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Diffstat (limited to 'src/glsl/ast_to_hir.cpp')
-rw-r--r--src/glsl/ast_to_hir.cpp100
1 files changed, 50 insertions, 50 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index bfd5fda8f77..2569cdeb108 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -195,7 +195,7 @@ arithmetic_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b,
*/
if (!type_a->is_numeric() || !type_b->is_numeric()) {
_mesa_glsl_error(loc, state,
- "Operands to arithmetic operators must be numeric");
+ "operands to arithmetic operators must be numeric");
return glsl_type::error_type;
}
@@ -207,7 +207,7 @@ arithmetic_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b,
if (!apply_implicit_conversion(type_a, value_b, state)
&& !apply_implicit_conversion(type_b, value_a, state)) {
_mesa_glsl_error(loc, state,
- "Could not implicitly convert operands to "
+ "could not implicitly convert operands to "
"arithmetic operator");
return glsl_type::error_type;
}
@@ -386,7 +386,7 @@ unary_arithmetic_result_type(const struct glsl_type *type,
*/
if (!type->is_numeric()) {
_mesa_glsl_error(loc, state,
- "Operands to arithmetic operators must be numeric");
+ "operands to arithmetic operators must be numeric");
return glsl_type::error_type;
}
@@ -473,11 +473,11 @@ modulus_result_type(const struct glsl_type *type_a,
* unsigned."
*/
if (!type_a->is_integer()) {
- _mesa_glsl_error(loc, state, "LHS of operator %% must be an integer.");
+ _mesa_glsl_error(loc, state, "LHS of operator %% must be an integer");
return glsl_type::error_type;
}
if (!type_b->is_integer()) {
- _mesa_glsl_error(loc, state, "RHS of operator %% must be an integer.");
+ _mesa_glsl_error(loc, state, "RHS of operator %% must be an integer");
return glsl_type::error_type;
}
if (type_a->base_type != type_b->base_type) {
@@ -523,7 +523,7 @@ relational_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b,
|| !type_a->is_scalar()
|| !type_b->is_scalar()) {
_mesa_glsl_error(loc, state,
- "Operands to relational operators must be scalar and "
+ "operands to relational operators must be scalar and "
"numeric");
return glsl_type::error_type;
}
@@ -535,7 +535,7 @@ relational_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b,
if (!apply_implicit_conversion(type_a, value_b, state)
&& !apply_implicit_conversion(type_b, value_a, state)) {
_mesa_glsl_error(loc, state,
- "Could not implicitly convert operands to "
+ "could not implicitly convert operands to "
"relational operator");
return glsl_type::error_type;
}
@@ -593,7 +593,7 @@ shift_result_type(const struct glsl_type *type_a,
* a scalar as well."
*/
if (type_a->is_scalar() && !type_b->is_scalar()) {
- _mesa_glsl_error(loc, state, "If the first operand of %s is scalar, the "
+ _mesa_glsl_error(loc, state, "if the first operand of %s is scalar, the "
"second must be scalar as well",
ast_expression::operator_string(op));
return glsl_type::error_type;
@@ -605,7 +605,7 @@ shift_result_type(const struct glsl_type *type_a,
if (type_a->is_vector() &&
type_b->is_vector() &&
type_a->vector_elements != type_b->vector_elements) {
- _mesa_glsl_error(loc, state, "Vector operands to operator %s must "
+ _mesa_glsl_error(loc, state, "vector operands to operator %s must "
"have same number of elements",
ast_expression::operator_string(op));
return glsl_type::error_type;
@@ -958,7 +958,7 @@ check_builtin_array_max_size(const char *name, unsigned size,
* gl_MaxTextureCoords."
*/
_mesa_glsl_error(&loc, state, "`gl_TexCoord' array size cannot "
- "be larger than gl_MaxTextureCoords (%u)\n",
+ "be larger than gl_MaxTextureCoords (%u)",
state->Const.MaxTextureCoords);
} else if (strcmp("gl_ClipDistance", name) == 0
&& size > state->Const.MaxClipPlanes) {
@@ -972,7 +972,7 @@ check_builtin_array_max_size(const char *name, unsigned size,
* gl_MaxClipDistances."
*/
_mesa_glsl_error(&loc, state, "`gl_ClipDistance' array size cannot "
- "be larger than gl_MaxClipDistances (%u)\n",
+ "be larger than gl_MaxClipDistances (%u)",
state->Const.MaxClipPlanes);
}
}
@@ -1444,8 +1444,8 @@ ast_expression::hir(exec_list *instructions,
|| (op[1]->type != op[2]->type)) {
YYLTYPE loc = this->subexpressions[1]->get_location();
- _mesa_glsl_error(& loc, state, "Second and third operands of ?: "
- "operator must have matching types.");
+ _mesa_glsl_error(& loc, state, "second and third operands of ?: "
+ "operator must have matching types");
error_emitted = true;
type = glsl_type::error_type;
} else {
@@ -1459,7 +1459,7 @@ ast_expression::hir(exec_list *instructions,
*/
if (type->is_array() &&
!state->check_version(120, 300, &loc,
- "Second and third operands of ?: operator "
+ "second and third operands of ?: operator "
"cannot be arrays")) {
error_emitted = true;
}
@@ -1776,7 +1776,7 @@ process_array_type(YYLTYPE *loc, const glsl_type *base, ast_node *array_size,
* array declarations have been removed from the language.
*/
_mesa_glsl_error(loc, state, "unsized array declarations are not "
- "allowed in GLSL ES 1.00.");
+ "allowed in GLSL ES 1.00");
}
const glsl_type *array_type = glsl_type::get_array_instance(base, length);
@@ -1858,12 +1858,12 @@ validate_binding_qualifier(struct _mesa_glsl_parse_state *state,
{
if (var->mode != ir_var_uniform) {
_mesa_glsl_error(loc, state,
- "the \"binding\" qualifier only applies to uniforms.\n");
+ "the \"binding\" qualifier only applies to uniforms");
return false;
}
if (qual->binding < 0) {
- _mesa_glsl_error(loc, state, "binding values must be >= 0.\n");
+ _mesa_glsl_error(loc, state, "binding values must be >= 0");
return false;
}
@@ -1884,7 +1884,7 @@ validate_binding_qualifier(struct _mesa_glsl_parse_state *state,
*/
if (max_index >= ctx->Const.MaxUniformBufferBindings) {
_mesa_glsl_error(loc, state, "layout(binding = %d) for %d UBOs exceeds "
- "the maximum number of UBO binding points (%d).\n",
+ "the maximum number of UBO binding points (%d)",
qual->binding, elements,
ctx->Const.MaxUniformBufferBindings);
return false;
@@ -1914,14 +1914,14 @@ validate_binding_qualifier(struct _mesa_glsl_parse_state *state,
if (max_index >= limit) {
_mesa_glsl_error(loc, state, "layout(binding = %d) for %d samplers "
"exceeds the maximum number of texture image units "
- "(%d).\n", qual->binding, elements, limit);
+ "(%d)", qual->binding, elements, limit);
return false;
}
} else {
_mesa_glsl_error(loc, state,
"the \"binding\" qualifier only applies to uniform "
- "blocks, samplers, or arrays of samplers.\n");
+ "blocks, samplers, or arrays of samplers");
return false;
}
@@ -2060,7 +2060,7 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
!(state->target == fragment_shader && var->mode == ir_var_shader_in)) {
_mesa_glsl_error(loc, state,
"interpolation qualifier `%s' can only be applied to "
- "vertex shader outputs and fragment shader inputs.",
+ "vertex shader outputs and fragment shader inputs",
var->interpolation_string());
}
@@ -2099,7 +2099,7 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
case geometry_shader:
_mesa_glsl_error(loc, state,
"geometry shader variables cannot be given "
- "explicit locations\n");
+ "explicit locations");
break;
case fragment_shader:
@@ -2113,7 +2113,7 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
if (fail) {
_mesa_glsl_error(loc, state,
"only %s shader %s variables can be given an "
- "explicit location\n",
+ "explicit location",
_mesa_glsl_shader_target_name(state->target),
string);
} else {
@@ -2146,7 +2146,7 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
*/
if (qual->index < 0 || qual->index > 1) {
_mesa_glsl_error(loc, state,
- "explicit index may only be 0 or 1\n");
+ "explicit index may only be 0 or 1");
} else {
var->explicit_index = true;
var->index = qual->index;
@@ -2155,7 +2155,7 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
}
} else if (qual->flags.q.explicit_index) {
_mesa_glsl_error(loc, state,
- "explicit index requires explicit location\n");
+ "explicit index requires explicit location");
}
if (qual->flags.q.explicit_binding &&
@@ -2545,8 +2545,8 @@ ast_declarator_list::hir(exec_list *instructions,
if (state->current_function != NULL) {
_mesa_glsl_error(& loc, state,
- "All uses of `invariant' keyword must be at global "
- "scope\n");
+ "all uses of `invariant' keyword must be at global "
+ "scope");
}
foreach_list_typed (ast_declaration, decl, link, &this->declarations) {
@@ -2558,18 +2558,18 @@ ast_declarator_list::hir(exec_list *instructions,
state->symbols->get_variable(decl->identifier);
if (earlier == NULL) {
_mesa_glsl_error(& loc, state,
- "Undeclared variable `%s' cannot be marked "
- "invariant\n", decl->identifier);
+ "undeclared variable `%s' cannot be marked "
+ "invariant", decl->identifier);
} else if ((state->target == vertex_shader)
&& (earlier->mode != ir_var_shader_out)) {
_mesa_glsl_error(& loc, state,
"`%s' cannot be marked invariant, vertex shader "
- "outputs only\n", decl->identifier);
+ "outputs only", decl->identifier);
} else if ((state->target == fragment_shader)
&& (earlier->mode != ir_var_shader_in)) {
_mesa_glsl_error(& loc, state,
"`%s' cannot be marked invariant, fragment shader "
- "inputs only\n", decl->identifier);
+ "inputs only", decl->identifier);
} else if (earlier->used) {
_mesa_glsl_error(& loc, state,
"variable `%s' may not be redeclared "
@@ -2625,8 +2625,8 @@ ast_declarator_list::hir(exec_list *instructions,
if (this->type->qualifier.precision != ast_precision_none &&
this->type->specifier->structure != NULL) {
- _mesa_glsl_error(&loc, state, "Precision qualifiers can't be applied "
- "to structures.\n");
+ _mesa_glsl_error(&loc, state, "precision qualifiers can't be applied "
+ "to structures");
}
}
@@ -2679,13 +2679,13 @@ ast_declarator_list::hir(exec_list *instructions,
if (this->type->qualifier.flags.q.out) {
_mesa_glsl_error(& loc, state,
"`out' qualifier in declaration of `%s' "
- "only valid for function parameters in %s.",
+ "only valid for function parameters in %s",
decl->identifier, state->get_version_string());
}
if (this->type->qualifier.flags.q.in) {
_mesa_glsl_error(& loc, state,
"`in' qualifier in declaration of `%s' "
- "only valid for function parameters in %s.",
+ "only valid for function parameters in %s",
decl->identifier, state->get_version_string());
}
/* FINISHME: Test for other invalid qualifiers. */
@@ -2699,7 +2699,7 @@ ast_declarator_list::hir(exec_list *instructions,
var->mode != ir_var_shader_out) {
_mesa_glsl_error(& loc, state,
"`%s' cannot be marked invariant, vertex shader "
- "outputs only\n", var->name);
+ "outputs only", var->name);
} else if ((state->target == fragment_shader) &&
var->mode != ir_var_shader_in) {
/* FINISHME: Note that this doesn't work for invariant on
@@ -2707,7 +2707,7 @@ ast_declarator_list::hir(exec_list *instructions,
*/
_mesa_glsl_error(& loc, state,
"`%s' cannot be marked invariant, fragment shader "
- "inputs only\n", var->name);
+ "inputs only", var->name);
}
}
@@ -2836,7 +2836,7 @@ ast_declarator_list::hir(exec_list *instructions,
&& state->es_shader))) {
const char *var_type = (state->target == vertex_shader) ?
"vertex output" : "fragment input";
- _mesa_glsl_error(&loc, state, "If a %s is (or contains) "
+ _mesa_glsl_error(&loc, state, "if a %s is (or contains) "
"an integer, then it must be qualified with 'flat'",
var_type);
}
@@ -3134,7 +3134,7 @@ ast_parameter_declarator::hir(exec_list *instructions,
if (!type->is_error() && type->array_size() == 0) {
_mesa_glsl_error(&loc, state, "arrays passed as parameters must have "
- "a declared size.");
+ "a declared size");
type = glsl_type::error_type;
}
@@ -3177,7 +3177,7 @@ ast_parameter_declarator::hir(exec_list *instructions,
if ((var->mode == ir_var_function_inout || var->mode == ir_var_function_out)
&& type->is_array()
&& !state->check_version(120, 100, &loc,
- "Arrays cannot be out or inout parameters")) {
+ "arrays cannot be out or inout parameters")) {
type = glsl_type::error_type;
}
@@ -3495,7 +3495,7 @@ ast_jump_statement::hir(exec_list *instructions,
if (!apply_implicit_conversion(state->current_function->return_type,
ret, state)) {
_mesa_glsl_error(& loc, state,
- "Could not implicitly convert return value "
+ "could not implicitly convert return value "
"to %s, in function `%s'",
state->current_function->return_type->name,
state->current_function->function_name());
@@ -4156,8 +4156,8 @@ ast_process_structure_or_interface_block(exec_list *instructions,
* embedded structure definitions have been removed from the language.
*/
if (state->es_shader && decl_list->type->specifier->structure != NULL) {
- _mesa_glsl_error(&loc, state, "Embedded structure definitions are "
- "not allowed in GLSL ES 1.00.");
+ _mesa_glsl_error(&loc, state, "embedded structure definitions are "
+ "not allowed in GLSL ES 1.00");
}
const glsl_type *decl_type =
@@ -4183,7 +4183,7 @@ ast_process_structure_or_interface_block(exec_list *instructions,
if (is_interface && field_type->contains_sampler()) {
YYLTYPE loc = decl_list->get_location();
_mesa_glsl_error(&loc, state,
- "Uniform in non-default uniform block contains sampler\n");
+ "uniform in non-default uniform block contains sampler");
}
const struct ast_type_qualifier *const qual =
@@ -4208,7 +4208,7 @@ ast_process_structure_or_interface_block(exec_list *instructions,
if (!qual->flags.q.uniform) {
_mesa_glsl_error(&loc, state,
"row_major and column_major can only be "
- "applied to uniform interface blocks.");
+ "applied to uniform interface blocks");
} else if (!field_type->is_matrix() && !field_type->is_record()) {
_mesa_glsl_error(&loc, state,
"uniform block layout qualifiers row_major and "
@@ -4338,8 +4338,8 @@ ast_interface_block::hir(exec_list *instructions,
if (!state->symbols->add_interface(block_type->name, block_type, var_mode)) {
YYLTYPE loc = this->get_location();
- _mesa_glsl_error(&loc, state, "Interface block `%s' with type `%s' "
- "already taken in the current scope.\n",
+ _mesa_glsl_error(&loc, state, "interface block `%s' with type `%s' "
+ "already taken in the current scope",
this->block_name, iface_type_name);
}
@@ -4451,14 +4451,14 @@ detect_conflicting_assignments(struct _mesa_glsl_parse_state *state,
*/
if (gl_FragColor_assigned && gl_FragData_assigned) {
_mesa_glsl_error(&loc, state, "fragment shader writes to both "
- "`gl_FragColor' and `gl_FragData'\n");
+ "`gl_FragColor' and `gl_FragData'");
} else if (gl_FragColor_assigned && user_defined_fs_output_assigned) {
_mesa_glsl_error(&loc, state, "fragment shader writes to both "
- "`gl_FragColor' and `%s'\n",
+ "`gl_FragColor' and `%s'",
user_defined_fs_output->name);
} else if (gl_FragData_assigned && user_defined_fs_output_assigned) {
_mesa_glsl_error(&loc, state, "fragment shader writes to both "
- "`gl_FragData' and `%s'\n",
+ "`gl_FragData' and `%s'",
user_defined_fs_output->name);
}
}