diff options
Diffstat (limited to 'src/glsl/ast_to_hir.cpp')
-rw-r--r-- | src/glsl/ast_to_hir.cpp | 14 |
1 files changed, 10 insertions, 4 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index 00f35eb29df..f9f1c083f72 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -2501,6 +2501,8 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, var->data.mode = ir_var_shader_out; else if (qual->flags.q.uniform) var->data.mode = ir_var_uniform; + else if (qual->flags.q.buffer) + var->data.mode = ir_var_shader_storage; if (!is_parameter && is_varying_var(var, state->stage)) { /* User-defined ins/outs are not permitted in compute shaders. */ @@ -5265,8 +5267,9 @@ ast_type_specifier::hir(exec_list *instructions, * \c glsl_struct_field to describe the members. * * If we're processing an interface block, var_mode should be the type of the - * interface block (ir_var_shader_in, ir_var_shader_out, or ir_var_uniform). - * If we're processing a structure, var_mode should be ir_var_auto. + * interface block (ir_var_shader_in, ir_var_shader_out, ir_var_uniform or + * ir_var_shader_storage). If we're processing a structure, var_mode should be + * ir_var_auto. * * \return * The number of fields processed. A pointer to the array structure fields is @@ -5396,10 +5399,10 @@ ast_process_structure_or_interface_block(exec_list *instructions, fields[i].stream = qual->flags.q.explicit_stream ? qual->stream : -1; if (qual->flags.q.row_major || qual->flags.q.column_major) { - if (!qual->flags.q.uniform) { + if (!qual->flags.q.uniform && !qual->flags.q.buffer) { _mesa_glsl_error(&loc, state, "row_major and column_major can only be " - "applied to uniform interface blocks"); + "applied to interface blocks"); } else validate_matrix_layout_for_type(state, &loc, field_type, NULL); } @@ -5596,6 +5599,9 @@ ast_interface_block::hir(exec_list *instructions, } else if (this->layout.flags.q.uniform) { var_mode = ir_var_uniform; iface_type_name = "uniform"; + } else if (this->layout.flags.q.buffer) { + var_mode = ir_var_shader_storage; + iface_type_name = "buffer"; } else { var_mode = ir_var_auto; iface_type_name = "UNKNOWN"; |