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Diffstat (limited to 'src/glsl/ast_to_hir.cpp')
-rw-r--r--src/glsl/ast_to_hir.cpp214
1 files changed, 156 insertions, 58 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index 96385449bd6..b37fcbd3bc5 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -748,9 +748,64 @@ ast_expression::hir(exec_list *instructions,
case ast_lshift:
case ast_rshift:
- _mesa_glsl_error(& loc, state, "FINISHME: implement bit-shift operators");
- error_emitted = true;
- break;
+ if (state->language_version < 130) {
+ _mesa_glsl_error(&loc, state, "operator %s requires GLSL 1.30",
+ operator_string(this->oper));
+ error_emitted = true;
+ break;
+ }
+
+ /* From page 50 (page 56 of the PDF) of the GLSL 1.30 spec:
+ *
+ * The shift operators (<<) and (>>). For both operators, the operands
+ * must be signed or unsigned integers or integer vectors. One operand
+ * can be signed while the other is unsigned. In all cases, the
+ * resulting type will be the same type as the left operand. If the
+ * first operand is a scalar, the second operand has to be a scalar as
+ * well. If the first operand is a vector, the second operand must be
+ * a scalar or a vector, [...]
+ */
+
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+ op[1] = this->subexpressions[1]->hir(instructions, state);
+
+ if (!op[0]->type->is_integer()) {
+ _mesa_glsl_error(& loc, state,
+ "LHS of operator %s must be an integer or integer vector",
+ operator_string(this->oper));
+ error_emitted = true;
+ break;
+ }
+ if (!op[1]->type->is_integer()) {
+ _mesa_glsl_error(& loc, state,
+ "RHS of operator %s must be an integer or integer vector",
+ operator_string(this->oper));
+ error_emitted = true;
+ break;
+ }
+ if (op[0]->type->is_scalar() && !op[1]->type->is_scalar()) {
+ _mesa_glsl_error(& loc, state,
+ "If the first operand of %s is scalar, the second must be"
+ "scalar as well", operator_string(this->oper));
+ error_emitted = true;
+ break;
+ }
+ if (op[0]->type->is_vector() &&
+ op[1]->type->is_vector() &&
+ op[0]->type->components() != op[1]->type->components()) {
+
+ _mesa_glsl_error(& loc, state,
+ "Vector operands of %s must have same number of components",
+ operator_string(this->oper));
+ error_emitted = true;
+ break;
+ }
+
+ type = op[0]->type;
+ result = new(ctx) ir_expression(operations[this->oper], type,
+ op[0], op[1]);
+ error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
+ break;
case ast_less:
case ast_greater:
@@ -1534,17 +1589,12 @@ ast_type_specifier::glsl_type(const char **name,
{
const struct glsl_type *type;
- if ((this->type_specifier == ast_struct) && (this->type_name == NULL)) {
- /* FINISHME: Handle annonymous structures. */
- type = NULL;
- } else {
- type = state->symbols->get_type(this->type_name);
- *name = this->type_name;
+ type = state->symbols->get_type(this->type_name);
+ *name = this->type_name;
- if (this->is_array) {
- YYLTYPE loc = this->get_location();
- type = process_array_type(&loc, type, this->array_size, state);
- }
+ if (this->is_array) {
+ YYLTYPE loc = this->get_location();
+ type = process_array_type(&loc, type, this->array_size, state);
}
return type;
@@ -1557,18 +1607,19 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
struct _mesa_glsl_parse_state *state,
YYLTYPE *loc)
{
- if (qual->invariant)
+ if (qual->flags.q.invariant)
var->invariant = 1;
/* FINISHME: Mark 'in' variables at global scope as read-only. */
- if (qual->constant || qual->attribute || qual->uniform
- || (qual->varying && (state->target == fragment_shader)))
+ if (qual->flags.q.constant || qual->flags.q.attribute
+ || qual->flags.q.uniform
+ || (qual->flags.q.varying && (state->target == fragment_shader)))
var->read_only = 1;
- if (qual->centroid)
+ if (qual->flags.q.centroid)
var->centroid = 1;
- if (qual->attribute && state->target != vertex_shader) {
+ if (qual->flags.q.attribute && state->target != vertex_shader) {
var->type = glsl_type::error_type;
_mesa_glsl_error(loc, state,
"`attribute' variables may not be declared in the "
@@ -1582,7 +1633,7 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
* float, vec2, vec3, vec4, mat2, mat3, and mat4, or arrays of
* these."
*/
- if (qual->varying) {
+ if (qual->flags.q.varying) {
const glsl_type *non_array_type;
if (var->type && var->type->is_array())
@@ -1600,28 +1651,29 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
/* If there is no qualifier that changes the mode of the variable, leave
* the setting alone.
*/
- if (qual->in && qual->out)
+ if (qual->flags.q.in && qual->flags.q.out)
var->mode = ir_var_inout;
- else if (qual->attribute || qual->in
- || (qual->varying && (state->target == fragment_shader)))
+ else if (qual->flags.q.attribute || qual->flags.q.in
+ || (qual->flags.q.varying && (state->target == fragment_shader)))
var->mode = ir_var_in;
- else if (qual->out || (qual->varying && (state->target == vertex_shader)))
+ else if (qual->flags.q.out
+ || (qual->flags.q.varying && (state->target == vertex_shader)))
var->mode = ir_var_out;
- else if (qual->uniform)
+ else if (qual->flags.q.uniform)
var->mode = ir_var_uniform;
- if (qual->flat)
+ if (qual->flags.q.flat)
var->interpolation = ir_var_flat;
- else if (qual->noperspective)
+ else if (qual->flags.q.noperspective)
var->interpolation = ir_var_noperspective;
else
var->interpolation = ir_var_smooth;
- var->pixel_center_integer = qual->pixel_center_integer;
- var->origin_upper_left = qual->origin_upper_left;
- if ((qual->origin_upper_left || qual->pixel_center_integer)
+ var->pixel_center_integer = qual->flags.q.pixel_center_integer;
+ var->origin_upper_left = qual->flags.q.origin_upper_left;
+ if ((qual->flags.q.origin_upper_left || qual->flags.q.pixel_center_integer)
&& (strcmp(var->name, "gl_FragCoord") != 0)) {
- const char *const qual_string = (qual->origin_upper_left)
+ const char *const qual_string = (qual->flags.q.origin_upper_left)
? "origin_upper_left" : "pixel_center_integer";
_mesa_glsl_error(loc, state,
@@ -1630,6 +1682,65 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
qual_string);
}
+ if (qual->flags.q.explicit_location) {
+ const bool global_scope = (state->current_function == NULL);
+ bool fail = false;
+ const char *string = "";
+
+ /* In the vertex shader only shader inputs can be given explicit
+ * locations.
+ *
+ * In the fragment shader only shader outputs can be given explicit
+ * locations.
+ */
+ switch (state->target) {
+ case vertex_shader:
+ if (!global_scope || (var->mode != ir_var_in)) {
+ fail = true;
+ string = "input";
+ }
+ break;
+
+ case geometry_shader:
+ _mesa_glsl_error(loc, state,
+ "geometry shader variables cannot be given "
+ "explicit locations\n");
+ break;
+
+ case fragment_shader:
+ if (!global_scope || (var->mode != ir_var_in)) {
+ fail = true;
+ string = "output";
+ }
+ break;
+ }
+
+ if (fail) {
+ _mesa_glsl_error(loc, state,
+ "only %s shader %s variables can be given an "
+ "explicit location\n",
+ _mesa_glsl_shader_target_name(state->target),
+ string);
+ } else {
+ var->explicit_location = true;
+
+ /* This bit of silliness is needed because invalid explicit locations
+ * are supposed to be flagged during linking. Small negative values
+ * biased by VERT_ATTRIB_GENERIC0 or FRAG_RESULT_DATA0 could alias
+ * built-in values (e.g., -16+VERT_ATTRIB_GENERIC0 = VERT_ATTRIB_POS).
+ * The linker needs to be able to differentiate these cases. This
+ * ensures that negative values stay negative.
+ */
+ if (qual->location >= 0) {
+ var->location = (state->target == vertex_shader)
+ ? (qual->location + VERT_ATTRIB_GENERIC0)
+ : (qual->location + FRAG_RESULT_DATA0);
+ } else {
+ var->location = qual->location;
+ }
+ }
+ }
+
if (var->type->is_array() && state->language_version != 110) {
var->array_lvalue = true;
}
@@ -1759,13 +1870,13 @@ ast_declarator_list::hir(exec_list *instructions,
* This is relaxed in GLSL 1.30.
*/
if (state->language_version < 120) {
- if (this->type->qualifier.out) {
+ if (this->type->qualifier.flags.q.out) {
_mesa_glsl_error(& loc, state,
"`out' qualifier in declaration of `%s' "
"only valid for function parameters in GLSL 1.10.",
decl->identifier);
}
- if (this->type->qualifier.in) {
+ if (this->type->qualifier.flags.q.in) {
_mesa_glsl_error(& loc, state,
"`in' qualifier in declaration of `%s' "
"only valid for function parameters in GLSL 1.10.",
@@ -1777,7 +1888,7 @@ ast_declarator_list::hir(exec_list *instructions,
apply_type_qualifier_to_variable(& this->type->qualifier, var, state,
& loc);
- if (this->type->qualifier.invariant) {
+ if (this->type->qualifier.flags.q.invariant) {
if ((state->target == vertex_shader) && !(var->mode == ir_var_out ||
var->mode == ir_var_inout)) {
/* FINISHME: Note that this doesn't work for invariant on
@@ -1804,16 +1915,16 @@ ast_declarator_list::hir(exec_list *instructions,
/* There is no need to check for 'inout' here because the parser will
* only allow that in function parameter lists.
*/
- if (this->type->qualifier.attribute) {
+ if (this->type->qualifier.flags.q.attribute) {
mode = "attribute";
- } else if (this->type->qualifier.uniform) {
+ } else if (this->type->qualifier.flags.q.uniform) {
mode = "uniform";
- } else if (this->type->qualifier.varying) {
+ } else if (this->type->qualifier.flags.q.varying) {
mode = "varying";
- } else if (this->type->qualifier.in) {
+ } else if (this->type->qualifier.flags.q.in) {
mode = "in";
extra = " or in function parameter list";
- } else if (this->type->qualifier.out) {
+ } else if (this->type->qualifier.flags.q.out) {
mode = "out";
extra = " or in function parameter list";
}
@@ -1919,7 +2030,8 @@ ast_declarator_list::hir(exec_list *instructions,
/* Calculate the constant value if this is a const or uniform
* declaration.
*/
- if (this->type->qualifier.constant || this->type->qualifier.uniform) {
+ if (this->type->qualifier.flags.q.constant
+ || this->type->qualifier.flags.q.uniform) {
ir_rvalue *new_rhs = validate_assignment(state, var->type, rhs);
if (new_rhs != NULL) {
rhs = new_rhs;
@@ -1929,7 +2041,7 @@ ast_declarator_list::hir(exec_list *instructions,
_mesa_glsl_error(& initializer_loc, state,
"initializer of %s variable `%s' must be a "
"constant expression",
- (this->type->qualifier.constant)
+ (this->type->qualifier.flags.q.constant)
? "const" : "uniform",
decl->identifier);
if (var->type->is_numeric()) {
@@ -1954,12 +2066,12 @@ ast_declarator_list::hir(exec_list *instructions,
if (rhs && !rhs->type->is_error()) {
bool temp = var->read_only;
- if (this->type->qualifier.constant)
+ if (this->type->qualifier.flags.q.constant)
var->read_only = false;
/* Never emit code to initialize a uniform.
*/
- if (!this->type->qualifier.uniform)
+ if (!this->type->qualifier.flags.q.uniform)
result = do_assignment(&initializer_instructions, state,
lhs, rhs,
this->get_location());
@@ -1973,7 +2085,7 @@ ast_declarator_list::hir(exec_list *instructions,
* its declaration, so they must be initialized when
* declared."
*/
- if (this->type->qualifier.constant && decl->initializer == NULL) {
+ if (this->type->qualifier.flags.q.constant && decl->initializer == NULL) {
_mesa_glsl_error(& loc, state,
"const declaration of `%s' must be initialized");
}
@@ -2705,7 +2817,6 @@ ast_struct_specifier::hir(exec_list *instructions,
}
}
-
/* Allocate storage for the structure fields and process the field
* declarations. As the declarations are processed, try to also convert
* the types to HIR. This ensures that structure definitions embedded in
@@ -2750,21 +2861,8 @@ ast_struct_specifier::hir(exec_list *instructions,
assert(i == decl_count);
- const char *name;
- if (this->name == NULL) {
- static unsigned anon_count = 1;
- char buf[32];
-
- snprintf(buf, sizeof(buf), "#anon_struct_%04x", anon_count);
- anon_count++;
-
- name = strdup(buf);
- } else {
- name = this->name;
- }
-
const glsl_type *t =
- glsl_type::get_record_instance(fields, decl_count, name);
+ glsl_type::get_record_instance(fields, decl_count, this->name);
YYLTYPE loc = this->get_location();
if (!state->symbols->add_type(name, t)) {