diff options
Diffstat (limited to 'src/glsl/ast_to_hir.cpp')
-rw-r--r-- | src/glsl/ast_to_hir.cpp | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index 4b5f04980a3..efbd72c1834 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -94,6 +94,24 @@ _mesa_ast_to_hir(exec_list *instructions, struct _mesa_glsl_parse_state *state) detect_conflicting_assignments(state, instructions); state->toplevel_ir = NULL; + + /* Move all of the variable declarations to the front of the IR list, and + * reverse the order. This has the (intended!) side effect that vertex + * shader inputs and fragment shader outputs will appear in the IR in the + * same order that they appeared in the shader code. This results in the + * locations being assigned in the declared order. Many (arguably buggy) + * applications depend on this behavior, and it matches what nearly all + * other drivers do. + */ + foreach_list_safe(node, instructions) { + ir_variable *const var = ((ir_instruction *) node)->as_variable(); + + if (var == NULL) + continue; + + var->remove(); + instructions->push_head(var); + } } |