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-rw-r--r--src/glsl/ast_to_hir.cpp165
1 files changed, 3 insertions, 162 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index c9d00b1a63c..5980cb0b5bd 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -1519,170 +1519,11 @@ ast_expression::hir(exec_list *instructions,
error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
- ir_rvalue *const array = op[0];
+ result = _mesa_ast_array_index_to_hir(ctx, state, op[0], op[1],
+ loc, index_loc, error_emitted);
- result = new(ctx) ir_dereference_array(op[0], op[1]);
-
- /* Do not use op[0] after this point. Use array.
- */
- op[0] = NULL;
-
-
- if (error_emitted)
- break;
-
- if (!array->type->is_array()
- && !array->type->is_matrix()
- && !array->type->is_vector()) {
- _mesa_glsl_error(& index_loc, state,
- "cannot dereference non-array / non-matrix / "
- "non-vector");
+ if (result->type->is_error())
error_emitted = true;
- }
-
- if (!op[1]->type->is_integer()) {
- _mesa_glsl_error(& index_loc, state,
- "array index must be integer type");
- error_emitted = true;
- } else if (!op[1]->type->is_scalar()) {
- _mesa_glsl_error(& index_loc, state,
- "array index must be scalar");
- error_emitted = true;
- }
-
- /* If the array index is a constant expression and the array has a
- * declared size, ensure that the access is in-bounds. If the array
- * index is not a constant expression, ensure that the array has a
- * declared size.
- */
- ir_constant *const const_index = op[1]->constant_expression_value();
- if (const_index != NULL) {
- const int idx = const_index->value.i[0];
- const char *type_name;
- unsigned bound = 0;
-
- if (array->type->is_matrix()) {
- type_name = "matrix";
- } else if (array->type->is_vector()) {
- type_name = "vector";
- } else {
- type_name = "array";
- }
-
- /* From page 24 (page 30 of the PDF) of the GLSL 1.50 spec:
- *
- * "It is illegal to declare an array with a size, and then
- * later (in the same shader) index the same array with an
- * integral constant expression greater than or equal to the
- * declared size. It is also illegal to index an array with a
- * negative constant expression."
- */
- if (array->type->is_matrix()) {
- if (array->type->row_type()->vector_elements <= idx) {
- bound = array->type->row_type()->vector_elements;
- }
- } else if (array->type->is_vector()) {
- if (array->type->vector_elements <= idx) {
- bound = array->type->vector_elements;
- }
- } else {
- if ((array->type->array_size() > 0)
- && (array->type->array_size() <= idx)) {
- bound = array->type->array_size();
- }
- }
-
- if (bound > 0) {
- _mesa_glsl_error(& loc, state, "%s index must be < %u",
- type_name, bound);
- error_emitted = true;
- } else if (idx < 0) {
- _mesa_glsl_error(& loc, state, "%s index must be >= 0",
- type_name);
- error_emitted = true;
- }
-
- if (array->type->is_array()) {
- /* If the array is a variable dereference, it dereferences the
- * whole array, by definition. Use this to get the variable.
- *
- * FINISHME: Should some methods for getting / setting / testing
- * FINISHME: array access limits be added to ir_dereference?
- */
- ir_variable *const v = array->whole_variable_referenced();
- if ((v != NULL) && (unsigned(idx) > v->max_array_access)) {
- v->max_array_access = idx;
-
- /* Check whether this access will, as a side effect, implicitly
- * cause the size of a built-in array to be too large.
- */
- if (check_builtin_array_max_size(v->name, idx+1, loc, state))
- error_emitted = true;
- }
- }
- } else if (array->type->array_size() == 0) {
- _mesa_glsl_error(&loc, state, "unsized array index must be constant");
- } else if (array->type->is_array()
- && array->type->fields.array->is_interface()) {
- /* Page 46 in section 4.3.7 of the OpenGL ES 3.00 spec says:
- *
- * "All indexes used to index a uniform block array must be
- * constant integral expressions."
- */
- _mesa_glsl_error(&loc, state,
- "uniform block array index must be constant");
- } else {
- if (array->type->is_array()) {
- /* whole_variable_referenced can return NULL if the array is a
- * member of a structure. In this case it is safe to not update
- * the max_array_access field because it is never used for fields
- * of structures.
- */
- ir_variable *v = array->whole_variable_referenced();
- if (v != NULL)
- v->max_array_access = array->type->array_size() - 1;
- }
- }
-
- /* From page 23 (29 of the PDF) of the GLSL 1.30 spec:
- *
- * "Samplers aggregated into arrays within a shader (using square
- * brackets [ ]) can only be indexed with integral constant
- * expressions [...]."
- *
- * This restriction was added in GLSL 1.30. Shaders using earlier version
- * of the language should not be rejected by the compiler front-end for
- * using this construct. This allows useful things such as using a loop
- * counter as the index to an array of samplers. If the loop in unrolled,
- * the code should compile correctly. Instead, emit a warning.
- */
- if (array->type->is_array() &&
- array->type->element_type()->is_sampler() &&
- const_index == NULL) {
-
- if (!state->is_version(130, 100)) {
- if (state->es_shader) {
- _mesa_glsl_warning(&loc, state,
- "sampler arrays indexed with non-constant "
- "expressions is optional in %s",
- state->get_version_string());
- } else {
- _mesa_glsl_warning(&loc, state,
- "sampler arrays indexed with non-constant "
- "expressions will be forbidden in GLSL 1.30 and "
- "later");
- }
- } else {
- _mesa_glsl_error(&loc, state,
- "sampler arrays indexed with non-constant "
- "expressions is forbidden in GLSL 1.30 and "
- "later");
- error_emitted = true;
- }
- }
-
- if (error_emitted)
- result->type = glsl_type::error_type;
break;
}