diff options
Diffstat (limited to 'src/glsl/ast_to_hir.cpp')
-rw-r--r-- | src/glsl/ast_to_hir.cpp | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index a1c76e834af..9538aa62b37 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -2676,17 +2676,24 @@ ast_declarator_list::hir(exec_list *instructions, * preceded by one of these precision qualifiers [...] Literal * constants do not have precision qualifiers. Neither do Boolean * variables. + * + * In GLSL ES, sampler types are also allowed. + * + * From page 87 of the GLSL ES spec: + * "RESOLUTION: Allow sampler types to take a precision qualifier." */ if (this->type->specifier->precision != ast_precision_none && !var->type->is_float() && !var->type->is_integer() + && !(var->type->is_sampler() && state->es_shader) && !(var->type->is_array() && (var->type->fields.array->is_float() || var->type->fields.array->is_integer()))) { _mesa_glsl_error(&loc, state, - "precision qualifiers apply only to floating point " - "and integer types"); + "precision qualifiers apply only to floating point" + "%s types", state->es_shader ? ", integer, and sampler" + : "and integer"); } /* Process the initializer and add its instructions to a temporary |