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-rw-r--r--src/glsl/ast_to_hir.cpp34
1 files changed, 20 insertions, 14 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index 1f4972cfca2..741cd19e9d3 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -598,17 +598,15 @@ ir_rvalue *
validate_assignment(struct _mesa_glsl_parse_state *state,
const glsl_type *lhs_type, ir_rvalue *rhs)
{
- const glsl_type *rhs_type = rhs->type;
-
/* If there is already some error in the RHS, just return it. Anything
* else will lead to an avalanche of error message back to the user.
*/
- if (rhs_type->is_error())
+ if (rhs->type->is_error())
return rhs;
/* If the types are identical, the assignment can trivially proceed.
*/
- if (rhs_type == lhs_type)
+ if (rhs->type == lhs_type)
return rhs;
/* If the array element types are the same and the size of the LHS is zero,
@@ -625,8 +623,7 @@ validate_assignment(struct _mesa_glsl_parse_state *state,
/* Check for implicit conversion in GLSL 1.20 */
if (apply_implicit_conversion(lhs_type, rhs, state)) {
- rhs_type = rhs->type;
- if (rhs_type == lhs_type)
+ if (rhs->type == lhs_type)
return rhs;
}
@@ -2242,6 +2239,17 @@ ast_declarator_list::hir(exec_list *instructions,
if (this->type->qualifier.flags.q.constant)
var->read_only = false;
+ /* Never emit code to initialize a uniform.
+ */
+ const glsl_type *initializer_type;
+ if (!this->type->qualifier.flags.q.uniform) {
+ result = do_assignment(&initializer_instructions, state,
+ lhs, rhs,
+ this->get_location());
+ initializer_type = result->type;
+ } else
+ initializer_type = rhs->type;
+
/* If the declared variable is an unsized array, it must inherrit
* its full type from the initializer. A declaration such as
*
@@ -2256,16 +2264,14 @@ ast_declarator_list::hir(exec_list *instructions,
*
* If the declared variable is not an array, the types must
* already match exactly. As a result, the type assignment
- * here can be done unconditionally.
+ * here can be done unconditionally. For non-uniforms the call
+ * to do_assignment can change the type of the initializer (via
+ * the implicit conversion rules). For uniforms the initializer
+ * must be a constant expression, and the type of that expression
+ * was validated above.
*/
- var->type = rhs->type;
+ var->type = initializer_type;
- /* Never emit code to initialize a uniform.
- */
- if (!this->type->qualifier.flags.q.uniform)
- result = do_assignment(&initializer_instructions, state,
- lhs, rhs,
- this->get_location());
var->read_only = temp;
}
}