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-rw-r--r--src/glsl/builtin_function.cpp218
1 files changed, 166 insertions, 52 deletions
diff --git a/src/glsl/builtin_function.cpp b/src/glsl/builtin_function.cpp
index 967bcd0c40d..10e59e491e4 100644
--- a/src/glsl/builtin_function.cpp
+++ b/src/glsl/builtin_function.cpp
@@ -25,22 +25,41 @@
#include <stdio.h>
#include "glsl_parser_extras.h"
#include "ir_reader.h"
+#include "program.h"
-void
-read_builtins(_mesa_glsl_parse_state *st, exec_list *instructions,
- const char **functions, unsigned count)
+extern "C" struct gl_shader *
+_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type);
+
+gl_shader *
+read_builtins(GLenum target, const char **functions, unsigned count)
{
- if (st->error)
- return;
+ gl_shader *sh = _mesa_new_shader(NULL, 0, target);
+ struct _mesa_glsl_parse_state *st =
+ new(sh) _mesa_glsl_parse_state(NULL, target, sh);
+
+ st->language_version = 130;
+ st->ARB_texture_rectangle_enable = true;
+ st->EXT_texture_array_enable = true;
+ _mesa_glsl_initialize_types(st);
+
+ sh->ir = new(sh) exec_list;
+ sh->symbols = st->symbols;
for (unsigned i = 0; i < count; i++) {
- _mesa_glsl_read_ir(st, instructions, functions[i]);
+ _mesa_glsl_read_ir(st, sh->ir, functions[i]);
if (st->error) {
printf("error reading builtin: %.35s ...\n", functions[i]);
- return;
+ delete st;
+ talloc_free(sh);
+ return NULL;
}
}
+
+ reparent_ir(sh->ir, sh);
+ delete st;
+
+ return sh;
}
/* 110 builtins */
@@ -2580,7 +2599,9 @@ static const char *functions_for_110_fs [] = {
/* 110_vs builtins */
static const char *builtins_110_vs_ftransform = {
- "((function ftransform\n"
+ "((declare (uniform) mat4 gl_ModelViewProjectionMatrix)\n"
+ " (declare (in) vec4 gl_Vertex)\n"
+ " (function ftransform\n"
" (signature vec4\n"
" (parameters)\n"
" ((return (expression vec4 *\n"
@@ -4760,53 +4781,146 @@ static const char *functions_for_EXT_texture_array_fs [] = {
#define Elements(x) (sizeof(x)/sizeof(*(x)))
#endif
+void *builtin_mem_ctx = NULL;
+
+void
+_mesa_glsl_release_functions(void)
+{
+ talloc_free(builtin_mem_ctx);
+}
+
void
_mesa_glsl_initialize_functions(exec_list *instructions,
struct _mesa_glsl_parse_state *state)
{
- if (state->language_version >= 110)
- read_builtins(state, instructions,
- functions_for_110,
- Elements(functions_for_110));
-
- if (state->target == fragment_shader && state->language_version >= 110)
- read_builtins(state, instructions,
- functions_for_110_fs,
- Elements(functions_for_110_fs));
-
- if (state->target == vertex_shader && state->language_version >= 110)
- read_builtins(state, instructions,
- functions_for_110_vs,
- Elements(functions_for_110_vs));
-
- if (state->language_version >= 120)
- read_builtins(state, instructions,
- functions_for_120,
- Elements(functions_for_120));
-
- if (state->language_version >= 130)
- read_builtins(state, instructions,
- functions_for_130,
- Elements(functions_for_130));
-
- if (state->target == fragment_shader && state->language_version >= 130)
- read_builtins(state, instructions,
- functions_for_130_fs,
- Elements(functions_for_130_fs));
-
- if (state->ARB_texture_rectangle_enable)
- read_builtins(state, instructions,
- functions_for_ARB_texture_rectangle,
- Elements(functions_for_ARB_texture_rectangle));
-
- if (state->EXT_texture_array_enable)
- read_builtins(state, instructions,
- functions_for_EXT_texture_array,
- Elements(functions_for_EXT_texture_array));
-
- if (state->target == fragment_shader && state->EXT_texture_array_enable)
- read_builtins(state, instructions,
- functions_for_EXT_texture_array_fs,
- Elements(functions_for_EXT_texture_array_fs));
+ if (builtin_mem_ctx == NULL)
+ builtin_mem_ctx = talloc_init("GLSL built-in functions");
+
+ state->num_builtins_to_link = 0;
+ if (state->language_version >= 110) {
+ static gl_shader *sh = NULL;
+
+ if (sh == NULL) {
+ sh = read_builtins(GL_VERTEX_SHADER, functions_for_110,
+ Elements(functions_for_110));
+ talloc_steal(builtin_mem_ctx, sh);
+ }
+
+ import_prototypes(sh->ir, instructions, state->symbols, state);
+ state->builtins_to_link[state->num_builtins_to_link] = sh;
+ state->num_builtins_to_link++;
+ }
+
+ if (state->target == fragment_shader && state->language_version >= 110) {
+ static gl_shader *sh = NULL;
+
+ if (sh == NULL) {
+ sh = read_builtins(GL_VERTEX_SHADER, functions_for_110_fs,
+ Elements(functions_for_110_fs));
+ talloc_steal(builtin_mem_ctx, sh);
+ }
+
+ import_prototypes(sh->ir, instructions, state->symbols, state);
+ state->builtins_to_link[state->num_builtins_to_link] = sh;
+ state->num_builtins_to_link++;
+ }
+
+ if (state->target == vertex_shader && state->language_version >= 110) {
+ static gl_shader *sh = NULL;
+
+ if (sh == NULL) {
+ sh = read_builtins(GL_VERTEX_SHADER, functions_for_110_vs,
+ Elements(functions_for_110_vs));
+ talloc_steal(builtin_mem_ctx, sh);
+ }
+
+ import_prototypes(sh->ir, instructions, state->symbols, state);
+ state->builtins_to_link[state->num_builtins_to_link] = sh;
+ state->num_builtins_to_link++;
+ }
+
+ if (state->language_version >= 120) {
+ static gl_shader *sh = NULL;
+
+ if (sh == NULL) {
+ sh = read_builtins(GL_VERTEX_SHADER, functions_for_120,
+ Elements(functions_for_120));
+ talloc_steal(builtin_mem_ctx, sh);
+ }
+
+ import_prototypes(sh->ir, instructions, state->symbols, state);
+ state->builtins_to_link[state->num_builtins_to_link] = sh;
+ state->num_builtins_to_link++;
+ }
+
+ if (state->language_version >= 130) {
+ static gl_shader *sh = NULL;
+
+ if (sh == NULL) {
+ sh = read_builtins(GL_VERTEX_SHADER, functions_for_130,
+ Elements(functions_for_130));
+ talloc_steal(builtin_mem_ctx, sh);
+ }
+
+ import_prototypes(sh->ir, instructions, state->symbols, state);
+ state->builtins_to_link[state->num_builtins_to_link] = sh;
+ state->num_builtins_to_link++;
+ }
+
+ if (state->target == fragment_shader && state->language_version >= 130) {
+ static gl_shader *sh = NULL;
+
+ if (sh == NULL) {
+ sh = read_builtins(GL_VERTEX_SHADER, functions_for_130_fs,
+ Elements(functions_for_130_fs));
+ talloc_steal(builtin_mem_ctx, sh);
+ }
+
+ import_prototypes(sh->ir, instructions, state->symbols, state);
+ state->builtins_to_link[state->num_builtins_to_link] = sh;
+ state->num_builtins_to_link++;
+ }
+
+ if (state->ARB_texture_rectangle_enable) {
+ static gl_shader *sh = NULL;
+
+ if (sh == NULL) {
+ sh = read_builtins(GL_VERTEX_SHADER, functions_for_ARB_texture_rectangle,
+ Elements(functions_for_ARB_texture_rectangle));
+ talloc_steal(builtin_mem_ctx, sh);
+ }
+
+ import_prototypes(sh->ir, instructions, state->symbols, state);
+ state->builtins_to_link[state->num_builtins_to_link] = sh;
+ state->num_builtins_to_link++;
+ }
+
+ if (state->EXT_texture_array_enable) {
+ static gl_shader *sh = NULL;
+
+ if (sh == NULL) {
+ sh = read_builtins(GL_VERTEX_SHADER, functions_for_EXT_texture_array,
+ Elements(functions_for_EXT_texture_array));
+ talloc_steal(builtin_mem_ctx, sh);
+ }
+
+ import_prototypes(sh->ir, instructions, state->symbols, state);
+ state->builtins_to_link[state->num_builtins_to_link] = sh;
+ state->num_builtins_to_link++;
+ }
+
+ if (state->target == fragment_shader && state->EXT_texture_array_enable) {
+ static gl_shader *sh = NULL;
+
+ if (sh == NULL) {
+ sh = read_builtins(GL_VERTEX_SHADER, functions_for_EXT_texture_array_fs,
+ Elements(functions_for_EXT_texture_array_fs));
+ talloc_steal(builtin_mem_ctx, sh);
+ }
+
+ import_prototypes(sh->ir, instructions, state->symbols, state);
+ state->builtins_to_link[state->num_builtins_to_link] = sh;
+ state->num_builtins_to_link++;
+ }
}