diff options
Diffstat (limited to 'src/glsl/builtin_function.cpp')
-rw-r--r-- | src/glsl/builtin_function.cpp | 130 |
1 files changed, 69 insertions, 61 deletions
diff --git a/src/glsl/builtin_function.cpp b/src/glsl/builtin_function.cpp index be7a4f2c633..967bcd0c40d 100644 --- a/src/glsl/builtin_function.cpp +++ b/src/glsl/builtin_function.cpp @@ -113,90 +113,98 @@ static const char *builtins_110_asin = { " (parameters\n" " (declare (in) float x))\n" " ((return (expression float *\n" - " (expression float -\n" - " (expression float *\n" + " (expression float sign (var_ref x))\n" + " (expression float -\n" + " (expression float *\n" " (constant float (3.1415926))\n" " (constant float (0.5)))\n" - " (expression float sqrt\n" - " (expression float -\n" - " (constant float (1.0))\n" - " (expression float abs (var_ref x)))))\n" - " (expression float +\n" - " (constant float (1.5707288))\n" - " (expression float *\n" - " (expression float abs (var_ref x))\n" - " (expression float +\n" - " (constant float (-0.2121144))\n" - " (expression float *\n" - " (constant float (0.0742610))\n" - " (expression float abs (var_ref x))))))))))\n" + " (expression float *\n" + " (expression float sqrt\n" + " (expression float -\n" + " (constant float (1.0))\n" + " (expression float abs (var_ref x))))\n" + " (expression float +\n" + " (constant float (1.5707288))\n" + " (expression float *\n" + " (expression float abs (var_ref x))\n" + " (expression float +\n" + " (constant float (-0.2121144))\n" + " (expression float *\n" + " (constant float (0.0742610))\n" + " (expression float abs (var_ref x))))))))))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 x))\n" " ((return (expression vec2 *\n" - " (expression float -\n" - " (expression float *\n" + " (expression vec2 sign (var_ref x))\n" + " (expression vec2 -\n" + " (expression float *\n" " (constant float (3.1415926))\n" " (constant float (0.5)))\n" - " (expression vec2 sqrt\n" - " (expression vec2 -\n" - " (constant float (1.0))\n" - " (expression vec2 abs (var_ref x)))))\n" - " (expression vec2 +\n" - " (constant float (1.5707288))\n" - " (expression vec2 *\n" - " (expression vec2 abs (var_ref x))\n" - " (expression vec2 +\n" - " (constant float (-0.2121144))\n" - " (expression vec2 *\n" - " (constant float (0.0742610))\n" - " (expression vec2 abs (var_ref x))))))))))\n" + " (expression vec2 *\n" + " (expression vec2 sqrt\n" + " (expression vec2 -\n" + " (constant float (1.0))\n" + " (expression vec2 abs (var_ref x))))\n" + " (expression vec2 +\n" + " (constant float (1.5707288))\n" + " (expression vec2 *\n" + " (expression vec2 abs (var_ref x))\n" + " (expression vec2 +\n" + " (constant float (-0.2121144))\n" + " (expression vec2 *\n" + " (constant float (0.0742610))\n" + " (expression vec2 abs (var_ref x))))))))))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 x))\n" " ((return (expression vec3 *\n" - " (expression vec3 -\n" - " (expression float *\n" + " (expression vec3 sign (var_ref x))\n" + " (expression vec3 -\n" + " (expression float *\n" " (constant float (3.1415926))\n" " (constant float (0.5)))\n" - " (expression vec3 sqrt\n" - " (expression vec3 -\n" - " (constant float (1.0))\n" - " (expression vec3 abs (var_ref x)))))\n" - " (expression vec3 +\n" - " (constant float (1.5707288))\n" - " (expression vec3 *\n" - " (expression vec3 abs (var_ref x))\n" - " (expression vec3 +\n" - " (constant float (-0.2121144))\n" - " (expression vec3 *\n" - " (constant float (0.0742610))\n" - " (expression vec3 abs (var_ref x))))))))))\n" + " (expression vec3 *\n" + " (expression vec3 sqrt\n" + " (expression vec3 -\n" + " (constant float (1.0))\n" + " (expression vec3 abs (var_ref x))))\n" + " (expression vec3 +\n" + " (constant float (1.5707288))\n" + " (expression vec3 *\n" + " (expression vec3 abs (var_ref x))\n" + " (expression vec3 +\n" + " (constant float (-0.2121144))\n" + " (expression vec3 *\n" + " (constant float (0.0742610))\n" + " (expression vec3 abs (var_ref x))))))))))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 x))\n" " ((return (expression vec4 *\n" - " (expression vec4 -\n" - " (expression float *\n" + " (expression vec4 sign (var_ref x))\n" + " (expression vec4 -\n" + " (expression float *\n" " (constant float (3.1415926))\n" " (constant float (0.5)))\n" - " (expression vec4 sqrt\n" - " (expression vec4 -\n" - " (constant float (1.0))\n" - " (expression vec4 abs (var_ref x)))))\n" - " (expression vec4 +\n" - " (constant float (1.5707288))\n" - " (expression vec4 *\n" - " (expression vec4 abs (var_ref x))\n" - " (expression vec4 +\n" - " (constant float (-0.2121144))\n" - " (expression vec4 *\n" - " (constant float (0.0742610))\n" - " (expression vec4 abs (var_ref x))))))))))\n" - ")\n" + " (expression vec4 *\n" + " (expression vec4 sqrt\n" + " (expression vec4 -\n" + " (constant float (1.0))\n" + " (expression vec4 abs (var_ref x))))\n" + " (expression vec4 +\n" + " (constant float (1.5707288))\n" + " (expression vec4 *\n" + " (expression vec4 abs (var_ref x))\n" + " (expression vec4 +\n" + " (constant float (-0.2121144))\n" + " (expression vec4 *\n" + " (constant float (0.0742610))\n" + " (expression vec4 abs (var_ref x)))))))))))\n" + "))\n" "\n" " (function acos\n" " (signature float\n" |