::dvec2_type, glsl_type::double_type), - _mix_lrp(fp64, glsl_type::dvec3_type, glsl_type::double_type), - _mix_lrp(fp64, glsl_type::dvec4_type, glsl_type::double_type), - - _mix_lrp(fp64, glsl_type::dvec2_type, glsl_type::dvec2_type), - _mix_lrp(fp64, glsl_type::dvec3_type, glsl_type::dvec3_type), - _mix_lrp(fp64, glsl_type::dvec4_type, glsl_type::dvec4_type), - - _mix_sel(v130, glsl_type::float_type, glsl_type::bool_type), - _mix_sel(v130, glsl_type::vec2_type, glsl_type::bvec2_type), - _mix_sel(v130, glsl_type::vec3_type, glsl_type::bvec3_type), - _mix_sel(v130, glsl_type::vec4_type, glsl_type::bvec4_type), - - _mix_sel(fp64, glsl_type::double_type, glsl_type::bool_type), - _mix_sel(fp64, glsl_type::dvec2_type, glsl_type::bvec2_type), - _mix_sel(fp64, glsl_type::dvec3_type, glsl_type::bvec3_type), - _mix_sel(fp64, glsl_type::dvec4_type, glsl_type::bvec4_type), - - _mix_sel(shader_integer_mix, glsl_type::int_type, glsl_type::bool_type), - _mix_sel(shader_integer_mix, glsl_type::ivec2_type, glsl_type::bvec2_type), - _mix_sel(shader_integer_mix, glsl_type::ivec3_type, glsl_type::bvec3_type), - _mix_sel(shader_integer_mix, glsl_type::ivec4_type, glsl_type::bvec4_type), - - _mix_sel(shader_integer_mix, glsl_type::uint_type, glsl_type::bool_type), - _mix_sel(shader_integer_mix, glsl_type::uvec2_type, glsl_type::bvec2_type), - _mix_sel(shader_integer_mix, glsl_type::uvec3_type, glsl_type::bvec3_type), - _mix_sel(shader_integer_mix, glsl_type::uvec4_type, glsl_type::bvec4_type), - - _mix_sel(shader_integer_mix, glsl_type::bool_type, glsl_type::bool_type), - _mix_sel(shader_integer_mix, glsl_type::bvec2_type, glsl_type::bvec2_type), - _mix_sel(shader_integer_mix, glsl_type::bvec3_type, glsl_type::bvec3_type), - _mix_sel(shader_integer_mix, glsl_type::bvec4_type, glsl_type::bvec4_type), - NULL); - - add_function("step", - _step(always_available, glsl_type::float_type, glsl_type::float_type), - _step(always_available, glsl_type::float_type, glsl_type::vec2_type), - _step(always_available, glsl_type::float_type, glsl_type::vec3_type), - _step(always_available, glsl_type::float_type, glsl_type::vec4_type), - - _step(always_available, glsl_type::vec2_type, glsl_type::vec2_type), - _step(always_available, glsl_type::vec3_type, glsl_type::vec3_type), - _step(always_available, glsl_type::vec4_type, glsl_type::vec4_type), - _step(fp64, glsl_type::double_type, glsl_type::double_type), - _step(fp64, glsl_type::double_type, glsl_type::dvec2_type), - _step(fp64, glsl_type::double_type, glsl_type::dvec3_type), - _step(fp64, glsl_type::double_type, glsl_type::dvec4_type), - - _step(fp64, glsl_type::dvec2_type, glsl_type::dvec2_type), - _step(fp64, glsl_type::dvec3_type, glsl_type::dvec3_type), - _step(fp64, glsl_type::dvec4_type, glsl_type::dvec4_type), - NULL); - - add_function("smoothstep", - _smoothstep(always_available, glsl_type::float_type, glsl_type::float_type), - _smoothstep(always_available, glsl_type::float_type, glsl_type::vec2_type), - _smoothstep(always_available, glsl_type::float_type, glsl_type::vec3_type), - _smoothstep(always_available, glsl_type::float_type, glsl_type::vec4_type), - - _smoothstep(always_available, glsl_type::vec2_type, glsl_type::vec2_type), - _smoothstep(always_available, glsl_type::vec3_type, glsl_type::vec3_type), - _smoothstep(always_available, glsl_type::vec4_type, glsl_type::vec4_type), - _smoothstep(fp64, glsl_type::double_type, glsl_type::double_type), - _smoothstep(fp64, glsl_type::double_type, glsl_type::dvec2_type), - _smoothstep(fp64, glsl_type::double_type, glsl_type::dvec3_type), - _smoothstep(fp64, glsl_type::double_type, glsl_type::dvec4_type), - - _smoothstep(fp64, glsl_type::dvec2_type, glsl_type::dvec2_type), - _smoothstep(fp64, glsl_type::dvec3_type, glsl_type::dvec3_type), - _smoothstep(fp64, glsl_type::dvec4_type, glsl_type::dvec4_type), - NULL); - - FD130(isnan) - FD130(isinf) - - F(floatBitsToInt) - F(floatBitsToUint) - add_function("intBitsToFloat", - _intBitsToFloat(glsl_type::int_type), - _intBitsToFloat(glsl_type::ivec2_type), - _intBitsToFloat(glsl_type::ivec3_type), - _intBitsToFloat(glsl_type::ivec4_type), - NULL); - add_function("uintBitsToFloat", - _uintBitsToFloat(glsl_type::uint_type), - _uintBitsToFloat(glsl_type::uvec2_type), - _uintBitsToFloat(glsl_type::uvec3_type), - _uintBitsToFloat(glsl_type::uvec4_type), - NULL); - - add_function("packUnorm2x16", _packUnorm2x16(shader_packing_or_es3_or_gpu_shader5), NULL); - add_function("packSnorm2x16", _packSnorm2x16(shader_packing_or_es3), NULL); - add_function("packUnorm4x8", _packUnorm4x8(shader_packing_or_es31_or_gpu_shader5), NULL); - add_function("packSnorm4x8", _packSnorm4x8(shader_packing_or_es31_or_gpu_shader5), NULL); - add_function("unpackUnorm2x16", _unpackUnorm2x16(shader_packing_or_es3_or_gpu_shader5), NULL); - add_function("unpackSnorm2x16", _unpackSnorm2x16(shader_packing_or_es3), NULL); - add_function("unpackUnorm4x8", _unpackUnorm4x8(shader_packing_or_es31_or_gpu_shader5), NULL); - add_function("unpackSnorm4x8", _unpackSnorm4x8(shader_packing_or_es31_or_gpu_shader5), NULL); - add_function("packHalf2x16", _packHalf2x16(shader_packing_or_es3), NULL); - add_function("unpackHalf2x16", _unpackHalf2x16(shader_packing_or_es3), NULL); - add_function("packDouble2x32", _packDouble2x32(fp64), NULL); - add_function("unpackDouble2x32", _unpackDouble2x32(fp64), NULL); - - - FD(length) - FD(distance) - FD(dot) - - add_function("cross", _cross(always_available, glsl_type::vec3_type), - _cross(fp64, glsl_type::dvec3_type), NULL); - - FD(normalize) - add_function("ftransform", _ftransform(), NULL); - FD(faceforward) - FD(reflect) - FD(refract) - // ... - add_function("matrixCompMult", - _matrixCompMult(always_available, glsl_type::mat2_type), - _matrixCompMult(always_available, glsl_type::mat3_type), - _matrixCompMult(always_available, glsl_type::mat4_type), - _matrixCompMult(always_available, glsl_type::mat2x3_type), - _matrixCompMult(always_available, glsl_type::mat2x4_type), - _matrixCompMult(always_available, glsl_type::mat3x2_type), - _matrixCompMult(always_available, glsl_type::mat3x4_type), - _matrixCompMult(always_available, glsl_type::mat4x2_type), - _matrixCompMult(always_available, glsl_type::mat4x3_type), - _matrixCompMult(fp64, glsl_type::dmat2_type), - _matrixCompMult(fp64, glsl_type::dmat3_type), - _matrixCompMult(fp64, glsl_type::dmat4_type), - _matrixCompMult(fp64, glsl_type::dmat2x3_type), - _matrixCompMult(fp64, glsl_type::dmat2x4_type), - _matrixCompMult(fp64, glsl_type::dmat3x2_type), - _matrixCompMult(fp64, glsl_type::dmat3x4_type), - _matrixCompMult(fp64, glsl_type::dmat4x2_type), - _matrixCompMult(fp64, glsl_type::dmat4x3_type), - NULL); - add_function("outerProduct", - _outerProduct(v120, glsl_type::mat2_type), - _outerProduct(v120, glsl_type::mat3_type), - _outerProduct(v120, glsl_type::mat4_type), - _outerProduct(v120, glsl_type::mat2x3_type), - _outerProduct(v120, glsl_type::mat2x4_type), - _outerProduct(v120, glsl_type::mat3x2_type), - _outerProduct(v120, glsl_type::mat3x4_type), - _outerProduct(v120, glsl_type::mat4x2_type), - _outerProduct(v120, glsl_type::mat4x3_type), - _outerProduct(fp64, glsl_type::dmat2_type), - _outerProduct(fp64, glsl_type::dmat3_type), - _outerProduct(fp64, glsl_type::dmat4_type), - _outerProduct(fp64, glsl_type::dmat2x3_type), - _outerProduct(fp64, glsl_type::dmat2x4_type), - _outerProduct(fp64, glsl_type::dmat3x2_type), - _outerProduct(fp64, glsl_type::dmat3x4_type), - _outerProduct(fp64, glsl_type::dmat4x2_type), - _outerProduct(fp64, glsl_type::dmat4x3_type), - NULL); - add_function("determinant", - _determinant_mat2(v120, glsl_type::mat2_type), - _determinant_mat3(v120, glsl_type::mat3_type), - _determinant_mat4(v120, glsl_type::mat4_type), - _determinant_mat2(fp64, glsl_type::dmat2_type), - _determinant_mat3(fp64, glsl_type::dmat3_type), - _determinant_mat4(fp64, glsl_type::dmat4_type), - - NULL); - add_function("inverse", - _inverse_mat2(v140_or_es3, glsl_type::mat2_type), - _inverse_mat3(v140_or_es3, glsl_type::mat3_type), - _inverse_mat4(v140_or_es3, glsl_type::mat4_type), - _inverse_mat2(fp64, glsl_type::dmat2_type), - _inverse_mat3(fp64, glsl_type::dmat3_type), - _inverse_mat4(fp64, glsl_type::dmat4_type), - NULL); - add_function("transpose", - _transpose(v120, glsl_type::mat2_type), - _transpose(v120, glsl_type::mat3_type), - _transpose(v120, glsl_type::mat4_type), - _transpose(v120, glsl_type::mat2x3_type), - _transpose(v120, glsl_type::mat2x4_type), - _transpose(v120, glsl_type::mat3x2_type), - _transpose(v120, glsl_type::mat3x4_type), - _transpose(v120, glsl_type::mat4x2_type), - _transpose(v120, glsl_type::mat4x3_type), - _transpose(fp64, glsl_type::dmat2_type), - _transpose(fp64, glsl_type::dmat3_type), - _transpose(fp64, glsl_type::dmat4_type), - _transpose(fp64, glsl_type::dmat2x3_type), - _transpose(fp64, glsl_type::dmat2x4_type), - _transpose(fp64, glsl_type::dmat3x2_type), - _transpose(fp64, glsl_type::dmat3x4_type), - _transpose(fp64, glsl_type::dmat4x2_type), - _transpose(fp64, glsl_type::dmat4x3_type), - NULL); - FIUD(lessThan) - FIUD(lessThanEqual) - FIUD(greaterThan) - FIUD(greaterThanEqual) - FIUBD(notEqual) - FIUBD(equal) - - add_function("any", - _any(glsl_type::bvec2_type), - _any(glsl_type::bvec3_type), - _any(glsl_type::bvec4_type), - NULL); - - add_function("all", - _all(glsl_type::bvec2_type), - _all(glsl_type::bvec3_type), - _all(glsl_type::bvec4_type), - NULL); - - add_function("not", - _not(glsl_type::bvec2_type), - _not(glsl_type::bvec3_type), - _not(glsl_type::bvec4_type), - NULL); - - add_function("textureSize", - _textureSize(v130, glsl_type::int_type, glsl_type::sampler1D_type), - _textureSize(v130, glsl_type::int_type, glsl_type::isampler1D_type), - _textureSize(v130, glsl_type::int_type, glsl_type::usampler1D_type), - - _textureSize(v130, glsl_type::ivec2_type, glsl_type::sampler2D_type), - _textureSize(v130, glsl_type::ivec2_type, glsl_type::isampler2D_type), - _textureSize(v130, glsl_type::ivec2_type, glsl_type::usampler2D_type), - - _textureSize(v130, glsl_type::ivec3_type, glsl_type::sampler3D_type), - _textureSize(v130, glsl_type::ivec3_type, glsl_type::isampler3D_type), - _textureSize(v130, glsl_type::ivec3_type, glsl_type::usampler3D_type), - - _textureSize(v130, glsl_type::ivec2_type, glsl_type::samplerCube_type), - _textureSize(v130, glsl_type::ivec2_type, glsl_type::isamplerCube_type), - _textureSize(v130, glsl_type::ivec2_type, glsl_type::usamplerCube_type), - - _textureSize(v130, glsl_type::int_type, glsl_type::sampler1DShadow_type), - _textureSize(v130, glsl_type::ivec2_type, glsl_type::sampler2DShadow_type), - _textureSize(v130, glsl_type::ivec2_type, glsl_type::samplerCubeShadow_type), - - _textureSize(v130, glsl_type::ivec2_type, glsl_type::sampler1DArray_type), - _textureSize(v130, glsl_type::ivec2_type, glsl_type::isampler1DArray_type), - _textureSize(v130, glsl_type::ivec2_type, glsl_type::usampler1DArray_type), - _textureSize(v130, glsl_type::ivec3_type, glsl_type::sampler2DArray_type), - _textureSize(v130, glsl_type::ivec3_type, glsl_type::isampler2DArray_type), - _textureSize(v130, glsl_type::ivec3_type, glsl_type::usampler2DArray_type), - - _textureSize(v130, glsl_type::ivec2_type, glsl_type::sampler1DArrayShadow_type), - _textureSize(v130, glsl_type::ivec3_type, glsl_type::sampler2DArrayShadow_type), - - _textureSize(texture_cube_map_array, glsl_type::ivec3_type, glsl_type::samplerCubeArray_type), - _textureSize(texture_cube_map_array, glsl_type::ivec3_type, glsl_type::isamplerCubeArray_type), - _textureSize(texture_cube_map_array, glsl_type::ivec3_type, glsl_type::usamplerCubeArray_type), - _textureSize(texture_cube_map_array, glsl_type::ivec3_type, glsl_type::samplerCubeArrayShadow_type), - - _textureSize(v130, glsl_type::ivec2_type, glsl_type::sampler2DRect_type), - _textureSize(v130, glsl_type::ivec2_type, glsl_type::isampler2DRect_type), - _textureSize(v130, glsl_type::ivec2_type, glsl_type::usampler2DRect_type), - _textureSize(v130, glsl_type::ivec2_type, glsl_type::sampler2DRectShadow_type), - - _textureSize(v140, glsl_type::int_type, glsl_type::samplerBuffer_type), - _textureSize(v140, glsl_type::int_type, glsl_type::isamplerBuffer_type), - _textureSize(v140, glsl_type::int_type, glsl_type::usamplerBuffer_type), - _textureSize(texture_multisample, glsl_type::ivec2_type, glsl_type::sampler2DMS_type), - _textureSize(texture_multisample, glsl_type::ivec2_type, glsl_type::isampler2DMS_type), - _textureSize(texture_multisample, glsl_type::ivec2_type, glsl_type::usampler2DMS_type), - - _textureSize(texture_multisample_array, glsl_type::ivec3_type, glsl_type::sampler2DMSArray_type), - _textureSize(texture_multisample_array, glsl_type::ivec3_type, glsl_type::isampler2DMSArray_type), - _textureSize(texture_multisample_array, glsl_type::ivec3_type, glsl_type::usampler2DMSArray_type), - NULL); - - add_function("textureSamples", - _textureSamples(glsl_type::sampler2DMS_type), - _textureSamples(glsl_type::isampler2DMS_type), - _textureSamples(glsl_type::usampler2DMS_type), - - _textureSamples(glsl_type::sampler2DMSArray_type), - _textureSamples(glsl_type::isampler2DMSArray_type), - _textureSamples(glsl_type::usampler2DMSArray_type), - NULL); - - add_function("texture", - _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::float_type), - _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::float_type), - _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::float_type), - - _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type), - _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec2_type), - _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec2_type), - - _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec3_type), - _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler3D_type, glsl_type::vec3_type), - _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler3D_type, glsl_type::vec3_type), - - _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::samplerCube_type, glsl_type::vec3_type), - _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isamplerCube_type, glsl_type::vec3_type), - _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usamplerCube_type, glsl_type::vec3_type), - - _texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler1DShadow_type, glsl_type::vec3_type), - _texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler2DShadow_type, glsl_type::vec3_type), - _texture(ir_tex, v130, glsl_type::float_type, glsl_type::samplerCubeShadow_type, glsl_type::vec4_type), - - _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler1DArray_type, glsl_type::vec2_type), - _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler1DArray_type, glsl_type::vec2_type), - _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler1DArray_type, glsl_type::vec2_type), - - _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2DArray_type, glsl_type::vec3_type), - _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, glsl_type::vec3_type), - _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, glsl_type::vec3_type), - - _texture(ir_tex, texture_cube_map_array, glsl_type::vec4_type, glsl_type::samplerCubeArray_type, glsl_type::vec4_type), - _texture(ir_tex, texture_cube_map_array, glsl_type::ivec4_type, glsl_type::isamplerCubeArray_type, glsl_type::vec4_type), - _texture(ir_tex, texture_cube_map_array, glsl_type::uvec4_type, glsl_type::usamplerCubeArray_type, glsl_type::vec4_type), - - _texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler1DArrayShadow_type, glsl_type::vec3_type), - _texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler2DArrayShadow_type, glsl_type::vec4_type), - /* samplerCubeArrayShadow is special; it has an extra parameter - * for the shadow comparitor since there is no vec5 type. - */ - _textureCubeArrayShadow(), - - _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec2_type), - _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::vec2_type), - _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::vec2_type), - - _texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler2DRectShadow_type, glsl_type::vec3_type), - - _texture(ir_txb, v130_fs_only, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::float_type), - _texture(ir_txb, v130_fs_only, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::float_type), - _texture(ir_txb, v130_fs_only, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::float_type), - - _texture(ir_txb, v130_fs_only, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type), - _texture(ir_txb, v130_fs_only, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec2_type), - _texture(ir_txb, v130_fs_only, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec2_type), - - _texture(ir_txb, v130_fs_only, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec3_type), - _texture(ir_txb, v130_fs_only, glsl_type::ivec4_type, glsl_type::isampler3D_type, glsl_type::vec3_type), - _texture(ir_txb, v130_fs_only, glsl_type::uvec4_type, glsl_type::usampler3D_type, glsl_type::vec3_type), - - _texture(ir_txb, v130_fs_only, glsl_type::vec4_type, glsl_type::samplerCube_type, glsl_type::vec3_type), - _texture(ir_txb, v130_fs_only, glsl_type::ivec4_type, glsl_type::isamplerCube_type, glsl_type::vec3_type), - _texture(ir_txb, v130_fs_only, glsl_type::uvec4_type, glsl_type::usamplerCube_type, glsl_type::vec3_type), - - _texture(ir_txb, v130_fs_only, glsl_type::float_type, glsl_type::sampler1DShadow_type, glsl_type::vec3_type), - _texture(ir_txb, v130_fs_only, glsl_type::float_type, glsl_type::sampler2DShadow_type, glsl_type::vec3_type), - _texture(ir_txb, v130_fs_only, glsl_type::float_type, glsl_type::samplerCubeShadow_type, glsl_type::vec4_type), - - _texture(ir_txb, v130_fs_only, glsl_type::vec4_type, glsl_type::sampler1DArray_type, glsl_type::vec2_type), - _texture(ir_txb, v130_fs_only, glsl_type::ivec4_type, glsl_type::isampler1DArray_type, glsl_type::vec2_type), - _texture(ir_txb, v130_fs_only, glsl_type::uvec4_type, glsl_type::usampler1DArray_type, glsl_type::vec2_type), - - _texture(ir_txb, v130_fs_only, glsl_type::vec4_type, glsl_type::sampler2DArray_type, glsl_type::vec3_type), - _texture(ir_txb, v130_fs_only, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, glsl_type::vec3_type), - _texture(ir_txb, v130_fs_only, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, glsl_type::vec3_type), - - _texture(ir_txb, fs_texture_cube_map_array, glsl_type::vec4_type, glsl_type::samplerCubeArray_type, glsl_type::vec4_type), - _texture(ir_txb, fs_texture_cube_map_array, glsl_type::ivec4_type, glsl_type::isamplerCubeArray_type, glsl_type::vec4_type), - _texture(ir_txb, fs_texture_cube_map_array, glsl_type::uvec4_type, glsl_type::usamplerCubeArray_type, glsl_type::vec4_type), - - _texture(ir_txb, v130_fs_only, glsl_type::float_type, glsl_type::sampler1DArrayShadow_type, glsl_type::vec3_type), - NULL); - - add_function("textureLod", - _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::float_type), - _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::float_type), - _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::float_type), - - _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type), - _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec2_type), - _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec2_type), - - _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec3_type), - _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler3D_type, glsl_type::vec3_type), - _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler3D_type, glsl_type::vec3_type), - - _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::samplerCube_type, glsl_type::vec3_type), - _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isamplerCube_type, glsl_type::vec3_type), - _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usamplerCube_type, glsl_type::vec3_type), - - _texture(ir_txl, v130, glsl_type::float_type, glsl_type::sampler1DShadow_type, glsl_type::vec3_type), - _texture(ir_txl, v130, glsl_type::float_type, glsl_type::sampler2DShadow_type, glsl_type::vec3_type), - - _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler1DArray_type, glsl_type::vec2_type), - _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler1DArray_type, glsl_type::vec2_type), - _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler1DArray_type, glsl_type::vec2_type), - - _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler2DArray_type, glsl_type::vec3_type), - _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, glsl_type::vec3_type), - _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, glsl_type::vec3_type), - - _texture(ir_txl, texture_cube_map_array, glsl_type::vec4_type, glsl_type::samplerCubeArray_type, glsl_type::vec4_type), - _texture(ir_txl, texture_cube_map_array, glsl_type::ivec4_type, glsl_type::isamplerCubeArray_type, glsl_type::vec4_type), - _texture(ir_txl, texture_cube_map_array, glsl_type::uvec4_type, glsl_type::usamplerCubeArray_type, glsl_type::vec4_type), - - _texture(ir_txl, v130, glsl_type::float_type, glsl_type::sampler1DArrayShadow_type, glsl_type::vec3_type), - NULL); - - add_function("textureOffset", - _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::float_type, TEX_OFFSET), - _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::float_type, TEX_OFFSET), - _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::float_type, TEX_OFFSET), - - _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type, TEX_OFFSET), - _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec2_type, TEX_OFFSET), - _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec2_type, TEX_OFFSET), - - _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec3_type, TEX_OFFSET), - _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler3D_type, glsl_type::vec3_type, TEX_OFFSET), - _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler3D_type, glsl_type::vec3_type, TEX_OFFSET), - - _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec2_type, TEX_OFFSET), - _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::vec2_type, TEX_OFFSET), - _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::vec2_type, TEX_OFFSET), - - _texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler2DRectShadow_type, glsl_type::vec3_type, TEX_OFFSET), - - _texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler1DShadow_type, glsl_type::vec3_type, TEX_OFFSET), - _texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler2DShadow_type, glsl_type::vec3_type, TEX_OFFSET), - - _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler1DArray_type, glsl_type::vec2_type, TEX_OFFSET), - _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler1DArray_type, glsl_type::vec2_type, TEX_OFFSET), - _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler1DArray_type, glsl_type::vec2_type, TEX_OFFSET), - - _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET), - _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET), - _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET), - - _texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler1DArrayShadow_type, glsl_type::vec3_type, TEX_OFFSET), - - _texture(ir_txb, v130_fs_only, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::float_type, TEX_OFFSET), - _texture(ir_txb, v130_fs_only, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::float_type, TEX_OFFSET), - _texture(ir_txb, v130_fs_only, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::float_type, TEX_OFFSET), - - _texture(ir_txb, v130_fs_only, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type, TEX_OFFSET), - _texture(ir_txb, v130_fs_only, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec2_type, TEX_OFFSET), - _texture(ir_txb, v130_fs_only, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec2_type, TEX_OFFSET), - - _texture(ir_txb, v130_fs_only, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec3_type, TEX_OFFSET), - _texture(ir_txb, v130_fs_only, glsl_type::ivec4_type, glsl_type::isampler3D_type, glsl_type::vec3_type, TEX_OFFSET), - _texture(ir_txb, v130_fs_only, glsl_type::uvec4_type, glsl_type::usampler3D_type, glsl_type::vec3_type, TEX_OFFSET), - - _texture(ir_txb, v130_fs_only, glsl_type::float_type, glsl_type::sampler1DShadow_type, glsl_type::vec3_type, TEX_OFFSET), - _texture(ir_txb, v130_fs_only, glsl_type::float_type, glsl_type::sampler2DShadow_type, glsl_type::vec3_type, TEX_OFFSET), - - _texture(ir_txb, v130_fs_only, glsl_type::vec4_type, glsl_type::sampler1DArray_type, glsl_type::vec2_type, TEX_OFFSET), - _texture(ir_txb, v130_fs_only, glsl_type::ivec4_type, glsl_type::isampler1DArray_type, glsl_type::vec2_type, TEX_OFFSET), - _texture(ir_txb, v130_fs_only, glsl_type::uvec4_type, glsl_type::usampler1DArray_type, glsl_type::vec2_type, TEX_OFFSET), - - _texture(ir_txb, v130_fs_only, glsl_type::vec4_type, glsl_type::sampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET), - _texture(ir_txb, v130_fs_only, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET), - _texture(ir_txb, v130_fs_only, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET), - - _texture(ir_txb, v130_fs_only, glsl_type::float_type, glsl_type::sampler1DArrayShadow_type, glsl_type::vec3_type, TEX_OFFSET), - NULL); - - add_function("textureProj", - _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::vec2_type, TEX_PROJECT), - _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::vec2_type, TEX_PROJECT), - _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::vec2_type, TEX_PROJECT), - _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::vec4_type, TEX_PROJECT), - _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::vec4_type, TEX_PROJECT), - _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::vec4_type, TEX_PROJECT), - - _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec3_type, TEX_PROJECT), - _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec3_type, TEX_PROJECT), - _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec3_type, TEX_PROJECT), - _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec4_type, TEX_PROJECT), - _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec4_type, TEX_PROJECT), - _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec4_type, TEX_PROJECT), - - _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec4_type, TEX_PROJECT), - _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler3D_type, glsl_type::vec4_type, TEX_PROJECT), - _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler3D_type, glsl_type::vec4_type, TEX_PROJECT), - - _texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler1DShadow_type, glsl_type::vec4_type, TEX_PROJECT), - _texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler2DShadow_type, glsl_type::vec4_type, TEX_PROJECT), - - _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec3_type, TEX_PROJECT), - _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::vec3_type, TEX_PROJECT), - _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::vec3_type, TEX_PROJECT), - _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec4_type, TEX_PROJECT), - _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::vec4_type, TEX_PROJECT), - _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::vec4_type, TEX_PROJECT), - - _texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler2DRectShadow_type, glsl_type::vec4_type, TEX_PROJECT), - - _texture(ir_txb, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::vec2_type, TEX_PROJECT), - _texture(ir_txb, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::vec2_type, TEX_PROJECT), - _texture(ir_txb, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::vec2_type, TEX_PROJECT), - _texture(ir_txb, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::vec4_type, TEX_PROJECT), - _texture(ir_txb, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::vec4_type, TEX_PROJECT), - _texture(ir_txb, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::vec4_type, TEX_PROJECT), - - _texture(ir_txb, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec3_type, TEX_PROJECT), - _texture(ir_txb, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec3_type, TEX_PROJECT), - _texture(ir_txb, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec3_type, TEX_PROJECT), - _texture(ir_txb, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec4_type, TEX_PROJECT), - _texture(ir_txb, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec4_type, TEX_PROJECT), - _texture(ir_txb, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec4_type, TEX_PROJECT), - - _texture(ir_txb, v130, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec4_type, TEX_PROJECT), - _texture(ir_txb, v130, glsl_type::ivec4_type, glsl_type::isampler3D_type, glsl_type::vec4_type, TEX_PROJECT), - _texture(ir_txb, v130, glsl_type::uvec4_type, glsl_type::usampler3D_type, glsl_type::vec4_type, TEX_PROJECT), - - _texture(ir_txb, v130, glsl_type::float_type, glsl_type::sampler1DShadow_type, glsl_type::vec4_type, TEX_PROJECT), - _texture(ir_txb, v130, glsl_type::float_type, glsl_type::sampler2DShadow_type, glsl_type::vec4_type, TEX_PROJECT), - NULL); - - add_function("texelFetch", - _texelFetch(v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::int_type), - _texelFetch(v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::int_type), - _texelFetch(v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::int_type), - - _texelFetch(v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::ivec2_type), - _texelFetch(v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::ivec2_type), - _texelFetch(v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::ivec2_type), - - _texelFetch(v130, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::ivec3_type), - _texelFetch(v130, glsl_type::ivec4_type, glsl_type::isampler3D_type, glsl_type::ivec3_type), - _texelFetch(v130, glsl_type::uvec4_type, glsl_type::usampler3D_type, glsl_type::ivec3_type), - - _texelFetch(v130, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::ivec2_type), - _texelFetch(v130, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::ivec2_type), - _texelFetch(v130, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::ivec2_type), - - _texelFetch(v130, glsl_type::vec4_type, glsl_type::sampler1DArray_type, glsl_type::ivec2_type), - _texelFetch(v130, glsl_type::ivec4_type, glsl_type::isampler1DArray_type, glsl_type::ivec2_type), - _texelFetch(v130, glsl_type::uvec4_type, glsl_type::usampler1DArray_type, glsl_type::ivec2_type), - - _texelFetch(v130, glsl_type::vec4_type, glsl_type::sampler2DArray_type, glsl_type::ivec3_type), - _texelFetch(v130, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, glsl_type::ivec3_type), - _texelFetch(v130, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, glsl_type::ivec3_type), - - _texelFetch(v140, glsl_type::vec4_type, glsl_type::samplerBuffer_type, glsl_type::int_type), - _texelFetch(v140, glsl_type::ivec4_type, glsl_type::isamplerBuffer_type, glsl_type::int_type), - _texelFetch(v140, glsl_type::uvec4_type, glsl_type::usamplerBuffer_type, glsl_type::int_type), - - _texelFetch(texture_multisample, glsl_type::vec4_type, glsl_type::sampler2DMS_type, glsl_type::ivec2_type), - _texelFetch(texture_multisample, glsl_type::ivec4_type, glsl_type::isampler2DMS_type, glsl_type::ivec2_type), - _texelFetch(texture_multisample, glsl_type::uvec4_type, glsl_type::usampler2DMS_type, glsl_type::ivec2_type), - - _texelFetch(texture_multisample_array, glsl_type::vec4_type, glsl_type::sampler2DMSArray_type, glsl_type::ivec3_type), - _texelFetch(texture_multisample_array, glsl_type::ivec4_type, glsl_type::isampler2DMSArray_type, glsl_type::ivec3_type), - _texelFetch(texture_multisample_array, glsl_type::uvec4_type, glsl_type::usampler2DMSArray_type, glsl_type::ivec3_type), - NULL); - - add_function("texelFetchOffset", - _texelFetch(v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::int_type, glsl_type::int_type), - _texelFetch(v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::int_type, glsl_type::int_type), - _texelFetch(v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::int_type, glsl_type::int_type), - - _texelFetch(v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::ivec2_type, glsl_type::ivec2_type), - _texelFetch(v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::ivec2_type, glsl_type::ivec2_type), - _texelFetch(v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::ivec2_type, glsl_type::ivec2_type), - - _texelFetch(v130, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::ivec3_type, glsl_type::ivec3_type), - _texelFetch(v130, glsl_type::ivec4_type, glsl_type::isampler3D_type, glsl_type::ivec3_type, glsl_type::ivec3_type), - _texelFetch(v130, glsl_type::uvec4_type, glsl_type::usampler3D_type, glsl_type::ivec3_type, glsl_type::ivec3_type), - - _texelFetch(v130, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::ivec2_type, glsl_type::ivec2_type), - _texelFetch(v130, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::ivec2_type, glsl_type::ivec2_type), - _texelFetch(v130, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::ivec2_type, glsl_type::ivec2_type), - - _texelFetch(v130, glsl_type::vec4_type, glsl_type::sampler1DArray_type, glsl_type::ivec2_type, glsl_type::int_type), - _texelFetch(v130, glsl_type::ivec4_type, glsl_type::isampler1DArray_type, glsl_type::ivec2_type, glsl_type::int_type), - _texelFetch(v130, glsl_type::uvec4_type, glsl_type::usampler1DArray_type, glsl_type::ivec2_type, glsl_type::int_type), - - _texelFetch(v130, glsl_type::vec4_type, glsl_type::sampler2DArray_type, glsl_type::ivec3_type, glsl_type::ivec2_type), - _texelFetch(v130, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, glsl_type::ivec3_type, glsl_type::ivec2_type), - _texelFetch(v130, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, glsl_type::ivec3_type, glsl_type::ivec2_type), - - NULL); - - add_function("textureProjOffset", - _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::vec2_type, TEX_PROJECT | TEX_OFFSET), - _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::vec2_type, TEX_PROJECT | TEX_OFFSET), - _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::vec2_type, TEX_PROJECT | TEX_OFFSET), - _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), - _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), - _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), - - _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec3_type, TEX_PROJECT | TEX_OFFSET), - _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec3_type, TEX_PROJECT | TEX_OFFSET), - _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec3_type, TEX_PROJECT | TEX_OFFSET), - _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), - _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), - _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), - - _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), - _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler3D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), - _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler3D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), - - _texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler1DShadow_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), - _texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler2DShadow_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), - - _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec3_type, TEX_PROJECT | TEX_OFFSET), - _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::vec3_type, TEX_PROJECT | TEX_OFFSET), - _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::vec3_type, TEX_PROJECT | TEX_OFFSET), - _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), - _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), - _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), - - _texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler2DRectShadow_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), - - _texture(ir_txb, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::vec2_type, TEX_PROJECT | TEX_OFFSET), - _texture(ir_txb, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::vec2_type, TEX_PROJECT | TEX_OFFSET), - _texture(ir_txb, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::vec2_type, TEX_PROJECT | TEX_OFFSET), - _texture(ir_txb, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), - _texture(ir_txb, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), - _texture(ir_txb, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), - - _texture(ir_txb, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec3_type, TEX_PROJECT | TEX_OFFSET), - _texture(ir_txb, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec3_type, TEX_PROJECT | TEX_OFFSET), - _texture(ir_txb, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec3_type, TEX_PROJECT | TEX_OFFSET), - _texture(ir_txb, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), - _texture(ir_txb, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), - _texture(ir_txb, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), - - _texture(ir_txb, v130, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), - _texture(ir_txb, v130, glsl_type::ivec4_type, glsl_type::isampler3D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), - _texture(ir_txb, v130, glsl_type::uvec4_type, glsl_type::usampler3D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), - - _texture(ir_txb, v130, glsl_type::float_type, glsl_type::sampler1DShadow_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), - _texture(ir_txb, v130, glsl_type::float_type, glsl_type::sampler2DShadow_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), - NULL); - - add_function("textureLodOffset", - _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::float_type, TEX_OFFSET), - _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::float_type, TEX_OFFSET), - _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::float_type, TEX_OFFSET), - - _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type, TEX_OFFSET), - _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec2_type, TEX_OFFSET), - _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec2_type, TEX_OFFSET), - - _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec3_type, TEX_OFFSET), - _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler3D_type, glsl_type::vec3_type, TEX_OFFSET), - _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler3D_type, glsl_type::vec3_type, TEX_OFFSET), - - _texture(ir_txl, v130, glsl_type::float_type, glsl_type::sampler1DShadow_type, glsl_type::vec3_type, TEX_OFFSET), - _texture(ir_txl, v130, glsl_type::float_type, glsl_type::sampler2DShadow_type, glsl_type::vec3_type, TEX_OFFSET), - - _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler1DArray_type, glsl_type::vec2_type, TEX_OFFSET), - _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler1DArray_type, glsl_type::vec2_type, TEX_OFFSET), - _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler1DArray_type, glsl_type::vec2_type, TEX_OFFSET), - - _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET), - _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET), - _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET), - - _texture(ir_txl, v130, glsl_type::float_type, glsl_type::sampler1DArrayShadow_type, glsl_type::vec3_type, TEX_OFFSET), - NULL); - - add_function("textureProjLod", - _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::vec2_type, TEX_PROJECT), - _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::vec2_type, TEX_PROJECT), - _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::vec2_type, TEX_PROJECT), - _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::vec4_type, TEX_PROJECT), - _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::vec4_type, TEX_PROJECT), - _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::vec4_type, TEX_PROJECT), - - _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec3_type, TEX_PROJECT), - _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec3_type, TEX_PROJECT), - _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec3_type, TEX_PROJECT), - _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec4_type, TEX_PROJECT), - _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec4_type, TEX_PROJECT), - _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec4_type, TEX_PROJECT), - - _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec4_type, TEX_PROJECT), - _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler3D_type, glsl_type::vec4_type, TEX_PROJECT), - _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler3D_type, glsl_type::vec4_type, TEX_PROJECT), - - _texture(ir_txl, v130, glsl_type::float_type, glsl_type::sampler1DShadow_type, glsl_type::vec4_type, TEX_PROJECT), - _texture(ir_txl, v130, glsl_type::float_type, glsl_type::sampler2DShadow_type, glsl_type::vec4_type, TEX_PROJECT), - NULL); - - add_function("textureProjLodOffset", - _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::vec2_type, TEX_PROJECT | TEX_OFFSET), - _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::vec2_type, TEX_PROJECT | TEX_OFFSET), - _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::vec2_type, TEX_PROJECT | TEX_OFFSET), - _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), - _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), - _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), - - _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec3_type, TEX_PROJECT | TEX_OFFSET), - _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec3_type, TEX_PROJECT | TEX_OFFSET), - _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec3_type, TEX_PROJECT | TEX_OFFSET), - _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), - _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), - _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), - - _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), - _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler3D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), - _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler3D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), - - _texture(ir_txl, v130, glsl_type::float_type, glsl_type::sampler1DShadow_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), - _texture(ir_txl, v130, glsl_type::float_type, glsl_type::sampler2DShadow_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), - NULL); - - add_function("textureGrad", - _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::float_type), - _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::float_type), - _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::float_type), - - _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type), - _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec2_type), - _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec2_type), - - _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec3_type), - _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler3D_type, glsl_type::vec3_type), - _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler3D_type, glsl_type::vec3_type), - - _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::samplerCube_type, glsl_type::vec3_type), - _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isamplerCube_type, glsl_type::vec3_type), - _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usamplerCube_type, glsl_type::vec3_type), - - _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec2_type), - _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::vec2_type), - _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::vec2_type), - - _texture(ir_txd, v130, glsl_type::float_type, glsl_type::sampler2DRectShadow_type, glsl_type::vec3_type), - - _texture(ir_txd, v130, glsl_type::float_type, glsl_type::sampler1DShadow_type, glsl_type::vec3_type), - _texture(ir_txd, v130, glsl_type::float_type, glsl_type::sampler2DShadow_type, glsl_type::vec3_type), - _texture(ir_txd, v130, glsl_type::float_type, glsl_type::samplerCubeShadow_type, glsl_type::vec4_type), - - _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler1DArray_type, glsl_type::vec2_type), - _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler1DArray_type, glsl_type::vec2_type), - _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler1DArray_type, glsl_type::vec2_type), - - _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler2DArray_type, glsl_type::vec3_type), - _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, glsl_type::vec3_type), - _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, glsl_type::vec3_type), - - _texture(ir_txd, texture_cube_map_array, glsl_type::vec4_type, glsl_type::samplerCubeArray_type, glsl_type::vec4_type), - _texture(ir_txd, texture_cube_map_array, glsl_type::ivec4_type, glsl_type::isamplerCubeArray_type, glsl_type::vec4_type), - _texture(ir_txd, texture_cube_map_array, glsl_type::uvec4_type, glsl_type::usamplerCubeArray_type, glsl_type::vec4_type), - - _texture(ir_txd, v130, glsl_type::float_type, glsl_type::sampler1DArrayShadow_type, glsl_type::vec3_type), - _texture(ir_txd, v130, glsl_type::float_type, glsl_type::sampler2DArrayShadow_type, glsl_type::vec4_type), - NULL); - - add_function("textureGradOffset", - _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::float_type, TEX_OFFSET), - _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::float_type, TEX_OFFSET), - _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::float_type, TEX_OFFSET), - - _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type, TEX_OFFSET), - _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec2_type, TEX_OFFSET), - _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec2_type, TEX_OFFSET), - - _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec3_type, TEX_OFFSET), - _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler3D_type, glsl_type::vec3_type, TEX_OFFSET), - _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler3D_type, glsl_type::vec3_type, TEX_OFFSET), - - _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec2_type, TEX_OFFSET), - _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::vec2_type, TEX_OFFSET), - _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::vec2_type, TEX_OFFSET), - - _texture(ir_txd, v130, glsl_type::float_type, glsl_type::sampler2DRectShadow_type, glsl_type::vec3_type, TEX_OFFSET), - - _texture(ir_txd, v130, glsl_type::float_type, glsl_type::sampler1DShadow_type, glsl_type::vec3_type, TEX_OFFSET), - _texture(ir_txd, v130, glsl_type::float_type, glsl_type::sampler2DShadow_type, glsl_type::vec3_type, TEX_OFFSET), - - _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler1DArray_type, glsl_type::vec2_type, TEX_OFFSET), - _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler1DArray_type, glsl_type::vec2_type, TEX_OFFSET), - _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler1DArray_type, glsl_type::vec2_type, TEX_OFFSET), - - _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET), - _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET), - _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET), - - _texture(ir_txd, v130, glsl_type::float_type, glsl_type::sampler1DArrayShadow_type, glsl_type::vec3_type, TEX_OFFSET), - _texture(ir_txd, v130, glsl_type::float_type, glsl_type::sampler2DArrayShadow_type, glsl_type::vec4_type, TEX_OFFSET), - NULL); - - add_function("textureProjGrad", - _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::vec2_type, TEX_PROJECT), - _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::vec2_type, TEX_PROJECT), - _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::vec2_type, TEX_PROJECT), - _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::vec4_type, TEX_PROJECT), - _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::vec4_type, TEX_PROJECT), - _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::vec4_type, TEX_PROJECT), - - _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec3_type, TEX_PROJECT), - _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec3_type, TEX_PROJECT), - _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec3_type, TEX_PROJECT), - _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec4_type, TEX_PROJECT), - _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec4_type, TEX_PROJECT), - _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec4_type, TEX_PROJECT), - - _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec4_type, TEX_PROJECT), - _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler3D_type, glsl_type::vec4_type, TEX_PROJECT), - _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler3D_type, glsl_type::vec4_type, TEX_PROJECT), - - _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec3_type, TEX_PROJECT), - _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::vec3_type, TEX_PROJECT), - _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::vec3_type, TEX_PROJECT), - _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec4_type, TEX_PROJECT), - _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::vec4_type, TEX_PROJECT), - _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::vec4_type, TEX_PROJECT), - - _texture(ir_txd, v130, glsl_type::float_type, glsl_type::sampler2DRectShadow_type, glsl_type::vec4_type, TEX_PROJECT), - - _texture(ir_txd, v130, glsl_type::float_type, glsl_type::sampler1DShadow_type, glsl_type::vec4_type, TEX_PROJECT), - _texture(ir_txd, v130, glsl_type::float_type, glsl_type::sampler2DShadow_type, glsl_type::vec4_type, TEX_PROJECT), - NULL); - - add_function("textureProjGradOffset", - _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::vec2_type, TEX_PROJECT | TEX_OFFSET), - _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::vec2_type, TEX_PROJECT | TEX_OFFSET), - _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::vec2_type, TEX_PROJECT | TEX_OFFSET), - _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), - _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), - _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), - - _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec3_type, TEX_PROJECT | TEX_OFFSET), - _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec3_type, TEX_PROJECT | TEX_OFFSET), - _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec3_type, TEX_PROJECT | TEX_OFFSET), - _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), - _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), - _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), - - _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), - _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler3D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), - _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler3D_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), - - _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec3_type, TEX_PROJECT | TEX_OFFSET), - _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::vec3_type, TEX_PROJECT | TEX_OFFSET), - _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::vec3_type, TEX_PROJECT | TEX_OFFSET), - _texture(ir_txd, v130, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), - _texture(ir_txd, v130, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), - _texture(ir_txd, v130, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), - - _texture(ir_txd, v130, glsl_type::float_type, glsl_type::sampler2DRectShadow_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), - - _texture(ir_txd, v130, glsl_type::float_type, glsl_type::sampler1DShadow_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), - _texture(ir_txd, v130, glsl_type::float_type, glsl_type::sampler2DShadow_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), - NULL); - - add_function("EmitVertex", _EmitVertex(), NULL); - add_function("EndPrimitive", _EndPrimitive(), NULL); - add_function("EmitStreamVertex", - _EmitStreamVertex(gs_streams, glsl_type::uint_type), - _EmitStreamVertex(gs_streams, glsl_type::int_type), - NULL); - add_function("EndStreamPrimitive", - _EndStreamPrimitive(gs_streams, glsl_type::uint_type), - _EndStreamPrimitive(gs_streams, glsl_type::int_type), - NULL); - add_function("barrier", _barrier(), NULL); - - add_function("textureQueryLOD", - _textureQueryLod(texture_query_lod, glsl_type::sampler1D_type, glsl_type::float_type), - _textureQueryLod(texture_query_lod, glsl_type::isampler1D_type, glsl_type::float_type), - _textureQueryLod(texture_query_lod, glsl_type::usampler1D_type, glsl_type::float_type), - - _textureQueryLod(texture_query_lod, glsl_type::sampler2D_type, glsl_type::vec2_type), - _textureQueryLod(texture_query_lod, glsl_type::isampler2D_type, glsl_type::vec2_type), - _textureQueryLod(texture_query_lod, glsl_type::usampler2D_type, glsl_type::vec2_type), - - _textureQueryLod(texture_query_lod, glsl_type::sampler3D_type, glsl_type::vec3_type), - _textureQueryLod(texture_query_lod, glsl_type::isampler3D_type, glsl_type::vec3_type), - _textureQueryLod(texture_query_lod, glsl_type::usampler3D_type, glsl_type::vec3_type), - - _textureQueryLod(texture_query_lod, glsl_type::samplerCube_type, glsl_type::vec3_type), - _textureQueryLod(texture_query_lod, glsl_type::isamplerCube_type, glsl_type::vec3_type), - _textureQueryLod(texture_query_lod, glsl_type::usamplerCube_type, glsl_type::vec3_type), - - _textureQueryLod(texture_query_lod, glsl_type::sampler1DArray_type, glsl_type::float_type), - _textureQueryLod(texture_query_lod, glsl_type::isampler1DArray_type, glsl_type::float_type), - _textureQueryLod(texture_query_lod, glsl_type::usampler1DArray_type, glsl_type::float_type), - - _textureQueryLod(texture_query_lod, glsl_type::sampler2DArray_type, glsl_type::vec2_type), - _textureQueryLod(texture_query_lod, glsl_type::isampler2DArray_type, glsl_type::vec2_type), - _textureQueryLod(texture_query_lod, glsl_type::usampler2DArray_type, glsl_type::vec2_type), - - _textureQueryLod(texture_query_lod, glsl_type::samplerCubeArray_type, glsl_type::vec3_type), - _textureQueryLod(texture_query_lod, glsl_type::isamplerCubeArray_type, glsl_type::vec3_type), - _textureQueryLod(texture_query_lod, glsl_type::usamplerCubeArray_type, glsl_type::vec3_type), - - _textureQueryLod(texture_query_lod, glsl_type::sampler1DShadow_type, glsl_type::float_type), - _textureQueryLod(texture_query_lod, glsl_type::sampler2DShadow_type, glsl_type::vec2_type), - _textureQueryLod(texture_query_lod, glsl_type::samplerCubeShadow_type, glsl_type::vec3_type), - _textureQueryLod(texture_query_lod, glsl_type::sampler1DArrayShadow_type, glsl_type::float_type), - _textureQueryLod(texture_query_lod, glsl_type::sampler2DArrayShadow_type, glsl_type::vec2_type), - _textureQueryLod(texture_query_lod, glsl_type::samplerCubeArrayShadow_type, glsl_type::vec3_type), - NULL); - - add_function("textureQueryLod", - _textureQueryLod(v400_fs_only, glsl_type::sampler1D_type, glsl_type::float_type), - _textureQueryLod(v400_fs_only, glsl_type::isampler1D_type, glsl_type::float_type), - _textureQueryLod(v400_fs_only, glsl_type::usampler1D_type, glsl_type::float_type), - - _textureQueryLod(v400_fs_only, glsl_type::sampler2D_type, glsl_type::vec2_type), - _textureQueryLod(v400_fs_only, glsl_type::isampler2D_type, glsl_type::vec2_type), - _textureQueryLod(v400_fs_only, glsl_type::usampler2D_type, glsl_type::vec2_type), - - _textureQueryLod(v400_fs_only, glsl_type::sampler3D_type, glsl_type::vec3_type), - _textureQueryLod(v400_fs_only, glsl_type::isampler3D_type, glsl_type::vec3_type), - _textureQueryLod(v400_fs_only, glsl_type::usampler3D_type, glsl_type::vec3_type), - - _textureQueryLod(v400_fs_only, glsl_type::samplerCube_type, glsl_type::vec3_type), - _textureQueryLod(v400_fs_only, glsl_type::isamplerCube_type, glsl_type::vec3_type), - _textureQueryLod(v400_fs_only, glsl_type::usamplerCube_type, glsl_type::vec3_type), - - _textureQueryLod(v400_fs_only, glsl_type::sampler1DArray_type, glsl_type::float_type), - _textureQueryLod(v400_fs_only, glsl_type::isampler1DArray_type, glsl_type::float_type), - _textureQueryLod(v400_fs_only, glsl_type::usampler1DArray_type, glsl_type::float_type), - - _textureQueryLod(v400_fs_only, glsl_type::sampler2DArray_type, glsl_type::vec2_type), - _textureQueryLod(v400_fs_only, glsl_type::isampler2DArray_type, glsl_type::vec2_type), - _textureQueryLod(v400_fs_only, glsl_type::usampler2DArray_type, glsl_type::vec2_type), - - _textureQueryLod(v400_fs_only, glsl_type::samplerCubeArray_type, glsl_type::vec3_type), - _textureQueryLod(v400_fs_only, glsl_type::isamplerCubeArray_type, glsl_type::vec3_type), - _textureQueryLod(v400_fs_only, glsl_type::usamplerCubeArray_type, glsl_type::vec3_type), - - _textureQueryLod(v400_fs_only, glsl_type::sampler1DShadow_type, glsl_type::float_type), - _textureQueryLod(v400_fs_only, glsl_type::sampler2DShadow_type, glsl_type::vec2_type), - _textureQueryLod(v400_fs_only, glsl_type::samplerCubeShadow_type, glsl_type::vec3_type), - _textureQueryLod(v400_fs_only, glsl_type::sampler1DArrayShadow_type, glsl_type::float_type), - _textureQueryLod(v400_fs_only, glsl_type::sampler2DArrayShadow_type, glsl_type::vec2_type), - _textureQueryLod(v400_fs_only, glsl_type::samplerCubeArrayShadow_type, glsl_type::vec3_type), - NULL); - - add_function("textureQueryLevels", - _textureQueryLevels(glsl_type::sampler1D_type), - _textureQueryLevels(glsl_type::sampler2D_type), - _textureQueryLevels(glsl_type::sampler3D_type), - _textureQueryLevels(glsl_type::samplerCube_type), - _textureQueryLevels(glsl_type::sampler1DArray_type), - _textureQueryLevels(glsl_type::sampler2DArray_type), - _textureQueryLevels(glsl_type::samplerCubeArray_type), - _textureQueryLevels(glsl_type::sampler1DShadow_type), - _textureQueryLevels(glsl_type::sampler2DShadow_type), - _textureQueryLevels(glsl_type::samplerCubeShadow_type), - _textureQueryLevels(glsl_type::sampler1DArrayShadow_type), - _textureQueryLevels(glsl_type::sampler2DArrayShadow_type), - _textureQueryLevels(glsl_type::samplerCubeArrayShadow_type), - - _textureQueryLevels(glsl_type::isampler1D_type), - _textureQueryLevels(glsl_type::isampler2D_type), - _textureQueryLevels(glsl_type::isampler3D_type), - _textureQueryLevels(glsl_type::isamplerCube_type), - _textureQueryLevels(glsl_type::isampler1DArray_type), - _textureQueryLevels(glsl_type::isampler2DArray_type), - _textureQueryLevels(glsl_type::isamplerCubeArray_type), - - _textureQueryLevels(glsl_type::usampler1D_type), - _textureQueryLevels(glsl_type::usampler2D_type), - _textureQueryLevels(glsl_type::usampler3D_type), - _textureQueryLevels(glsl_type::usamplerCube_type), - _textureQueryLevels(glsl_type::usampler1DArray_type), - _textureQueryLevels(glsl_type::usampler2DArray_type), - _textureQueryLevels(glsl_type::usamplerCubeArray_type), - - NULL); - - add_function("textureSamplesIdenticalEXT", - _textureSamplesIdentical(texture_samples_identical, glsl_type::sampler2DMS_type, glsl_type::ivec2_type), - _textureSamplesIdentical(texture_samples_identical, glsl_type::isampler2DMS_type, glsl_type::ivec2_type), - _textureSamplesIdentical(texture_samples_identical, glsl_type::usampler2DMS_type, glsl_type::ivec2_type), - - _textureSamplesIdentical(texture_samples_identical_array, glsl_type::sampler2DMSArray_type, glsl_type::ivec3_type), - _textureSamplesIdentical(texture_samples_identical_array, glsl_type::isampler2DMSArray_type, glsl_type::ivec3_type), - _textureSamplesIdentical(texture_samples_identical_array, glsl_type::usampler2DMSArray_type, glsl_type::ivec3_type), - NULL); - - add_function("texture1D", - _texture(ir_tex, v110, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::float_type), - _texture(ir_txb, v110_fs_only, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::float_type), - NULL); - - add_function("texture1DArray", - _texture(ir_tex, texture_array, glsl_type::vec4_type, glsl_type::sampler1DArray_type, glsl_type::vec2_type), - _texture(ir_txb, fs_texture_array, glsl_type::vec4_type, glsl_type::sampler1DArray_type, glsl_type::vec2_type), - NULL); - - add_function("texture1DProj", - _texture(ir_tex, v110, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::vec2_type, TEX_PROJECT), - _texture(ir_tex, v110, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::vec4_type, TEX_PROJECT), - _texture(ir_txb, v110_fs_only, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::vec2_type, TEX_PROJECT), - _texture(ir_txb, v110_fs_only, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::vec4_type, TEX_PROJECT), - NULL); - - add_function("texture1DLod", - _texture(ir_txl, tex1d_lod, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::float_type), - NULL); - - add_function("texture1DArrayLod", - _texture(ir_txl, texture_array_lod, glsl_type::vec4_type, glsl_type::sampler1DArray_type, glsl_type::vec2_type), - NULL); - - add_function("texture1DProjLod", - _texture(ir_txl, tex1d_lod, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::vec2_type, TEX_PROJECT), - _texture(ir_txl, tex1d_lod, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::vec4_type, TEX_PROJECT), - NULL); - - add_function("texture2D", - _texture(ir_tex, always_available, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type), - _texture(ir_txb, fs_only, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type), - _texture(ir_tex, texture_external, glsl_type::vec4_type, glsl_type::samplerExternalOES_type, glsl_type::vec2_type), - NULL); - - add_function("texture2DArray", - _texture(ir_tex, texture_array, glsl_type::vec4_type, glsl_type::sampler2DArray_type, glsl_type::vec3_type), - _texture(ir_txb, fs_texture_array, glsl_type::vec4_type, glsl_type::sampler2DArray_type, glsl_type::vec3_type), - NULL); - - add_function("texture2DProj", - _texture(ir_tex, always_available, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec3_type, TEX_PROJECT), - _texture(ir_tex, always_available, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec4_type, TEX_PROJECT), - _texture(ir_txb, fs_only, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec3_type, TEX_PROJECT), - _texture(ir_txb, fs_only, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec4_type, TEX_PROJECT), - _texture(ir_tex, texture_external, glsl_type::vec4_type, glsl_type::samplerExternalOES_type, glsl_type::vec3_type, TEX_PROJECT), - _texture(ir_tex, texture_external, glsl_type::vec4_type, glsl_type::samplerExternalOES_type, glsl_type::vec4_type, TEX_PROJECT), - NULL); - - add_function("texture2DLod", - _texture(ir_txl, lod_exists_in_stage, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type), - NULL); - - add_function("texture2DArrayLod", - _texture(ir_txl, texture_array_lod, glsl_type::vec4_type, glsl_type::sampler2DArray_type, glsl_type::vec3_type), - NULL); - - add_function("texture2DProjLod", - _texture(ir_txl, lod_exists_in_stage, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec3_type, TEX_PROJECT), - _texture(ir_txl, lod_exists_in_stage, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec4_type, TEX_PROJECT), - NULL); - - add_function("texture3D", - _texture(ir_tex, tex3d, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec3_type), - _texture(ir_txb, fs_tex3d, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec3_type), - NULL); - - add_function("texture3DProj", - _texture(ir_tex, tex3d, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec4_type, TEX_PROJECT), - _texture(ir_txb, fs_tex3d, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec4_type, TEX_PROJECT), - NULL); - - add_function("texture3DLod", - _texture(ir_txl, tex3d_lod, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec3_type), - NULL); - - add_function("texture3DProjLod", - _texture(ir_txl, tex3d_lod, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec4_type, TEX_PROJECT), - NULL); - - add_function("textureCube", - _texture(ir_tex, always_available, glsl_type::vec4_type, glsl_type::samplerCube_type, glsl_type::vec3_type), - _texture(ir_txb, fs_only, glsl_type::vec4_type, glsl_type::samplerCube_type, glsl_type::vec3_type), - NULL); - - add_function("textureCubeLod", - _texture(ir_txl, lod_exists_in_stage, glsl_type::vec4_type, glsl_type::samplerCube_type, glsl_type::vec3_type), - NULL); - - add_function("texture2DRect", - _texture(ir_tex, texture_rectangle, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec2_type), - NULL); - - add_function("texture2DRectProj", - _texture(ir_tex, texture_rectangle, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec3_type, TEX_PROJECT), - _texture(ir_tex, texture_rectangle, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec4_type, TEX_PROJECT), - NULL); - - add_function("shadow1D", - _texture(ir_tex, v110, glsl_type::vec4_type, glsl_type::sampler1DShadow_type, glsl_type::vec3_type), - _texture(ir_txb, v110_fs_only, glsl_type::vec4_type, glsl_type::sampler1DShadow_type, glsl_type::vec3_type), - NULL); - - add_function("shadow1DArray", - _texture(ir_tex, texture_array, glsl_type::vec4_type, glsl_type::sampler1DArrayShadow_type, glsl_type::vec3_type), - _texture(ir_txb, fs_texture_array, glsl_type::vec4_type, glsl_type::sampler1DArrayShadow_type, glsl_type::vec3_type), - NULL); - - add_function("shadow2D", - _texture(ir_tex, v110, glsl_type::vec4_type, glsl_type::sampler2DShadow_type, glsl_type::vec3_type), - _texture(ir_txb, v110_fs_only, glsl_type::vec4_type, glsl_type::sampler2DShadow_type, glsl_type::vec3_type), - NULL); - - add_function("shadow2DArray", - _texture(ir_tex, texture_array, glsl_type::vec4_type, glsl_type::sampler2DArrayShadow_type, glsl_type::vec4_type), - _texture(ir_txb, fs_texture_array, glsl_type::vec4_type, glsl_type::sampler2DArrayShadow_type, glsl_type::vec4_type), - NULL); - - add_function("shadow1DProj", - _texture(ir_tex, v110, glsl_type::vec4_type, glsl_type::sampler1DShadow_type, glsl_type::vec4_type, TEX_PROJECT), - _texture(ir_txb, v110_fs_only, glsl_type::vec4_type, glsl_type::sampler1DShadow_type, glsl_type::vec4_type, TEX_PROJECT), - NULL); - - add_function("shadow2DProj", - _texture(ir_tex, v110, glsl_type::vec4_type, glsl_type::sampler2DShadow_type, glsl_type::vec4_type, TEX_PROJECT), - _texture(ir_txb, v110_fs_only, glsl_type::vec4_type, glsl_type::sampler2DShadow_type, glsl_type::vec4_type, TEX_PROJECT), - NULL); - - add_function("shadow1DLod", - _texture(ir_txl, v110_lod, glsl_type::vec4_type, glsl_type::sampler1DShadow_type, glsl_type::vec3_type), - NULL); - - add_function("shadow2DLod", - _texture(ir_txl, v110_lod, glsl_type::vec4_type, glsl_type::sampler2DShadow_type, glsl_type::vec3_type), - NULL); - - add_function("shadow1DArrayLod", - _texture(ir_txl, texture_array_lod, glsl_type::vec4_type, glsl_type::sampler1DArrayShadow_type, glsl_type::vec3_type), - NULL); - - add_function("shadow1DProjLod", - _texture(ir_txl, v110_lod, glsl_type::vec4_type, glsl_type::sampler1DShadow_type, glsl_type::vec4_type, TEX_PROJECT), - NULL); - - add_function("shadow2DProjLod", - _texture(ir_txl, v110_lod, glsl_type::vec4_type, glsl_type::sampler2DShadow_type, glsl_type::vec4_type, TEX_PROJECT), - NULL); - - add_function("shadow2DRect", - _texture(ir_tex, texture_rectangle, glsl_type::vec4_type, glsl_type::sampler2DRectShadow_type, glsl_type::vec3_type), - NULL); - - add_function("shadow2DRectProj", - _texture(ir_tex, texture_rectangle, glsl_type::vec4_type, glsl_type::sampler2DRectShadow_type, glsl_type::vec4_type, TEX_PROJECT), - NULL); - - add_function("texture1DGradARB", - _texture(ir_txd, shader_texture_lod, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::float_type), - NULL); - - add_function("texture1DProjGradARB", - _texture(ir_txd, shader_texture_lod, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::vec2_type, TEX_PROJECT), - _texture(ir_txd, shader_texture_lod, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::vec4_type, TEX_PROJECT), - NULL); - - add_function("texture2DGradARB", - _texture(ir_txd, shader_texture_lod, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type), - NULL); - - add_function("texture2DProjGradARB", - _texture(ir_txd, shader_texture_lod, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec3_type, TEX_PROJECT), - _texture(ir_txd, shader_texture_lod, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec4_type, TEX_PROJECT), - NULL); - - add_function("texture3DGradARB", - _texture(ir_txd, shader_texture_lod, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec3_type), - NULL); - - add_function("texture3DProjGradARB", - _texture(ir_txd, shader_texture_lod, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec4_type, TEX_PROJECT), - NULL); - - add_function("textureCubeGradARB", - _texture(ir_txd, shader_texture_lod, glsl_type::vec4_type, glsl_type::samplerCube_type, glsl_type::vec3_type), - NULL); - - add_function("shadow1DGradARB", - _texture(ir_txd, shader_texture_lod, glsl_type::vec4_type, glsl_type::sampler1DShadow_type, glsl_type::vec3_type), - NULL); - - add_function("shadow1DProjGradARB", - _texture(ir_txd, shader_texture_lod, glsl_type::vec4_type, glsl_type::sampler1DShadow_type, glsl_type::vec4_type, TEX_PROJECT), - NULL); - - add_function("shadow2DGradARB", - _texture(ir_txd, shader_texture_lod, glsl_type::vec4_type, glsl_type::sampler2DShadow_type, glsl_type::vec3_type), - NULL); - - add_function("shadow2DProjGradARB", - _texture(ir_txd, shader_texture_lod, glsl_type::vec4_type, glsl_type::sampler2DShadow_type, glsl_type::vec4_type, TEX_PROJECT), - NULL); - - add_function("texture2DRectGradARB", - _texture(ir_txd, shader_texture_lod_and_rect, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec2_type), - NULL); - - add_function("texture2DRectProjGradARB", - _texture(ir_txd, shader_texture_lod_and_rect, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec3_type, TEX_PROJECT), - _texture(ir_txd, shader_texture_lod_and_rect, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec4_type, TEX_PROJECT), - NULL); - - add_function("shadow2DRectGradARB", - _texture(ir_txd, shader_texture_lod_and_rect, glsl_type::vec4_type, glsl_type::sampler2DRectShadow_type, glsl_type::vec3_type), - NULL); - - add_function("shadow2DRectProjGradARB", - _texture(ir_txd, shader_texture_lod_and_rect, glsl_type::vec4_type, glsl_type::sampler2DRectShadow_type, glsl_type::vec4_type, TEX_PROJECT), - NULL); - - add_function("textureGather", - _texture(ir_tg4, texture_gather_or_es31, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type), - _texture(ir_tg4, texture_gather_or_es31, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec2_type), - _texture(ir_tg4, texture_gather_or_es31, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec2_type), - - _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec2_type), - _texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::vec2_type), - _texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::vec2_type), - - _texture(ir_tg4, texture_gather_or_es31, glsl_type::vec4_type, glsl_type::sampler2DArray_type, glsl_type::vec3_type), - _texture(ir_tg4, texture_gather_or_es31, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, glsl_type::vec3_type), - _texture(ir_tg4, texture_gather_or_es31, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, glsl_type::vec3_type), - - _texture(ir_tg4, texture_gather_or_es31, glsl_type::vec4_type, glsl_type::samplerCube_type, glsl_type::vec3_type), - _texture(ir_tg4, texture_gather_or_es31, glsl_type::ivec4_type, glsl_type::isamplerCube_type, glsl_type::vec3_type), - _texture(ir_tg4, texture_gather_or_es31, glsl_type::uvec4_type, glsl_type::usamplerCube_type, glsl_type::vec3_type), - - _texture(ir_tg4, texture_gather, glsl_type::vec4_type, glsl_type::samplerCubeArray_type, glsl_type::vec4_type), - _texture(ir_tg4, texture_gather, glsl_type::ivec4_type, glsl_type::isamplerCubeArray_type, glsl_type::vec4_type), - _texture(ir_tg4, texture_gather, glsl_type::uvec4_type, glsl_type::usamplerCubeArray_type, glsl_type::vec4_type), - - _texture(ir_tg4, gpu_shader5_or_es31, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type, TEX_COMPONENT), - _texture(ir_tg4, gpu_shader5_or_es31, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec2_type, TEX_COMPONENT), - _texture(ir_tg4, gpu_shader5_or_es31, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec2_type, TEX_COMPONENT), - - _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec2_type, TEX_COMPONENT), - _texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::vec2_type, TEX_COMPONENT), - _texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::vec2_type, TEX_COMPONENT), - - _texture(ir_tg4, gpu_shader5_or_es31, glsl_type::vec4_type, glsl_type::sampler2DArray_type, glsl_type::vec3_type, TEX_COMPONENT), - _texture(ir_tg4, gpu_shader5_or_es31, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, glsl_type::vec3_type, TEX_COMPONENT), - _texture(ir_tg4, gpu_shader5_or_es31, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, glsl_type::vec3_type, TEX_COMPONENT), - - _texture(ir_tg4, gpu_shader5_or_es31, glsl_type::vec4_type, glsl_type::samplerCube_type, glsl_type::vec3_type, TEX_COMPONENT), - _texture(ir_tg4, gpu_shader5_or_es31, glsl_type::ivec4_type, glsl_type::isamplerCube_type, glsl_type::vec3_type, TEX_COMPONENT), - _texture(ir_tg4, gpu_shader5_or_es31, glsl_type::uvec4_type, glsl_type::usamplerCube_type, glsl_type::vec3_type, TEX_COMPONENT), - - _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::samplerCubeArray_type, glsl_type::vec4_type, TEX_COMPONENT), - _texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isamplerCubeArray_type, glsl_type::vec4_type, TEX_COMPONENT), - _texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usamplerCubeArray_type, glsl_type::vec4_type, TEX_COMPONENT), - - _texture(ir_tg4, gpu_shader5_or_es31, glsl_type::vec4_type, glsl_type::sampler2DShadow_type, glsl_type::vec2_type), - _texture(ir_tg4, gpu_shader5_or_es31, glsl_type::vec4_type, glsl_type::sampler2DArrayShadow_type, glsl_type::vec3_type), - _texture(ir_tg4, gpu_shader5_or_es31, glsl_type::vec4_type, glsl_type::samplerCubeShadow_type, glsl_type::vec3_type), - _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::samplerCubeArrayShadow_type, glsl_type::vec4_type), - _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRectShadow_type, glsl_type::vec2_type), - NULL); - - add_function("textureGatherOffset", - _texture(ir_tg4, texture_gather_only_or_es31, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type, TEX_OFFSET), - _texture(ir_tg4, texture_gather_only_or_es31, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec2_type, TEX_OFFSET), - _texture(ir_tg4, texture_gather_only_or_es31, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec2_type, TEX_OFFSET), - - _texture(ir_tg4, texture_gather_only_or_es31, glsl_type::vec4_type, glsl_type::sampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET), - _texture(ir_tg4, texture_gather_only_or_es31, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET), - _texture(ir_tg4, texture_gather_only_or_es31, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET), - - _texture(ir_tg4, es31, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type, TEX_OFFSET | TEX_COMPONENT), - _texture(ir_tg4, es31, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec2_type, TEX_OFFSET | TEX_COMPONENT), - _texture(ir_tg4, es31, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec2_type, TEX_OFFSET | TEX_COMPONENT), - - _texture(ir_tg4, es31, glsl_type::vec4_type, glsl_type::sampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET | TEX_COMPONENT), - _texture(ir_tg4, es31, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET | TEX_COMPONENT), - _texture(ir_tg4, es31, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET | TEX_COMPONENT), - - _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type, TEX_OFFSET_NONCONST), - _texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec2_type, TEX_OFFSET_NONCONST), - _texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec2_type, TEX_OFFSET_NONCONST), - - _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET_NONCONST), - _texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET_NONCONST), - _texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET_NONCONST), - - _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec2_type, TEX_OFFSET_NONCONST), - _texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::vec2_type, TEX_OFFSET_NONCONST), - _texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::vec2_type, TEX_OFFSET_NONCONST), - - _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type, TEX_OFFSET_NONCONST | TEX_COMPONENT), - _texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec2_type, TEX_OFFSET_NONCONST | TEX_COMPONENT), - _texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec2_type, TEX_OFFSET_NONCONST | TEX_COMPONENT), - - _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET_NONCONST | TEX_COMPONENT), - _texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET_NONCONST | TEX_COMPONENT), - _texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET_NONCONST | TEX_COMPONENT), - - _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec2_type, TEX_OFFSET_NONCONST | TEX_COMPONENT), - _texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::vec2_type, TEX_OFFSET_NONCONST | TEX_COMPONENT), - _texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::vec2_type, TEX_OFFSET_NONCONST | TEX_COMPONENT), - - _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DShadow_type, glsl_type::vec2_type, TEX_OFFSET_NONCONST), - _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DArrayShadow_type, glsl_type::vec3_type, TEX_OFFSET_NONCONST), - _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRectShadow_type, glsl_type::vec2_type, TEX_OFFSET_NONCONST), - - _texture(ir_tg4, es31, glsl_type::vec4_type, glsl_type::sampler2DShadow_type, glsl_type::vec2_type, TEX_OFFSET), - _texture(ir_tg4, es31, glsl_type::vec4_type, glsl_type::sampler2DArrayShadow_type, glsl_type::vec3_type, TEX_OFFSET), - NULL); - - add_function("textureGatherOffsets", - _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type, TEX_OFFSET_ARRAY), - _texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec2_type, TEX_OFFSET_ARRAY), - _texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec2_type, TEX_OFFSET_ARRAY), - - _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type, TEX_OFFSET_ARRAY | TEX_COMPONENT), - _texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec2_type, TEX_OFFSET_ARRAY | TEX_COMPONENT), - _texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec2_type, TEX_OFFSET_ARRAY | TEX_COMPONENT), - - _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET_ARRAY), - _texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET_ARRAY), - _texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET_ARRAY), - - _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET_ARRAY | TEX_COMPONENT), - _texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET_ARRAY | TEX_COMPONENT), - _texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET_ARRAY | TEX_COMPONENT), - - _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec2_type, TEX_OFFSET_ARRAY), - _texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::vec2_type, TEX_OFFSET_ARRAY), - _texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::vec2_type, TEX_OFFSET_ARRAY), - - _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec2_type, TEX_OFFSET_ARRAY | TEX_COMPONENT), - _texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::vec2_type, TEX_OFFSET_ARRAY | TEX_COMPONENT), - _texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::vec2_type, TEX_OFFSET_ARRAY | TEX_COMPONENT), - - _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DShadow_type, glsl_type::vec2_type, TEX_OFFSET_ARRAY), - _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DArrayShadow_type, glsl_type::vec3_type, TEX_OFFSET_ARRAY), - _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRectShadow_type, glsl_type::vec2_type, TEX_OFFSET_ARRAY), - NULL); - - F(dFdx) - F(dFdy) - F(fwidth) - F(dFdxCoarse) - F(dFdyCoarse) - F(fwidthCoarse) - F(dFdxFine) - F(dFdyFine) - F(fwidthFine) - F(noise1) - F(noise2) - F(noise3) - F(noise4) - - IU(bitfieldExtract) - IU(bitfieldInsert) - IU(bitfieldReverse) - IU(bitCount) - IU(findLSB) - IU(findMSB) - FDGS5(fma) - - add_function("ldexp", - _ldexp(glsl_type::float_type, glsl_type::int_type), - _ldexp(glsl_type::vec2_type, glsl_type::ivec2_type), - _ldexp(glsl_type::vec3_type, glsl_type::ivec3_type), - _ldexp(glsl_type::vec4_type, glsl_type::ivec4_type), - _ldexp(glsl_type::double_type, glsl_type::int_type), - _ldexp(glsl_type::dvec2_type, glsl_type::ivec2_type), - _ldexp(glsl_type::dvec3_type, glsl_type::ivec3_type), - _ldexp(glsl_type::dvec4_type, glsl_type::ivec4_type), - NULL); - - add_function("frexp", - _frexp(glsl_type::float_type, glsl_type::int_type), - _frexp(glsl_type::vec2_type, glsl_type::ivec2_type), - _frexp(glsl_type::vec3_type, glsl_type::ivec3_type), - _frexp(glsl_type::vec4_type, glsl_type::ivec4_type), - _dfrexp(glsl_type::double_type, glsl_type::int_type), - _dfrexp(glsl_type::dvec2_type, glsl_type::ivec2_type), - _dfrexp(glsl_type::dvec3_type, glsl_type::ivec3_type), - _dfrexp(glsl_type::dvec4_type, glsl_type::ivec4_type), - NULL); - add_function("uaddCarry", - _uaddCarry(glsl_type::uint_type), - _uaddCarry(glsl_type::uvec2_type), - _uaddCarry(glsl_type::uvec3_type), - _uaddCarry(glsl_type::uvec4_type), - NULL); - add_function("usubBorrow", - _usubBorrow(glsl_type::uint_type), - _usubBorrow(glsl_type::uvec2_type), - _usubBorrow(glsl_type::uvec3_type), - _usubBorrow(glsl_type::uvec4_type), - NULL); - add_function("imulExtended", - _mulExtended(glsl_type::int_type), - _mulExtended(glsl_type::ivec2_type), - _mulExtended(glsl_type::ivec3_type), - _mulExtended(glsl_type::ivec4_type), - NULL); - add_function("umulExtended", - _mulExtended(glsl_type::uint_type), - _mulExtended(glsl_type::uvec2_type), - _mulExtended(glsl_type::uvec3_type), - _mulExtended(glsl_type::uvec4_type), - NULL); - add_function("interpolateAtCentroid", - _interpolateAtCentroid(glsl_type::float_type), - _interpolateAtCentroid(glsl_type::vec2_type), - _interpolateAtCentroid(glsl_type::vec3_type), - _interpolateAtCentroid(glsl_type::vec4_type), - NULL); - add_function("interpolateAtOffset", - _interpolateAtOffset(glsl_type::float_type), - _interpolateAtOffset(glsl_type::vec2_type), - _interpolateAtOffset(glsl_type::vec3_type), - _interpolateAtOffset(glsl_type::vec4_type), - NULL); - add_function("interpolateAtSample", - _interpolateAtSample(glsl_type::float_type), - _interpolateAtSample(glsl_type::vec2_type), - _interpolateAtSample(glsl_type::vec3_type), - _interpolateAtSample(glsl_type::vec4_type), - NULL); - - add_function("atomicCounter", - _atomic_counter_op("__intrinsic_atomic_read", - shader_atomic_counters), - NULL); - add_function("atomicCounterIncrement", - _atomic_counter_op("__intrinsic_atomic_increment", - shader_atomic_counters), - NULL); - add_function("atomicCounterDecrement", - _atomic_counter_op("__intrinsic_atomic_predecrement", - shader_atomic_counters), - NULL); - - add_function("atomicAdd", - _atomic_op2("__intrinsic_atomic_add", - buffer_atomics_supported, - glsl_type::uint_type), - _atomic_op2("__intrinsic_atomic_add", - buffer_atomics_supported, - glsl_type::int_type), - NULL); - add_function("atomicMin", - _atomic_op2("__intrinsic_atomic_min", - buffer_atomics_supported, - glsl_type::uint_type), - _atomic_op2("__intrinsic_atomic_min", - buffer_atomics_supported, - glsl_type::int_type), - NULL); - add_function("atomicMax", - _atomic_op2("__intrinsic_atomic_max", - buffer_atomics_supported, - glsl_type::uint_type), - _atomic_op2("__intrinsic_atomic_max", - buffer_atomics_supported, - glsl_type::int_type), - NULL); - add_function("atomicAnd", - _atomic_op2("__intrinsic_atomic_and", - buffer_atomics_supported, - glsl_type::uint_type), - _atomic_op2("__intrinsic_atomic_and", - buffer_atomics_supported, - glsl_type::int_type), - NULL); - add_function("atomicOr", - _atomic_op2("__intrinsic_atomic_or", - buffer_atomics_supported, - glsl_type::uint_type), - _atomic_op2("__intrinsic_atomic_or", - buffer_atomics_supported, - glsl_type::int_type), - NULL); - add_function("atomicXor", - _atomic_op2("__intrinsic_atomic_xor", - buffer_atomics_supported, - glsl_type::uint_type), - _atomic_op2("__intrinsic_atomic_xor", - buffer_atomics_supported, - glsl_type::int_type), - NULL); - add_function("atomicExchange", - _atomic_op2("__intrinsic_atomic_exchange", - buffer_atomics_supported, - glsl_type::uint_type), - _atomic_op2("__intrinsic_atomic_exchange", - buffer_atomics_supported, - glsl_type::int_type), - NULL); - add_function("atomicCompSwap", - _atomic_op3("__intrinsic_atomic_comp_swap", - buffer_atomics_supported, - glsl_type::uint_type), - _atomic_op3("__intrinsic_atomic_comp_swap", - buffer_atomics_supported, - glsl_type::int_type), - NULL); - - add_function("min3", - _min3(glsl_type::float_type), - _min3(glsl_type::vec2_type), - _min3(glsl_type::vec3_type), - _min3(glsl_type::vec4_type), - - _min3(glsl_type::int_type), - _min3(glsl_type::ivec2_type), - _min3(glsl_type::ivec3_type), - _min3(glsl_type::ivec4_type), - - _min3(glsl_type::uint_type), - _min3(glsl_type::uvec2_type), - _min3(glsl_type::uvec3_type), - _min3(glsl_type::uvec4_type), - NULL); - - add_function("max3", - _max3(glsl_type::float_type), - _max3(glsl_type::vec2_type), - _max3(glsl_type::vec3_type), - _max3(glsl_type::vec4_type), - - _max3(glsl_type::int_type), - _max3(glsl_type::ivec2_type), - _max3(glsl_type::ivec3_type), - _max3(glsl_type::ivec4_type), - - _max3(glsl_type::uint_type), - _max3(glsl_type::uvec2_type), - _max3(glsl_type::uvec3_type), - _max3(glsl_type::uvec4_type), - NULL); - - add_function("mid3", - _mid3(glsl_type::float_type), - _mid3(glsl_type::vec2_type), - _mid3(glsl_type::vec3_type), - _mid3(glsl_type::vec4_type), - - _mid3(glsl_type::int_type), - _mid3(glsl_type::ivec2_type), - _mid3(glsl_type::ivec3_type), - _mid3(glsl_type::ivec4_type), - - _mid3(glsl_type::uint_type), - _mid3(glsl_type::uvec2_type), - _mid3(glsl_type::uvec3_type), - _mid3(glsl_type::uvec4_type), - NULL); - - add_image_functions(true); - - add_function("memoryBarrier", - _memory_barrier("__intrinsic_memory_barrier", - shader_image_load_store), - NULL); - add_function("groupMemoryBarrier", - _memory_barrier("__intrinsic_group_memory_barrier", - compute_shader), - NULL); - add_function("memoryBarrierAtomicCounter", - _memory_barrier("__intrinsic_memory_barrier_atomic_counter", - compute_shader), - NULL); - add_function("memoryBarrierBuffer", - _memory_barrier("__intrinsic_memory_barrier_buffer", - compute_shader), - NULL); - add_function("memoryBarrierImage", - _memory_barrier("__intrinsic_memory_barrier_image", - compute_shader), - NULL); - add_function("memoryBarrierShared", - _memory_barrier("__intrinsic_memory_barrier_shared", - compute_shader), - NULL); - - add_function("clock2x32ARB", - _shader_clock(shader_clock, - glsl_type::uvec2_type), - NULL); - -#undef F -#undef FI -#undef FIUD -#undef FIUBD -#undef FIU2_MIXED -} - -void -builtin_builder::add_function(const char *name, ...) -{ - va_list ap; - - ir_function *f = new(mem_ctx) ir_function(name); - - va_start(ap, name); - while (true) { - ir_function_signature *sig = va_arg(ap, ir_function_signature *); - if (sig == NULL) - break; - - if (false) { - exec_list stuff; - stuff.push_tail(sig); - validate_ir_tree(&stuff); - } - - f->add_signature(sig); - } - va_end(ap); - - shader->symbols->add_function(f); -} - -void -builtin_builder::add_image_function(const char *name, - const char *intrinsic_name, - image_prototype_ctr prototype, - unsigned num_arguments, - unsigned flags) -{ - static const glsl_type *const types[] = { - glsl_type::image1D_type, - glsl_type::image2D_type, - glsl_type::image3D_type, - glsl_type::image2DRect_type, - glsl_type::imageCube_type, - glsl_type::imageBuffer_type, - glsl_type::image1DArray_type, - glsl_type::image2DArray_type, - glsl_type::imageCubeArray_type, - glsl_type::image2DMS_type, - glsl_type::image2DMSArray_type, - glsl_type::iimage1D_type, - glsl_type::iimage2D_type, - glsl_type::iimage3D_type, - glsl_type::iimage2DRect_type, - glsl_type::iimageCube_type, - glsl_type::iimageBuffer_type, - glsl_type::iimage1DArray_type, - glsl_type::iimage2DArray_type, - glsl_type::iimageCubeArray_type, - glsl_type::iimage2DMS_type, - glsl_type::iimage2DMSArray_type, - glsl_type::uimage1D_type, - glsl_type::uimage2D_type, - glsl_type::uimage3D_type, - glsl_type::uimage2DRect_type, - glsl_type::uimageCube_type, - glsl_type::uimageBuffer_type, - glsl_type::uimage1DArray_type, - glsl_type::uimage2DArray_type, - glsl_type::uimageCubeArray_type, - glsl_type::uimage2DMS_type, - glsl_type::uimage2DMSArray_type - }; - - ir_function *f = new(mem_ctx) ir_function(name); - - for (unsigned i = 0; i < ARRAY_SIZE(types); ++i) { - if ((types[i]->sampler_type != GLSL_TYPE_FLOAT || - (flags & IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE)) && - (types[i]->sampler_dimensionality == GLSL_SAMPLER_DIM_MS || - !(flags & IMAGE_FUNCTION_MS_ONLY))) - f->add_signature(_image(prototype, types[i], intrinsic_name, - num_arguments, flags)); - } - - shader->symbols->add_function(f); -} - -void -builtin_builder::add_image_functions(bool glsl) -{ - const unsigned flags = (glsl ? IMAGE_FUNCTION_EMIT_STUB : 0); - - add_image_function(glsl ? "imageLoad" : "__intrinsic_image_load", - "__intrinsic_image_load", - &builtin_builder::_image_prototype, 0, - (flags | IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE | - IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE | - IMAGE_FUNCTION_READ_ONLY)); - - add_image_function(glsl ? "imageStore" : "__intrinsic_image_store", - "__intrinsic_image_store", - &builtin_builder::_image_prototype, 1, - (flags | IMAGE_FUNCTION_RETURNS_VOID | - IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE | - IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE | - IMAGE_FUNCTION_WRITE_ONLY)); - - const unsigned atom_flags = flags | IMAGE_FUNCTION_AVAIL_ATOMIC; - - add_image_function(glsl ? "imageAtomicAdd" : "__intrinsic_image_atomic_add", - "__intrinsic_image_atomic_add", - &builtin_builder::_image_prototype, 1, atom_flags); - - add_image_function(glsl ? "imageAtomicMin" : "__intrinsic_image_atomic_min", - "__intrinsic_image_atomic_min", - &builtin_builder::_image_prototype, 1, atom_flags); - - add_image_function(glsl ? "imageAtomicMax" : "__intrinsic_image_atomic_max", - "__intrinsic_image_atomic_max", - &builtin_builder::_image_prototype, 1, atom_flags); - - add_image_function(glsl ? "imageAtomicAnd" : "__intrinsic_image_atomic_and", - "__intrinsic_image_atomic_and", - &builtin_builder::_image_prototype, 1, atom_flags); - - add_image_function(glsl ? "imageAtomicOr" : "__intrinsic_image_atomic_or", - "__intrinsic_image_atomic_or", - &builtin_builder::_image_prototype, 1, atom_flags); - - add_image_function(glsl ? "imageAtomicXor" : "__intrinsic_image_atomic_xor", - "__intrinsic_image_atomic_xor", - &builtin_builder::_image_prototype, 1, atom_flags); - - add_image_function((glsl ? "imageAtomicExchange" : - "__intrinsic_image_atomic_exchange"), - "__intrinsic_image_atomic_exchange", - &builtin_builder::_image_prototype, 1, atom_flags); - - add_image_function((glsl ? "imageAtomicCompSwap" : - "__intrinsic_image_atomic_comp_swap"), - "__intrinsic_image_atomic_comp_swap", - &builtin_builder::_image_prototype, 2, atom_flags); - - add_image_function(glsl ? "imageSize" : "__intrinsic_image_size", - "__intrinsic_image_size", - &builtin_builder::_image_size_prototype, 1, - flags | IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE); - - add_image_function(glsl ? "imageSamples" : "__intrinsic_image_samples", - "__intrinsic_image_samples", - &builtin_builder::_image_samples_prototype, 1, - flags | IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE | - IMAGE_FUNCTION_MS_ONLY); -} - -ir_variable * -builtin_builder::in_var(const glsl_type *type, const char *name) -{ - return new(mem_ctx) ir_variable(type, name, ir_var_function_in); -} - -ir_variable * -builtin_builder::out_var(const glsl_type *type, const char *name) -{ - return new(mem_ctx) ir_variable(type, name, ir_var_function_out); -} - -ir_constant * -builtin_builder::imm(bool b, unsigned vector_elements) -{ - return new(mem_ctx) ir_constant(b, vector_elements); -} - -ir_constant * -builtin_builder::imm(float f, unsigned vector_elements) -{ - return new(mem_ctx) ir_constant(f, vector_elements); -} - -ir_constant * -builtin_builder::imm(int i, unsigned vector_elements) -{ - return new(mem_ctx) ir_constant(i, vector_elements); -} - -ir_constant * -builtin_builder::imm(unsigned u, unsigned vector_elements) -{ - return new(mem_ctx) ir_constant(u, vector_elements); -} - -ir_constant * -builtin_builder::imm(double d, unsigned vector_elements) -{ - return new(mem_ctx) ir_constant(d, vector_elements); -} - -ir_constant * -builtin_builder::imm(const glsl_type *type, const ir_constant_data &data) -{ - return new(mem_ctx) ir_constant(type, &data); -} - -#define IMM_FP(type, val) (type->base_type == GLSL_TYPE_DOUBLE) ? imm(val) : imm((float)val) - -ir_dereference_variable * -builtin_builder::var_ref(ir_variable *var) -{ - return new(mem_ctx) ir_dereference_variable(var); -} - -ir_dereference_array * -builtin_builder::array_ref(ir_variable *var, int idx) -{ - return new(mem_ctx) ir_dereference_array(var, imm(idx)); -} - -/** Return an element of a matrix */ -ir_swizzle * -builtin_builder::matrix_elt(ir_variable *var, int column, int row) -{ - return swizzle(array_ref(var, column), row, 1); -} - -/** - * Implementations of built-in functions: - * @{ - */ -ir_function_signature * -builtin_builder::new_sig(const glsl_type *return_type, - builtin_available_predicate avail, - int num_params, - ...) -{ - va_list ap; - - ir_function_signature *sig = - new(mem_ctx) ir_function_signature(return_type, avail); - - exec_list plist; - va_start(ap, num_params); - for (int i = 0; i < num_params; i++) { - plist.push_tail(va_arg(ap, ir_variable *)); - } - va_end(ap); - - sig->replace_parameters(&plist); - return sig; -} - -#define MAKE_SIG(return_type, avail, ...) \ - ir_function_signature *sig = \ - new_sig(return_type, avail, __VA_ARGS__); \ - ir_factory body(&sig->body, mem_ctx); \ - sig->is_defined = true; - -#define MAKE_INTRINSIC(return_type, avail, ...) \ - ir_function_signature *sig = \ - new_sig(return_type, avail, __VA_ARGS__); \ - sig->is_intrinsic = true; - -ir_function_signature * -builtin_builder::unop(builtin_available_predicate avail, - ir_expression_operation opcode, - const glsl_type *return_type, - const glsl_type *param_type) -{ - ir_variable *x = in_var(param_type, "x"); - MAKE_SIG(return_type, avail, 1, x); - body.emit(ret(expr(opcode, x))); - return sig; -} - -#define UNOP(NAME, OPCODE, AVAIL) \ -ir_function_signature * \ -builtin_builder::_##NAME(const glsl_type *type) \ -{ \ - return unop(&AVAIL, OPCODE, type, type); \ -} - -#define UNOPA(NAME, OPCODE) \ -ir_function_signature * \ -builtin_builder::_##NAME(builtin_available_predicate avail, const glsl_type *type) \ -{ \ - return unop(avail, OPCODE, type, type); \ -} - -ir_function_signature * -builtin_builder::binop(builtin_available_predicate avail, - ir_expression_operation opcode, - const glsl_type *return_type, - const glsl_type *param0_type, - const glsl_type *param1_type) -{ - ir_variable *x = in_var(param0_type, "x"); - ir_variable *y = in_var(param1_type, "y"); - MAKE_SIG(return_type, avail, 2, x, y); - body.emit(ret(expr(opcode, x, y))); - return sig; -} - -#define BINOP(NAME, OPCODE, AVAIL) \ -ir_function_signature * \ -builtin_builder::_##NAME(const glsl_type *return_type, \ - const glsl_type *param0_type, \ - const glsl_type *param1_type) \ -{ \ - return binop(&AVAIL, OPCODE, return_type, param0_type, param1_type); \ -} - -/** - * Angle and Trigonometry Functions @{ - */ - -ir_function_signature * -builtin_builder::_radians(const glsl_type *type) -{ - ir_variable *degrees = in_var(type, "degrees"); - MAKE_SIG(type, always_available, 1, degrees); - body.emit(ret(mul(degrees, imm(0.0174532925f)))); - return sig; -} - -ir_function_signature * -builtin_builder::_degrees(const glsl_type *type) -{ - ir_variable *radians = in_var(type, "radians"); - MAKE_SIG(type, always_available, 1, radians); - body.emit(ret(mul(radians, imm(57.29578f)))); - return sig; -} - -UNOP(sin, ir_unop_sin, always_available) -UNOP(cos, ir_unop_cos, always_available) - -ir_function_signature * -builtin_builder::_tan(const glsl_type *type) -{ - ir_variable *theta = in_var(type, "theta"); - MAKE_SIG(type, always_available, 1, theta); - body.emit(ret(div(sin(theta), cos(theta)))); - return sig; -} - -ir_expression * -builtin_builder::asin_expr(ir_variable *x) -{ - return mul(sign(x), - sub(imm(M_PI_2f), - mul(sqrt(sub(imm(1.0f), abs(x))), - add(imm(M_PI_2f), - mul(abs(x), - add(imm(M_PI_4f - 1.0f), - mul(abs(x), - add(imm(0.086566724f), - mul(abs(x), imm(-0.03102955f)))))))))); -} - -ir_call * -builtin_builder::call(ir_function *f, ir_variable *ret, exec_list params) -{ - exec_list actual_params; - - foreach_in_list(ir_variable, var, ¶ms) { - actual_params.push_tail(var_ref(var)); - } - - ir_function_signature *sig = - f->exact_matching_signature(NULL, &actual_params); - if (!sig) - return NULL; - - ir_dereference_variable *deref = - (sig->return_type->is_void() ? NULL : var_ref(ret)); - - return new(mem_ctx) ir_call(sig, deref, &actual_params); -} - -ir_function_signature * -builtin_builder::_asin(const glsl_type *type) -{ - ir_variable *x = in_var(type, "x"); - MAKE_SIG(type, always_available, 1, x); - - body.emit(ret(asin_expr(x))); - - return sig; -} - -ir_function_signature * -builtin_builder::_acos(const glsl_type *type) -{ - ir_variable *x = in_var(type, "x"); - MAKE_SIG(type, always_available, 1, x); - - body.emit(ret(sub(imm(M_PI_2f), asin_expr(x)))); - - return sig; -} - -ir_function_signature * -builtin_builder::_atan2(const glsl_type *type) -{ - ir_variable *vec_y = in_var(type, "vec_y"); - ir_variable *vec_x = in_var(type, "vec_x"); - MAKE_SIG(type, always_available, 2, vec_y, vec_x); - - ir_variable *vec_result = body.make_temp(type, "vec_result"); - ir_variable *r = body.make_temp(glsl_type::float_type, "r"); - for (int i = 0; i < type->vector_elements; i++) { - ir_variable *y = body.make_temp(glsl_type::float_type, "y"); - ir_variable *x = body.make_temp(glsl_type::float_type, "x"); - body.emit(assign(y, swizzle(vec_y, i, 1))); - body.emit(assign(x, swizzle(vec_x, i, 1))); - - /* If |x| >= 1.0e-8 * |y|: */ - ir_if *outer_if = - new(mem_ctx) ir_if(greater(abs(x), mul(imm(1.0e-8f), abs(y)))); - - ir_factory outer_then(&outer_if->then_instructions, mem_ctx); - - /* Then...call atan(y/x) */ - do_atan(outer_then, glsl_type::float_type, r, div(y, x)); - - /* ...and fix it up: */ - ir_if *inner_if = new(mem_ctx) ir_if(less(x, imm(0.0f))); - inner_if->then_instructions.push_tail( - if_tree(gequal(y, imm(0.0f)), - assign(r, add(r, imm(M_PIf))), - assign(r, sub(r, imm(M_PIf))))); - outer_then.emit(inner_if); - - /* Else... */ - outer_if->else_instructions.push_tail( - assign(r, mul(sign(y), imm(M_PI_2f)))); - - body.emit(outer_if); - - body.emit(assign(vec_result, r, 1 << i)); - } - body.emit(ret(vec_result)); - - return sig; -} - -void -builtin_builder::do_atan(ir_factory &body, const glsl_type *type, ir_variable *res, operand y_over_x) -{ - /* - * range-reduction, first step: - * - * / y_over_x if |y_over_x| <= 1.0; - * x = < - * \ 1.0 / y_over_x otherwise - */ - ir_variable *x = body.make_temp(type, "atan_x"); - body.emit(assign(x, div(min2(abs(y_over_x), - imm(1.0f)), - max2(abs(y_over_x), - imm(1.0f))))); - - /* - * approximate atan by evaluating polynomial: - * - * x * 0.9999793128310355 - x^3 * 0.3326756418091246 + - * x^5 * 0.1938924977115610 - x^7 * 0.1173503194786851 + - * x^9 * 0.0536813784310406 - x^11 * 0.0121323213173444 - */ - ir_variable *tmp = body.make_temp(type, "atan_tmp"); - body.emit(assign(tmp, mul(x, x))); - body.emit(assign(tmp, mul(add(mul(sub(mul(add(mul(sub(mul(add(mul(imm(-0.0121323213173444f), - tmp), - imm(0.0536813784310406f)), - tmp), - imm(0.1173503194786851f)), - tmp), - imm(0.1938924977115610f)), - tmp), - imm(0.3326756418091246f)), - tmp), - imm(0.9999793128310355f)), - x))); - - /* range-reduction fixup */ - body.emit(assign(tmp, add(tmp, - mul(b2f(greater(abs(y_over_x), - imm(1.0f, type->components()))), - add(mul(tmp, - imm(-2.0f)), - imm(M_PI_2f)))))); - - /* sign fixup */ - body.emit(assign(res, mul(tmp, sign(y_over_x)))); -} - -ir_function_signature * -builtin_builder::_atan(const glsl_type *type) -{ - ir_variable *y_over_x = in_var(type, "y_over_x"); - MAKE_SIG(type, always_available, 1, y_over_x); - - ir_variable *tmp = body.make_temp(type, "tmp"); - do_atan(body, type, tmp, y_over_x); - body.emit(ret(tmp)); - - return sig; -} - -ir_function_signature * -builtin_builder::_sinh(const glsl_type *type) -{ - ir_variable *x = in_var(type, "x"); - MAKE_SIG(type, v130, 1, x); - - /* 0.5 * (e^x - e^(-x)) */ - body.emit(ret(mul(imm(0.5f), sub(exp(x), exp(neg(x)))))); - - return sig; -} - -ir_function_signature * -builtin_builder::_cosh(const glsl_type *type) -{ - ir_variable *x = in_var(type, "x"); - MAKE_SIG(type, v130, 1, x); - - /* 0.5 * (e^x + e^(-x)) */ - body.emit(ret(mul(imm(0.5f), add(exp(x), exp(neg(x)))))); - - return sig; -} - -ir_function_signature * -builtin_builder::_tanh(const glsl_type *type) -{ - ir_variable *x = in_var(type, "x"); - MAKE_SIG(type, v130, 1, x); - - /* (e^x - e^(-x)) / (e^x + e^(-x)) */ - body.emit(ret(div(sub(exp(x), exp(neg(x))), - add(exp(x), exp(neg(x)))))); - - return sig; -} - -ir_function_signature * -builtin_builder::_asinh(const glsl_type *type) -{ - ir_variable *x = in_var(type, "x"); - MAKE_SIG(type, v130, 1, x); - - body.emit(ret(mul(sign(x), log(add(abs(x), sqrt(add(mul(x, x), - imm(1.0f)))))))); - return sig; -} - -ir_function_signature * -builtin_builder::_acosh(const glsl_type *type) -{ - ir_variable *x = in_var(type, "x"); - MAKE_SIG(type, v130, 1, x); - - body.emit(ret(log(add(x, sqrt(sub(mul(x, x), imm(1.0f))))))); - return sig; -} - -ir_function_signature * -builtin_builder::_atanh(const glsl_type *type) -{ - ir_variable *x = in_var(type, "x"); - MAKE_SIG(type, v130, 1, x); - - body.emit(ret(mul(imm(0.5f), log(div(add(imm(1.0f), x), - sub(imm(1.0f), x)))))); - return sig; -} -/** @} */ - -/** - * Exponential Functions @{ - */ - -ir_function_signature * -builtin_builder::_pow(const glsl_type *type) -{ - return binop(always_available, ir_binop_pow, type, type, type); -} - -UNOP(exp, ir_unop_exp, always_available) -UNOP(log, ir_unop_log, always_available) -UNOP(exp2, ir_unop_exp2, always_available) -UNOP(log2, ir_unop_log2, always_available) -UNOPA(sqrt, ir_unop_sqrt) -UNOPA(inversesqrt, ir_unop_rsq) - -/** @} */ - -UNOPA(abs, ir_unop_abs) -UNOPA(sign, ir_unop_sign) -UNOPA(floor, ir_unop_floor) -UNOPA(trunc, ir_unop_trunc) -UNOPA(round, ir_unop_round_even) -UNOPA(roundEven, ir_unop_round_even) -UNOPA(ceil, ir_unop_ceil) -UNOPA(fract, ir_unop_fract) - -ir_function_signature * -builtin_builder::_mod(const glsl_type *x_type, const glsl_type *y_type) -{ - return binop(always_available, ir_binop_mod, x_type, x_type, y_type); -} - -ir_function_signature * -builtin_builder::_modf(builtin_available_predicate avail, const glsl_type *type) -{ - ir_variable *x = in_var(type, "x"); - ir_variable *i = out_var(type, "i"); - MAKE_SIG(type, avail, 2, x, i); - - ir_variable *t = body.make_temp(type, "t"); - body.emit(assign(t, expr(ir_unop_trunc, x))); - body.emit(assign(i, t)); - body.emit(ret(sub(x, t))); - - return sig; -} - -ir_function_signature * -builtin_builder::_min(builtin_available_predicate avail, - const glsl_type *x_type, const glsl_type *y_type) -{ - return binop(avail, ir_binop_min, x_type, x_type, y_type); -} - -ir_function_signature * -builtin_builder::_max(builtin_available_predicate avail, - const glsl_type *x_type, const glsl_type *y_type) -{ - return binop(avail, ir_binop_max, x_type, x_type, y_type); -} - -ir_function_signature * -builtin_builder::_clamp(builtin_available_predicate avail, - const glsl_type *val_type, const glsl_type *bound_type) -{ - ir_variable *x = in_var(val_type, "x"); - ir_variable *minVal = in_var(bound_type, "minVal"); - ir_variable *maxVal = in_var(bound_type, "maxVal"); - MAKE_SIG(val_type, avail, 3, x, minVal, maxVal); - - body.emit(ret(clamp(x, minVal, maxVal))); - - return sig; -} - -ir_function_signature * -builtin_builder::_mix_lrp(builtin_available_predicate avail, const glsl_type *val_type, const glsl_type *blend_type) -{ - ir_variable *x = in_var(val_type, "x"); - ir_variable *y = in_var(val_type, "y"); - ir_variable *a = in_var(blend_type, "a"); - MAKE_SIG(val_type, avail, 3, x, y, a); - - body.emit(ret(lrp(x, y, a))); - - return sig; -} - -ir_function_signature * -builtin_builder::_mix_sel(builtin_available_predicate avail, - const glsl_type *val_type, - const glsl_type *blend_type) -{ - ir_variable *x = in_var(val_type, "x"); - ir_variable *y = in_var(val_type, "y"); - ir_variable *a = in_var(blend_type, "a"); - MAKE_SIG(val_type, avail, 3, x, y, a); - - /* csel matches the ternary operator in that a selector of true choses the - * first argument. This differs from mix(x, y, false) which choses the - * second argument (to remain consistent with the interpolating version of - * mix() which takes a blend factor from 0.0 to 1.0 where 0.0 is only x. - * - * To handle the behavior mismatch, reverse the x and y arguments. - */ - body.emit(ret(csel(a, y, x))); - - return sig; -} - -ir_function_signature * -builtin_builder::_step(builtin_available_predicate avail, const glsl_type *edge_type, const glsl_type *x_type) -{ - ir_variable *edge = in_var(edge_type, "edge"); - ir_variable *x = in_var(x_type, "x"); - MAKE_SIG(x_type, avail, 2, edge, x); - - ir_variable *t = body.make_temp(x_type, "t"); - if (x_type->vector_elements == 1) { - /* Both are floats */ - if (edge_type->base_type == GLSL_TYPE_DOUBLE) - body.emit(assign(t, f2d(b2f(gequal(x, edge))))); - else - body.emit(assign(t, b2f(gequal(x, edge)))); - } else if (edge_type->vector_elements == 1) { - /* x is a vector but edge is a float */ - for (int i = 0; i < x_type->vector_elements; i++) { - if (edge_type->base_type == GLSL_TYPE_DOUBLE) - body.emit(assign(t, f2d(b2f(gequal(swizzle(x, i, 1), edge))), 1 << i)); - else - body.emit(assign(t, b2f(gequal(swizzle(x, i, 1), edge)), 1 << i)); - } - } else { - /* Both are vectors */ - for (int i = 0; i < x_type->vector_elements; i++) { - if (edge_type->base_type == GLSL_TYPE_DOUBLE) - body.emit(assign(t, f2d(b2f(gequal(swizzle(x, i, 1), swizzle(edge, i, 1)))), - 1 << i)); - else - body.emit(assign(t, b2f(gequal(swizzle(x, i, 1), swizzle(edge, i, 1))), - 1 << i)); - - } - } - body.emit(ret(t)); - - return sig; -} - -ir_function_signature * -builtin_builder::_smoothstep(builtin_available_predicate avail, const glsl_type *edge_type, const glsl_type *x_type) -{ - ir_variable *edge0 = in_var(edge_type, "edge0"); - ir_variable *edge1 = in_var(edge_type, "edge1"); - ir_variable *x = in_var(x_type, "x"); - MAKE_SIG(x_type, avail, 3, edge0, edge1, x); - - /* From the GLSL 1.10 specification: - * - * genType t; - * t = clamp((x - edge0) / (edge1 - edge0), 0, 1); - * return t * t * (3 - 2 * t); - */ - - ir_variable *t = body.make_temp(x_type, "t"); - body.emit(assign(t, clamp(div(sub(x, edge0), sub(edge1, edge0)), - IMM_FP(x_type, 0.0), IMM_FP(x_type, 1.0)))); - - body.emit(ret(mul(t, mul(t, sub(IMM_FP(x_type, 3.0), mul(IMM_FP(x_type, 2.0), t)))))); - - return sig; -} - -ir_function_signature * -builtin_builder::_isnan(builtin_available_predicate avail, const glsl_type *type) -{ - ir_variable *x = in_var(type, "x"); - MAKE_SIG(glsl_type::bvec(type->vector_elements), avail, 1, x); - - body.emit(ret(nequal(x, x))); - - return sig; -} - -ir_function_signature * -builtin_builder::_isinf(builtin_available_predicate avail, const glsl_type *type) -{ - ir_variable *x = in_var(type, "x"); - MAKE_SIG(glsl_type::bvec(type->vector_elements), avail, 1, x); - - ir_constant_data infinities; - for (int i = 0; i < type->vector_elements; i++) { - switch (type->base_type) { - case GLSL_TYPE_FLOAT: - infinities.f[i] = INFINITY; - break; - case GLSL_TYPE_DOUBLE: - infinities.d[i] = INFINITY; - break; - default: - unreachable("unknown type"); - } - } - - body.emit(ret(equal(abs(x), imm(type, infinities)))); - - return sig; -} - -ir_function_signature * -builtin_builder::_floatBitsToInt(const glsl_type *type) -{ - ir_variable *x = in_var(type, "x"); - MAKE_SIG(glsl_type::ivec(type->vector_elements), shader_bit_encoding, 1, x); - body.emit(ret(bitcast_f2i(x))); - return sig; -} - -ir_function_signature * -builtin_builder::_floatBitsToUint(const glsl_type *type) -{ - ir_variable *x = in_var(type, "x"); - MAKE_SIG(glsl_type::uvec(type->vector_elements), shader_bit_encoding, 1, x); - body.emit(ret(bitcast_f2u(x))); - return sig; -} - -ir_function_signature * -builtin_builder::_intBitsToFloat(const glsl_type *type) -{ - ir_variable *x = in_var(type, "x"); - MAKE_SIG(glsl_type::vec(type->vector_elements), shader_bit_encoding, 1, x); - body.emit(ret(bitcast_i2f(x))); - return sig; -} - -ir_function_signature * -builtin_builder::_uintBitsToFloat(const glsl_type *type) -{ - ir_variable *x = in_var(type, "x"); - MAKE_SIG(glsl_type::vec(type->vector_elements), shader_bit_encoding, 1, x); - body.emit(ret(bitcast_u2f(x))); - return sig; -} - -ir_function_signature * -builtin_builder::_packUnorm2x16(builtin_available_predicate avail) -{ - ir_variable *v = in_var(glsl_type::vec2_type, "v"); - MAKE_SIG(glsl_type::uint_type, avail, 1, v); - body.emit(ret(expr(ir_unop_pack_unorm_2x16, v))); - return sig; -} - -ir_function_signature * -builtin_builder::_packSnorm2x16(builtin_available_predicate avail) -{ - ir_variable *v = in_var(glsl_type::vec2_type, "v"); - MAKE_SIG(glsl_type::uint_type, avail, 1, v); - body.emit(ret(expr(ir_unop_pack_snorm_2x16, v))); - return sig; -} - -ir_function_signature * -builtin_builder::_packUnorm4x8(builtin_available_predicate avail) -{ - ir_variable *v = in_var(glsl_type::vec4_type, "v"); - MAKE_SIG(glsl_type::uint_type, avail, 1, v); - body.emit(ret(expr(ir_unop_pack_unorm_4x8, v))); - return sig; -} - -ir_function_signature * -builtin_builder::_packSnorm4x8(builtin_available_predicate avail) -{ - ir_variable *v = in_var(glsl_type::vec4_type, "v"); - MAKE_SIG(glsl_type::uint_type, avail, 1, v); - body.emit(ret(expr(ir_unop_pack_snorm_4x8, v))); - return sig; -} - -ir_function_signature * -builtin_builder::_unpackUnorm2x16(builtin_available_predicate avail) -{ - ir_variable *p = in_var(glsl_type::uint_type, "p"); - MAKE_SIG(glsl_type::vec2_type, avail, 1, p); - body.emit(ret(expr(ir_unop_unpack_unorm_2x16, p))); - return sig; -} - -ir_function_signature * -builtin_builder::_unpackSnorm2x16(builtin_available_predicate avail) -{ - ir_variable *p = in_var(glsl_type::uint_type, "p"); - MAKE_SIG(glsl_type::vec2_type, avail, 1, p); - body.emit(ret(expr(ir_unop_unpack_snorm_2x16, p))); - return sig; -} - - -ir_function_signature * -builtin_builder::_unpackUnorm4x8(builtin_available_predicate avail) -{ - ir_variable *p = in_var(glsl_type::uint_type, "p"); - MAKE_SIG(glsl_type::vec4_type, avail, 1, p); - body.emit(ret(expr(ir_unop_unpack_unorm_4x8, p))); - return sig; -} - -ir_function_signature * -builtin_builder::_unpackSnorm4x8(builtin_available_predicate avail) -{ - ir_variable *p = in_var(glsl_type::uint_type, "p"); - MAKE_SIG(glsl_type::vec4_type, avail, 1, p); - body.emit(ret(expr(ir_unop_unpack_snorm_4x8, p))); - return sig; -} - -ir_function_signature * -builtin_builder::_packHalf2x16(builtin_available_predicate avail) -{ - ir_variable *v = in_var(glsl_type::vec2_type, "v"); - MAKE_SIG(glsl_type::uint_type, avail, 1, v); - body.emit(ret(expr(ir_unop_pack_half_2x16, v))); - return sig; -} - -ir_function_signature * -builtin_builder::_unpackHalf2x16(builtin_available_predicate avail) -{ - ir_variable *p = in_var(glsl_type::uint_type, "p"); - MAKE_SIG(glsl_type::vec2_type, avail, 1, p); - body.emit(ret(expr(ir_unop_unpack_half_2x16, p))); - return sig; -} - -ir_function_signature * -builtin_builder::_packDouble2x32(builtin_available_predicate avail) -{ - ir_variable *v = in_var(glsl_type::uvec2_type, "v"); - MAKE_SIG(glsl_type::double_type, avail, 1, v); - body.emit(ret(expr(ir_unop_pack_double_2x32, v))); - return sig; -} - -ir_function_signature * -builtin_builder::_unpackDouble2x32(builtin_available_predicate avail) -{ - ir_variable *p = in_var(glsl_type::double_type, "p"); - MAKE_SIG(glsl_type::uvec2_type, avail, 1, p); - body.emit(ret(expr(ir_unop_unpack_double_2x32, p))); - return sig; -} - -ir_function_signature * -builtin_builder::_length(builtin_available_predicate avail, const glsl_type *type) -{ - ir_variable *x = in_var(type, "x"); - MAKE_SIG(type->get_base_type(), avail, 1, x); - - body.emit(ret(sqrt(dot(x, x)))); - - return sig; -} - -ir_function_signature * -builtin_builder::_distance(builtin_available_predicate avail, const glsl_type *type) -{ - ir_variable *p0 = in_var(type, "p0"); - ir_variable *p1 = in_var(type, "p1"); - MAKE_SIG(type->get_base_type(), avail, 2, p0, p1); - - if (type->vector_elements == 1) { - body.emit(ret(abs(sub(p0, p1)))); - } else { - ir_variable *p = body.make_temp(type, "p"); - body.emit(assign(p, sub(p0, p1))); - body.emit(ret(sqrt(dot(p, p)))); - } - - return sig; -} - -ir_function_signature * -builtin_builder::_dot(builtin_available_predicate avail, const glsl_type *type) -{ - if (type->vector_elements == 1) - return binop(avail, ir_binop_mul, type, type, type); - - return binop(avail, ir_binop_dot, - type->get_base_type(), type, type); -} - -ir_function_signature * -builtin_builder::_cross(builtin_available_predicate avail, const glsl_type *type) -{ - ir_variable *a = in_var(type, "a"); - ir_variable *b = in_var(type, "b"); - MAKE_SIG(type, avail, 2, a, b); - - int yzx = MAKE_SWIZZLE4(SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_X, 0); - int zxy = MAKE_SWIZZLE4(SWIZZLE_Z, SWIZZLE_X, SWIZZLE_Y, 0); - - body.emit(ret(sub(mul(swizzle(a, yzx, 3), swizzle(b, zxy, 3)), - mul(swizzle(a, zxy, 3), swizzle(b, yzx, 3))))); - - return sig; -} - -ir_function_signature * -builtin_builder::_normalize(builtin_available_predicate avail, const glsl_type *type) -{ - ir_variable *x = in_var(type, "x"); - MAKE_SIG(type, avail, 1, x); - - if (type->vector_elements == 1) { - body.emit(ret(sign(x))); - } else { - body.emit(ret(mul(x, rsq(dot(x, x))))); - } - - return sig; -} - -ir_function_signature * -builtin_builder::_ftransform() -{ - MAKE_SIG(glsl_type::vec4_type, compatibility_vs_only, 0); - - body.emit(ret(new(mem_ctx) ir_expression(ir_binop_mul, - glsl_type::vec4_type, - var_ref(gl_ModelViewProjectionMatrix), - var_ref(gl_Vertex)))); - - /* FINISHME: Once the ir_expression() constructor handles type inference - * for matrix operations, we can simplify this to: - * - * body.emit(ret(mul(gl_ModelViewProjectionMatrix, gl_Vertex))); - */ - return sig; -} - -ir_function_signature * -builtin_builder::_faceforward(builtin_available_predicate avail, const glsl_type *type) -{ - ir_variable *N = in_var(type, "N"); - ir_variable *I = in_var(type, "I"); - ir_variable *Nref = in_var(type, "Nref"); - MAKE_SIG(type, avail, 3, N, I, Nref); - - body.emit(if_tree(less(dot(Nref, I), IMM_FP(type, 0.0)), - ret(N), ret(neg(N)))); - - return sig; -} - -ir_function_signature * -builtin_builder::_reflect(builtin_available_predicate avail, const glsl_type *type) -{ - ir_variable *I = in_var(type, "I"); - ir_variable *N = in_var(type, "N"); - MAKE_SIG(type, avail, 2, I, N); - - /* I - 2 * dot(N, I) * N */ - body.emit(ret(sub(I, mul(IMM_FP(type, 2.0), mul(dot(N, I), N))))); - - return sig; -} - -ir_function_signature * -builtin_builder::_refract(builtin_available_predicate avail, const glsl_type *type) -{ - ir_variable *I = in_var(type, "I"); - ir_variable *N = in_var(type, "N"); - ir_variable *eta = in_var(type->get_base_type(), "eta"); - MAKE_SIG(type, avail, 3, I, N, eta); - - ir_variable *n_dot_i = body.make_temp(type->get_base_type(), "n_dot_i"); - body.emit(assign(n_dot_i, dot(N, I))); - - /* From the GLSL 1.10 specification: - * k = 1.0 - eta * eta * (1.0 - dot(N, I) * dot(N, I)) - * if (k < 0.0) - * return genType(0.0) - * else - * return eta * I - (eta * dot(N, I) + sqrt(k)) * N - */ - ir_variable *k = body.make_temp(type->get_base_type(), "k"); - body.emit(assign(k, sub(IMM_FP(type, 1.0), - mul(eta, mul(eta, sub(IMM_FP(type, 1.0), - mul(n_dot_i, n_dot_i))))))); - body.emit(if_tree(less(k, IMM_FP(type, 0.0)), - ret(ir_constant::zero(mem_ctx, type)), - ret(sub(mul(eta, I), - mul(add(mul(eta, n_dot_i), sqrt(k)), N))))); - - return sig; -} - -ir_function_signature * -builtin_builder::_matrixCompMult(builtin_available_predicate avail, const glsl_type *type) -{ - ir_variable *x = in_var(type, "x"); - ir_variable *y = in_var(type, "y"); - MAKE_SIG(type, avail, 2, x, y); - - ir_variable *z = body.make_temp(type, "z"); - for (int i = 0; i < type->matrix_columns; i++) { - body.emit(assign(array_ref(z, i), mul(array_ref(x, i), array_ref(y, i)))); - } - body.emit(ret(z)); - - return sig; -} - -ir_function_signature * -builtin_builder::_outerProduct(builtin_available_predicate avail, const glsl_type *type) -{ - ir_variable *c; - ir_variable *r; - - if (type->base_type == GLSL_TYPE_DOUBLE) { - r = in_var(glsl_type::dvec(type->matrix_columns), "r"); - c = in_var(glsl_type::dvec(type->vector_elements), "c"); - } else { - r = in_var(glsl_type::vec(type->matrix_columns), "r"); - c = in_var(glsl_type::vec(type->vector_elements), "c"); - } - MAKE_SIG(type, avail, 2, c, r); - - ir_variable *m = body.make_temp(type, "m"); - for (int i = 0; i < type->matrix_columns; i++) { - body.emit(assign(array_ref(m, i), mul(c, swizzle(r, i, 1)))); - } - body.emit(ret(m)); - - return sig; -} - -ir_function_signature * -builtin_builder::_transpose(builtin_available_predicate avail, const glsl_type *orig_type) -{ - const glsl_type *transpose_type = - glsl_type::get_instance(orig_type->base_type, - orig_type->matrix_columns, - orig_type->vector_elements); - - ir_variable *m = in_var(orig_type, "m"); - MAKE_SIG(transpose_type, avail, 1, m); - - ir_variable *t = body.make_temp(transpose_type, "t"); - for (int i = 0; i < orig_type->matrix_columns; i++) { - for (int j = 0; j < orig_type->vector_elements; j++) { - body.emit(assign(array_ref(t, j), - matrix_elt(m, i, j), - 1 << i)); - } - } - body.emit(ret(t)); - - return sig; -} - -ir_function_signature * -builtin_builder::_determinant_mat2(builtin_available_predicate avail, const glsl_type *type) -{ - ir_variable *m = in_var(type, "m"); - MAKE_SIG(type->get_base_type(), avail, 1, m); - - body.emit(ret(sub(mul(matrix_elt(m, 0, 0), matrix_elt(m, 1, 1)), - mul(matrix_elt(m, 1, 0), matrix_elt(m, 0, 1))))); - - return sig; -} - -ir_function_signature * -builtin_builder::_determinant_mat3(builtin_available_predicate avail, const glsl_type *type) -{ - ir_variable *m = in_var(type, "m"); - MAKE_SIG(type->get_base_type(), avail, 1, m); - - ir_expression *f1 = - sub(mul(matrix_elt(m, 1, 1), matrix_elt(m, 2, 2)), - mul(matrix_elt(m, 1, 2), matrix_elt(m, 2, 1))); - - ir_expression *f2 = - sub(mul(matrix_elt(m, 1, 0), matrix_elt(m, 2, 2)), - mul(matrix_elt(m, 1, 2), matrix_elt(m, 2, 0))); - - ir_expression *f3 = - sub(mul(matrix_elt(m, 1, 0), matrix_elt(m, 2, 1)), - mul(matrix_elt(m, 1, 1), matrix_elt(m, 2, 0))); - - body.emit(ret(add(sub(mul(matrix_elt(m, 0, 0), f1), - mul(matrix_elt(m, 0, 1), f2)), - mul(matrix_elt(m, 0, 2), f3)))); - - return sig; -} - -ir_function_signature * -builtin_builder::_determinant_mat4(builtin_available_predicate avail, const glsl_type *type) -{ - ir_variable *m = in_var(type, "m"); - const glsl_type *btype = type->get_base_type(); - MAKE_SIG(btype, avail, 1, m); - - ir_variable *SubFactor00 = body.make_temp(btype, "SubFactor00"); - ir_variable *SubFactor01 = body.make_temp(btype, "SubFactor01"); - ir_variable *SubFactor02 = body.make_temp(btype, "SubFactor02"); - ir_variable *SubFactor03 = body.make_temp(btype, "SubFactor03"); - ir_variable *SubFactor04 = body.make_temp(btype, "SubFactor04"); - ir_variable *SubFactor05 = body.make_temp(btype, "SubFactor05"); - ir_variable *SubFactor06 = body.make_temp(btype, "SubFactor06"); - ir_variable *SubFactor07 = body.make_temp(btype, "SubFactor07"); - ir_variable *SubFactor08 = body.make_temp(btype, "SubFactor08"); - ir_variable *SubFactor09 = body.make_temp(btype, "SubFactor09"); - ir_variable *SubFactor10 = body.make_temp(btype, "SubFactor10"); - ir_variable *SubFactor11 = body.make_temp(btype, "SubFactor11"); - ir_variable *SubFactor12 = body.make_temp(btype, "SubFactor12"); - ir_variable *SubFactor13 = body.make_temp(btype, "SubFactor13"); - ir_variable *SubFactor14 = body.make_temp(btype, "SubFactor14"); - ir_variable *SubFactor15 = body.make_temp(btype, "SubFactor15"); - ir_variable *SubFactor16 = body.make_temp(btype, "SubFactor16"); - ir_variable *SubFactor17 = body.make_temp(btype, "SubFactor17"); - ir_variable *SubFactor18 = body.make_temp(btype, "SubFactor18"); - - body.emit(assign(SubFactor00, sub(mul(matrix_elt(m, 2, 2), matrix_elt(m, 3, 3)), mul(matrix_elt(m, 3, 2), matrix_elt(m, 2, 3))))); - body.emit(assign(SubFactor01, sub(mul(matrix_elt(m, 2, 1), matrix_elt(m, 3, 3)), mul(matrix_elt(m, 3, 1), matrix_elt(m, 2, 3))))); - body.emit(assign(SubFactor02, sub(mul(matrix_elt(m, 2, 1), matrix_elt(m, 3, 2)), mul(matrix_elt(m, 3, 1), matrix_elt(m, 2, 2))))); - body.emit(assign(SubFactor03, sub(mul(matrix_elt(m, 2, 0), matrix_elt(m, 3, 3)), mul(matrix_elt(m, 3, 0), matrix_elt(m, 2, 3))))); - body.emit(assign(SubFactor04, sub(mul(matrix_elt(m, 2, 0), matrix_elt(m, 3, 2)), mul(matrix_elt(m, 3, 0), matrix_elt(m, 2, 2))))); - body.emit(assign(SubFactor05, sub(mul(matrix_elt(m, 2, 0), matrix_elt(m, 3, 1)), mul(matrix_elt(m, 3, 0), matrix_elt(m, 2, 1))))); - body.emit(assign(SubFactor06, sub(mul(matrix_elt(m, 1, 2), matrix_elt(m, 3, 3)), mul(matrix_elt(m, 3, 2), matrix_elt(m, 1, 3))))); - body.emit(assign(SubFactor07, sub(mul(matrix_elt(m, 1, 1), matrix_elt(m, 3, 3)), mul(matrix_elt(m, 3, 1), matrix_elt(m, 1, 3))))); - body.emit(assign(SubFactor08, sub(mul(matrix_elt(m, 1, 1), matrix_elt(m, 3, 2)), mul(matrix_elt(m, 3, 1), matrix_elt(m, 1, 2))))); - body.emit(assign(SubFactor09, sub(mul(matrix_elt(m, 1, 0), matrix_elt(m, 3, 3)), mul(matrix_elt(m, 3, 0), matrix_elt(m, 1, 3))))); - body.emit(assign(SubFactor10, sub(mul(matrix_elt(m, 1, 0), matrix_elt(m, 3, 2)), mul(matrix_elt(m, 3, 0), matrix_elt(m, 1, 2))))); - body.emit(assign(SubFactor11, sub(mul(matrix_elt(m, 1, 1), matrix_elt(m, 3, 3)), mul(matrix_elt(m, 3, 1), matrix_elt(m, 1, 3))))); - body.emit(assign(SubFactor12, sub(mul(matrix_elt(m, 1, 0), matrix_elt(m, 3, 1)), mul(matrix_elt(m, 3, 0), matrix_elt(m, 1, 1))))); - body.emit(assign(SubFactor13, sub(mul(matrix_elt(m, 1, 2), matrix_elt(m, 2, 3)), mul(matrix_elt(m, 2, 2), matrix_elt(m, 1, 3))))); - body.emit(assign(SubFactor14, sub(mul(matrix_elt(m, 1, 1), matrix_elt(m, 2, 3)), mul(matrix_elt(m, 2, 1), matrix_elt(m, 1, 3))))); - body.emit(assign(SubFactor15, sub(mul(matrix_elt(m, 1, 1), matrix_elt(m, 2, 2)), mul(matrix_elt(m, 2, 1), matrix_elt(m, 1, 2))))); - body.emit(assign(SubFactor16, sub(mul(matrix_elt(m, 1, 0), matrix_elt(m, 2, 3)), mul(matrix_elt(m, 2, 0), matrix_elt(m, 1, 3))))); - body.emit(assign(SubFactor17, sub(mul(matrix_elt(m, 1, 0), matrix_elt(m, 2, 2)), mul(matrix_elt(m, 2, 0), matrix_elt(m, 1, 2))))); - body.emit(assign(SubFactor18, sub(mul(matrix_elt(m, 1, 0), matrix_elt(m, 2, 1)), mul(matrix_elt(m, 2, 0), matrix_elt(m, 1, 1))))); - - ir_variable *adj_0 = body.make_temp(btype == glsl_type::float_type ? glsl_type::vec4_type : glsl_type::dvec4_type, "adj_0"); - - body.emit(assign(adj_0, - add(sub(mul(matrix_elt(m, 1, 1), SubFactor00), - mul(matrix_elt(m, 1, 2), SubFactor01)), - mul(matrix_elt(m, 1, 3), SubFactor02)), - WRITEMASK_X)); - body.emit(assign(adj_0, neg( - add(sub(mul(matrix_elt(m, 1, 0), SubFactor00), - mul(matrix_elt(m, 1, 2), SubFactor03)), - mul(matrix_elt(m, 1, 3), SubFactor04))), - WRITEMASK_Y)); - body.emit(assign(adj_0, - add(sub(mul(matrix_elt(m, 1, 0), SubFactor01), - mul(matrix_elt(m, 1, 1), SubFactor03)), - mul(matrix_elt(m, 1, 3), SubFactor05)), - WRITEMASK_Z)); - body.emit(assign(adj_0, neg( - add(sub(mul(matrix_elt(m, 1, 0), SubFactor02), - mul(matrix_elt(m, 1, 1), SubFactor04)), - mul(matrix_elt(m, 1, 2), SubFactor05))), - WRITEMASK_W)); - - body.emit(ret(dot(array_ref(m, 0), adj_0))); - - return sig; -} - -ir_function_signature * -builtin_builder::_inverse_mat2(builtin_available_predicate avail, const glsl_type *type) -{ - ir_variable *m = in_var(type, "m"); - MAKE_SIG(type, avail, 1, m); - - ir_variable *adj = body.make_temp(type, "adj"); - body.emit(assign(array_ref(adj, 0), matrix_elt(m, 1, 1), 1 << 0)); - body.emit(assign(array_ref(adj, 0), neg(matrix_elt(m, 0, 1)), 1 << 1)); - body.emit(assign(array_ref(adj, 1), neg(matrix_elt(m, 1, 0)), 1 << 0)); - body.emit(assign(array_ref(adj, 1), matrix_elt(m, 0, 0), 1 << 1)); - - ir_expression *det = - sub(mul(matrix_elt(m, 0, 0), matrix_elt(m, 1, 1)), - mul(matrix_elt(m, 1, 0), matrix_elt(m, 0, 1))); - - body.emit(ret(div(adj, det))); - return sig; -} - -ir_function_signature * -builtin_builder::_inverse_mat3(builtin_available_predicate avail, const glsl_type *type) -{ - ir_variable *m = in_var(type, "m"); - const glsl_type *btype = type->get_base_type(); - MAKE_SIG(type, avail, 1, m); - - ir_variable *f11_22_21_12 = body.make_temp(btype, "f11_22_21_12"); - ir_variable *f10_22_20_12 = body.make_temp(btype, "f10_22_20_12"); - ir_variable *f10_21_20_11 = body.make_temp(btype, "f10_21_20_11"); - - body.emit(assign(f11_22_21_12, - sub(mul(matrix_elt(m, 1, 1), matrix_elt(m, 2, 2)), - mul(matrix_elt(m, 2, 1), matrix_elt(m, 1, 2))))); - body.emit(assign(f10_22_20_12, - sub(mul(matrix_elt(m, 1, 0), matrix_elt(m, 2, 2)), - mul(matrix_elt(m, 2, 0), matrix_elt(m, 1, 2))))); - body.emit(assign(f10_21_20_11, - sub(mul(matrix_elt(m, 1, 0), matrix_elt(m, 2, 1)), - mul(matrix_elt(m, 2, 0), matrix_elt(m, 1, 1))))); - - ir_variable *adj = body.make_temp(type, "adj"); - body.emit(assign(array_ref(adj, 0), f11_22_21_12, WRITEMASK_X)); - body.emit(assign(array_ref(adj, 1), neg(f10_22_20_12), WRITEMASK_X)); - body.emit(assign(array_ref(adj, 2), f10_21_20_11, WRITEMASK_X)); - - body.emit(assign(array_ref(adj, 0), neg( - sub(mul(matrix_elt(m, 0, 1), matrix_elt(m, 2, 2)), - mul(matrix_elt(m, 2, 1), matrix_elt(m, 0, 2)))), - WRITEMASK_Y)); - body.emit(assign(array_ref(adj, 1), - sub(mul(matrix_elt(m, 0, 0), matrix_elt(m, 2, 2)), - mul(matrix_elt(m, 2, 0), matrix_elt(m, 0, 2))), - WRITEMASK_Y)); - body.emit(assign(array_ref(adj, 2), neg( - sub(mul(matrix_elt(m, 0, 0), matrix_elt(m, 2, 1)), - mul(matrix_elt(m, 2, 0), matrix_elt(m, 0, 1)))), - WRITEMASK_Y)); - - body.emit(assign(array_ref(adj, 0), - sub(mul(matrix_elt(m, 0, 1), matrix_elt(m, 1, 2)), - mul(matrix_elt(m, 1, 1), matrix_elt(m, 0, 2))), - WRITEMASK_Z)); - body.emit(assign(array_ref(adj, 1), neg( - sub(mul(matrix_elt(m, 0, 0), matrix_elt(m, 1, 2)), - mul(matrix_elt(m, 1, 0), matrix_elt(m, 0, 2)))), - WRITEMASK_Z)); - body.emit(assign(array_ref(adj, 2), - sub(mul(matrix_elt(m, 0, 0), matrix_elt(m, 1, 1)), - mul(matrix_elt(m, 1, 0), matrix_elt(m, 0, 1))), - WRITEMASK_Z)); - - ir_expression *det = - add(sub(mul(matrix_elt(m, 0, 0), f11_22_21_12), - mul(matrix_elt(m, 0, 1), f10_22_20_12)), - mul(matrix_elt(m, 0, 2), f10_21_20_11)); - - body.emit(ret(div(adj, det))); - - return sig; -} - -ir_function_signature * -builtin_builder::_inverse_mat4(builtin_available_predicate avail, const glsl_type *type) -{ - ir_variable *m = in_var(type, "m"); - const glsl_type *btype = type->get_base_type(); - MAKE_SIG(type, avail, 1, m); - - ir_variable *SubFactor00 = body.make_temp(btype, "SubFactor00"); - ir_variable *SubFactor01 = body.make_temp(btype, "SubFactor01"); - ir_variable *SubFactor02 = body.make_temp(btype, "SubFactor02"); - ir_variable *SubFactor03 = body.make_temp(btype, "SubFactor03"); - ir_variable *SubFactor04 = body.make_temp(btype, "SubFactor04"); - ir_variable *SubFactor05 = body.make_temp(btype, "SubFactor05"); - ir_variable *SubFactor06 = body.make_temp(btype, "SubFactor06"); - ir_variable *SubFactor07 = body.make_temp(btype, "SubFactor07"); - ir_variable *SubFactor08 = body.make_temp(btype, "SubFactor08"); - ir_variable *SubFactor09 = body.make_temp(btype, "SubFactor09"); - ir_variable *SubFactor10 = body.make_temp(btype, "SubFactor10"); - ir_variable *SubFactor11 = body.make_temp(btype, "SubFactor11"); - ir_variable *SubFactor12 = body.make_temp(btype, "SubFactor12"); - ir_variable *SubFactor13 = body.make_temp(btype, "SubFactor13"); - ir_variable *SubFactor14 = body.make_temp(btype, "SubFactor14"); - ir_variable *SubFactor15 = body.make_temp(btype, "SubFactor15"); - ir_variable *SubFactor16 = body.make_temp(btype, "SubFactor16"); - ir_variable *SubFactor17 = body.make_temp(btype, "SubFactor17"); - ir_variable *SubFactor18 = body.make_temp(btype, "SubFactor18"); - - body.emit(assign(SubFactor00, sub(mul(matrix_elt(m, 2, 2), matrix_elt(m, 3, 3)), mul(matrix_elt(m, 3, 2), matrix_elt(m, 2, 3))))); - body.emit(assign(SubFactor01, sub(mul(matrix_elt(m, 2, 1), matrix_elt(m, 3, 3)), mul(matrix_elt(m, 3, 1), matrix_elt(m, 2, 3))))); - body.emit(assign(SubFactor02, sub(mul(matrix_elt(m, 2, 1), matrix_elt(m, 3, 2)), mul(matrix_elt(m, 3, 1), matrix_elt(m, 2, 2))))); - body.emit(assign(SubFactor03, sub(mul(matrix_elt(m, 2, 0), matrix_elt(m, 3, 3)), mul(matrix_elt(m, 3, 0), matrix_elt(m, 2, 3))))); - body.emit(assign(SubFactor04, sub(mul(matrix_elt(m, 2, 0), matrix_elt(m, 3, 2)), mul(matrix_elt(m, 3, 0), matrix_elt(m, 2, 2))))); - body.emit(assign(SubFactor05, sub(mul(matrix_elt(m, 2, 0), matrix_elt(m, 3, 1)), mul(matrix_elt(m, 3, 0), matrix_elt(m, 2, 1))))); - body.emit(assign(SubFactor06, sub(mul(matrix_elt(m, 1, 2), matrix_elt(m, 3, 3)), mul(matrix_elt(m, 3, 2), matrix_elt(m, 1, 3))))); - body.emit(assign(SubFactor07, sub(mul(matrix_elt(m, 1, 1), matrix_elt(m, 3, 3)), mul(matrix_elt(m, 3, 1), matrix_elt(m, 1, 3))))); - body.emit(assign(SubFactor08, sub(mul(matrix_elt(m, 1, 1), matrix_elt(m, 3, 2)), mul(matrix_elt(m, 3, 1), matrix_elt(m, 1, 2))))); - body.emit(assign(SubFactor09, sub(mul(matrix_elt(m, 1, 0), matrix_elt(m, 3, 3)), mul(matrix_elt(m, 3, 0), matrix_elt(m, 1, 3))))); - body.emit(assign(SubFactor10, sub(mul(matrix_elt(m, 1, 0), matrix_elt(m, 3, 2)), mul(matrix_elt(m, 3, 0), matrix_elt(m, 1, 2))))); - body.emit(assign(SubFactor11, sub(mul(matrix_elt(m, 1, 1), matrix_elt(m, 3, 3)), mul(matrix_elt(m, 3, 1), matrix_elt(m, 1, 3))))); - body.emit(assign(SubFactor12, sub(mul(matrix_elt(m, 1, 0), matrix_elt(m, 3, 1)), mul(matrix_elt(m, 3, 0), matrix_elt(m, 1, 1))))); - body.emit(assign(SubFactor13, sub(mul(matrix_elt(m, 1, 2), matrix_elt(m, 2, 3)), mul(matrix_elt(m, 2, 2), matrix_elt(m, 1, 3))))); - body.emit(assign(SubFactor14, sub(mul(matrix_elt(m, 1, 1), matrix_elt(m, 2, 3)), mul(matrix_elt(m, 2, 1), matrix_elt(m, 1, 3))))); - body.emit(assign(SubFactor15, sub(mul(matrix_elt(m, 1, 1), matrix_elt(m, 2, 2)), mul(matrix_elt(m, 2, 1), matrix_elt(m, 1, 2))))); - body.emit(assign(SubFactor16, sub(mul(matrix_elt(m, 1, 0), matrix_elt(m, 2, 3)), mul(matrix_elt(m, 2, 0), matrix_elt(m, 1, 3))))); - body.emit(assign(SubFactor17, sub(mul(matrix_elt(m, 1, 0), matrix_elt(m, 2, 2)), mul(matrix_elt(m, 2, 0), matrix_elt(m, 1, 2))))); - body.emit(assign(SubFactor18, sub(mul(matrix_elt(m, 1, 0), matrix_elt(m, 2, 1)), mul(matrix_elt(m, 2, 0), matrix_elt(m, 1, 1))))); - - ir_variable *adj = body.make_temp(btype == glsl_type::float_type ? glsl_type::mat4_type : glsl_type::dmat4_type, "adj"); - body.emit(assign(array_ref(adj, 0), - add(sub(mul(matrix_elt(m, 1, 1), SubFactor00), - mul(matrix_elt(m, 1, 2), SubFactor01)), - mul(matrix_elt(m, 1, 3), SubFactor02)), - WRITEMASK_X)); - body.emit(assign(array_ref(adj, 1), neg( - add(sub(mul(matrix_elt(m, 1, 0), SubFactor00), - mul(matrix_elt(m, 1, 2), SubFactor03)), - mul(matrix_elt(m, 1, 3), SubFactor04))), - WRITEMASK_X)); - body.emit(assign(array_ref(adj, 2), - add(sub(mul(matrix_elt(m, 1, 0), SubFactor01), - mul(matrix_elt(m, 1, 1), SubFactor03)), - mul(matrix_elt(m, 1, 3), SubFactor05)), - WRITEMASK_X)); - body.emit(assign(array_ref(adj, 3), neg( - add(sub(mul(matrix_elt(m, 1, 0), SubFactor02), - mul(matrix_elt(m, 1, 1), SubFactor04)), - mul(matrix_elt(m, 1, 2), SubFactor05))), - WRITEMASK_X)); - - body.emit(assign(array_ref(adj, 0), neg( - add(sub(mul(matrix_elt(m, 0, 1), SubFactor00), - mul(matrix_elt(m, 0, 2), SubFactor01)), - mul(matrix_elt(m, 0, 3), SubFactor02))), - WRITEMASK_Y)); - body.emit(assign(array_ref(adj, 1), - add(sub(mul(matrix_elt(m, 0, 0), SubFactor00), - mul(matrix_elt(m, 0, 2), SubFactor03)), - mul(matrix_elt(m, 0, 3), SubFactor04)), - WRITEMASK_Y)); - body.emit(assign(array_ref(adj, 2), neg( - add(sub(mul(matrix_elt(m, 0, 0), SubFactor01), - mul(matrix_elt(m, 0, 1), SubFactor03)), - mul(matrix_elt(m, 0, 3), SubFactor05))), - WRITEMASK_Y)); - body.emit(assign(array_ref(adj, 3), - add(sub(mul(matrix_elt(m, 0, 0), SubFactor02), - mul(matrix_elt(m, 0, 1), SubFactor04)), - mul(matrix_elt(m, 0, 2), SubFactor05)), - WRITEMASK_Y)); - - body.emit(assign(array_ref(adj, 0), - add(sub(mul(matrix_elt(m, 0, 1), SubFactor06), - mul(matrix_elt(m, 0, 2), SubFactor07)), - mul(matrix_elt(m, 0, 3), SubFactor08)), - WRITEMASK_Z)); - body.emit(assign(array_ref(adj, 1), neg( - add(sub(mul(matrix_elt(m, 0, 0), SubFactor06), - mul(matrix_elt(m, 0, 2), SubFactor09)), - mul(matrix_elt(m, 0, 3), SubFactor10))), - WRITEMASK_Z)); - body.emit(assign(array_ref(adj, 2), - add(sub(mul(matrix_elt(m, 0, 0), SubFactor11), - mul(matrix_elt(m, 0, 1), SubFactor09)), - mul(matrix_elt(m, 0, 3), SubFactor12)), - WRITEMASK_Z)); - body.emit(assign(array_ref(adj, 3), neg( - add(sub(mul(matrix_elt(m, 0, 0), SubFactor08), - mul(matrix_elt(m, 0, 1), SubFactor10)), - mul(matrix_elt(m, 0, 2), SubFactor12))), - WRITEMASK_Z)); - - body.emit(assign(array_ref(adj, 0), neg( - add(sub(mul(matrix_elt(m, 0, 1), SubFactor13), - mul(matrix_elt(m, 0, 2), SubFactor14)), - mul(matrix_elt(m, 0, 3), SubFactor15))), - WRITEMASK_W)); - body.emit(assign(array_ref(adj, 1), - add(sub(mul(matrix_elt(m, 0, 0), SubFactor13), - mul(matrix_elt(m, 0, 2), SubFactor16)), - mul(matrix_elt(m, 0, 3), SubFactor17)), - WRITEMASK_W)); - body.emit(assign(array_ref(adj, 2), neg( - add(sub(mul(matrix_elt(m, 0, 0), SubFactor14), - mul(matrix_elt(m, 0, 1), SubFactor16)), - mul(matrix_elt(m, 0, 3), SubFactor18))), - WRITEMASK_W)); - body.emit(assign(array_ref(adj, 3), - add(sub(mul(matrix_elt(m, 0, 0), SubFactor15), - mul(matrix_elt(m, 0, 1), SubFactor17)), - mul(matrix_elt(m, 0, 2), SubFactor18)), - WRITEMASK_W)); - - ir_expression *det = - add(mul(matrix_elt(m, 0, 0), matrix_elt(adj, 0, 0)), - add(mul(matrix_elt(m, 0, 1), matrix_elt(adj, 1, 0)), - add(mul(matrix_elt(m, 0, 2), matrix_elt(adj, 2, 0)), - mul(matrix_elt(m, 0, 3), matrix_elt(adj, 3, 0))))); - - body.emit(ret(div(adj, det))); - - return sig; -} - - -ir_function_signature * -builtin_builder::_lessThan(builtin_available_predicate avail, - const glsl_type *type) -{ - return binop(avail, ir_binop_less, - glsl_type::bvec(type->vector_elements), type, type); -} - -ir_function_signature * -builtin_builder::_lessThanEqual(builtin_available_predicate avail, - const glsl_type *type) -{ - return binop(avail, ir_binop_lequal, - glsl_type::bvec(type->vector_elements), type, type); -} - -ir_function_signature * -builtin_builder::_greaterThan(builtin_available_predicate avail, - const glsl_type *type) -{ - return binop(avail, ir_binop_greater, - glsl_type::bvec(type->vector_elements), type, type); -} - -ir_function_signature * -builtin_builder::_greaterThanEqual(builtin_available_predicate avail, - const glsl_type *type) -{ - return binop(avail, ir_binop_gequal, - glsl_type::bvec(type->vector_elements), type, type); -} - -ir_function_signature * -builtin_builder::_equal(builtin_available_predicate avail, - const glsl_type *type) -{ - return binop(avail, ir_binop_equal, - glsl_type::bvec(type->vector_elements), type, type); -} - -ir_function_signature * -builtin_builder::_notEqual(builtin_available_predicate avail, - const glsl_type *type) -{ - return binop(avail, ir_binop_nequal, - glsl_type::bvec(type->vector_elements), type, type); -} - -ir_function_signature * -builtin_builder::_any(const glsl_type *type) -{ - ir_variable *v = in_var(type, "v"); - MAKE_SIG(glsl_type::bool_type, always_available, 1, v); - - const unsigned vec_elem = v->type->vector_elements; - body.emit(ret(expr(ir_binop_any_nequal, v, imm(false, vec_elem)))); - - return sig; -} - -ir_function_signature * -builtin_builder::_all(const glsl_type *type) -{ - ir_variable *v = in_var(type, "v"); - MAKE_SIG(glsl_type::bool_type, always_available, 1, v); - - const unsigned vec_elem = v->type->vector_elements; - body.emit(ret(expr(ir_binop_all_equal, v, imm(true, vec_elem)))); - - return sig; -} - -UNOP(not, ir_unop_logic_not, always_available) - -static bool -has_lod(const glsl_type *sampler_type) -{ - assert(sampler_type->is_sampler()); - - switch (sampler_type->sampler_dimensionality) { - case GLSL_SAMPLER_DIM_RECT: - case GLSL_SAMPLER_DIM_BUF: - case GLSL_SAMPLER_DIM_MS: - return false; - default: - return true; - } -} - -ir_function_signature * -builtin_builder::_textureSize(builtin_available_predicate avail, - const glsl_type *return_type, - const glsl_type *sampler_type) -{ - ir_variable *s = in_var(sampler_type, "sampler"); - /* The sampler always exists; add optional lod later. */ - MAKE_SIG(return_type, avail, 1, s); - - ir_texture *tex = new(mem_ctx) ir_texture(ir_txs); - tex->set_sampler(new(mem_ctx) ir_dereference_variable(s), return_type); - - if (has_lod(sampler_type)) { - ir_variable *lod = in_var(glsl_type::int_type, "lod"); - sig->parameters.push_tail(lod); - tex->lod_info.lod = var_ref(lod); - } else { - tex->lod_info.lod = imm(0u); - } - - body.emit(ret(tex)); - - return sig; -} - -ir_function_signature * -builtin_builder::_textureSamples(const glsl_type *sampler_type) -{ - ir_variable *s = in_var(sampler_type, "sampler"); - MAKE_SIG(glsl_type::int_type, shader_samples, 1, s); - - ir_texture *tex = new(mem_ctx) ir_texture(ir_texture_samples); - tex->set_sampler(new(mem_ctx) ir_dereference_variable(s), glsl_type::int_type); - body.emit(ret(tex)); - - return sig; -} - -ir_function_signature * -builtin_builder::_texture(ir_texture_opcode opcode, - builtin_available_predicate avail, - const glsl_type *return_type, - const glsl_type *sampler_type, - const glsl_type *coord_type, - int flags) -{ - ir_variable *s = in_var(sampler_type, "sampler"); - ir_variable *P = in_var(coord_type, "P"); - /* The sampler and coordinate always exist; add optional parameters later. */ - MAKE_SIG(return_type, avail, 2, s, P); - - ir_texture *tex = new(mem_ctx) ir_texture(opcode); - tex->set_sampler(var_ref(s), return_type); - - const int coord_size = sampler_type->coordinate_components(); - - if (coord_size == coord_type->vector_elements) { - tex->coordinate = var_ref(P); - } else { - /* The incoming coordinate also has the projector or shadow comparitor, - * so we need to swizzle those away. - */ - tex->coordinate = swizzle_for_size(P, coord_size); - } - - /* The projector is always in the last component. */ - if (flags & TEX_PROJECT) - tex->projector = swizzle(P, coord_type->vector_elements - 1, 1); - - if (sampler_type->sampler_shadow) { - if (opcode == ir_tg4) { - /* gather has refz as a separate parameter, immediately after the - * coordinate - */ - ir_variable *refz = in_var(glsl_type::float_type, "refz"); - sig->parameters.push_tail(refz); - tex->shadow_comparitor = var_ref(refz); - } else { - /* The shadow comparitor is normally in the Z component, but a few types - * have sufficiently large coordinates that it's in W. - */ - tex->shadow_comparitor = swizzle(P, MAX2(coord_size, SWIZZLE_Z), 1); - } - } - - if (opcode == ir_txl) { - ir_variable *lod = in_var(glsl_type::float_type, "lod"); - sig->parameters.push_tail(lod); - tex->lod_info.lod = var_ref(lod); - } else if (opcode == ir_txd) { - int grad_size = coord_size - (sampler_type->sampler_array ? 1 : 0); - ir_variable *dPdx = in_var(glsl_type::vec(grad_size), "dPdx"); - ir_variable *dPdy = in_var(glsl_type::vec(grad_size), "dPdy"); - sig->parameters.push_tail(dPdx); - sig->parameters.push_tail(dPdy); - tex->lod_info.grad.dPdx = var_ref(dPdx); - tex->lod_info.grad.dPdy = var_ref(dPdy); - } - - if (flags & (TEX_OFFSET | TEX_OFFSET_NONCONST)) { - int offset_size = coord_size - (sampler_type->sampler_array ? 1 : 0); - ir_variable *offset = - new(mem_ctx) ir_variable(glsl_type::ivec(offset_size), "offset", - (flags & TEX_OFFSET) ? ir_var_const_in : ir_var_function_in); - sig->parameters.push_tail(offset); - tex->offset = var_ref(offset); - } - - if (flags & TEX_OFFSET_ARRAY) { - ir_variable *offsets = - new(mem_ctx) ir_variable(glsl_type::get_array_instance(glsl_type::ivec2_type, 4), - "offsets", ir_var_const_in); - sig->parameters.push_tail(offsets); - tex->offset = var_ref(offsets); - } - - if (opcode == ir_tg4) { - if (flags & TEX_COMPONENT) { - ir_variable *component = - new(mem_ctx) ir_variable(glsl_type::int_type, "comp", ir_var_const_in); - sig->parameters.push_tail(component); - tex->lod_info.component = var_ref(component); - } - else { - tex->lod_info.component = imm(0); - } - } - - /* The "bias" parameter comes /after/ the "offset" parameter, which is - * inconsistent with both textureLodOffset and textureGradOffset. - */ - if (opcode == ir_txb) { - ir_variable *bias = in_var(glsl_type::float_type, "bias"); - sig->parameters.push_tail(bias); - tex->lod_info.bias = var_ref(bias); - } - - body.emit(ret(tex)); - - return sig; -} - -ir_function_signature * -builtin_builder::_textureCubeArrayShadow() -{ - ir_variable *s = in_var(glsl_type::samplerCubeArrayShadow_type, "sampler"); - ir_variable *P = in_var(glsl_type::vec4_type, "P"); - ir_variable *compare = in_var(glsl_type::float_type, "compare"); - MAKE_SIG(glsl_type::float_type, texture_cube_map_array, 3, s, P, compare); - - ir_texture *tex = new(mem_ctx) ir_texture(ir_tex); - tex->set_sampler(var_ref(s), glsl_type::float_type); - - tex->coordinate = var_ref(P); - tex->shadow_comparitor = var_ref(compare); - - body.emit(ret(tex)); - - return sig; -} - -ir_function_signature * -builtin_builder::_texelFetch(builtin_available_predicate avail, - const glsl_type *return_type, - const glsl_type *sampler_type, - const glsl_type *coord_type, - const glsl_type *offset_type) -{ - ir_variable *s = in_var(sampler_type, "sampler"); - ir_variable *P = in_var(coord_type, "P"); - /* The sampler and coordinate always exist; add optional parameters later. */ - MAKE_SIG(return_type, avail, 2, s, P); - - ir_texture *tex = new(mem_ctx) ir_texture(ir_txf); - tex->coordinate = var_ref(P); - tex->set_sampler(var_ref(s), return_type); - - if (sampler_type->sampler_dimensionality == GLSL_SAMPLER_DIM_MS) { - ir_variable *sample = in_var(glsl_type::int_type, "sample"); - sig->parameters.push_tail(sample); - tex->lod_info.sample_index = var_ref(sample); - tex->op = ir_txf_ms; - } else if (has_lod(sampler_type)) { - ir_variable *lod = in_var(glsl_type::int_type, "lod"); - sig->parameters.push_tail(lod); - tex->lod_info.lod = var_ref(lod); - } else { - tex->lod_info.lod = imm(0u); - } - - if (offset_type != NULL) { - ir_variable *offset = - new(mem_ctx) ir_variable(offset_type, "offset", ir_var_const_in); - sig->parameters.push_tail(offset); - tex->offset = var_ref(offset); - } - - body.emit(ret(tex)); - - return sig; -} - -ir_function_signature * -builtin_builder::_EmitVertex() -{ - MAKE_SIG(glsl_type::void_type, gs_only, 0); - - ir_rvalue *stream = new(mem_ctx) ir_constant(0, 1); - body.emit(new(mem_ctx) ir_emit_vertex(stream)); - - return sig; -} - -ir_function_signature * -builtin_builder::_EmitStreamVertex(builtin_available_predicate avail, - const glsl_type *stream_type) -{ - /* Section 8.12 (Geometry Shader Functions) of the GLSL 4.0 spec says: - * - * "Emit the current values of output variables to the current output - * primitive on stream stream. The argument to stream must be a constant - * integral expression." - */ - ir_variable *stream = - new(mem_ctx) ir_variable(stream_type, "stream", ir_var_const_in); - - MAKE_SIG(glsl_type::void_type, avail, 1, stream); - - body.emit(new(mem_ctx) ir_emit_vertex(var_ref(stream))); - - return sig; -} - -ir_function_signature * -builtin_builder::_EndPrimitive() -{ - MAKE_SIG(glsl_type::void_type, gs_only, 0); - - ir_rvalue *stream = new(mem_ctx) ir_constant(0, 1); - body.emit(new(mem_ctx) ir_end_primitive(stream)); - - return sig; -} - -ir_function_signature * -builtin_builder::_EndStreamPrimitive(builtin_available_predicate avail, - const glsl_type *stream_type) -{ - /* Section 8.12 (Geometry Shader Functions) of the GLSL 4.0 spec says: - * - * "Completes the current output primitive on stream stream and starts - * a new one. The argument to stream must be a constant integral - * expression." - */ - ir_variable *stream = - new(mem_ctx) ir_variable(stream_type, "stream", ir_var_const_in); - - MAKE_SIG(glsl_type::void_type, avail, 1, stream); - - body.emit(new(mem_ctx) ir_end_primitive(var_ref(stream))); - - return sig; -} - -ir_function_signature * -builtin_builder::_barrier() -{ - MAKE_SIG(glsl_type::void_type, barrier_supported, 0); - - body.emit(new(mem_ctx) ir_barrier()); - return sig; -} - -ir_function_signature * -builtin_builder::_textureQueryLod(builtin_available_predicate avail, - const glsl_type *sampler_type, - const glsl_type *coord_type) -{ - ir_variable *s = in_var(sampler_type, "sampler"); - ir_variable *coord = in_var(coord_type, "coord"); - /* The sampler and coordinate always exist; add optional parameters later. */ - MAKE_SIG(glsl_type::vec2_type, avail, 2, s, coord); - - ir_texture *tex = new(mem_ctx) ir_texture(ir_lod); - tex->coordinate = var_ref(coord); - tex->set_sampler(var_ref(s), glsl_type::vec2_type); - - body.emit(ret(tex)); - - return sig; -} - -ir_function_signature * -builtin_builder::_textureQueryLevels(const glsl_type *sampler_type) -{ - ir_variable *s = in_var(sampler_type, "sampler"); - const glsl_type *return_type = glsl_type::int_type; - MAKE_SIG(return_type, texture_query_levels, 1, s); - - ir_texture *tex = new(mem_ctx) ir_texture(ir_query_levels); - tex->set_sampler(var_ref(s), return_type); - - body.emit(ret(tex)); - - return sig; -} - -ir_function_signature * -builtin_builder::_textureSamplesIdentical(builtin_available_predicate avail, - const glsl_type *sampler_type, - const glsl_type *coord_type) -{ - ir_variable *s = in_var(sampler_type, "sampler"); - ir_variable *P = in_var(coord_type, "P"); - const glsl_type *return_type = glsl_type::bool_type; - MAKE_SIG(return_type, avail, 2, s, P); - - ir_texture *tex = new(mem_ctx) ir_texture(ir_samples_identical); - tex->coordinate = var_ref(P); - tex->set_sampler(var_ref(s), return_type); - - body.emit(ret(tex)); - - return sig; -} - -UNOP(dFdx, ir_unop_dFdx, fs_oes_derivatives) -UNOP(dFdxCoarse, ir_unop_dFdx_coarse, fs_derivative_control) -UNOP(dFdxFine, ir_unop_dFdx_fine, fs_derivative_control) -UNOP(dFdy, ir_unop_dFdy, fs_oes_derivatives) -UNOP(dFdyCoarse, ir_unop_dFdy_coarse, fs_derivative_control) -UNOP(dFdyFine, ir_unop_dFdy_fine, fs_derivative_control) - -ir_function_signature * -builtin_builder::_fwidth(const glsl_type *type) -{ - ir_variable *p = in_var(type, "p"); - MAKE_SIG(type, fs_oes_derivatives, 1, p); - - body.emit(ret(add(abs(expr(ir_unop_dFdx, p)), abs(expr(ir_unop_dFdy, p))))); - - return sig; -} - -ir_function_signature * -builtin_builder::_fwidthCoarse(const glsl_type *type) -{ - ir_variable *p = in_var(type, "p"); - MAKE_SIG(type, fs_derivative_control, 1, p); - - body.emit(ret(add(abs(expr(ir_unop_dFdx_coarse, p)), - abs(expr(ir_unop_dFdy_coarse, p))))); - - return sig; -} - -ir_function_signature * -builtin_builder::_fwidthFine(const glsl_type *type) -{ - ir_variable *p = in_var(type, "p"); - MAKE_SIG(type, fs_derivative_control, 1, p); - - body.emit(ret(add(abs(expr(ir_unop_dFdx_fine, p)), - abs(expr(ir_unop_dFdy_fine, p))))); - - return sig; -} - -ir_function_signature * -builtin_builder::_noise1(const glsl_type *type) -{ - return unop(v110, ir_unop_noise, glsl_type::float_type, type); -} - -ir_function_signature * -builtin_builder::_noise2(const glsl_type *type) -{ - ir_variable *p = in_var(type, "p"); - MAKE_SIG(glsl_type::vec2_type, v110, 1, p); - - ir_constant_data b_offset; - b_offset.f[0] = 601.0f; - b_offset.f[1] = 313.0f; - b_offset.f[2] = 29.0f; - b_offset.f[3] = 277.0f; - - ir_variable *a = body.make_temp(glsl_type::float_type, "a"); - ir_variable *b = body.make_temp(glsl_type::float_type, "b"); - ir_variable *t = body.make_temp(glsl_type::vec2_type, "t"); - body.emit(assign(a, expr(ir_unop_noise, p))); - body.emit(assign(b, expr(ir_unop_noise, add(p, imm(type, b_offset))))); - body.emit(assign(t, a, WRITEMASK_X)); - body.emit(assign(t, b, WRITEMASK_Y)); - body.emit(ret(t)); - - return sig; -} - -ir_function_signature * -builtin_builder::_noise3(const glsl_type *type) -{ - ir_variable *p = in_var(type, "p"); - MAKE_SIG(glsl_type::vec3_type, v110, 1, p); - - ir_constant_data b_offset; - b_offset.f[0] = 601.0f; - b_offset.f[1] = 313.0f; - b_offset.f[2] = 29.0f; - b_offset.f[3] = 277.0f; - - ir_constant_data c_offset; - c_offset.f[0] = 1559.0f; - c_offset.f[1] = 113.0f; - c_offset.f[2] = 1861.0f; - c_offset.f[3] = 797.0f; - - ir_variable *a = body.make_temp(glsl_type::float_type, "a"); - ir_variable *b = body.make_temp(glsl_type::float_type, "b"); - ir_variable *c = body.make_temp(glsl_type::float_type, "c"); - ir_variable *t = body.make_temp(glsl_type::vec3_type, "t"); - body.emit(assign(a, expr(ir_unop_noise, p))); - body.emit(assign(b, expr(ir_unop_noise, add(p, imm(type, b_offset))))); - body.emit(assign(c, expr(ir_unop_noise, add(p, imm(type, c_offset))))); - body.emit(assign(t, a, WRITEMASK_X)); - body.emit(assign(t, b, WRITEMASK_Y)); - body.emit(assign(t, c, WRITEMASK_Z)); - body.emit(ret(t)); - - return sig; -} - -ir_function_signature * -builtin_builder::_noise4(const glsl_type *type) -{ - ir_variable *p = in_var(type, "p"); - MAKE_SIG(glsl_type::vec4_type, v110, 1, p); - - ir_variable *_p = body.make_temp(type, "_p"); - - ir_constant_data p_offset; - p_offset.f[0] = 1559.0f; - p_offset.f[1] = 113.0f; - p_offset.f[2] = 1861.0f; - p_offset.f[3] = 797.0f; - - body.emit(assign(_p, add(p, imm(type, p_offset)))); - - ir_constant_data offset; - offset.f[0] = 601.0f; - offset.f[1] = 313.0f; - offset.f[2] = 29.0f; - offset.f[3] = 277.0f; - - ir_variable *a = body.make_temp(glsl_type::float_type, "a"); - ir_variable *b = body.make_temp(glsl_type::float_type, "b"); - ir_variable *c = body.make_temp(glsl_type::float_type, "c"); - ir_variable *d = body.make_temp(glsl_type::float_type, "d"); - ir_variable *t = body.make_temp(glsl_type::vec4_type, "t"); - body.emit(assign(a, expr(ir_unop_noise, p))); - body.emit(assign(b, expr(ir_unop_noise, add(p, imm(type, offset))))); - body.emit(assign(c, expr(ir_unop_noise, _p))); - body.emit(assign(d, expr(ir_unop_noise, add(_p, imm(type, offset))))); - body.emit(assign(t, a, WRITEMASK_X)); - body.emit(assign(t, b, WRITEMASK_Y)); - body.emit(assign(t, c, WRITEMASK_Z)); - body.emit(assign(t, d, WRITEMASK_W)); - body.emit(ret(t)); - - return sig; -} - -ir_function_signature * -builtin_builder::_bitfieldExtract(const glsl_type *type) -{ - bool is_uint = type->base_type == GLSL_TYPE_UINT; - ir_variable *value = in_var(type, "value"); - ir_variable *offset = in_var(glsl_type::int_type, "offset"); - ir_variable *bits = in_var(glsl_type::int_type, "bits"); - MAKE_SIG(type, gpu_shader5_or_es31, 3, value, offset, bits); - - operand cast_offset = is_uint ? i2u(offset) : operand(offset); - operand cast_bits = is_uint ? i2u(bits) : operand(bits); - - body.emit(ret(expr(ir_triop_bitfield_extract, value, - swizzle(cast_offset, SWIZZLE_XXXX, type->vector_elements), - swizzle(cast_bits, SWIZZLE_XXXX, type->vector_elements)))); - - return sig; -} - -ir_function_signature * -builtin_builder::_bitfieldInsert(const glsl_type *type) -{ - bool is_uint = type->base_type == GLSL_TYPE_UINT; - ir_variable *base = in_var(type, "base"); - ir_variable *insert = in_var(type, "insert"); - ir_variable *offset = in_var(glsl_type::int_type, "offset"); - ir_variable *bits = in_var(glsl_type::int_type, "bits"); - MAKE_SIG(type, gpu_shader5_or_es31, 4, base, insert, offset, bits); - - operand cast_offset = is_uint ? i2u(offset) : operand(offset); - operand cast_bits = is_uint ? i2u(bits) : operand(bits); - - body.emit(ret(bitfield_insert(base, insert, - swizzle(cast_offset, SWIZZLE_XXXX, type->vector_elements), - swizzle(cast_bits, SWIZZLE_XXXX, type->vector_elements)))); - - return sig; -} - -UNOP(bitfieldReverse, ir_unop_bitfield_reverse, gpu_shader5_or_es31) - -ir_function_signature * -builtin_builder::_bitCount(const glsl_type *type) -{ - return unop(gpu_shader5_or_es31, ir_unop_bit_count, - glsl_type::ivec(type->vector_elements), type); -} - -ir_function_signature * -builtin_builder::_findLSB(const glsl_type *type) -{ - return unop(gpu_shader5_or_es31, ir_unop_find_lsb, - glsl_type::ivec(type->vector_elements), type); -} - -ir_function_signature * -builtin_builder::_findMSB(const glsl_type *type) -{ - return unop(gpu_shader5_or_es31, ir_unop_find_msb, - glsl_type::ivec(type->vector_elements), type); -} - -ir_function_signature * -builtin_builder::_fma(builtin_available_predicate avail, const glsl_type *type) -{ - ir_variable *a = in_var(type, "a"); - ir_variable *b = in_var(type, "b"); - ir_variable *c = in_var(type, "c"); - MAKE_SIG(type, avail, 3, a, b, c); - - body.emit(ret(ir_builder::fma(a, b, c))); - - return sig; -} - -ir_function_signature * -builtin_builder::_ldexp(const glsl_type *x_type, const glsl_type *exp_type) -{ - return binop(x_type->base_type == GLSL_TYPE_DOUBLE ? fp64 : gpu_shader5_or_es31, - ir_binop_ldexp, x_type, x_type, exp_type); -} - -ir_function_signature * -builtin_builder::_dfrexp(const glsl_type *x_type, const glsl_type *exp_type) -{ - ir_variable *x = in_var(x_type, "x"); - ir_variable *exponent = out_var(exp_type, "exp"); - MAKE_SIG(x_type, fp64, 2, x, exponent); - - body.emit(assign(exponent, expr(ir_unop_frexp_exp, x))); - - body.emit(ret(expr(ir_unop_frexp_sig, x))); - return sig; -} - -ir_function_signature * -builtin_builder::_frexp(const glsl_type *x_type, const glsl_type *exp_type) -{ - ir_variable *x = in_var(x_type, "x"); - ir_variable *exponent = out_var(exp_type, "exp"); - MAKE_SIG(x_type, gpu_shader5_or_es31, 2, x, exponent); - - const unsigned vec_elem = x_type->vector_elements; - const glsl_type *bvec = glsl_type::get_instance(GLSL_TYPE_BOOL, vec_elem, 1); - const glsl_type *uvec = glsl_type::get_instance(GLSL_TYPE_UINT, vec_elem, 1); - - /* Single-precision floating-point values are stored as - * 1 sign bit; - * 8 exponent bits; - * 23 mantissa bits. - * - * An exponent shift of 23 will shift the mantissa out, leaving only the - * exponent and sign bit (which itself may be zero, if the absolute value - * was taken before the bitcast and shift. - */ - ir_constant *exponent_shift = imm(23); - ir_constant *exponent_bias = imm(-126, vec_elem); - - ir_constant *sign_mantissa_mask = imm(0x807fffffu, vec_elem); - - /* Exponent of floating-point values in the range [0.5, 1.0). */ - ir_constant *exponent_value = imm(0x3f000000u, vec_elem); - - ir_variable *is_not_zero = body.make_temp(bvec, "is_not_zero"); - body.emit(assign(is_not_zero, nequal(abs(x), imm(0.0f, vec_elem)))); - - /* Since abs(x) ensures that the sign bit is zero, we don't need to bitcast - * to unsigned integers to ensure that 1 bits aren't shifted in. - */ - body.emit(assign(exponent, rshift(bitcast_f2i(abs(x)), exponent_shift))); - body.emit(assign(exponent, add(exponent, csel(is_not_zero, exponent_bias, - imm(0, vec_elem))))); - - ir_variable *bits = body.make_temp(uvec, "bits"); - body.emit(assign(bits, bitcast_f2u(x))); - body.emit(assign(bits, bit_and(bits, sign_mantissa_mask))); - body.emit(assign(bits, bit_or(bits, csel(is_not_zero, exponent_value, - imm(0u, vec_elem))))); - body.emit(ret(bitcast_u2f(bits))); - - return sig; -} - -ir_function_signature * -builtin_builder::_uaddCarry(const glsl_type *type) -{ - ir_variable *x = in_var(type, "x"); - ir_variable *y = in_var(type, "y"); - ir_variable *carry = out_var(type, "carry"); - MAKE_SIG(type, gpu_shader5_or_es31, 3, x, y, carry); - - body.emit(assign(carry, ir_builder::carry(x, y))); - body.emit(ret(add(x, y))); - - return sig; -} - -ir_function_signature * -builtin_builder::_usubBorrow(const glsl_type *type) -{ - ir_variable *x = in_var(type, "x"); - ir_variable *y = in_var(type, "y"); - ir_variable *borrow = out_var(type, "borrow"); - MAKE_SIG(type, gpu_shader5_or_es31, 3, x, y, borrow); - - body.emit(assign(borrow, ir_builder::borrow(x, y))); - body.emit(ret(sub(x, y))); - - return sig; -} - -/** - * For both imulExtended() and umulExtended() built-ins. - */ -ir_function_signature * -builtin_builder::_mulExtended(const glsl_type *type) -{ - ir_variable *x = in_var(type, "x"); - ir_variable *y = in_var(type, "y"); - ir_variable *msb = out_var(type, "msb"); - ir_variable *lsb = out_var(type, "lsb"); - MAKE_SIG(glsl_type::void_type, gpu_shader5_or_es31, 4, x, y, msb, lsb); - - body.emit(assign(msb, imul_high(x, y))); - body.emit(assign(lsb, mul(x, y))); - - return sig; -} - -ir_function_signature * -builtin_builder::_interpolateAtCentroid(const glsl_type *type) -{ - ir_variable *interpolant = in_var(type, "interpolant"); - interpolant->data.must_be_shader_input = 1; - MAKE_SIG(type, fs_gpu_shader5, 1, interpolant); - - body.emit(ret(interpolate_at_centroid(interpolant))); - - return sig; -} - -ir_function_signature * -builtin_builder::_interpolateAtOffset(const glsl_type *type) -{ - ir_variable *interpolant = in_var(type, "interpolant"); - interpolant->data.must_be_shader_input = 1; - ir_variable *offset = in_var(glsl_type::vec2_type, "offset"); - MAKE_SIG(type, fs_gpu_shader5, 2, interpolant, offset); - - body.emit(ret(interpolate_at_offset(interpolant, offset))); - - return sig; -} - -ir_function_signature * -builtin_builder::_interpolateAtSample(const glsl_type *type) -{ - ir_variable *interpolant = in_var(type, "interpolant"); - interpolant->data.must_be_shader_input = 1; - ir_variable *sample_num = in_var(glsl_type::int_type, "sample_num"); - MAKE_SIG(type, fs_gpu_shader5, 2, interpolant, sample_num); - - body.emit(ret(interpolate_at_sample(interpolant, sample_num))); - - return sig; -} - -ir_function_signature * -builtin_builder::_atomic_counter_intrinsic(builtin_available_predicate avail) -{ - ir_variable *counter = in_var(glsl_type::atomic_uint_type, "counter"); - MAKE_INTRINSIC(glsl_type::uint_type, avail, 1, counter); - return sig; -} - -ir_function_signature * -builtin_builder::_atomic_intrinsic2(builtin_available_predicate avail, - const glsl_type *type) -{ - ir_variable *atomic = in_var(type, "atomic"); - ir_variable *data = in_var(type, "data"); - MAKE_INTRINSIC(type, avail, 2, atomic, data); - return sig; -} - -ir_function_signature * -builtin_builder::_atomic_intrinsic3(builtin_available_predicate avail, - const glsl_type *type) -{ - ir_variable *atomic = in_var(type, "atomic"); - ir_variable *data1 = in_var(type, "data1"); - ir_variable *data2 = in_var(type, "data2"); - MAKE_INTRINSIC(type, avail, 3, atomic, data1, data2); - return sig; -} - -ir_function_signature * -builtin_builder::_atomic_counter_op(const char *intrinsic, - builtin_available_predicate avail) -{ - ir_variable *counter = in_var(glsl_type::atomic_uint_type, "atomic_counter"); - MAKE_SIG(glsl_type::uint_type, avail, 1, counter); - - ir_variable *retval = body.make_temp(glsl_type::uint_type, "atomic_retval"); - body.emit(call(shader->symbols->get_function(intrinsic), retval, - sig->parameters)); - body.emit(ret(retval)); - return sig; -} - -ir_function_signature * -builtin_builder::_atomic_op2(const char *intrinsic, - builtin_available_predicate avail, - const glsl_type *type) -{ - ir_variable *atomic = in_var(type, "atomic_var"); - ir_variable *data = in_var(type, "atomic_data"); - MAKE_SIG(type, avail, 2, atomic, data); - - ir_variable *retval = body.make_temp(type, "atomic_retval"); - body.emit(call(shader->symbols->get_function(intrinsic), retval, - sig->parameters)); - body.emit(ret(retval)); - return sig; -} - -ir_function_signature * -builtin_builder::_atomic_op3(const char *intrinsic, - builtin_available_predicate avail, - const glsl_type *type) -{ - ir_variable *atomic = in_var(type, "atomic_var"); - ir_variable *data1 = in_var(type, "atomic_data1"); - ir_variable *data2 = in_var(type, "atomic_data2"); - MAKE_SIG(type, avail, 3, atomic, data1, data2); - - ir_variable *retval = body.make_temp(type, "atomic_retval"); - body.emit(call(shader->symbols->get_function(intrinsic), retval, - sig->parameters)); - body.emit(ret(retval)); - return sig; -} - -ir_function_signature * -builtin_builder::_min3(const glsl_type *type) -{ - ir_variable *x = in_var(type, "x"); - ir_variable *y = in_var(type, "y"); - ir_variable *z = in_var(type, "z"); - MAKE_SIG(type, shader_trinary_minmax, 3, x, y, z); - - ir_expression *min3 = min2(x, min2(y,z)); - body.emit(ret(min3)); - - return sig; -} - -ir_function_signature * -builtin_builder::_max3(const glsl_type *type) -{ - ir_variable *x = in_var(type, "x"); - ir_variable *y = in_var(type, "y"); - ir_variable *z = in_var(type, "z"); - MAKE_SIG(type, shader_trinary_minmax, 3, x, y, z); - - ir_expression *max3 = max2(x, max2(y,z)); - body.emit(ret(max3)); - - return sig; -} - -ir_function_signature * -builtin_builder::_mid3(const glsl_type *type) -{ - ir_variable *x = in_var(type, "x"); - ir_variable *y = in_var(type, "y"); - ir_variable *z = in_var(type, "z"); - MAKE_SIG(type, shader_trinary_minmax, 3, x, y, z); - - ir_expression *mid3 = max2(min2(x, y), max2(min2(x, z), min2(y, z))); - body.emit(ret(mid3)); - - return sig; -} - -ir_function_signature * -builtin_builder::_image_prototype(const glsl_type *image_type, - unsigned num_arguments, - unsigned flags) -{ - const glsl_type *data_type = glsl_type::get_instance( - image_type->sampler_type, - (flags & IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE ? 4 : 1), - 1); - const glsl_type *ret_type = (flags & IMAGE_FUNCTION_RETURNS_VOID ? - glsl_type::void_type : data_type); - - /* Addressing arguments that are always present. */ - ir_variable *image = in_var(image_type, "image"); - ir_variable *coord = in_var( - glsl_type::ivec(image_type->coordinate_components()), "coord"); - - const builtin_available_predicate avail = - (flags & IMAGE_FUNCTION_AVAIL_ATOMIC ? shader_image_atomic : - shader_image_load_store); - ir_function_signature *sig = new_sig(ret_type, avail, 2, image, coord); - - /* Sample index for multisample images. */ - if (image_type->sampler_dimensionality == GLSL_SAMPLER_DIM_MS) - sig->parameters.push_tail(in_var(glsl_type::int_type, "sample")); - - /* Data arguments. */ - for (unsigned i = 0; i < num_arguments; ++i) { - char *arg_name = ralloc_asprintf(NULL, "arg%d", i); - sig->parameters.push_tail(in_var(data_type, arg_name)); - ralloc_free(arg_name); - } - - /* Set the maximal set of qualifiers allowed for this image - * built-in. Function calls with arguments having fewer - * qualifiers than present in the prototype are allowed by the - * spec, but not with more, i.e. this will make the compiler - * accept everything that needs to be accepted, and reject cases - * like loads from write-only or stores to read-only images. - */ - image->data.image_read_only = (flags & IMAGE_FUNCTION_READ_ONLY) != 0; - image->data.image_write_only = (flags & IMAGE_FUNCTION_WRITE_ONLY) != 0; - image->data.image_coherent = true; - image->data.image_volatile = true; - image->data.image_restrict = true; - - return sig; -} - -ir_function_signature * -builtin_builder::_image_size_prototype(const glsl_type *image_type, - unsigned /* num_arguments */, - unsigned /* flags */) -{ - const glsl_type *ret_type; - unsigned num_components = image_type->coordinate_components(); - - /* From the ARB_shader_image_size extension: - * "Cube images return the dimensions of one face." - */ - if (image_type->sampler_dimensionality == GLSL_SAMPLER_DIM_CUBE && - !image_type->sampler_array) { - num_components = 2; - } - - /* FIXME: Add the highp precision qualifier for GLES 3.10 when it is - * supported by mesa. - */ - ret_type = glsl_type::get_instance(GLSL_TYPE_INT, num_components, 1); - - ir_variable *image = in_var(image_type, "image"); - ir_function_signature *sig = new_sig(ret_type, shader_image_size, 1, image); - - /* Set the maximal set of qualifiers allowed for this image - * built-in. Function calls with arguments having fewer - * qualifiers than present in the prototype are allowed by the - * spec, but not with more, i.e. this will make the compiler - * accept everything that needs to be accepted, and reject cases - * like loads from write-only or stores to read-only images. - */ - image->data.image_read_only = true; - image->data.image_write_only = true; - image->data.image_coherent = true; - image->data.image_volatile = true; - image->data.image_restrict = true; - - return sig; -} - -ir_function_signature * -builtin_builder::_image_samples_prototype(const glsl_type *image_type, - unsigned /* num_arguments */, - unsigned /* flags */) -{ - ir_variable *image = in_var(image_type, "image"); - ir_function_signature *sig = - new_sig(glsl_type::int_type, shader_samples, 1, image); - - /* Set the maximal set of qualifiers allowed for this image - * built-in. Function calls with arguments having fewer - * qualifiers than present in the prototype are allowed by the - * spec, but not with more, i.e. this will make the compiler - * accept everything that needs to be accepted, and reject cases - * like loads from write-only or stores to read-only images. - */ - image->data.image_read_only = true; - image->data.image_write_only = true; - image->data.image_coherent = true; - image->data.image_volatile = true; - image->data.image_restrict = true; - - return sig; -} - -ir_function_signature * -builtin_builder::_image(image_prototype_ctr prototype, - const glsl_type *image_type, - const char *intrinsic_name, - unsigned num_arguments, - unsigned flags) -{ - ir_function_signature *sig = (this->*prototype)(image_type, - num_arguments, flags); - - if (flags & IMAGE_FUNCTION_EMIT_STUB) { - ir_factory body(&sig->body, mem_ctx); - ir_function *f = shader->symbols->get_function(intrinsic_name); - - if (flags & IMAGE_FUNCTION_RETURNS_VOID) { - body.emit(call(f, NULL, sig->parameters)); - } else { - ir_variable *ret_val = - body.make_temp(sig->return_type, "_ret_val"); - body.emit(call(f, ret_val, sig->parameters)); - body.emit(ret(ret_val)); - } - - sig->is_defined = true; - - } else { - sig->is_intrinsic = true; - } - - return sig; -} - -ir_function_signature * -builtin_builder::_memory_barrier_intrinsic(builtin_available_predicate avail) -{ - MAKE_INTRINSIC(glsl_type::void_type, avail, 0); - return sig; -} - -ir_function_signature * -builtin_builder::_memory_barrier(const char *intrinsic_name, - builtin_available_predicate avail) -{ - MAKE_SIG(glsl_type::void_type, avail, 0); - body.emit(call(shader->symbols->get_function(intrinsic_name), - NULL, sig->parameters)); - return sig; -} - -ir_function_signature * -builtin_builder::_shader_clock_intrinsic(builtin_available_predicate avail, - const glsl_type *type) -{ - MAKE_INTRINSIC(type, avail, 0); - return sig; -} - -ir_function_signature * -builtin_builder::_shader_clock(builtin_available_predicate avail, - const glsl_type *type) -{ - MAKE_SIG(type, avail, 0); - - ir_variable *retval = body.make_temp(type, "clock_retval"); - - body.emit(call(shader->symbols->get_function("__intrinsic_shader_clock"), - retval, sig->parameters)); - body.emit(ret(retval)); - return sig; -} - -/** @} */ - -/******************************************************************************/ - -/* The singleton instance of builtin_builder. */ -static builtin_builder builtins; -static mtx_t builtins_lock = _MTX_INITIALIZER_NP; - -/** - * External API (exposing the built-in module to the rest of the compiler): - * @{ - */ -void -_mesa_glsl_initialize_builtin_functions() -{ - mtx_lock(&builtins_lock); - builtins.initialize(); - mtx_unlock(&builtins_lock); -} - -void -_mesa_glsl_release_builtin_functions() -{ - mtx_lock(&builtins_lock); - builtins.release(); - mtx_unlock(&builtins_lock); -} - -ir_function_signature * -_mesa_glsl_find_builtin_function(_mesa_glsl_parse_state *state, - const char *name, exec_list *actual_parameters) -{ - ir_function_signature * s; - mtx_lock(&builtins_lock); - s = builtins.find(state, name, actual_parameters); - mtx_unlock(&builtins_lock); - return s; -} - -ir_function * -_mesa_glsl_find_builtin_function_by_name(const char *name) -{ - ir_function *f; - mtx_lock(&builtins_lock); - f = builtins.shader->symbols->get_function(name); - mtx_unlock(&builtins_lock); - return f; -} - -gl_shader * -_mesa_glsl_get_builtin_function_shader() -{ - return builtins.shader; -} - - -/** - * Get the function signature for main from a shader - */ -ir_function_signature * -_mesa_get_main_function_signature(gl_shader *sh) -{ - ir_function *const f = sh->symbols->get_function("main"); - if (f != NULL) { - exec_list void_parameters; - - /* Look for the 'void main()' signature and ensure that it's defined. - * This keeps the linker from accidentally pick a shader that just - * contains a prototype for main. - * - * We don't have to check for multiple definitions of main (in multiple - * shaders) because that would have already been caught above. - */ - ir_function_signature *sig = - f->matching_signature(NULL, &void_parameters, false); - if ((sig != NULL) && sig->is_defined) { - return sig; - } - } - - return NULL; -} - -/** @} */ |