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-rw-r--r--src/glsl/ast_to_hir.cpp62
1 files changed, 5 insertions, 57 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index 036ec17dee7..78369360f19 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -375,66 +375,14 @@ arithmetic_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b,
if (type_a == type_b)
return type_a;
} else {
- if (type_a->is_matrix() && type_b->is_matrix()) {
- /* Matrix multiply. The columns of A must match the rows of B. Given
- * the other previously tested constraints, this means the vector type
- * of a row from A must be the same as the vector type of a column from
- * B.
- */
- if (type_a->row_type() == type_b->column_type()) {
- /* The resulting matrix has the number of columns of matrix B and
- * the number of rows of matrix A. We get the row count of A by
- * looking at the size of a vector that makes up a column. The
- * transpose (size of a row) is done for B.
- */
- const glsl_type *const type =
- glsl_type::get_instance(type_a->base_type,
- type_a->column_type()->vector_elements,
- type_b->row_type()->vector_elements);
- assert(type != glsl_type::error_type);
+ const glsl_type *type = glsl_type::get_mul_type(type_a, type_b);
- return type;
- }
- } else if (type_a->is_matrix()) {
- /* A is a matrix and B is a column vector. Columns of A must match
- * rows of B. Given the other previously tested constraints, this
- * means the vector type of a row from A must be the same as the
- * vector the type of B.
- */
- if (type_a->row_type() == type_b) {
- /* The resulting vector has a number of elements equal to
- * the number of rows of matrix A. */
- const glsl_type *const type =
- glsl_type::get_instance(type_a->base_type,
- type_a->column_type()->vector_elements,
- 1);
- assert(type != glsl_type::error_type);
-
- return type;
- }
- } else {
- assert(type_b->is_matrix());
-
- /* A is a row vector and B is a matrix. Columns of A must match rows
- * of B. Given the other previously tested constraints, this means
- * the type of A must be the same as the vector type of a column from
- * B.
- */
- if (type_a == type_b->column_type()) {
- /* The resulting vector has a number of elements equal to
- * the number of columns of matrix B. */
- const glsl_type *const type =
- glsl_type::get_instance(type_a->base_type,
- type_b->row_type()->vector_elements,
- 1);
- assert(type != glsl_type::error_type);
-
- return type;
- }
+ if (type == glsl_type::error_type) {
+ _mesa_glsl_error(loc, state,
+ "size mismatch for matrix multiplication");
}
- _mesa_glsl_error(loc, state, "size mismatch for matrix multiplication");
- return glsl_type::error_type;
+ return type;
}