diff options
Diffstat (limited to 'src/glsl/ast_to_hir.cpp')
-rw-r--r-- | src/glsl/ast_to_hir.cpp | 1055 |
1 files changed, 611 insertions, 444 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index 65db2618895..52881a4da7a 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -2491,7 +2491,7 @@ validate_matrix_layout_for_type(struct _mesa_glsl_parse_state *state, "uniform block layout qualifiers row_major and " "column_major may not be applied to variables " "outside of uniform blocks"); - } else if (!type->is_matrix()) { + } else if (!type->without_array()->is_matrix()) { /* The OpenGL ES 3.0 conformance tests did not originally allow * matrix layout qualifiers on non-matrices. However, the OpenGL * 4.4 and OpenGL ES 3.0 (revision TBD) specifications were @@ -2502,39 +2502,88 @@ validate_matrix_layout_for_type(struct _mesa_glsl_parse_state *state, "uniform block layout qualifiers row_major and " "column_major applied to non-matrix types may " "be rejected by older compilers"); - } else if (type->is_record()) { - /* We allow 'layout(row_major)' on structure types because it's the only - * way to get row-major layouts on matrices contained in structures. - */ - _mesa_glsl_warning(loc, state, - "uniform block layout qualifiers row_major and " - "column_major applied to structure types is not " - "strictly conformant and may be rejected by other " - "compilers"); } } static bool -validate_binding_qualifier(struct _mesa_glsl_parse_state *state, +process_qualifier_constant(struct _mesa_glsl_parse_state *state, YYLTYPE *loc, - const glsl_type *type, - const ast_type_qualifier *qual) + const char *qual_indentifier, + ast_expression *const_expression, + unsigned *value) +{ + exec_list dummy_instructions; + + if (const_expression == NULL) { + *value = 0; + return true; + } + + ir_rvalue *const ir = const_expression->hir(&dummy_instructions, state); + + ir_constant *const const_int = ir->constant_expression_value(); + if (const_int == NULL || !const_int->type->is_integer()) { + _mesa_glsl_error(loc, state, "%s must be an integral constant " + "expression", qual_indentifier); + return false; + } + + if (const_int->value.i[0] < 0) { + _mesa_glsl_error(loc, state, "%s layout qualifier is invalid (%d < 0)", + qual_indentifier, const_int->value.u[0]); + return false; + } + + /* If the location is const (and we've verified that + * it is) then no instructions should have been emitted + * when we converted it to HIR. If they were emitted, + * then either the location isn't const after all, or + * we are emitting unnecessary instructions. + */ + assert(dummy_instructions.is_empty()); + + *value = const_int->value.u[0]; + return true; +} + +static bool +validate_stream_qualifier(YYLTYPE *loc, struct _mesa_glsl_parse_state *state, + unsigned stream) +{ + if (stream >= state->ctx->Const.MaxVertexStreams) { + _mesa_glsl_error(loc, state, + "invalid stream specified %d is larger than " + "MAX_VERTEX_STREAMS - 1 (%d).", + stream, state->ctx->Const.MaxVertexStreams - 1); + return false; + } + + return true; +} + +static void +apply_explicit_binding(struct _mesa_glsl_parse_state *state, + YYLTYPE *loc, + ir_variable *var, + const glsl_type *type, + const ast_type_qualifier *qual) { if (!qual->flags.q.uniform && !qual->flags.q.buffer) { _mesa_glsl_error(loc, state, "the \"binding\" qualifier only applies to uniforms and " "shader storage buffer objects"); - return false; + return; } - if (qual->binding < 0) { - _mesa_glsl_error(loc, state, "binding values must be >= 0"); - return false; + unsigned qual_binding; + if (!process_qualifier_constant(state, loc, "binding", qual->binding, + &qual_binding)) { + return; } const struct gl_context *const ctx = state->ctx; unsigned elements = type->is_array() ? type->arrays_of_arrays_size() : 1; - unsigned max_index = qual->binding + elements - 1; + unsigned max_index = qual_binding + elements - 1; const glsl_type *base_type = type->without_array(); if (base_type->is_interface()) { @@ -2550,11 +2599,11 @@ validate_binding_qualifier(struct _mesa_glsl_parse_state *state, */ if (qual->flags.q.uniform && max_index >= ctx->Const.MaxUniformBufferBindings) { - _mesa_glsl_error(loc, state, "layout(binding = %d) for %d UBOs exceeds " + _mesa_glsl_error(loc, state, "layout(binding = %u) for %d UBOs exceeds " "the maximum number of UBO binding points (%d)", - qual->binding, elements, + qual_binding, elements, ctx->Const.MaxUniformBufferBindings); - return false; + return; } /* SSBOs. From page 67 of the GLSL 4.30 specification: @@ -2568,11 +2617,11 @@ validate_binding_qualifier(struct _mesa_glsl_parse_state *state, */ if (qual->flags.q.buffer && max_index >= ctx->Const.MaxShaderStorageBufferBindings) { - _mesa_glsl_error(loc, state, "layout(binding = %d) for %d SSBOs exceeds " + _mesa_glsl_error(loc, state, "layout(binding = %u) for %d SSBOs exceeds " "the maximum number of SSBO binding points (%d)", - qual->binding, elements, + qual_binding, elements, ctx->Const.MaxShaderStorageBufferBindings); - return false; + return; } } else if (base_type->is_sampler()) { /* Samplers. From page 63 of the GLSL 4.20 specification: @@ -2587,19 +2636,19 @@ validate_binding_qualifier(struct _mesa_glsl_parse_state *state, if (max_index >= limit) { _mesa_glsl_error(loc, state, "layout(binding = %d) for %d samplers " "exceeds the maximum number of texture image units " - "(%d)", qual->binding, elements, limit); + "(%u)", qual_binding, elements, limit); - return false; + return; } } else if (base_type->contains_atomic()) { assert(ctx->Const.MaxAtomicBufferBindings <= MAX_COMBINED_ATOMIC_BUFFERS); - if (unsigned(qual->binding) >= ctx->Const.MaxAtomicBufferBindings) { + if (qual_binding >= ctx->Const.MaxAtomicBufferBindings) { _mesa_glsl_error(loc, state, "layout(binding = %d) exceeds the " " maximum number of atomic counter buffer bindings" - "(%d)", qual->binding, + "(%u)", qual_binding, ctx->Const.MaxAtomicBufferBindings); - return false; + return; } } else if (state->is_version(420, 310) && base_type->is_image()) { assert(ctx->Const.MaxImageUnits <= MAX_IMAGE_UNITS); @@ -2607,17 +2656,20 @@ validate_binding_qualifier(struct _mesa_glsl_parse_state *state, _mesa_glsl_error(loc, state, "Image binding %d exceeds the " " maximum number of image units (%d)", max_index, ctx->Const.MaxImageUnits); - return false; + return; } } else { _mesa_glsl_error(loc, state, "the \"binding\" qualifier only applies to uniform " "blocks, opaque variables, or arrays thereof"); - return false; + return; } - return true; + var->data.explicit_binding = true; + var->data.binding = qual_binding; + + return; } @@ -2660,20 +2712,26 @@ interpret_interpolation_qualifier(const struct ast_type_qualifier *qual, static void -validate_explicit_location(const struct ast_type_qualifier *qual, - ir_variable *var, - struct _mesa_glsl_parse_state *state, - YYLTYPE *loc) +apply_explicit_location(const struct ast_type_qualifier *qual, + ir_variable *var, + struct _mesa_glsl_parse_state *state, + YYLTYPE *loc) { bool fail = false; + unsigned qual_location; + if (!process_qualifier_constant(state, loc, "location", qual->location, + &qual_location)) { + return; + } + /* Checks for GL_ARB_explicit_uniform_location. */ if (qual->flags.q.uniform) { if (!state->check_explicit_uniform_location_allowed(loc, var)) return; const struct gl_context *const ctx = state->ctx; - unsigned max_loc = qual->location + var->type->uniform_locations() - 1; + unsigned max_loc = qual_location + var->type->uniform_locations() - 1; if (max_loc >= ctx->Const.MaxUserAssignableUniformLocations) { _mesa_glsl_error(loc, state, "location(s) consumed by uniform %s " @@ -2683,7 +2741,7 @@ validate_explicit_location(const struct ast_type_qualifier *qual, } var->data.explicit_location = true; - var->data.location = qual->location; + var->data.location = qual_location; return; } @@ -2768,30 +2826,40 @@ validate_explicit_location(const struct ast_type_qualifier *qual, switch (state->stage) { case MESA_SHADER_VERTEX: var->data.location = (var->data.mode == ir_var_shader_in) - ? (qual->location + VERT_ATTRIB_GENERIC0) - : (qual->location + VARYING_SLOT_VAR0); + ? (qual_location + VERT_ATTRIB_GENERIC0) + : (qual_location + VARYING_SLOT_VAR0); break; case MESA_SHADER_TESS_CTRL: case MESA_SHADER_TESS_EVAL: case MESA_SHADER_GEOMETRY: if (var->data.patch) - var->data.location = qual->location + VARYING_SLOT_PATCH0; + var->data.location = qual_location + VARYING_SLOT_PATCH0; else - var->data.location = qual->location + VARYING_SLOT_VAR0; + var->data.location = qual_location + VARYING_SLOT_VAR0; break; case MESA_SHADER_FRAGMENT: var->data.location = (var->data.mode == ir_var_shader_out) - ? (qual->location + FRAG_RESULT_DATA0) - : (qual->location + VARYING_SLOT_VAR0); + ? (qual_location + FRAG_RESULT_DATA0) + : (qual_location + VARYING_SLOT_VAR0); break; case MESA_SHADER_COMPUTE: assert(!"Unexpected shader type"); break; } - if (qual->flags.q.explicit_index) { + /* Check if index was set for the uniform instead of the function */ + if (qual->flags.q.explicit_index && qual->flags.q.subroutine) { + _mesa_glsl_error(loc, state, "an index qualifier can only be " + "used with subroutine functions"); + return; + } + + unsigned qual_index; + if (qual->flags.q.explicit_index && + process_qualifier_constant(state, loc, "index", qual->index, + &qual_index)) { /* From the GLSL 4.30 specification, section 4.4.2 (Output * Layout Qualifiers): * @@ -2801,12 +2869,12 @@ validate_explicit_location(const struct ast_type_qualifier *qual, * Older specifications don't mandate a behavior; we take * this as a clarification and always generate the error. */ - if (qual->index < 0 || qual->index > 1) { + if (qual_index > 1) { _mesa_glsl_error(loc, state, "explicit index may only be 0 or 1"); } else { var->data.explicit_index = true; - var->data.index = qual->index; + var->data.index = qual_index; } } } @@ -2939,6 +3007,221 @@ validate_array_dimensions(const glsl_type *t, } static void +apply_layout_qualifier_to_variable(const struct ast_type_qualifier *qual, + ir_variable *var, + struct _mesa_glsl_parse_state *state, + YYLTYPE *loc) +{ + if (var->name != NULL && strcmp(var->name, "gl_FragCoord") == 0) { + + /* Section 4.3.8.1, page 39 of GLSL 1.50 spec says: + * + * "Within any shader, the first redeclarations of gl_FragCoord + * must appear before any use of gl_FragCoord." + * + * Generate a compiler error if above condition is not met by the + * fragment shader. + */ + ir_variable *earlier = state->symbols->get_variable("gl_FragCoord"); + if (earlier != NULL && + earlier->data.used && + !state->fs_redeclares_gl_fragcoord) { + _mesa_glsl_error(loc, state, + "gl_FragCoord used before its first redeclaration " + "in fragment shader"); + } + + /* Make sure all gl_FragCoord redeclarations specify the same layout + * qualifiers. + */ + if (is_conflicting_fragcoord_redeclaration(state, qual)) { + const char *const qual_string = + get_layout_qualifier_string(qual->flags.q.origin_upper_left, + qual->flags.q.pixel_center_integer); + + const char *const state_string = + get_layout_qualifier_string(state->fs_origin_upper_left, + state->fs_pixel_center_integer); + + _mesa_glsl_error(loc, state, + "gl_FragCoord redeclared with different layout " + "qualifiers (%s) and (%s) ", + state_string, + qual_string); + } + state->fs_origin_upper_left = qual->flags.q.origin_upper_left; + state->fs_pixel_center_integer = qual->flags.q.pixel_center_integer; + state->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = + !qual->flags.q.origin_upper_left && !qual->flags.q.pixel_center_integer; + state->fs_redeclares_gl_fragcoord = + state->fs_origin_upper_left || + state->fs_pixel_center_integer || + state->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers; + } + + var->data.pixel_center_integer = qual->flags.q.pixel_center_integer; + var->data.origin_upper_left = qual->flags.q.origin_upper_left; + if ((qual->flags.q.origin_upper_left || qual->flags.q.pixel_center_integer) + && (strcmp(var->name, "gl_FragCoord") != 0)) { + const char *const qual_string = (qual->flags.q.origin_upper_left) + ? "origin_upper_left" : "pixel_center_integer"; + + _mesa_glsl_error(loc, state, + "layout qualifier `%s' can only be applied to " + "fragment shader input `gl_FragCoord'", + qual_string); + } + + if (qual->flags.q.explicit_location) { + apply_explicit_location(qual, var, state, loc); + } else if (qual->flags.q.explicit_index) { + if (!qual->flags.q.subroutine_def) + _mesa_glsl_error(loc, state, + "explicit index requires explicit location"); + } + + if (qual->flags.q.explicit_binding) { + apply_explicit_binding(state, loc, var, var->type, qual); + } + + if (state->stage == MESA_SHADER_GEOMETRY && + qual->flags.q.out && qual->flags.q.stream) { + unsigned qual_stream; + if (process_qualifier_constant(state, loc, "stream", qual->stream, + &qual_stream) && + validate_stream_qualifier(loc, state, qual_stream)) { + var->data.stream = qual_stream; + } + } + + if (var->type->contains_atomic()) { + if (var->data.mode == ir_var_uniform) { + if (var->data.explicit_binding) { + unsigned *offset = + &state->atomic_counter_offsets[var->data.binding]; + + if (*offset % ATOMIC_COUNTER_SIZE) + _mesa_glsl_error(loc, state, + "misaligned atomic counter offset"); + + var->data.atomic.offset = *offset; + *offset += var->type->atomic_size(); + + } else { + _mesa_glsl_error(loc, state, + "atomic counters require explicit binding point"); + } + } else if (var->data.mode != ir_var_function_in) { + _mesa_glsl_error(loc, state, "atomic counters may only be declared as " + "function parameters or uniform-qualified " + "global variables"); + } + } + + /* Is the 'layout' keyword used with parameters that allow relaxed checking. + * Many implementations of GL_ARB_fragment_coord_conventions_enable and some + * implementations (only Mesa?) GL_ARB_explicit_attrib_location_enable + * allowed the layout qualifier to be used with 'varying' and 'attribute'. + * These extensions and all following extensions that add the 'layout' + * keyword have been modified to require the use of 'in' or 'out'. + * + * The following extension do not allow the deprecated keywords: + * + * GL_AMD_conservative_depth + * GL_ARB_conservative_depth + * GL_ARB_gpu_shader5 + * GL_ARB_separate_shader_objects + * GL_ARB_tessellation_shader + * GL_ARB_transform_feedback3 + * GL_ARB_uniform_buffer_object + * + * It is unknown whether GL_EXT_shader_image_load_store or GL_NV_gpu_shader5 + * allow layout with the deprecated keywords. + */ + const bool relaxed_layout_qualifier_checking = + state->ARB_fragment_coord_conventions_enable; + + const bool uses_deprecated_qualifier = qual->flags.q.attribute + || qual->flags.q.varying; + if (qual->has_layout() && uses_deprecated_qualifier) { + if (relaxed_layout_qualifier_checking) { + _mesa_glsl_warning(loc, state, + "`layout' qualifier may not be used with " + "`attribute' or `varying'"); + } else { + _mesa_glsl_error(loc, state, + "`layout' qualifier may not be used with " + "`attribute' or `varying'"); + } + } + + /* Layout qualifiers for gl_FragDepth, which are enabled by extension + * AMD_conservative_depth. + */ + int depth_layout_count = qual->flags.q.depth_any + + qual->flags.q.depth_greater + + qual->flags.q.depth_less + + qual->flags.q.depth_unchanged; + if (depth_layout_count > 0 + && !state->AMD_conservative_depth_enable + && !state->ARB_conservative_depth_enable) { + _mesa_glsl_error(loc, state, + "extension GL_AMD_conservative_depth or " + "GL_ARB_conservative_depth must be enabled " + "to use depth layout qualifiers"); + } else if (depth_layout_count > 0 + && strcmp(var->name, "gl_FragDepth") != 0) { + _mesa_glsl_error(loc, state, + "depth layout qualifiers can be applied only to " + "gl_FragDepth"); + } else if (depth_layout_count > 1 + && strcmp(var->name, "gl_FragDepth") == 0) { + _mesa_glsl_error(loc, state, + "at most one depth layout qualifier can be applied to " + "gl_FragDepth"); + } + if (qual->flags.q.depth_any) + var->data.depth_layout = ir_depth_layout_any; + else if (qual->flags.q.depth_greater) + var->data.depth_layout = ir_depth_layout_greater; + else if (qual->flags.q.depth_less) + var->data.depth_layout = ir_depth_layout_less; + else if (qual->flags.q.depth_unchanged) + var->data.depth_layout = ir_depth_layout_unchanged; + else + var->data.depth_layout = ir_depth_layout_none; + + if (qual->flags.q.std140 || + qual->flags.q.std430 || + qual->flags.q.packed || + qual->flags.q.shared) { + _mesa_glsl_error(loc, state, + "uniform and shader storage block layout qualifiers " + "std140, std430, packed, and shared can only be " + "applied to uniform or shader storage blocks, not " + "members"); + } + + if (qual->flags.q.row_major || qual->flags.q.column_major) { + validate_matrix_layout_for_type(state, loc, var->type, var); + } + + /* From section 4.4.1.3 of the GLSL 4.50 specification (Fragment Shader + * Inputs): + * + * "Fragment shaders also allow the following layout qualifier on in only + * (not with variable declarations) + * layout-qualifier-id + * early_fragment_tests + * [...]" + */ + if (qual->flags.q.early_fragment_tests) { + _mesa_glsl_error(loc, state, "early_fragment_tests layout qualifier only " + "valid in fragment shader input layout declaration."); + } +} + +static void apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, ir_variable *var, struct _mesa_glsl_parse_state *state, @@ -2992,11 +3275,6 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, select_gles_precision(qual->precision, var->type, state, loc); } - if (state->stage == MESA_SHADER_GEOMETRY && - qual->flags.q.out && qual->flags.q.stream) { - var->data.stream = qual->stream; - } - if (qual->flags.q.patch) var->data.patch = 1; @@ -3136,102 +3414,6 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, interpret_interpolation_qualifier(qual, (ir_variable_mode) var->data.mode, state, loc); - var->data.pixel_center_integer = qual->flags.q.pixel_center_integer; - var->data.origin_upper_left = qual->flags.q.origin_upper_left; - if ((qual->flags.q.origin_upper_left || qual->flags.q.pixel_center_integer) - && (strcmp(var->name, "gl_FragCoord") != 0)) { - const char *const qual_string = (qual->flags.q.origin_upper_left) - ? "origin_upper_left" : "pixel_center_integer"; - - _mesa_glsl_error(loc, state, - "layout qualifier `%s' can only be applied to " - "fragment shader input `gl_FragCoord'", - qual_string); - } - - if (var->name != NULL && strcmp(var->name, "gl_FragCoord") == 0) { - - /* Section 4.3.8.1, page 39 of GLSL 1.50 spec says: - * - * "Within any shader, the first redeclarations of gl_FragCoord - * must appear before any use of gl_FragCoord." - * - * Generate a compiler error if above condition is not met by the - * fragment shader. - */ - ir_variable *earlier = state->symbols->get_variable("gl_FragCoord"); - if (earlier != NULL && - earlier->data.used && - !state->fs_redeclares_gl_fragcoord) { - _mesa_glsl_error(loc, state, - "gl_FragCoord used before its first redeclaration " - "in fragment shader"); - } - - /* Make sure all gl_FragCoord redeclarations specify the same layout - * qualifiers. - */ - if (is_conflicting_fragcoord_redeclaration(state, qual)) { - const char *const qual_string = - get_layout_qualifier_string(qual->flags.q.origin_upper_left, - qual->flags.q.pixel_center_integer); - - const char *const state_string = - get_layout_qualifier_string(state->fs_origin_upper_left, - state->fs_pixel_center_integer); - - _mesa_glsl_error(loc, state, - "gl_FragCoord redeclared with different layout " - "qualifiers (%s) and (%s) ", - state_string, - qual_string); - } - state->fs_origin_upper_left = qual->flags.q.origin_upper_left; - state->fs_pixel_center_integer = qual->flags.q.pixel_center_integer; - state->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = - !qual->flags.q.origin_upper_left && !qual->flags.q.pixel_center_integer; - state->fs_redeclares_gl_fragcoord = - state->fs_origin_upper_left || - state->fs_pixel_center_integer || - state->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers; - } - - if (qual->flags.q.explicit_location) { - validate_explicit_location(qual, var, state, loc); - } else if (qual->flags.q.explicit_index) { - _mesa_glsl_error(loc, state, "explicit index requires explicit location"); - } - - if (qual->flags.q.explicit_binding && - validate_binding_qualifier(state, loc, var->type, qual)) { - var->data.explicit_binding = true; - var->data.binding = qual->binding; - } - - if (var->type->contains_atomic()) { - if (var->data.mode == ir_var_uniform) { - if (var->data.explicit_binding) { - unsigned *offset = - &state->atomic_counter_offsets[var->data.binding]; - - if (*offset % ATOMIC_COUNTER_SIZE) - _mesa_glsl_error(loc, state, - "misaligned atomic counter offset"); - - var->data.atomic.offset = *offset; - *offset += var->type->atomic_size(); - - } else { - _mesa_glsl_error(loc, state, - "atomic counters require explicit binding point"); - } - } else if (var->data.mode != ir_var_function_in) { - _mesa_glsl_error(loc, state, "atomic counters may only be declared as " - "function parameters or uniform-qualified " - "global variables"); - } - } - /* Does the declaration use the deprecated 'attribute' or 'varying' * keywords? */ @@ -3267,114 +3449,13 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, "`out' or `varying' variables between shader stages"); } - - /* Is the 'layout' keyword used with parameters that allow relaxed checking. - * Many implementations of GL_ARB_fragment_coord_conventions_enable and some - * implementations (only Mesa?) GL_ARB_explicit_attrib_location_enable - * allowed the layout qualifier to be used with 'varying' and 'attribute'. - * These extensions and all following extensions that add the 'layout' - * keyword have been modified to require the use of 'in' or 'out'. - * - * The following extension do not allow the deprecated keywords: - * - * GL_AMD_conservative_depth - * GL_ARB_conservative_depth - * GL_ARB_gpu_shader5 - * GL_ARB_separate_shader_objects - * GL_ARB_tessellation_shader - * GL_ARB_transform_feedback3 - * GL_ARB_uniform_buffer_object - * - * It is unknown whether GL_EXT_shader_image_load_store or GL_NV_gpu_shader5 - * allow layout with the deprecated keywords. - */ - const bool relaxed_layout_qualifier_checking = - state->ARB_fragment_coord_conventions_enable; - - if (qual->has_layout() && uses_deprecated_qualifier) { - if (relaxed_layout_qualifier_checking) { - _mesa_glsl_warning(loc, state, - "`layout' qualifier may not be used with " - "`attribute' or `varying'"); - } else { - _mesa_glsl_error(loc, state, - "`layout' qualifier may not be used with " - "`attribute' or `varying'"); - } - } - - /* Layout qualifiers for gl_FragDepth, which are enabled by extension - * AMD_conservative_depth. - */ - int depth_layout_count = qual->flags.q.depth_any - + qual->flags.q.depth_greater - + qual->flags.q.depth_less - + qual->flags.q.depth_unchanged; - if (depth_layout_count > 0 - && !state->AMD_conservative_depth_enable - && !state->ARB_conservative_depth_enable) { - _mesa_glsl_error(loc, state, - "extension GL_AMD_conservative_depth or " - "GL_ARB_conservative_depth must be enabled " - "to use depth layout qualifiers"); - } else if (depth_layout_count > 0 - && strcmp(var->name, "gl_FragDepth") != 0) { - _mesa_glsl_error(loc, state, - "depth layout qualifiers can be applied only to " - "gl_FragDepth"); - } else if (depth_layout_count > 1 - && strcmp(var->name, "gl_FragDepth") == 0) { - _mesa_glsl_error(loc, state, - "at most one depth layout qualifier can be applied to " - "gl_FragDepth"); - } - if (qual->flags.q.depth_any) - var->data.depth_layout = ir_depth_layout_any; - else if (qual->flags.q.depth_greater) - var->data.depth_layout = ir_depth_layout_greater; - else if (qual->flags.q.depth_less) - var->data.depth_layout = ir_depth_layout_less; - else if (qual->flags.q.depth_unchanged) - var->data.depth_layout = ir_depth_layout_unchanged; - else - var->data.depth_layout = ir_depth_layout_none; - - if (qual->flags.q.std140 || - qual->flags.q.std430 || - qual->flags.q.packed || - qual->flags.q.shared) { - _mesa_glsl_error(loc, state, - "uniform and shader storage block layout qualifiers " - "std140, std430, packed, and shared can only be " - "applied to uniform or shader storage blocks, not " - "members"); - } - if (qual->flags.q.shared_storage && state->stage != MESA_SHADER_COMPUTE) { _mesa_glsl_error(loc, state, "the shared storage qualifiers can only be used with " "compute shaders"); } - if (qual->flags.q.row_major || qual->flags.q.column_major) { - validate_matrix_layout_for_type(state, loc, var->type, var); - } - apply_image_qualifier_to_variable(qual, var, state, loc); - - /* From section 4.4.1.3 of the GLSL 4.50 specification (Fragment Shader - * Inputs): - * - * "Fragment shaders also allow the following layout qualifier on in only - * (not with variable declarations) - * layout-qualifier-id - * early_fragment_tests - * [...]" - */ - if (qual->flags.q.early_fragment_tests) { - _mesa_glsl_error(loc, state, "early_fragment_tests layout qualifier only " - "valid in fragment shader input layout declaration."); - } } /** @@ -3798,7 +3879,17 @@ handle_tess_ctrl_shader_output_decl(struct _mesa_glsl_parse_state *state, unsigned num_vertices = 0; if (state->tcs_output_vertices_specified) { - num_vertices = state->out_qualifier->vertices; + if (!state->out_qualifier->vertices-> + process_qualifier_constant(state, "vertices", + &num_vertices, false)) { + return; + } + + if (num_vertices > state->Const.MaxPatchVertices) { + _mesa_glsl_error(&loc, state, "vertices (%d) exceeds " + "GL_MAX_PATCH_VERTICES", num_vertices); + return; + } } if (!var->type->is_array() && !var->data.patch) { @@ -4032,9 +4123,18 @@ ast_declarator_list::hir(exec_list *instructions, */ if (decl_type && decl_type->contains_atomic()) { if (type->qualifier.flags.q.explicit_binding && - type->qualifier.flags.q.explicit_offset) - state->atomic_counter_offsets[type->qualifier.binding] = - type->qualifier.offset; + type->qualifier.flags.q.explicit_offset) { + unsigned qual_binding; + unsigned qual_offset; + if (process_qualifier_constant(state, &loc, "binding", + type->qualifier.binding, + &qual_binding) + && process_qualifier_constant(state, &loc, "offset", + type->qualifier.offset, + &qual_offset)) { + state->atomic_counter_offsets[qual_binding] = qual_offset; + } + } } if (this->declarations.is_empty()) { @@ -4188,6 +4288,8 @@ ast_declarator_list::hir(exec_list *instructions, apply_type_qualifier_to_variable(& this->type->qualifier, var, state, & loc, false); + apply_layout_qualifier_to_variable(&this->type->qualifier, var, state, + &loc); if (this->type->qualifier.flags.q.invariant) { if (!is_varying_var(var, state->stage)) { @@ -4983,7 +5085,7 @@ ast_function::hir(exec_list *instructions, /* From page 56 (page 62 of the PDF) of the GLSL 1.30 spec: * "No qualifier is allowed on the return type of a function." */ - if (this->return_type->has_qualifiers()) { + if (this->return_type->has_qualifiers(state)) { YYLTYPE loc = this->get_location(); _mesa_glsl_error(& loc, state, "function `%s' return type has qualifiers", name); @@ -5115,6 +5217,27 @@ ast_function::hir(exec_list *instructions, if (this->return_type->qualifier.flags.q.subroutine_def) { int idx; + if (this->return_type->qualifier.flags.q.explicit_index) { + unsigned qual_index; + if (process_qualifier_constant(state, &loc, "index", + this->return_type->qualifier.index, + &qual_index)) { + if (!state->has_explicit_uniform_location()) { + _mesa_glsl_error(&loc, state, "subroutine index requires " + "GL_ARB_explicit_uniform_location or " + "GLSL 4.30"); + } else if (qual_index >= MAX_SUBROUTINES) { + _mesa_glsl_error(&loc, state, + "invalid subroutine index (%d) index must " + "be a number between 0 and " + "GL_MAX_SUBROUTINES - 1 (%d)", qual_index, + MAX_SUBROUTINES - 1); + } else { + f->subroutine_index = qual_index; + } + } + } + f->num_subroutine_types = this->return_type->qualifier.subroutine_list->declarations.length(); f->subroutine_types = ralloc_array(state, const struct glsl_type *, f->num_subroutine_types); @@ -6046,27 +6169,19 @@ ast_type_specifier::hir(exec_list *instructions, * stored in \c *fields_ret. */ unsigned -ast_process_structure_or_interface_block(exec_list *instructions, - struct _mesa_glsl_parse_state *state, - exec_list *declarations, - YYLTYPE &loc, - glsl_struct_field **fields_ret, - bool is_interface, - enum glsl_matrix_layout matrix_layout, - bool allow_reserved_names, - ir_variable_mode var_mode, - ast_type_qualifier *layout) +ast_process_struct_or_iface_block_members(exec_list *instructions, + struct _mesa_glsl_parse_state *state, + exec_list *declarations, + glsl_struct_field **fields_ret, + bool is_interface, + enum glsl_matrix_layout matrix_layout, + bool allow_reserved_names, + ir_variable_mode var_mode, + ast_type_qualifier *layout, + unsigned block_stream) { unsigned decl_count = 0; - /* For blocks that accept memory qualifiers (i.e. shader storage), verify - * that we don't have incompatible qualifiers - */ - if (layout && layout->flags.q.read_only && layout->flags.q.write_only) { - _mesa_glsl_error(&loc, state, - "Interface block sets both readonly and writeonly"); - } - /* Make an initial pass over the list of fields to determine how * many there are. Each element in this list is an ast_declarator_list. * This means that we actually need to count the number of elements in the @@ -6087,6 +6202,7 @@ ast_process_structure_or_interface_block(exec_list *instructions, unsigned i = 0; foreach_list_typed (ast_declarator_list, decl_list, link, declarations) { const char *type_name; + YYLTYPE loc = decl_list->get_location(); decl_list->type->specifier->hir(instructions, state); @@ -6101,74 +6217,120 @@ ast_process_structure_or_interface_block(exec_list *instructions, const glsl_type *decl_type = decl_list->type->glsl_type(& type_name, state); - foreach_list_typed (ast_declaration, decl, link, - &decl_list->declarations) { - if (!allow_reserved_names) - validate_identifier(decl->identifier, loc, state); + const struct ast_type_qualifier *const qual = + &decl_list->type->qualifier; - /* From section 4.3.9 of the GLSL 4.40 spec: - * - * "[In interface blocks] opaque types are not allowed." + /* From section 4.3.9 of the GLSL 4.40 spec: + * + * "[In interface blocks] opaque types are not allowed." + * + * It should be impossible for decl_type to be NULL here. Cases that + * might naturally lead to decl_type being NULL, especially for the + * is_interface case, will have resulted in compilation having + * already halted due to a syntax error. + */ + assert(decl_type); + + if (is_interface && decl_type->contains_opaque()) { + _mesa_glsl_error(&loc, state, + "uniform/buffer in non-default interface block contains " + "opaque variable"); + } + + if (decl_type->contains_atomic()) { + /* From section 4.1.7.3 of the GLSL 4.40 spec: * - * It should be impossible for decl_type to be NULL here. Cases that - * might naturally lead to decl_type being NULL, especially for the - * is_interface case, will have resulted in compilation having - * already halted due to a syntax error. + * "Members of structures cannot be declared as atomic counter + * types." */ - assert(decl_type); + _mesa_glsl_error(&loc, state, "atomic counter in structure, " + "shader storage block or uniform block"); + } - if (is_interface && decl_type->contains_opaque()) { - YYLTYPE loc = decl_list->get_location(); - _mesa_glsl_error(&loc, state, - "uniform/buffer in non-default interface block contains " - "opaque variable"); - } + if (decl_type->contains_image()) { + /* FINISHME: Same problem as with atomic counters. + * FINISHME: Request clarification from Khronos and add + * FINISHME: spec quotation here. + */ + _mesa_glsl_error(&loc, state, + "image in structure, shader storage block or " + "uniform block"); + } - if (decl_type->contains_atomic()) { - /* From section 4.1.7.3 of the GLSL 4.40 spec: - * - * "Members of structures cannot be declared as atomic counter - * types." - */ - YYLTYPE loc = decl_list->get_location(); - _mesa_glsl_error(&loc, state, "atomic counter in structure, " - "shader storage block or uniform block"); - } + if (qual->flags.q.explicit_binding) { + _mesa_glsl_error(&loc, state, + "binding layout qualifier cannot be applied " + "to struct or interface block members"); + } - if (decl_type->contains_image()) { - /* FINISHME: Same problem as with atomic counters. - * FINISHME: Request clarification from Khronos and add - * FINISHME: spec quotation here. - */ - YYLTYPE loc = decl_list->get_location(); - _mesa_glsl_error(&loc, state, - "image in structure, shader storage block or " - "uniform block"); + if (qual->flags.q.std140 || + qual->flags.q.std430 || + qual->flags.q.packed || + qual->flags.q.shared) { + _mesa_glsl_error(&loc, state, + "uniform/shader storage block layout qualifiers " + "std140, std430, packed, and shared can only be " + "applied to uniform/shader storage blocks, not " + "members"); + } + + if (qual->flags.q.constant) { + _mesa_glsl_error(&loc, state, + "const storage qualifier cannot be applied " + "to struct or interface block members"); + } + + /* From Section 4.4.2.3 (Geometry Outputs) of the GLSL 4.50 spec: + * + * "A block member may be declared with a stream identifier, but + * the specified stream must match the stream associated with the + * containing block." + */ + if (qual->flags.q.explicit_stream) { + unsigned qual_stream; + if (process_qualifier_constant(state, &loc, "stream", + qual->stream, &qual_stream) && + qual_stream != block_stream) { + _mesa_glsl_error(&loc, state, "stream layout qualifier on " + "interface block member does not match " + "the interface block (%d vs %d)", qual->stream, + block_stream); } + } - const struct ast_type_qualifier *const qual = - & decl_list->type->qualifier; + if (qual->flags.q.uniform && qual->has_interpolation()) { + _mesa_glsl_error(&loc, state, + "interpolation qualifiers cannot be used " + "with uniform interface blocks"); + } - if (qual->flags.q.explicit_binding) - validate_binding_qualifier(state, &loc, decl_type, qual); + if ((qual->flags.q.uniform || !is_interface) && + qual->has_auxiliary_storage()) { + _mesa_glsl_error(&loc, state, + "auxiliary storage qualifiers cannot be used " + "in uniform blocks or structures."); + } - if (qual->flags.q.std140 || - qual->flags.q.std430 || - qual->flags.q.packed || - qual->flags.q.shared) { + if (qual->flags.q.row_major || qual->flags.q.column_major) { + if (!qual->flags.q.uniform && !qual->flags.q.buffer) { _mesa_glsl_error(&loc, state, - "uniform/shader storage block layout qualifiers " - "std140, std430, packed, and shared can only be " - "applied to uniform/shader storage blocks, not " - "members"); - } + "row_major and column_major can only be " + "applied to interface blocks"); + } else + validate_matrix_layout_for_type(state, &loc, decl_type, NULL); + } - if (qual->flags.q.constant) { - YYLTYPE loc = decl_list->get_location(); - _mesa_glsl_error(&loc, state, - "const storage qualifier cannot be applied " - "to struct or interface block members"); - } + if (qual->flags.q.read_only && qual->flags.q.write_only) { + _mesa_glsl_error(&loc, state, "buffer variable can't be both " + "readonly and writeonly."); + } + + foreach_list_typed (ast_declaration, decl, link, + &decl_list->declarations) { + YYLTYPE loc = decl->get_location(); + + if (!allow_reserved_names) + validate_identifier(decl->identifier, loc, state); const struct glsl_type *field_type = process_array_type(&loc, decl_type, decl->array_specifier, state); @@ -6183,42 +6345,6 @@ ast_process_structure_or_interface_block(exec_list *instructions, fields[i].patch = qual->flags.q.patch ? 1 : 0; fields[i].precision = qual->precision; - /* From Section 4.4.2.3 (Geometry Outputs) of the GLSL 4.50 spec: - * - * "A block member may be declared with a stream identifier, but - * the specified stream must match the stream associated with the - * containing block." - */ - if (qual->flags.q.explicit_stream && - qual->stream != layout->stream) { - _mesa_glsl_error(&loc, state, "stream layout qualifier on " - "interface block member `%s' does not match " - "the interface block (%d vs %d)", - fields[i].name, qual->stream, layout->stream); - } - - if (qual->flags.q.row_major || qual->flags.q.column_major) { - if (!qual->flags.q.uniform && !qual->flags.q.buffer) { - _mesa_glsl_error(&loc, state, - "row_major and column_major can only be " - "applied to interface blocks"); - } else - validate_matrix_layout_for_type(state, &loc, field_type, NULL); - } - - if (qual->flags.q.uniform && qual->has_interpolation()) { - _mesa_glsl_error(&loc, state, - "interpolation qualifiers cannot be used " - "with uniform interface blocks"); - } - - if ((qual->flags.q.uniform || !is_interface) && - qual->has_auxiliary_storage()) { - _mesa_glsl_error(&loc, state, - "auxiliary storage qualifiers cannot be used " - "in uniform blocks or structures."); - } - /* Propogate row- / column-major information down the fields of the * structure or interface block. Structures need this data because * the structure may contain a structure that contains ... a matrix @@ -6248,29 +6374,20 @@ ast_process_structure_or_interface_block(exec_list *instructions, * be defined inside shader storage buffer objects */ if (layout && var_mode == ir_var_shader_storage) { - if (qual->flags.q.read_only && qual->flags.q.write_only) { - _mesa_glsl_error(&loc, state, - "buffer variable `%s' can't be " - "readonly and writeonly.", fields[i].name); - } - /* For readonly and writeonly qualifiers the field definition, * if set, overwrites the layout qualifier. */ - bool read_only = layout->flags.q.read_only; - bool write_only = layout->flags.q.write_only; - if (qual->flags.q.read_only) { - read_only = true; - write_only = false; + fields[i].image_read_only = true; + fields[i].image_write_only = false; } else if (qual->flags.q.write_only) { - read_only = false; - write_only = true; + fields[i].image_read_only = false; + fields[i].image_write_only = true; + } else { + fields[i].image_read_only = layout->flags.q.read_only; + fields[i].image_write_only = layout->flags.q.write_only; } - fields[i].image_read_only = read_only; - fields[i].image_write_only = write_only; - /* For other qualifiers, we set the flag if either the layout * qualifier or the field qualifier are set */ @@ -6328,16 +6445,16 @@ ast_struct_specifier::hir(exec_list *instructions, glsl_struct_field *fields; unsigned decl_count = - ast_process_structure_or_interface_block(instructions, - state, - &this->declarations, - loc, - &fields, - false, - GLSL_MATRIX_LAYOUT_INHERITED, - false /* allow_reserved_names */, - ir_var_auto, - NULL); + ast_process_struct_or_iface_block_members(instructions, + state, + &this->declarations, + &fields, + false, + GLSL_MATRIX_LAYOUT_INHERITED, + false /* allow_reserved_names */, + ir_var_auto, + NULL, + 0 /* for interface only */); validate_identifier(this->name, loc, state); @@ -6483,17 +6600,36 @@ ast_interface_block::hir(exec_list *instructions, */ state->struct_specifier_depth++; + /* For blocks that accept memory qualifiers (i.e. shader storage), verify + * that we don't have incompatible qualifiers + */ + if (this->layout.flags.q.read_only && this->layout.flags.q.write_only) { + _mesa_glsl_error(&loc, state, + "Interface block sets both readonly and writeonly"); + } + + unsigned qual_stream; + if (!process_qualifier_constant(state, &loc, "stream", this->layout.stream, + &qual_stream) || + !validate_stream_qualifier(&loc, state, qual_stream)) { + /* If the stream qualifier is invalid it doesn't make sense to continue + * on and try to compare stream layouts on member variables against it + * so just return early. + */ + return NULL; + } + unsigned int num_variables = - ast_process_structure_or_interface_block(&declared_variables, - state, - &this->declarations, - loc, - &fields, - true, - matrix_layout, - redeclaring_per_vertex, - var_mode, - &this->layout); + ast_process_struct_or_iface_block_members(&declared_variables, + state, + &this->declarations, + &fields, + true, + matrix_layout, + redeclaring_per_vertex, + var_mode, + &this->layout, + qual_stream); state->struct_specifier_depth--; @@ -6604,6 +6740,8 @@ ast_interface_block::hir(exec_list *instructions, earlier_per_vertex->fields.structure[j].sample; fields[i].patch = earlier_per_vertex->fields.structure[j].patch; + fields[i].precision = + earlier_per_vertex->fields.structure[j].precision; } } @@ -6633,8 +6771,6 @@ ast_interface_block::hir(exec_list *instructions, num_variables, packing, this->block_name); - if (this->layout.flags.q.explicit_binding) - validate_binding_qualifier(state, &loc, block_type, &this->layout); if (!state->symbols->add_interface(block_type->name, block_type, var_mode)) { YYLTYPE loc = this->get_location(); @@ -6765,10 +6901,6 @@ ast_interface_block::hir(exec_list *instructions, "not allowed"); } - if (this->layout.flags.q.explicit_binding) - validate_binding_qualifier(state, &loc, block_array_type, - &this->layout); - var = new(state) ir_variable(block_array_type, this->instance_name, var_mode); @@ -6830,14 +6962,12 @@ ast_interface_block::hir(exec_list *instructions, earlier->reinit_interface_type(block_type); delete var; } else { - /* Propagate the "binding" keyword into this UBO's fields; - * the UBO declaration itself doesn't get an ir_variable unless it - * has an instance name. This is ugly. - */ - var->data.explicit_binding = this->layout.flags.q.explicit_binding; - var->data.binding = this->layout.binding; + if (this->layout.flags.q.explicit_binding) { + apply_explicit_binding(state, &loc, var, var->type, + &this->layout); + } - var->data.stream = this->layout.stream; + var->data.stream = qual_stream; state->symbols->add_variable(var); instructions->push_tail(var); @@ -6857,7 +6987,7 @@ ast_interface_block::hir(exec_list *instructions, var->data.centroid = fields[i].centroid; var->data.sample = fields[i].sample; var->data.patch = fields[i].patch; - var->data.stream = this->layout.stream; + var->data.stream = qual_stream; var->init_interface_type(block_type); if (var_mode == ir_var_shader_in || var_mode == ir_var_uniform) @@ -6914,8 +7044,10 @@ ast_interface_block::hir(exec_list *instructions, * The UBO declaration itself doesn't get an ir_variable unless it * has an instance name. This is ugly. */ - var->data.explicit_binding = this->layout.flags.q.explicit_binding; - var->data.binding = this->layout.binding; + if (this->layout.flags.q.explicit_binding) { + apply_explicit_binding(state, &loc, var, + var->get_interface_type(), &this->layout); + } if (var->type->is_unsized_array()) { if (var->is_in_shader_storage_block()) { @@ -6997,22 +7129,18 @@ ast_tcs_output_layout::hir(exec_list *instructions, { YYLTYPE loc = this->get_location(); - /* If any tessellation control output layout declaration preceded this - * one, make sure it was consistent with this one. - */ - if (state->tcs_output_vertices_specified && - state->out_qualifier->vertices != this->vertices) { - _mesa_glsl_error(&loc, state, - "tessellation control shader output layout does not " - "match previous declaration"); - return NULL; + unsigned num_vertices; + if (!state->out_qualifier->vertices-> + process_qualifier_constant(state, "vertices", &num_vertices, + false)) { + /* return here to stop cascading incorrect error messages */ + return NULL; } /* If any shader outputs occurred before this declaration and specified an * array size, make sure the size they specified is consistent with the * primitive type. */ - unsigned num_vertices = this->vertices; if (state->tcs_output_size != 0 && state->tcs_output_size != num_vertices) { _mesa_glsl_error(&loc, state, "this tessellation control shader output layout " @@ -7120,20 +7248,6 @@ ast_cs_input_layout::hir(exec_list *instructions, { YYLTYPE loc = this->get_location(); - /* If any compute input layout declaration preceded this one, make sure it - * was consistent with this one. - */ - if (state->cs_input_local_size_specified) { - for (int i = 0; i < 3; i++) { - if (state->cs_input_local_size[i] != this->local_size[i]) { - _mesa_glsl_error(&loc, state, - "compute shader input layout does not match" - " previous declaration"); - return NULL; - } - } - } - /* From the ARB_compute_shader specification: * * If the local size of the shader in any dimension is greater @@ -7146,15 +7260,30 @@ ast_cs_input_layout::hir(exec_list *instructions, * report it at compile time as well. */ GLuint64 total_invocations = 1; + unsigned qual_local_size[3]; for (int i = 0; i < 3; i++) { - if (this->local_size[i] > state->ctx->Const.MaxComputeWorkGroupSize[i]) { + + char *local_size_str = ralloc_asprintf(NULL, "invalid local_size_%c", + 'x' + i); + /* Infer a local_size of 1 for unspecified dimensions */ + if (this->local_size[i] == NULL) { + qual_local_size[i] = 1; + } else if (!this->local_size[i]-> + process_qualifier_constant(state, local_size_str, + &qual_local_size[i], false)) { + ralloc_free(local_size_str); + return NULL; + } + ralloc_free(local_size_str); + + if (qual_local_size[i] > state->ctx->Const.MaxComputeWorkGroupSize[i]) { _mesa_glsl_error(&loc, state, "local_size_%c exceeds MAX_COMPUTE_WORK_GROUP_SIZE" " (%d)", 'x' + i, state->ctx->Const.MaxComputeWorkGroupSize[i]); break; } - total_invocations *= this->local_size[i]; + total_invocations *= qual_local_size[i]; if (total_invocations > state->ctx->Const.MaxComputeWorkGroupInvocations) { _mesa_glsl_error(&loc, state, @@ -7165,9 +7294,23 @@ ast_cs_input_layout::hir(exec_list *instructions, } } + /* If any compute input layout declaration preceded this one, make sure it + * was consistent with this one. + */ + if (state->cs_input_local_size_specified) { + for (int i = 0; i < 3; i++) { + if (state->cs_input_local_size[i] != qual_local_size[i]) { + _mesa_glsl_error(&loc, state, + "compute shader input layout does not match" + " previous declaration"); + return NULL; + } + } + } + state->cs_input_local_size_specified = true; for (int i = 0; i < 3; i++) - state->cs_input_local_size[i] = this->local_size[i]; + state->cs_input_local_size[i] = qual_local_size[i]; /* We may now declare the built-in constant gl_WorkGroupSize (see * builtin_variable_generator::generate_constants() for why we didn't @@ -7182,7 +7325,7 @@ ast_cs_input_layout::hir(exec_list *instructions, ir_constant_data data; memset(&data, 0, sizeof(data)); for (int i = 0; i < 3; i++) - data.u[i] = this->local_size[i]; + data.u[i] = qual_local_size[i]; var->constant_value = new(var) ir_constant(glsl_type::uvec3_type, &data); var->constant_initializer = new(var) ir_constant(glsl_type::uvec3_type, &data); @@ -7198,6 +7341,8 @@ detect_conflicting_assignments(struct _mesa_glsl_parse_state *state, { bool gl_FragColor_assigned = false; bool gl_FragData_assigned = false; + bool gl_FragSecondaryColor_assigned = false; + bool gl_FragSecondaryData_assigned = false; bool user_defined_fs_output_assigned = false; ir_variable *user_defined_fs_output = NULL; @@ -7215,6 +7360,10 @@ detect_conflicting_assignments(struct _mesa_glsl_parse_state *state, gl_FragColor_assigned = true; else if (strcmp(var->name, "gl_FragData") == 0) gl_FragData_assigned = true; + else if (strcmp(var->name, "gl_SecondaryFragColorEXT") == 0) + gl_FragSecondaryColor_assigned = true; + else if (strcmp(var->name, "gl_SecondaryFragDataEXT") == 0) + gl_FragSecondaryData_assigned = true; else if (!is_gl_identifier(var->name)) { if (state->stage == MESA_SHADER_FRAGMENT && var->data.mode == ir_var_shader_out) { @@ -7246,11 +7395,29 @@ detect_conflicting_assignments(struct _mesa_glsl_parse_state *state, _mesa_glsl_error(&loc, state, "fragment shader writes to both " "`gl_FragColor' and `%s'", user_defined_fs_output->name); + } else if (gl_FragSecondaryColor_assigned && gl_FragSecondaryData_assigned) { + _mesa_glsl_error(&loc, state, "fragment shader writes to both " + "`gl_FragSecondaryColorEXT' and" + " `gl_FragSecondaryDataEXT'"); + } else if (gl_FragColor_assigned && gl_FragSecondaryData_assigned) { + _mesa_glsl_error(&loc, state, "fragment shader writes to both " + "`gl_FragColor' and" + " `gl_FragSecondaryDataEXT'"); + } else if (gl_FragData_assigned && gl_FragSecondaryColor_assigned) { + _mesa_glsl_error(&loc, state, "fragment shader writes to both " + "`gl_FragData' and" + " `gl_FragSecondaryColorEXT'"); } else if (gl_FragData_assigned && user_defined_fs_output_assigned) { _mesa_glsl_error(&loc, state, "fragment shader writes to both " "`gl_FragData' and `%s'", user_defined_fs_output->name); } + + if ((gl_FragSecondaryColor_assigned || gl_FragSecondaryData_assigned) && + !state->EXT_blend_func_extended_enable) { + _mesa_glsl_error(&loc, state, + "Dual source blending requires EXT_blend_func_extended"); + } } |