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-rw-r--r--src/glsl/ast_to_hir.cpp18
1 files changed, 12 insertions, 6 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index b712be4471e..d47468329b1 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -1849,11 +1849,17 @@ validate_matrix_layout_for_type(struct _mesa_glsl_parse_state *state,
YYLTYPE *loc,
const glsl_type *type)
{
- if (!type->is_matrix() && !type->is_record()) {
- _mesa_glsl_error(loc, state,
- "uniform block layout qualifiers row_major and "
- "column_major can only be applied to matrix and "
- "structure types");
+ if (!type->is_matrix()) {
+ /* The OpenGL ES 3.0 conformance tests did not originally allow
+ * matrix layout qualifiers on non-matrices. However, the OpenGL
+ * 4.4 and OpenGL ES 3.0 (revision TBD) specifications were
+ * amended to specifically allow these layouts on all types. Emit
+ * a warning so that people know their code may not be portable.
+ */
+ _mesa_glsl_warning(loc, state,
+ "uniform block layout qualifiers row_major and "
+ "column_major applied to non-matrix types may "
+ "be rejected by older compilers");
} else if (type->is_record()) {
/* We allow 'layout(row_major)' on structure types because it's the only
* way to get row-major layouts on matrices contained in structures.
@@ -1861,7 +1867,7 @@ validate_matrix_layout_for_type(struct _mesa_glsl_parse_state *state,
_mesa_glsl_warning(loc, state,
"uniform block layout qualifiers row_major and "
"column_major applied to structure types is not "
- "strictly conformant and my be rejected by other "
+ "strictly conformant and may be rejected by other "
"compilers");
}
}