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-rw-r--r--src/glsl/ast_to_hir.cpp21
1 files changed, 17 insertions, 4 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index 92038a62d81..d6071ef59fc 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -2920,11 +2920,13 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
var->data.depth_layout = ir_depth_layout_none;
if (qual->flags.q.std140 ||
+ qual->flags.q.std430 ||
qual->flags.q.packed ||
qual->flags.q.shared) {
_mesa_glsl_error(loc, state,
- "uniform block layout qualifiers std140, packed, and "
- "shared can only be applied to uniform blocks, not "
+ "uniform and shader storage block layout qualifiers "
+ "std140, std430, packed, and shared can only be "
+ "applied to uniform or shader storage blocks, not "
"members");
}
@@ -5691,12 +5693,14 @@ ast_process_structure_or_interface_block(exec_list *instructions,
const struct ast_type_qualifier *const qual =
& decl_list->type->qualifier;
if (qual->flags.q.std140 ||
+ qual->flags.q.std430 ||
qual->flags.q.packed ||
qual->flags.q.shared) {
_mesa_glsl_error(&loc, state,
"uniform/shader storage block layout qualifiers "
- "std140, packed, and shared can only be applied "
- "to uniform/shader storage blocks, not members");
+ "std140, std430, packed, and shared can only be "
+ "applied to uniform/shader storage blocks, not "
+ "members");
}
if (qual->flags.q.constant) {
@@ -5908,6 +5912,13 @@ ast_interface_block::hir(exec_list *instructions,
this->block_name);
}
+ if (!this->layout.flags.q.buffer &&
+ this->layout.flags.q.std430) {
+ _mesa_glsl_error(&loc, state,
+ "std430 storage block layout qualifier is supported "
+ "only for shader storage blocks");
+ }
+
/* The ast_interface_block has a list of ast_declarator_lists. We
* need to turn those into ir_variables with an association
* with this uniform block.
@@ -5917,6 +5928,8 @@ ast_interface_block::hir(exec_list *instructions,
packing = GLSL_INTERFACE_PACKING_SHARED;
} else if (this->layout.flags.q.packed) {
packing = GLSL_INTERFACE_PACKING_PACKED;
+ } else if (this->layout.flags.q.std430) {
+ packing = GLSL_INTERFACE_PACKING_STD430;
} else {
/* The default layout is std140.
*/