diff options
Diffstat (limited to 'src/glsl/ast_to_hir.cpp')
-rw-r--r-- | src/glsl/ast_to_hir.cpp | 46 |
1 files changed, 43 insertions, 3 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index 49093d88f8e..668973d4c2a 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -3967,6 +3967,47 @@ ast_iteration_statement::hir(exec_list *instructions, } +/** + * Determine if the given type is valid for establishing a default precision + * qualifier. + * + * From GLSL ES 3.00 section 4.5.4 ("Default Precision Qualifiers"): + * + * "The precision statement + * + * precision precision-qualifier type; + * + * can be used to establish a default precision qualifier. The type field + * can be either int or float or any of the sampler types, and the + * precision-qualifier can be lowp, mediump, or highp." + * + * GLSL ES 1.00 has similar language. GLSL 1.30 doesn't allow precision + * qualifiers on sampler types, but this seems like an oversight (since the + * intention of including these in GLSL 1.30 is to allow compatibility with ES + * shaders). So we allow int, float, and all sampler types regardless of GLSL + * version. + */ +static bool +is_valid_default_precision_type(const struct _mesa_glsl_parse_state *state, + const char *type_name) +{ + const struct glsl_type *type = state->symbols->get_type(type_name); + if (type == NULL) + return false; + + switch (type->base_type) { + case GLSL_TYPE_INT: + case GLSL_TYPE_FLOAT: + /* "int" and "float" are valid, but vectors and matrices are not. */ + return type->vector_elements == 1 && type->matrix_columns == 1; + case GLSL_TYPE_SAMPLER: + return true; + default: + return false; + } +} + + ir_rvalue * ast_type_specifier::hir(exec_list *instructions, struct _mesa_glsl_parse_state *state) @@ -4007,11 +4048,10 @@ ast_type_specifier::hir(exec_list *instructions, "arrays"); return NULL; } - if (strcmp(this->type_name, "float") != 0 && - strcmp(this->type_name, "int") != 0) { + if (!is_valid_default_precision_type(state, this->type_name)) { _mesa_glsl_error(&loc, state, "default precision statements apply only to types " - "float and int"); + "float, int, and sampler types"); return NULL; } |