diff options
Diffstat (limited to 'src/glsl/ast_to_hir.cpp')
-rw-r--r-- | src/glsl/ast_to_hir.cpp | 100 |
1 files changed, 50 insertions, 50 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index bfd5fda8f77..2569cdeb108 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -195,7 +195,7 @@ arithmetic_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b, */ if (!type_a->is_numeric() || !type_b->is_numeric()) { _mesa_glsl_error(loc, state, - "Operands to arithmetic operators must be numeric"); + "operands to arithmetic operators must be numeric"); return glsl_type::error_type; } @@ -207,7 +207,7 @@ arithmetic_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b, if (!apply_implicit_conversion(type_a, value_b, state) && !apply_implicit_conversion(type_b, value_a, state)) { _mesa_glsl_error(loc, state, - "Could not implicitly convert operands to " + "could not implicitly convert operands to " "arithmetic operator"); return glsl_type::error_type; } @@ -386,7 +386,7 @@ unary_arithmetic_result_type(const struct glsl_type *type, */ if (!type->is_numeric()) { _mesa_glsl_error(loc, state, - "Operands to arithmetic operators must be numeric"); + "operands to arithmetic operators must be numeric"); return glsl_type::error_type; } @@ -473,11 +473,11 @@ modulus_result_type(const struct glsl_type *type_a, * unsigned." */ if (!type_a->is_integer()) { - _mesa_glsl_error(loc, state, "LHS of operator %% must be an integer."); + _mesa_glsl_error(loc, state, "LHS of operator %% must be an integer"); return glsl_type::error_type; } if (!type_b->is_integer()) { - _mesa_glsl_error(loc, state, "RHS of operator %% must be an integer."); + _mesa_glsl_error(loc, state, "RHS of operator %% must be an integer"); return glsl_type::error_type; } if (type_a->base_type != type_b->base_type) { @@ -523,7 +523,7 @@ relational_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b, || !type_a->is_scalar() || !type_b->is_scalar()) { _mesa_glsl_error(loc, state, - "Operands to relational operators must be scalar and " + "operands to relational operators must be scalar and " "numeric"); return glsl_type::error_type; } @@ -535,7 +535,7 @@ relational_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b, if (!apply_implicit_conversion(type_a, value_b, state) && !apply_implicit_conversion(type_b, value_a, state)) { _mesa_glsl_error(loc, state, - "Could not implicitly convert operands to " + "could not implicitly convert operands to " "relational operator"); return glsl_type::error_type; } @@ -593,7 +593,7 @@ shift_result_type(const struct glsl_type *type_a, * a scalar as well." */ if (type_a->is_scalar() && !type_b->is_scalar()) { - _mesa_glsl_error(loc, state, "If the first operand of %s is scalar, the " + _mesa_glsl_error(loc, state, "if the first operand of %s is scalar, the " "second must be scalar as well", ast_expression::operator_string(op)); return glsl_type::error_type; @@ -605,7 +605,7 @@ shift_result_type(const struct glsl_type *type_a, if (type_a->is_vector() && type_b->is_vector() && type_a->vector_elements != type_b->vector_elements) { - _mesa_glsl_error(loc, state, "Vector operands to operator %s must " + _mesa_glsl_error(loc, state, "vector operands to operator %s must " "have same number of elements", ast_expression::operator_string(op)); return glsl_type::error_type; @@ -958,7 +958,7 @@ check_builtin_array_max_size(const char *name, unsigned size, * gl_MaxTextureCoords." */ _mesa_glsl_error(&loc, state, "`gl_TexCoord' array size cannot " - "be larger than gl_MaxTextureCoords (%u)\n", + "be larger than gl_MaxTextureCoords (%u)", state->Const.MaxTextureCoords); } else if (strcmp("gl_ClipDistance", name) == 0 && size > state->Const.MaxClipPlanes) { @@ -972,7 +972,7 @@ check_builtin_array_max_size(const char *name, unsigned size, * gl_MaxClipDistances." */ _mesa_glsl_error(&loc, state, "`gl_ClipDistance' array size cannot " - "be larger than gl_MaxClipDistances (%u)\n", + "be larger than gl_MaxClipDistances (%u)", state->Const.MaxClipPlanes); } } @@ -1444,8 +1444,8 @@ ast_expression::hir(exec_list *instructions, || (op[1]->type != op[2]->type)) { YYLTYPE loc = this->subexpressions[1]->get_location(); - _mesa_glsl_error(& loc, state, "Second and third operands of ?: " - "operator must have matching types."); + _mesa_glsl_error(& loc, state, "second and third operands of ?: " + "operator must have matching types"); error_emitted = true; type = glsl_type::error_type; } else { @@ -1459,7 +1459,7 @@ ast_expression::hir(exec_list *instructions, */ if (type->is_array() && !state->check_version(120, 300, &loc, - "Second and third operands of ?: operator " + "second and third operands of ?: operator " "cannot be arrays")) { error_emitted = true; } @@ -1776,7 +1776,7 @@ process_array_type(YYLTYPE *loc, const glsl_type *base, ast_node *array_size, * array declarations have been removed from the language. */ _mesa_glsl_error(loc, state, "unsized array declarations are not " - "allowed in GLSL ES 1.00."); + "allowed in GLSL ES 1.00"); } const glsl_type *array_type = glsl_type::get_array_instance(base, length); @@ -1858,12 +1858,12 @@ validate_binding_qualifier(struct _mesa_glsl_parse_state *state, { if (var->mode != ir_var_uniform) { _mesa_glsl_error(loc, state, - "the \"binding\" qualifier only applies to uniforms.\n"); + "the \"binding\" qualifier only applies to uniforms"); return false; } if (qual->binding < 0) { - _mesa_glsl_error(loc, state, "binding values must be >= 0.\n"); + _mesa_glsl_error(loc, state, "binding values must be >= 0"); return false; } @@ -1884,7 +1884,7 @@ validate_binding_qualifier(struct _mesa_glsl_parse_state *state, */ if (max_index >= ctx->Const.MaxUniformBufferBindings) { _mesa_glsl_error(loc, state, "layout(binding = %d) for %d UBOs exceeds " - "the maximum number of UBO binding points (%d).\n", + "the maximum number of UBO binding points (%d)", qual->binding, elements, ctx->Const.MaxUniformBufferBindings); return false; @@ -1914,14 +1914,14 @@ validate_binding_qualifier(struct _mesa_glsl_parse_state *state, if (max_index >= limit) { _mesa_glsl_error(loc, state, "layout(binding = %d) for %d samplers " "exceeds the maximum number of texture image units " - "(%d).\n", qual->binding, elements, limit); + "(%d)", qual->binding, elements, limit); return false; } } else { _mesa_glsl_error(loc, state, "the \"binding\" qualifier only applies to uniform " - "blocks, samplers, or arrays of samplers.\n"); + "blocks, samplers, or arrays of samplers"); return false; } @@ -2060,7 +2060,7 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, !(state->target == fragment_shader && var->mode == ir_var_shader_in)) { _mesa_glsl_error(loc, state, "interpolation qualifier `%s' can only be applied to " - "vertex shader outputs and fragment shader inputs.", + "vertex shader outputs and fragment shader inputs", var->interpolation_string()); } @@ -2099,7 +2099,7 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, case geometry_shader: _mesa_glsl_error(loc, state, "geometry shader variables cannot be given " - "explicit locations\n"); + "explicit locations"); break; case fragment_shader: @@ -2113,7 +2113,7 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, if (fail) { _mesa_glsl_error(loc, state, "only %s shader %s variables can be given an " - "explicit location\n", + "explicit location", _mesa_glsl_shader_target_name(state->target), string); } else { @@ -2146,7 +2146,7 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, */ if (qual->index < 0 || qual->index > 1) { _mesa_glsl_error(loc, state, - "explicit index may only be 0 or 1\n"); + "explicit index may only be 0 or 1"); } else { var->explicit_index = true; var->index = qual->index; @@ -2155,7 +2155,7 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, } } else if (qual->flags.q.explicit_index) { _mesa_glsl_error(loc, state, - "explicit index requires explicit location\n"); + "explicit index requires explicit location"); } if (qual->flags.q.explicit_binding && @@ -2545,8 +2545,8 @@ ast_declarator_list::hir(exec_list *instructions, if (state->current_function != NULL) { _mesa_glsl_error(& loc, state, - "All uses of `invariant' keyword must be at global " - "scope\n"); + "all uses of `invariant' keyword must be at global " + "scope"); } foreach_list_typed (ast_declaration, decl, link, &this->declarations) { @@ -2558,18 +2558,18 @@ ast_declarator_list::hir(exec_list *instructions, state->symbols->get_variable(decl->identifier); if (earlier == NULL) { _mesa_glsl_error(& loc, state, - "Undeclared variable `%s' cannot be marked " - "invariant\n", decl->identifier); + "undeclared variable `%s' cannot be marked " + "invariant", decl->identifier); } else if ((state->target == vertex_shader) && (earlier->mode != ir_var_shader_out)) { _mesa_glsl_error(& loc, state, "`%s' cannot be marked invariant, vertex shader " - "outputs only\n", decl->identifier); + "outputs only", decl->identifier); } else if ((state->target == fragment_shader) && (earlier->mode != ir_var_shader_in)) { _mesa_glsl_error(& loc, state, "`%s' cannot be marked invariant, fragment shader " - "inputs only\n", decl->identifier); + "inputs only", decl->identifier); } else if (earlier->used) { _mesa_glsl_error(& loc, state, "variable `%s' may not be redeclared " @@ -2625,8 +2625,8 @@ ast_declarator_list::hir(exec_list *instructions, if (this->type->qualifier.precision != ast_precision_none && this->type->specifier->structure != NULL) { - _mesa_glsl_error(&loc, state, "Precision qualifiers can't be applied " - "to structures.\n"); + _mesa_glsl_error(&loc, state, "precision qualifiers can't be applied " + "to structures"); } } @@ -2679,13 +2679,13 @@ ast_declarator_list::hir(exec_list *instructions, if (this->type->qualifier.flags.q.out) { _mesa_glsl_error(& loc, state, "`out' qualifier in declaration of `%s' " - "only valid for function parameters in %s.", + "only valid for function parameters in %s", decl->identifier, state->get_version_string()); } if (this->type->qualifier.flags.q.in) { _mesa_glsl_error(& loc, state, "`in' qualifier in declaration of `%s' " - "only valid for function parameters in %s.", + "only valid for function parameters in %s", decl->identifier, state->get_version_string()); } /* FINISHME: Test for other invalid qualifiers. */ @@ -2699,7 +2699,7 @@ ast_declarator_list::hir(exec_list *instructions, var->mode != ir_var_shader_out) { _mesa_glsl_error(& loc, state, "`%s' cannot be marked invariant, vertex shader " - "outputs only\n", var->name); + "outputs only", var->name); } else if ((state->target == fragment_shader) && var->mode != ir_var_shader_in) { /* FINISHME: Note that this doesn't work for invariant on @@ -2707,7 +2707,7 @@ ast_declarator_list::hir(exec_list *instructions, */ _mesa_glsl_error(& loc, state, "`%s' cannot be marked invariant, fragment shader " - "inputs only\n", var->name); + "inputs only", var->name); } } @@ -2836,7 +2836,7 @@ ast_declarator_list::hir(exec_list *instructions, && state->es_shader))) { const char *var_type = (state->target == vertex_shader) ? "vertex output" : "fragment input"; - _mesa_glsl_error(&loc, state, "If a %s is (or contains) " + _mesa_glsl_error(&loc, state, "if a %s is (or contains) " "an integer, then it must be qualified with 'flat'", var_type); } @@ -3134,7 +3134,7 @@ ast_parameter_declarator::hir(exec_list *instructions, if (!type->is_error() && type->array_size() == 0) { _mesa_glsl_error(&loc, state, "arrays passed as parameters must have " - "a declared size."); + "a declared size"); type = glsl_type::error_type; } @@ -3177,7 +3177,7 @@ ast_parameter_declarator::hir(exec_list *instructions, if ((var->mode == ir_var_function_inout || var->mode == ir_var_function_out) && type->is_array() && !state->check_version(120, 100, &loc, - "Arrays cannot be out or inout parameters")) { + "arrays cannot be out or inout parameters")) { type = glsl_type::error_type; } @@ -3495,7 +3495,7 @@ ast_jump_statement::hir(exec_list *instructions, if (!apply_implicit_conversion(state->current_function->return_type, ret, state)) { _mesa_glsl_error(& loc, state, - "Could not implicitly convert return value " + "could not implicitly convert return value " "to %s, in function `%s'", state->current_function->return_type->name, state->current_function->function_name()); @@ -4156,8 +4156,8 @@ ast_process_structure_or_interface_block(exec_list *instructions, * embedded structure definitions have been removed from the language. */ if (state->es_shader && decl_list->type->specifier->structure != NULL) { - _mesa_glsl_error(&loc, state, "Embedded structure definitions are " - "not allowed in GLSL ES 1.00."); + _mesa_glsl_error(&loc, state, "embedded structure definitions are " + "not allowed in GLSL ES 1.00"); } const glsl_type *decl_type = @@ -4183,7 +4183,7 @@ ast_process_structure_or_interface_block(exec_list *instructions, if (is_interface && field_type->contains_sampler()) { YYLTYPE loc = decl_list->get_location(); _mesa_glsl_error(&loc, state, - "Uniform in non-default uniform block contains sampler\n"); + "uniform in non-default uniform block contains sampler"); } const struct ast_type_qualifier *const qual = @@ -4208,7 +4208,7 @@ ast_process_structure_or_interface_block(exec_list *instructions, if (!qual->flags.q.uniform) { _mesa_glsl_error(&loc, state, "row_major and column_major can only be " - "applied to uniform interface blocks."); + "applied to uniform interface blocks"); } else if (!field_type->is_matrix() && !field_type->is_record()) { _mesa_glsl_error(&loc, state, "uniform block layout qualifiers row_major and " @@ -4338,8 +4338,8 @@ ast_interface_block::hir(exec_list *instructions, if (!state->symbols->add_interface(block_type->name, block_type, var_mode)) { YYLTYPE loc = this->get_location(); - _mesa_glsl_error(&loc, state, "Interface block `%s' with type `%s' " - "already taken in the current scope.\n", + _mesa_glsl_error(&loc, state, "interface block `%s' with type `%s' " + "already taken in the current scope", this->block_name, iface_type_name); } @@ -4451,14 +4451,14 @@ detect_conflicting_assignments(struct _mesa_glsl_parse_state *state, */ if (gl_FragColor_assigned && gl_FragData_assigned) { _mesa_glsl_error(&loc, state, "fragment shader writes to both " - "`gl_FragColor' and `gl_FragData'\n"); + "`gl_FragColor' and `gl_FragData'"); } else if (gl_FragColor_assigned && user_defined_fs_output_assigned) { _mesa_glsl_error(&loc, state, "fragment shader writes to both " - "`gl_FragColor' and `%s'\n", + "`gl_FragColor' and `%s'", user_defined_fs_output->name); } else if (gl_FragData_assigned && user_defined_fs_output_assigned) { _mesa_glsl_error(&loc, state, "fragment shader writes to both " - "`gl_FragData' and `%s'\n", + "`gl_FragData' and `%s'", user_defined_fs_output->name); } } |