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-rw-r--r--src/glsl/ast_to_hir.cpp17
1 files changed, 17 insertions, 0 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index 35220dd8cf5..f257a248680 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -2535,6 +2535,23 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
if (var->name != NULL && strcmp(var->name, "gl_FragCoord") == 0) {
+ /* Section 4.3.8.1, page 39 of GLSL 1.50 spec says:
+ *
+ * "Within any shader, the first redeclarations of gl_FragCoord
+ * must appear before any use of gl_FragCoord."
+ *
+ * Generate a compiler error if above condition is not met by the
+ * fragment shader.
+ */
+ ir_variable *earlier = state->symbols->get_variable("gl_FragCoord");
+ if (earlier != NULL &&
+ earlier->data.used &&
+ !state->fs_redeclares_gl_fragcoord) {
+ _mesa_glsl_error(loc, state,
+ "gl_FragCoord used before its first redeclaration "
+ "in fragment shader");
+ }
+
/* Make sure all gl_FragCoord redeclarations specify the same layout
* qualifiers.
*/