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-rw-r--r--src/glsl/ast_to_hir.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index ff57ec3a97d..e8b61ae3133 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -3414,7 +3414,7 @@ validate_identifier(const char *identifier, YYLTYPE loc,
static bool
precision_qualifier_allowed(const glsl_type *type)
{
- /* Precision qualifiers apply to floating point, integer and sampler
+ /* Precision qualifiers apply to floating point, integer and opaque
* types.
*
* Section 4.5.2 (Precision Qualifiers) of the GLSL 1.30 spec says:
@@ -3444,7 +3444,7 @@ precision_qualifier_allowed(const glsl_type *type)
return type->is_float()
|| type->is_integer()
|| type->is_record()
- || type->is_sampler();
+ || type->contains_opaque();
}
ir_rvalue *
@@ -4155,7 +4155,7 @@ ast_declarator_list::hir(exec_list *instructions,
_mesa_glsl_error(&loc, state,
"precision qualifiers apply only to floating point"
- ", integer and sampler types");
+ ", integer and opaque types");
}
/* From section 4.1.7 of the GLSL 4.40 spec:
@@ -5463,6 +5463,8 @@ is_valid_default_precision_type(const struct glsl_type *const type)
/* "int" and "float" are valid, but vectors and matrices are not. */
return type->vector_elements == 1 && type->matrix_columns == 1;
case GLSL_TYPE_SAMPLER:
+ case GLSL_TYPE_IMAGE:
+ case GLSL_TYPE_ATOMIC_UINT:
return true;
default:
return false;
@@ -5511,7 +5513,7 @@ ast_type_specifier::hir(exec_list *instructions,
if (!is_valid_default_precision_type(type)) {
_mesa_glsl_error(&loc, state,
"default precision statements apply only to "
- "float, int, and sampler types");
+ "float, int, and opaque types");
return NULL;
}